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THE DEAD WILL WALK THE EARTH<br />

You're going to want to kill a lot of zombies, too, and splatterpunk zombies aren't usually too tough! An easy way to handle<br />

LOTS of zombies all at once is to treat them as a Zombie Swarm, which represents a nearly unlimited supply of zombies.<br />

Swarms can be evaded for short periods of time, but will eventually reform and come after you again.<br />

Splatterpunk Zombie<br />

Attributes: Agility d4, Smarts d4, Spirit d6,<br />

Strength d6, Vigor d6<br />

Skills: Fighting d6, Guts, d6, Intimidation d6<br />

Pace: 4; Parry: 5; Toughness: 5<br />

Special Abilities:<br />

Giblets a' Flyin': Any attack which renders a<br />

'punk Zombie shaken will blow off a limb,<br />

decapitate it, slice it's guts open so it's intestines<br />

spill out onto the floor, etc. This doesn't have<br />

any game effects except for looking really gross!<br />

Slam/Bite: Normally, a zombie will grab and<br />

strike at an opponent for Strength damage. If<br />

they manage to get a raise on their Fighting roll,<br />

they lunge in and bite for Str +2 damage<br />

instead. (If they lost their head per Giblets a'<br />

Flyin', the head rolls up and bites the character<br />

on the ankle or something similar).<br />

Undead: These zombies are undead, but they<br />

don't get any of the normal benefits for it!<br />

Zombie Swarm<br />

Attributes: Agility d4, Smarts d4, Spirit d6,<br />

Strength d6, Vigor d6<br />

Skills: Fighting d6, Guts d8<br />

Pace: 4; Parry: 5; Toughness: 7<br />

Special Abilities:<br />

Bite/Claw: Anyone within the zombie swarm<br />

takes damage (Str) from the each round they<br />

remain within the swarm.<br />

Swarm: When Shaken, an additional Shaken<br />

result doesn't result in a wound. Use a Large<br />

Burst Template for the swarm. Unlike other<br />

swarms, the Zombie Swarm can be Shaken and<br />

wounded with normal (non-area effect) attacks,<br />

though you won't be able to destroy it<br />

permanently. When wounded, the swarm<br />

disperses for 1d4 rounds; after that, it must<br />

make a Smarts roll each round in order to<br />

reform. An area effect attack which gets a raise<br />

on damage (bombs, grenades, Molotov cocktails,<br />

etc.) is the only way to destroy the swarm<br />

permanently. These buggers are annoying!<br />

Undead: The Zombie Swarm is undead, but<br />

gets none of the normal benefits for it!<br />

Shark Bytes #2 - October 2004 16

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