NEW PARAGON PATHS ADEPT OF WHISPERS - korinth
NEW PARAGON PATHS ADEPT OF WHISPERS - korinth
NEW PARAGON PATHS ADEPT OF WHISPERS - korinth
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DIVINE HAND<br />
"I am the hand of my god. Through my actions, my<br />
god's touch is felt, whether it he a tender caress or a<br />
crushing fist."<br />
Prerequisite:<br />
Invoker<br />
Through faithful devotion, you have attracted the<br />
attention of your deity, who has elevated you as a<br />
divine hand. A mortal representative of your deity,<br />
you have a divine mission, such as to construct a great<br />
monument in your god's image, to subdue a tyrant,<br />
or to create a temple in a distant land. Your actions<br />
sometimes seem without purpose, but they are part<br />
of your deity's grand design. Many divine hands are<br />
marked physically by their god in the form of unusual<br />
eye or hair color or a blemish on the skin.<br />
As a divine hand, you wield powerful invocations<br />
for smiting the enemies of your deity. You are a<br />
dauntless soldier for your cause, because your fervor<br />
fills your heart with limitless courage. Your great<br />
faith strikes fear into your enemies and blazes a<br />
bright path across the world.<br />
DIVINE HAND PATH FEATURES<br />
Inspire Terror (11th level): When you spend an<br />
action point to take an extra action, you also end any<br />
slowed or immobilized conditions on you. In addition,<br />
if you make an attack with your extra action,<br />
each enemy you hit with that attack is immobilized<br />
until the end of your next turn. This attack is a<br />
fear effect.<br />
Undaunted (11th level): You gain a +2 bonus to<br />
saving throws and to all defenses against fear effects.<br />
Quell the Fearful (16th level): When you hit an<br />
enemy with a fear power, that enemy takes a -2 penalty<br />
to attack rolls against you until the end of your<br />
next turn.<br />
DIVINE HAND PRAYERS<br />
Harvest the Craven<br />
Divine Hand Attack 11<br />
You call terror down on your foes. The)'fear to remain alone.<br />
Encounter • Divine, Fear, Implement, Psychic<br />
Standard Action Area burst 2 within 10 squares<br />
Target: Each enemy in burst<br />
Attack: Wisdom vs. Will<br />
Hit: 2d6 + Wisdom modifier psychic damage. Until the<br />
end of your next turn, the target is slowed, and it takes<br />
a -2 penalty to all defenses when it is not adjacent to<br />
another enemy.<br />
Tenor of Wrath<br />
Divine Hand Utility<br />
The sky darkens and theground trembles asyou manifest your<br />
god's terrifying presence.<br />
Daily • Divine, Fear, Zone<br />
Minor Action Close burst 5<br />
Effect: The burst creates a zone of fear that lasts until the<br />
end of your next turn. When you move, the zone moves<br />
with you, remaining centered on you. If willingly entering<br />
a square within the zone would bring an enemy closer to<br />
you, entering that square costs the enemy 1 extra square<br />
of movement.<br />
Sustain Minor: The zone persists.<br />
Cascade of Fear Divine Hand Attack 20<br />
You raise your implement high and speak words of portent, assuringyour<br />
foes of your god's wrath and sending them sprawling<br />
in fear.<br />
Daily • Divine, Fear, Implement, Psychic<br />
Standard Action Close blast 5<br />
Target: Each enemy in blast<br />
Attack: Wisdom vs. Will<br />
Hit: 2d8 + Wisdom modifier psychic damage, and the<br />
target is knocked prone and dazed (save ends). The target<br />
takes a penalty to saving throws against this effect equal<br />
to your Constitution modifier.<br />
Miss: Half damage, and the target is knocked prone.<br />
C H A P T E R<br />
3 I Invobei