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NEW PARAGON PATHS ADEPT OF WHISPERS - korinth

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DIVINE HAND<br />

"I am the hand of my god. Through my actions, my<br />

god's touch is felt, whether it he a tender caress or a<br />

crushing fist."<br />

Prerequisite:<br />

Invoker<br />

Through faithful devotion, you have attracted the<br />

attention of your deity, who has elevated you as a<br />

divine hand. A mortal representative of your deity,<br />

you have a divine mission, such as to construct a great<br />

monument in your god's image, to subdue a tyrant,<br />

or to create a temple in a distant land. Your actions<br />

sometimes seem without purpose, but they are part<br />

of your deity's grand design. Many divine hands are<br />

marked physically by their god in the form of unusual<br />

eye or hair color or a blemish on the skin.<br />

As a divine hand, you wield powerful invocations<br />

for smiting the enemies of your deity. You are a<br />

dauntless soldier for your cause, because your fervor<br />

fills your heart with limitless courage. Your great<br />

faith strikes fear into your enemies and blazes a<br />

bright path across the world.<br />

DIVINE HAND PATH FEATURES<br />

Inspire Terror (11th level): When you spend an<br />

action point to take an extra action, you also end any<br />

slowed or immobilized conditions on you. In addition,<br />

if you make an attack with your extra action,<br />

each enemy you hit with that attack is immobilized<br />

until the end of your next turn. This attack is a<br />

fear effect.<br />

Undaunted (11th level): You gain a +2 bonus to<br />

saving throws and to all defenses against fear effects.<br />

Quell the Fearful (16th level): When you hit an<br />

enemy with a fear power, that enemy takes a -2 penalty<br />

to attack rolls against you until the end of your<br />

next turn.<br />

DIVINE HAND PRAYERS<br />

Harvest the Craven<br />

Divine Hand Attack 11<br />

You call terror down on your foes. The)'fear to remain alone.<br />

Encounter • Divine, Fear, Implement, Psychic<br />

Standard Action Area burst 2 within 10 squares<br />

Target: Each enemy in burst<br />

Attack: Wisdom vs. Will<br />

Hit: 2d6 + Wisdom modifier psychic damage. Until the<br />

end of your next turn, the target is slowed, and it takes<br />

a -2 penalty to all defenses when it is not adjacent to<br />

another enemy.<br />

Tenor of Wrath<br />

Divine Hand Utility<br />

The sky darkens and theground trembles asyou manifest your<br />

god's terrifying presence.<br />

Daily • Divine, Fear, Zone<br />

Minor Action Close burst 5<br />

Effect: The burst creates a zone of fear that lasts until the<br />

end of your next turn. When you move, the zone moves<br />

with you, remaining centered on you. If willingly entering<br />

a square within the zone would bring an enemy closer to<br />

you, entering that square costs the enemy 1 extra square<br />

of movement.<br />

Sustain Minor: The zone persists.<br />

Cascade of Fear Divine Hand Attack 20<br />

You raise your implement high and speak words of portent, assuringyour<br />

foes of your god's wrath and sending them sprawling<br />

in fear.<br />

Daily • Divine, Fear, Implement, Psychic<br />

Standard Action Close blast 5<br />

Target: Each enemy in blast<br />

Attack: Wisdom vs. Will<br />

Hit: 2d8 + Wisdom modifier psychic damage, and the<br />

target is knocked prone and dazed (save ends). The target<br />

takes a penalty to saving throws against this effect equal<br />

to your Constitution modifier.<br />

Miss: Half damage, and the target is knocked prone.<br />

C H A P T E R<br />

3 I Invobei

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