Impregnate material - KTH
Impregnate material - KTH
Impregnate material - KTH
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<strong>Impregnate</strong> <strong>material</strong><br />
Making Discipline and Material Practice in Architecture<br />
Instructor: Mania Aghaei Meibodi<br />
The course impregnate <strong>material</strong> stands in the intersections between technological<br />
advent and architecture as making discipline and <strong>material</strong> practice.<br />
Identifying core research questions into how <strong>material</strong> mechanisms,<br />
investigative modelling, digital technology in design and manufacturing of<br />
building industry impact architectural language and architectural design<br />
processes.<br />
This course introduces theoretical fundamentals and practical applications<br />
of model making and prototyping for architectural design. Various<br />
<strong>material</strong>s and processing technologies are introduced. Based on these<br />
knowledge students have opportunity to explore design through utilisation<br />
of digital fabrication techniques and technologies. Students will be<br />
introduced to various ways of physical model making, digital modelling<br />
for generating mass, with programs such as Rhino and Grasshopper and<br />
finally look into ways of full scale production.<br />
The course is structured into weekly tutorial teaching the above, as<br />
well as supporting design ideas and the introduction into the use of the<br />
necessary CNC machines, robotic arm and 3d printers. The course will<br />
progress through a series of focused strategies beginning with <strong>material</strong><br />
testing, followed by the development of prototypes, and arriving at aggregations<br />
of a single topological shell. Each prototype is created by simple<br />
operations, undertaken through a specific disposition, and evaluated<br />
for performative potentials. All assemblies will be designed in a digital<br />
parametric environment before production and iteratively tested utilizing<br />
digital fabrication equipment (CNC 3-axis mill, 3d printer and Robotic<br />
arm if necessary). The course concludes with a reception that exhibits<br />
working prototypes and a final full-scale assembly, built by participants<br />
over the course of 10 days (see examples in page 3 and 4). In parallel to<br />
our computer aided design and <strong>material</strong> experiments, students are supported<br />
with reading text.<br />
<strong>Impregnate</strong>d stripe<br />
Students will be working in teams of three-four. The assignment includes<br />
the creation of a digitally designed and physically produced artefact as<br />
well as a detailed documentation of the process and the final result. Designs<br />
from each group are combined in coherent manner. Within two intense<br />
days before the Christmas break the final design will then be produced<br />
at a 1:1 scale.<br />
What is “<strong>Impregnate</strong> <strong>material</strong>”<br />
<strong>Impregnate</strong> <strong>material</strong> is the process that causes an amorphous and figure-less<br />
<strong>material</strong> to develop or reconfigure towards certain formal language<br />
along with architectural expression. The word impregnate means<br />
soak or saturate with something (such as substance, feeling, quality or<br />
etc.). <strong>Impregnate</strong> <strong>material</strong> has dual meaning, in which it offers tactile as<br />
well as sensational impregnation. For example, while bending is an act<br />
of tactile impregnation, creating transparency or opacity is a sensual impregnation.<br />
<strong>Impregnate</strong> <strong>material</strong> reconsiders the origin and development<br />
of morphological characteristic of architecture, formal language as well<br />
as meanings and expressions of architecture.
<strong>Impregnate</strong> <strong>material</strong><br />
Making Discipline and Material Practice in Architecture<br />
Instructor: Mania Aghaei Meibodi<br />
The course impregnate <strong>material</strong> stands in the intersections between technological<br />
advent and architecture as making discipline and <strong>material</strong> practice.<br />
Identifying core research questions into how <strong>material</strong> mechanisms,<br />
investigative modelling, digital technology in design and manufacturing of<br />
building industry impact architectural language and architectural design<br />
processes.<br />
This course introduces theoretical fundamentals and practical applications<br />
of model making and prototyping for architectural design. Various<br />
<strong>material</strong>s and processing technologies are introduced. Based on these<br />
knowledge students have opportunity to explore design through utilisation<br />
of digital fabrication techniques and technologies. Students will be<br />
introduced to various ways of physical model making, digital modelling<br />
for generating mass, with programs such as Rhino and Grasshopper and<br />
finally look into ways of full scale production.<br />
The course is structured into weekly tutorial teaching the above, as<br />
well as supporting design ideas and the introduction into the use of the<br />
necessary CNC machines, robotic arm and 3d printers. The course will<br />
progress through a series of focused strategies beginning with <strong>material</strong><br />
testing, followed by the development of prototypes, and arriving at aggregations<br />
of a single topological shell. Each prototype is created by simple<br />
operations, undertaken through a specific disposition, and evaluated<br />
for performative potentials. All assemblies will be designed in a digital<br />
parametric environment before production and iteratively tested utilizing<br />
digital fabrication equipment (CNC 3-axis mill, 3d printer and Robotic<br />
arm if necessary). The course concludes with a reception that exhibits<br />
working prototypes and a final full-scale assembly, built by participants<br />
over the course of 10 days (see examples in page 3 and 4). In parallel to<br />
our computer aided design and <strong>material</strong> experiments, students are supported<br />
with reading text.<br />
<strong>Impregnate</strong>d stripe<br />
Students will be working in teams of three-four. The assignment includes<br />
the creation of a digitally designed and physically produced artefact as<br />
well as a detailed documentation of the process and the final result. Designs<br />
from each group are combined in coherent manner. Within two intense<br />
days before the Christmas break the final design will then be produced<br />
at a 1:1 scale.<br />
What is “<strong>Impregnate</strong> <strong>material</strong>”<br />
<strong>Impregnate</strong> <strong>material</strong> is the process that causes an amorphous and figure-less<br />
<strong>material</strong> to develop or reconfigure towards certain formal language<br />
along with architectural expression. The word impregnate means<br />
soak or saturate with something (such as substance, feeling, quality or<br />
etc.). <strong>Impregnate</strong> <strong>material</strong> has dual meaning, in which it offers tactile as<br />
well as sensational impregnation. For example, while bending is an act<br />
of tactile impregnation, creating transparency or opacity is a sensual impregnation.<br />
<strong>Impregnate</strong> <strong>material</strong> reconsiders the origin and development<br />
of morphological characteristic of architecture, formal language as well<br />
as meanings and expressions of architecture.
In this course students are introduced to three modes of making the<br />
physical and tactile in architectural design processes that inform the formal<br />
language of architecture, those driven by: (i) artistic exploration and<br />
sculpturing (form-giving), (ii) laws of physics (form-finding) and (iii) digital<br />
design and production techniques (form-informing). Frank Gehry’s<br />
act of crumpling a piece of paper could be categorized in the form-giving<br />
mode. The second mode can be observed in works of architects such as<br />
Antoni Gaudí and Frei Otto, where effects of gravity on hanging chains<br />
(<strong>material</strong> components) and Plateau’s laws on soap films (governing formation<br />
of bubbles from foam), respectively, formed the artefacts. The<br />
third mode can be observed in projects presented by Iwamoto in Digital<br />
Fabrications: Architecture and Material Techniques; where production<br />
techniques, <strong>material</strong> processing techniques and digital objects (NURBS<br />
surfaces, curves etc) are considered in very early design stages and impact<br />
architectural language of the product .<br />
While being introduced to the above modes of making, students are<br />
thought to analyse and study the medieval architecture styles from the<br />
lens of rule based system, to find inspiration for their own design. A rib<br />
of Gothic style for example, is an undefined element /figure of Gothic architecture<br />
that through act of weaving or bundling becomes a formal configuration<br />
such as a column, window, arch, etc. Ribs don’t mean anything<br />
by itself; as they are too thin for structure and too thick for ornament. So,<br />
by bundling them one creates a column. It is this extra act and action of<br />
bundling and weaving that interest us.<br />
As for Gothic style the students masters the <strong>material</strong> while in the case of<br />
film soap of Frei Otto or hanging chain of Gaudi, the students are thought<br />
to give agency to <strong>material</strong> to find each other through rule based system.;<br />
In which they set a machine with rules rather than mastering the matter.<br />
The concept of impregnate <strong>material</strong> is therefore investigates analogy<br />
computing VS digital computing to influence digital design- and production<br />
tools as well as the digital practices that are informing our societies<br />
culturally, socially and technologically.<br />
Please see the examples of processes and artefacts in the next two pages.<br />
Above images presents various modes and environment for production of artefact in this<br />
course. Digital acquisition - 3d scanning (top-left), moulding (top-right), Digital model of<br />
a minimal surface (middle) laser cut and 3d printed models of minimal surface (bottom left<br />
and right respectively ).
Morphologic<br />
The Backbone of Swedish Architecture<br />
Participants: Emma Viklund, Erik Hidman, Federico Puggioni, Johan Levol<br />
Stripe Pavilion<br />
Participants: Sofia Holmgren, Andreas Åkerblom, Adamå Stančík,<br />
Totto Rátkai and Krisztina Sarolta Szádvári<br />
Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)
Honeycomb pavilion<br />
Participants: Jonas Haraldsson, Lars Pettersson,<br />
Susanne Segerstein, Ante Lundgren,<br />
Karin Eknor, Emma Berggren, Oliver Sjöberg<br />
och Carl-Johan Carlsson.<br />
Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)
In this course students are introduced to three modes of making the<br />
physical and tactile in architectural design processes that inform the formal<br />
language of architecture, those driven by: (i) artistic exploration and<br />
sculpturing (form-giving), (ii) laws of physics (form-finding) and (iii) digital<br />
design and production techniques (form-informing). Frank Gehry’s<br />
act of crumpling a piece of paper could be categorized in the form-giving<br />
mode. The second mode can be observed in works of architects such as<br />
Antoni Gaudí and Frei Otto, where effects of gravity on hanging chains<br />
(<strong>material</strong> components) and Plateau’s laws on soap films (governing formation<br />
of bubbles from foam), respectively, formed the artefacts. The<br />
third mode can be observed in projects presented by Iwamoto in Digital<br />
Fabrications: Architecture and Material Techniques; where production<br />
techniques, <strong>material</strong> processing techniques and digital objects (NURBS<br />
surfaces, curves etc) are considered in very early design stages and impact<br />
architectural language of the product .<br />
While being introduced to the above modes of making, students are<br />
thought to analyse and study the medieval architecture styles from the<br />
lens of rule based system, to find inspiration for their own design. A rib<br />
of Gothic style for example, is an undefined element /figure of Gothic architecture<br />
that through act of weaving or bundling becomes a formal configuration<br />
such as a column, window, arch, etc. Ribs don’t mean anything<br />
by itself; as they are too thin for structure and too thick for ornament. So,<br />
by bundling them one creates a column. It is this extra act and action of<br />
bundling and weaving that interest us.<br />
As for Gothic style the students masters the <strong>material</strong> while in the case of<br />
film soap of Frei Otto or hanging chain of Gaudi, the students are thought<br />
to give agency to <strong>material</strong> to find each other through rule based system.;<br />
In which they set a machine with rules rather than mastering the matter.<br />
The concept of impregnate <strong>material</strong> is therefore investigates analogy<br />
computing VS digital computing to influence digital design- and production<br />
tools as well as the digital practices that are informing our societies<br />
culturally, socially and technologically.<br />
Please see the examples of processes and artefacts in the next two pages.<br />
Above images presents various modes and environment for production of artefact in this<br />
course. Digital acquisition - 3d scanning (top-left), moulding (top-right), Digital model of<br />
a minimal surface (middle) laser cut and 3d printed models of minimal surface (bottom left<br />
and right respectively ).
Morphologic<br />
The Backbone of Swedish Architecture<br />
Participants: Emma Viklund, Erik Hidman, Federico Puggioni, Johan Levol<br />
Stripe Pavilion<br />
Participants: Sofia Holmgren, Andreas Åkerblom, Adamå Stančík,<br />
Totto Rátkai and Krisztina Sarolta Szádvári<br />
Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)
Honeycomb pavilion<br />
Participants: Jonas Haraldsson, Lars Pettersson,<br />
Susanne Segerstein, Ante Lundgren,<br />
Karin Eknor, Emma Berggren, Oliver Sjöberg<br />
och Carl-Johan Carlsson.<br />
Projects of Digital Design & Making course, coordinated and instructed by Mania Aghaie Meibodi and Hamia Aghaiemeybodi. (http://maniahamia.com/)