IN THIS ISSUE: - Savagepedia
IN THIS ISSUE: - Savagepedia
IN THIS ISSUE: - Savagepedia
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THE DEAD WILL WALK THE EARTH<br />
You're going to want to kill a lot of zombies, too, and splatterpunk zombies aren't usually too tough! An easy way to handle<br />
LOTS of zombies all at once is to treat them as a Zombie Swarm, which represents a nearly unlimited supply of zombies.<br />
Swarms can be evaded for short periods of time, but will eventually reform and come after you again.<br />
Splatterpunk Zombie<br />
Attributes: Agility d4, Smarts d4, Spirit d6,<br />
Strength d6, Vigor d6<br />
Skills: Fighting d6, Guts, d6, Intimidation d6<br />
Pace: 4; Parry: 5; Toughness: 5<br />
Special Abilities:<br />
Giblets a' Flyin': Any attack which renders a<br />
'punk Zombie shaken will blow off a limb,<br />
decapitate it, slice it's guts open so it's intestines<br />
spill out onto the floor, etc. This doesn't have<br />
any game effects except for looking really gross!<br />
Slam/Bite: Normally, a zombie will grab and<br />
strike at an opponent for Strength damage. If<br />
they manage to get a raise on their Fighting roll,<br />
they lunge in and bite for Str +2 damage<br />
instead. (If they lost their head per Giblets a'<br />
Flyin', the head rolls up and bites the character<br />
on the ankle or something similar).<br />
Undead: These zombies are undead, but they<br />
don't get any of the normal benefits for it!<br />
Zombie Swarm<br />
Attributes: Agility d4, Smarts d4, Spirit d6,<br />
Strength d6, Vigor d6<br />
Skills: Fighting d6, Guts d8<br />
Pace: 4; Parry: 5; Toughness: 7<br />
Special Abilities:<br />
Bite/Claw: Anyone within the zombie swarm<br />
takes damage (Str) from the each round they<br />
remain within the swarm.<br />
Swarm: When Shaken, an additional Shaken<br />
result doesn't result in a wound. Use a Large<br />
Burst Template for the swarm. Unlike other<br />
swarms, the Zombie Swarm can be Shaken and<br />
wounded with normal (non-area effect) attacks,<br />
though you won't be able to destroy it<br />
permanently. When wounded, the swarm<br />
disperses for 1d4 rounds; after that, it must<br />
make a Smarts roll each round in order to<br />
reform. An area effect attack which gets a raise<br />
on damage (bombs, grenades, Molotov cocktails,<br />
etc.) is the only way to destroy the swarm<br />
permanently. These buggers are annoying!<br />
Undead: The Zombie Swarm is undead, but<br />
gets none of the normal benefits for it!<br />
Shark Bytes #2 - October 2004 16