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Mathematical Optimization in Graphics and Vision - Luiz Velho - Impa

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1.5. DESCRIPTION, REPRESENTATION AND RECONSTRUCTION 15<br />

reconstruction problem is an <strong>in</strong>verse problem. 2 A representation that allows more<br />

than one possibility of reconstruction is called an ambiguous representation. 3 . In<br />

this case, the reconstruction problem is ill-posed (it has more than one solution).<br />

Although the representation problem constitutes a direct problem, the computation<br />

of the representation operator could lead to an <strong>in</strong>verse problem. An example<br />

of such a situation can be seen <strong>in</strong> the po<strong>in</strong>t sampl<strong>in</strong>g representation of an implicit<br />

shape, F −1 (0), where F : R 3 → R. In this case, the representation consists <strong>in</strong><br />

obta<strong>in</strong><strong>in</strong>g solutions of the equation F (x, y, z) = 0, which constitutes an <strong>in</strong>verse<br />

problem.<br />

Figure 1.9: Representation <strong>and</strong> reconstruction.<br />

The representation takes a cont<strong>in</strong>uous graphical object O <strong>and</strong> associates to it<br />

a discrete representation O d . The reconstruction process does the opposite, that<br />

is, from the discrete representation O d we obta<strong>in</strong> a reconstructed graphical object<br />

O r . When O d = O r we say that we have exact reconstruction, <strong>and</strong> the representation<br />

is also called exact. We should remark however that <strong>in</strong> general we do<br />

not have exact reconstruction, that is, <strong>in</strong> general we obta<strong>in</strong> upon reconstruction<br />

2 Direct <strong>and</strong> <strong>in</strong>verse problems are discussed <strong>in</strong> Chapter 1.<br />

3 It would be more correct to adopt the term “ambiguous reconstruction”, but the term “ambiguous<br />

representation” is already widely adopted <strong>in</strong> computer graphics.

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