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Flag Football Rules and Regulations

Flag Football Rules and Regulations

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<strong>Flag</strong> <strong>Football</strong> <strong>Rules</strong> <strong>and</strong> <strong>Regulations</strong><br />

Schedules<br />

League schedules will be posted on the bulletin boards at the Wellness Center, the Mathy Center, <strong>and</strong> on<br />

imleagues.com<br />

General Procedures<br />

1. All participants must register on imleagues.com <strong>and</strong> be accepted by the captain 15 minutes prior to the<br />

game they wish to play. Upon the start of a competition, the Rec Sports staff will check all rosters to<br />

ensure eligibility. Players who do not appear on a team's roster will be classified as ineligible <strong>and</strong> will be<br />

required to register before being allowed to play.<br />

2. No roster additions will be allowed after the completion of regular season play.<br />

3. Any team knowing in advance that they will be unable to play a regularly scheduled contest is provided<br />

the opportunity to default (not play this contest). In order for the contest to be considered a default, the<br />

team captain must contact the Intramural Sports Office or league coordinator by 5:00 p.m. on the day<br />

prior to their contest.<br />

4. Any team that forfeits the equivalent to one night of league play, will lose their forfeit deposit (i.e. if the<br />

maximum number of games scheduled for a night is 3 <strong>and</strong> a team forfeits 3 games regardless if it is in<br />

one night or 3 nights, they will lose their deposit. If that team forfeits the equivalent of another night of<br />

play, they will be eliminated for the remainder of the season).<br />

5. Teams must arrive 15 minutes before their scheduled start time to insure that the event runs on<br />

schedule.<br />

6. All players must have their valid I.D. card at the appropriate playing area in order to play.<br />

7. Teams must present their I.D.’s to the site supervisor to check-in prior to play that night. Anyone who<br />

does not sign-in or who does not have a valid I.D. will not be allowed to play that day.<br />

8. Any player that is bleeding must leave the game immediately. The bleeding must be stopped <strong>and</strong> the<br />

wound securely covered with a b<strong>and</strong>age before the player can continue. If there is blood on any clothing<br />

or jersey, it must be changed before the players resumes play.<br />

9. Players are responsible for their own foul <strong>and</strong> line calls. Players resolve their own disputes.<br />

10. The Site Supervisor is responsible for recording scores, running clock, <strong>and</strong> keeping order. The Site<br />

Supervisor has the authority to eject any player for unsportsmanlike behavior (profanity, fighting, <strong>and</strong><br />

participating in a contest under the influence of alcohol or other drugs, etc). See Intramural H<strong>and</strong>book<br />

for more details.<br />

Team Format<br />

Coed, 6 field players (50% female players on the field at all times)<br />

Four players must be present to start a game. If at any time a team drops below 3 players for any reason, the<br />

game will be forfeited.<br />

Field Setup<br />

40-yard long field with additional 2, 10-yard end zones = 60 yards total length, 25 yards wide.<br />

Match Format<br />

Games will consist of two 12-minute halves with a running clock. Half-time will be 3 minutes long. The<br />

clock will only stop on dropped balls in the last minute of the second half.<br />

A coin toss will determine start of play. Offense will start on their own ten yard line; switch at half.<br />

Each team is allowed one 1-minute time-out per game.<br />

Games will begin with a coin toss or odd/even to determine possession.<br />

Defensive Rush<br />

Last update: 8/17/2012


o<br />

o<br />

Rush allowed after six mississippi count by the defense<br />

Quarterback may only run when rushed by the defense<br />

<br />

<br />

Defense<br />

o Defensive players stop offense by pulling off flags from the offensive player with the ball.<br />

o Contact is not allowed unless incidental. Intentional contact will result in a penalty. Offense will<br />

receive a first down plus 5 yards or half the distance to the goal.<br />

o Defense must play man to man coverage. No zones or double coverage is allowed. If defense is<br />

playing a short h<strong>and</strong>ed team, safeties are allowed but cannot make a break until the ball is in the<br />

air.<br />

Offense<br />

o Deadballs:<br />

• Ball carrier falls to the ground<br />

• Ball carrier loses flag either accidentally or inadvertently, play continues. The deflagging<br />

reverts to a one-h<strong>and</strong> tag of the runner between the shoulders <strong>and</strong> knees to down the ball<br />

carrier (if carrier is in traffic, down at the spot. If in open field, 1 h<strong>and</strong> touch)<br />

• Incomplete pass<br />

• Ball carrier goes out of bounds<br />

• Fumble is a dead ball, opponent cannot recover a fumble<br />

o<br />

o<br />

o<br />

o<br />

o<br />

o<br />

o<br />

Offense must advance the ball 10-yards in 4 downs<br />

Punts can be made on fourth downs.<br />

Male to male passes may not occur consecutively.<br />

If a male passer attempts a pass to a male receiver, the next attempted pass must be to a female<br />

receiver.<br />

If a male passer attempts a pass to a female receiver, the next pass can be either to a male or<br />

female receiver.<br />

A female passer can pass to either a male or female receiver at all times.<br />

Receptions are good if one foot remains in bounds while the receiver has possession of the ball.<br />

<br />

<br />

<br />

No stiff arming.<br />

No physical blocking.<br />

Tie Game/Overtime (Playoffs only)<br />

o Tie game/overtime - a flip of a coin (home team calls in the air) will start overtime.<br />

o Ball is placed at the 10-yard line.<br />

o Each team will have 4 downs to score a touchdown. Extra points will be attempted in overtime.<br />

o This will continue until one team scores <strong>and</strong> the other does not.<br />

Foul<br />

Loss of down <strong>and</strong> 5-yard loss or half the distance to the goal.<br />

Scoring<br />

Touchdowns=6 points<br />

Extra points - teams have the option of starting from the 5-yard line or the 10-yard line. If a team starts<br />

from the five yard line they will receive 1 point if successful. If a team starts from the 10-yard line they<br />

will receive 2 points if successful.<br />

Safeties: teams will be given 2 points plus the ball on the 10-yard line.<br />

Last update: 8/17/2012

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