IN THIS ISSUE: - Savagepedia
IN THIS ISSUE: - Savagepedia
IN THIS ISSUE: - Savagepedia
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Night Vision (Novice): Your character ignores the normal<br />
penalty for Dim illumination and halves the normal penalty<br />
for Dark illumination. A character with this Edge requires a<br />
full round to “adjust his vision” when moving from a well-lit<br />
area into an area of dim or dark illumination before this<br />
Edge will function.<br />
COMBAT EDGES<br />
Blind Fighting (Seasoned; Night Vision; Fighting d8): The<br />
character ignores all penalties for illumination (and halves<br />
those for invisible targets) when engaged in melee.<br />
Brawler (Novice; Fighting d6): Brawlers gain a +1 bonus<br />
on grappling rolls.<br />
Pugilists (Brawler) gain a +2 bonus on grappling rolls.<br />
Unarmed damage is equal to Strength+1.<br />
Martial Artists (Seasoned, Pugilist, Block, and Fighting d8)<br />
never count as unarmed when fighting an armed opponent.<br />
Unarmed damage is equal to Strength+2.<br />
Martial Arts Legends (Veteran, Martial Artist, Agility d8)<br />
are so skilled at unarmed combat that they may ignore the<br />
normal gang-up bonus when engaged in melee against<br />
multiple foes.<br />
Deflect Missiles (Seasoned; Agility d8): If your character is<br />
aware of an incoming missile attack his Parry is used as the<br />
TN for the attack.<br />
Eagle Eye (Seasoned; Shooting d8): This character halves<br />
the modifiers for called shots when making Shooting attacks.<br />
LEADERSHIP EDGES<br />
Born Leader (Seasoned; Command): Extras under the<br />
command of this character roll a d8, instead of a d6, as a<br />
Wild Die when making group rolls.<br />
Commanding Presence (Veteran; Command): A character<br />
with this Edge may apply the effects of any Leadership<br />
Edges he possess to all Extras within 10”.<br />
SOCIAL EDGES<br />
Don Juan or Seductress (Novice): These characters make<br />
all Persuasion rolls against the opposite sex at +2.<br />
Gift of Gab (Novice; Smarts d8): Characters with this Edge<br />
can figure out the basics of any language given a few<br />
minutes to listen to people speaking it. Given time, he can<br />
get basic messages across regardless of the language being<br />
spoken.<br />
WEIRD EDGES<br />
Fringe Benefit (Varies at the GM’s discretion): This Edge<br />
may be taken more than once to represent the various kinds<br />
of fringe benefits available in the game. Some examples of<br />
fringe benefits include: a license to practice a particular<br />
profession, membership in an important organization or<br />
group, law enforcement powers, absolute timing or sense of<br />
direction, eidetic memory, internal calculator, perfect pitch,<br />
or anything else the player can think of that is not covered by<br />
another Edge and is not a common occurrence in the game<br />
world.<br />
Jack of all Trades (Seasoned; d8 in chosen attribute and<br />
at least one linked skill): When you take this Edge you must<br />
choose a specific attribute to be affected. Your character may<br />
ignore the normal unskilled penalty when performing skills<br />
linked to the chosen attribute. You may take this Edge<br />
multiple times—once per attribute; however, you may only<br />
take it once per rank. (Editor: A variant of this Edge is<br />
included as a Professional Edge in the second printing of the<br />
Savage Worlds rulebook; personally, I prefer my own version<br />
as it is more generic in nature and allows the player to<br />
choose the attribute affected.)<br />
Well, that does it for my house rules! Now that Necessary<br />
Evil and the second printing of the core rulebook are<br />
available I may have to re-think some things, but for now<br />
things will stay as they are. As always, these house rules just<br />
represent my $.02 and your mileage may, and probably<br />
will, vary! Remember to send your house rules to<br />
editor@sharkbytes.info if you’d like to see this column<br />
continue. Until next issue—stay Savage!<br />
Shark Bytes #2 - October 2004 8