27.03.2014 Views

Impregnate material - KTH

Impregnate material - KTH

Impregnate material - KTH

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Impregnate</strong> <strong>material</strong><br />

Making Discipline and Material Practice in Architecture<br />

Instructor: Mania Aghaei Meibodi<br />

The course impregnate <strong>material</strong> stands in the intersections between technological<br />

advent and architecture as making discipline and <strong>material</strong> practice.<br />

Identifying core research questions into how <strong>material</strong> mechanisms,<br />

investigative modelling, digital technology in design and manufacturing of<br />

building industry impact architectural language and architectural design<br />

processes.<br />

This course introduces theoretical fundamentals and practical applications<br />

of model making and prototyping for architectural design. Various<br />

<strong>material</strong>s and processing technologies are introduced. Based on these<br />

knowledge students have opportunity to explore design through utilisation<br />

of digital fabrication techniques and technologies. Students will be<br />

introduced to various ways of physical model making, digital modelling<br />

for generating mass, with programs such as Rhino and Grasshopper and<br />

finally look into ways of full scale production.<br />

The course is structured into weekly tutorial teaching the above, as<br />

well as supporting design ideas and the introduction into the use of the<br />

necessary CNC machines, robotic arm and 3d printers. The course will<br />

progress through a series of focused strategies beginning with <strong>material</strong><br />

testing, followed by the development of prototypes, and arriving at aggregations<br />

of a single topological shell. Each prototype is created by simple<br />

operations, undertaken through a specific disposition, and evaluated<br />

for performative potentials. All assemblies will be designed in a digital<br />

parametric environment before production and iteratively tested utilizing<br />

digital fabrication equipment (CNC 3-axis mill, 3d printer and Robotic<br />

arm if necessary). The course concludes with a reception that exhibits<br />

working prototypes and a final full-scale assembly, built by participants<br />

over the course of 10 days (see examples in page 3 and 4). In parallel to<br />

our computer aided design and <strong>material</strong> experiments, students are supported<br />

with reading text.<br />

<strong>Impregnate</strong>d stripe<br />

Students will be working in teams of three-four. The assignment includes<br />

the creation of a digitally designed and physically produced artefact as<br />

well as a detailed documentation of the process and the final result. Designs<br />

from each group are combined in coherent manner. Within two intense<br />

days before the Christmas break the final design will then be produced<br />

at a 1:1 scale.<br />

What is “<strong>Impregnate</strong> <strong>material</strong>”<br />

<strong>Impregnate</strong> <strong>material</strong> is the process that causes an amorphous and figure-less<br />

<strong>material</strong> to develop or reconfigure towards certain formal language<br />

along with architectural expression. The word impregnate means<br />

soak or saturate with something (such as substance, feeling, quality or<br />

etc.). <strong>Impregnate</strong> <strong>material</strong> has dual meaning, in which it offers tactile as<br />

well as sensational impregnation. For example, while bending is an act<br />

of tactile impregnation, creating transparency or opacity is a sensual impregnation.<br />

<strong>Impregnate</strong> <strong>material</strong> reconsiders the origin and development<br />

of morphological characteristic of architecture, formal language as well<br />

as meanings and expressions of architecture.


<strong>Impregnate</strong> <strong>material</strong><br />

Making Discipline and Material Practice in Architecture<br />

Instructor: Mania Aghaei Meibodi<br />

The course impregnate <strong>material</strong> stands in the intersections between technological<br />

advent and architecture as making discipline and <strong>material</strong> practice.<br />

Identifying core research questions into how <strong>material</strong> mechanisms,<br />

investigative modelling, digital technology in design and manufacturing of<br />

building industry impact architectural language and architectural design<br />

processes.<br />

This course introduces theoretical fundamentals and practical applications<br />

of model making and prototyping for architectural design. Various<br />

<strong>material</strong>s and processing technologies are introduced. Based on these<br />

knowledge students have opportunity to explore design through utilisation<br />

of digital fabrication techniques and technologies. Students will be<br />

introduced to various ways of physical model making, digital modelling<br />

for generating mass, with programs such as Rhino and Grasshopper and<br />

finally look into ways of full scale production.<br />

The course is structured into weekly tutorial teaching the above, as<br />

well as supporting design ideas and the introduction into the use of the<br />

necessary CNC machines, robotic arm and 3d printers. The course will<br />

progress through a series of focused strategies beginning with <strong>material</strong><br />

testing, followed by the development of prototypes, and arriving at aggregations<br />

of a single topological shell. Each prototype is created by simple<br />

operations, undertaken through a specific disposition, and evaluated<br />

for performative potentials. All assemblies will be designed in a digital<br />

parametric environment before production and iteratively tested utilizing<br />

digital fabrication equipment (CNC 3-axis mill, 3d printer and Robotic<br />

arm if necessary). The course concludes with a reception that exhibits<br />

working prototypes and a final full-scale assembly, built by participants<br />

over the course of 10 days (see examples in page 3 and 4). In parallel to<br />

our computer aided design and <strong>material</strong> experiments, students are supported<br />

with reading text.<br />

<strong>Impregnate</strong>d stripe<br />

Students will be working in teams of three-four. The assignment includes<br />

the creation of a digitally designed and physically produced artefact as<br />

well as a detailed documentation of the process and the final result. Designs<br />

from each group are combined in coherent manner. Within two intense<br />

days before the Christmas break the final design will then be produced<br />

at a 1:1 scale.<br />

What is “<strong>Impregnate</strong> <strong>material</strong>”<br />

<strong>Impregnate</strong> <strong>material</strong> is the process that causes an amorphous and figure-less<br />

<strong>material</strong> to develop or reconfigure towards certain formal language<br />

along with architectural expression. The word impregnate means<br />

soak or saturate with something (such as substance, feeling, quality or<br />

etc.). <strong>Impregnate</strong> <strong>material</strong> has dual meaning, in which it offers tactile as<br />

well as sensational impregnation. For example, while bending is an act<br />

of tactile impregnation, creating transparency or opacity is a sensual impregnation.<br />

<strong>Impregnate</strong> <strong>material</strong> reconsiders the origin and development<br />

of morphological characteristic of architecture, formal language as well<br />

as meanings and expressions of architecture.


In this course students are introduced to three modes of making the<br />

physical and tactile in architectural design processes that inform the formal<br />

language of architecture, those driven by: (i) artistic exploration and<br />

sculpturing (form-giving), (ii) laws of physics (form-finding) and (iii) digital<br />

design and production techniques (form-informing). Frank Gehry’s<br />

act of crumpling a piece of paper could be categorized in the form-giving<br />

mode. The second mode can be observed in works of architects such as<br />

Antoni Gaudí and Frei Otto, where effects of gravity on hanging chains<br />

(<strong>material</strong> components) and Plateau’s laws on soap films (governing formation<br />

of bubbles from foam), respectively, formed the artefacts. The<br />

third mode can be observed in projects presented by Iwamoto in Digital<br />

Fabrications: Architecture and Material Techniques; where production<br />

techniques, <strong>material</strong> processing techniques and digital objects (NURBS<br />

surfaces, curves etc) are considered in very early design stages and impact<br />

architectural language of the product .<br />

While being introduced to the above modes of making, students are<br />

thought to analyse and study the medieval architecture styles from the<br />

lens of rule based system, to find inspiration for their own design. A rib<br />

of Gothic style for example, is an undefined element /figure of Gothic architecture<br />

that through act of weaving or bundling becomes a formal configuration<br />

such as a column, window, arch, etc. Ribs don’t mean anything<br />

by itself; as they are too thin for structure and too thick for ornament. So,<br />

by bundling them one creates a column. It is this extra act and action of<br />

bundling and weaving that interest us.<br />

As for Gothic style the students masters the <strong>material</strong> while in the case of<br />

film soap of Frei Otto or hanging chain of Gaudi, the students are thought<br />

to give agency to <strong>material</strong> to find each other through rule based system.;<br />

In which they set a machine with rules rather than mastering the matter.<br />

The concept of impregnate <strong>material</strong> is therefore investigates analogy<br />

computing VS digital computing to influence digital design- and production<br />

tools as well as the digital practices that are informing our societies<br />

culturally, socially and technologically.<br />

Please see the examples of processes and artefacts in the next two pages.<br />

Above images presents various modes and environment for production of artefact in this<br />

course. Digital acquisition - 3d scanning (top-left), moulding (top-right), Digital model of<br />

a minimal surface (middle) laser cut and 3d printed models of minimal surface (bottom left<br />

and right respectively ).


Morphologic<br />

The Backbone of Swedish Architecture<br />

Participants: Emma Viklund, Erik Hidman, Federico Puggioni, Johan Levol<br />

Stripe Pavilion<br />

Participants: Sofia Holmgren, Andreas Åkerblom, Adamå Stančík,<br />

Totto Rátkai and Krisztina Sarolta Szádvári<br />

Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)


Honeycomb pavilion<br />

Participants: Jonas Haraldsson, Lars Pettersson,<br />

Susanne Segerstein, Ante Lundgren,<br />

Karin Eknor, Emma Berggren, Oliver Sjöberg<br />

och Carl-Johan Carlsson.<br />

Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)


In this course students are introduced to three modes of making the<br />

physical and tactile in architectural design processes that inform the formal<br />

language of architecture, those driven by: (i) artistic exploration and<br />

sculpturing (form-giving), (ii) laws of physics (form-finding) and (iii) digital<br />

design and production techniques (form-informing). Frank Gehry’s<br />

act of crumpling a piece of paper could be categorized in the form-giving<br />

mode. The second mode can be observed in works of architects such as<br />

Antoni Gaudí and Frei Otto, where effects of gravity on hanging chains<br />

(<strong>material</strong> components) and Plateau’s laws on soap films (governing formation<br />

of bubbles from foam), respectively, formed the artefacts. The<br />

third mode can be observed in projects presented by Iwamoto in Digital<br />

Fabrications: Architecture and Material Techniques; where production<br />

techniques, <strong>material</strong> processing techniques and digital objects (NURBS<br />

surfaces, curves etc) are considered in very early design stages and impact<br />

architectural language of the product .<br />

While being introduced to the above modes of making, students are<br />

thought to analyse and study the medieval architecture styles from the<br />

lens of rule based system, to find inspiration for their own design. A rib<br />

of Gothic style for example, is an undefined element /figure of Gothic architecture<br />

that through act of weaving or bundling becomes a formal configuration<br />

such as a column, window, arch, etc. Ribs don’t mean anything<br />

by itself; as they are too thin for structure and too thick for ornament. So,<br />

by bundling them one creates a column. It is this extra act and action of<br />

bundling and weaving that interest us.<br />

As for Gothic style the students masters the <strong>material</strong> while in the case of<br />

film soap of Frei Otto or hanging chain of Gaudi, the students are thought<br />

to give agency to <strong>material</strong> to find each other through rule based system.;<br />

In which they set a machine with rules rather than mastering the matter.<br />

The concept of impregnate <strong>material</strong> is therefore investigates analogy<br />

computing VS digital computing to influence digital design- and production<br />

tools as well as the digital practices that are informing our societies<br />

culturally, socially and technologically.<br />

Please see the examples of processes and artefacts in the next two pages.<br />

Above images presents various modes and environment for production of artefact in this<br />

course. Digital acquisition - 3d scanning (top-left), moulding (top-right), Digital model of<br />

a minimal surface (middle) laser cut and 3d printed models of minimal surface (bottom left<br />

and right respectively ).


Morphologic<br />

The Backbone of Swedish Architecture<br />

Participants: Emma Viklund, Erik Hidman, Federico Puggioni, Johan Levol<br />

Stripe Pavilion<br />

Participants: Sofia Holmgren, Andreas Åkerblom, Adamå Stančík,<br />

Totto Rátkai and Krisztina Sarolta Szádvári<br />

Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)


Honeycomb pavilion<br />

Participants: Jonas Haraldsson, Lars Pettersson,<br />

Susanne Segerstein, Ante Lundgren,<br />

Karin Eknor, Emma Berggren, Oliver Sjöberg<br />

och Carl-Johan Carlsson.<br />

Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!