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Editorial<br />

Digital—a new (old) hope<br />

You’ve heard it all before. The realities<br />

of the North American licensing<br />

landscape haven’t changed all that<br />

much in the last 10 years, apart from<br />

consumer-spending ups and downs.<br />

In short, most would say there are<br />

too few retailers controlling the<br />

majority of available shelf space,<br />

which is being granted to just a<br />

small group of top-selling licenses.<br />

Mirroring that situation, for kids<br />

TV-driven licenses, is the fact that a<br />

handful of broadcasters control the<br />

fate of much of the programming<br />

currently on the market. So, any<br />

way you slice it, it’s a tough slog for<br />

entertainment licensors not named<br />

Disney, Marvel or Lucasfilm. Don’t<br />

give up hope, however. If you can get<br />

a good concept out there, be it via<br />

YouTube or social media, kids will find<br />

it. Digital content distribution, I think,<br />

is reaching the tipping point as a force<br />

in driving indie licensing programs.<br />

Watch for<br />

the next issue of<br />

July/August 2013<br />

Street Date:<br />

July 26<br />

It’s no secret that kids are watching and playing<br />

whenever and whatever they want, as iOS and<br />

other mobile devices proliferate. More importantly,<br />

they’re engaging with content that didn’t necessarily<br />

require plum placement on one of the “big<br />

three” broadcasters’ schedules or top-billing at<br />

the App Store. For example, see Gary Rusak’s piece<br />

on the meteoric rise of building-oriented video<br />

game Minecraft (p. 38). It’s a hot ticket right now<br />

among licensees, and its entire burgeoning consumer<br />

products program stemmed from demands<br />

made by ardent fans, primarily kids eight to 13, for<br />

product. Creator Mojang’s CEO admits that the<br />

idea for Minecraft’s very first license with Lego came<br />

from the game’s online fan community. If the slowmoving,<br />

seemingly primitive-looking game had<br />

been pitched to licensees and retailers at its outset,<br />

I believe it would have been rejected outright. But<br />

given enough time to grow virally between 2009<br />

and 2011, when Minecraft <strong>download</strong> numbers<br />

really started to take off, Mojang is now in the enviable<br />

position of turning licensees away.<br />

Similarly, Brazilian preschool property Galinha Pintadinha, which now has more<br />

than 50 licensees and live stage shows in its native territory, was initially turned down<br />

by the country’s kids TV broadcasters (see “Emerging markets, emerging IPs,” p. 52).<br />

But its creators, undeterred, started posting animated clips on YouTube, and they<br />

quickly went viral. So far, three DVD volumes of the series Galinha Pintadinha have<br />

each gone on to sell more than 1.5 million copies in Brazil.<br />

And even for indie properties with good broadcast placement, savvy digital and<br />

social media applications may give them a boost over their competitors. For example,<br />

Nerd Corps Entertainment head of global licensing Juli Boylan says the company took<br />

a risk in building an interactive department to create iOS titles based on Slugterra<br />

(see “Slugging it out,” p. 39) in 2010 when the economy was not in great shape. But<br />

she feels it had to. “Slugterra is on Disney XD, which is building distribution, so we<br />

thought, ‘How do we get it out in front?’” The answer was developing for iOS and<br />

the web, and maintaining a strong social media presence. Essentially, she says, it’s<br />

enabled Nerd Corps to publish new Slugterra content on various platforms consistently,<br />

keeping it top-of-mind with fans and potential retail and licensing partners.<br />

See you in Vegas!<br />

Lana<br />

May/June 2013 • Volume 18, Issue 4<br />

www.kidscreen.com<br />

vp & publisher<br />

Jocelyn Christie<br />

jchristie@brunico.com<br />

editorial<br />

Lana Castleman Editor<br />

lcastleman@brunico.com<br />

Jeremy Dickson Features Editor<br />

jdickson@brunico.com<br />

Wendy Goldman Getzler iKids Editor/Senior Writer<br />

wgoldman@brunico.com<br />

Gary Rusak Senior Writer<br />

grusak@brunico.com<br />

Writers and Contributors<br />

Jim Benton (Bloomfield)<br />

Gary Pope (London)<br />

Insight Kids (New York)<br />

KidSay (Olathe, KS)<br />

Nickelodeon Kids & Family (New York)<br />

Dawn Wilensky (New York)<br />

business development<br />

and advertising sales<br />

(416) 408-2300, 1-800-KID-4512<br />

Myles Hobbs Associate Publisher<br />

mhobbs@brunico.com<br />

Nathaniel Martin Account Manager<br />

nmartin@brunico.com<br />

Jonathan Abraham Account Manager<br />

jabraham@brunico.com<br />

Russell Willer Account Executive<br />

<strong>Kidscreen</strong>Xchange Screening Suite<br />

rwiller@brunico.com<br />

Vakis Boutsalis Marketing Coordinator<br />

vboutsalis@brunico.com<br />

creative<br />

Creative Director Stephen Stanley<br />

sstanley@brunico.com<br />

Art Director Andrew Glowala<br />

aglowala@brunico.com<br />

Production/Distribution Supervisor Robert Lines<br />

rlines@brunico.com<br />

audience services<br />

Director of Audience Services and Production<br />

Jennifer Colvin jcolvin@brunico.com<br />

Manager, Audience Services<br />

Deborah Brewster dbrewster@brunico.com<br />

corporate<br />

President & CEO Russell Goldstein<br />

rgoldstein@brunico.com<br />

VP & Editorial Director Mary Maddever<br />

mmaddever@brunico.com<br />

VP of Finance & Administration Linda Lovegrove<br />

llovegrove@brunico.com<br />

VP & Chief Information Officer Omri Tintpulver<br />

otintpulver@brunico.com<br />

VP & Realscreen Publisher Claire Macdonald<br />

cmacdonald@brunico.com<br />

Customer care<br />

To order a subscription visit www.kidscreen.com/subscribe<br />

To make a change to an existing subscription,<br />

please contact us by e-mail: kidscreencustomercare@brunico.com<br />

Fax: 416.408.0249 Tel: 416.408.2448<br />

Subscription rates<br />

<strong>Kidscreen</strong> is published 7 times per year<br />

by Brunico Communications Ltd.<br />

In the US: One year US$89.00 Two years US$159.00<br />

Single copy price in the US is US$7.95. Please allow four<br />

weeks for new subscriptions and address changes.<br />

Postmaster Notification<br />

U.S. Postmaster, send undeliverables and address changes to:<br />

<strong>Kidscreen</strong> PO BOX 1103<br />

Niagara Falls NY 14304<br />

Canadian Postmaster, send undeliverables and address changes to:<br />

<strong>Kidscreen</strong> PO Box 369, Beeton ON L0G 1A0<br />

Printed in Canada. Canada Post Agreement No. 40050265.<br />

ISSN number 1205-7746<br />

Opinion columns appearing in <strong>Kidscreen</strong> do not necessarily reflect the<br />

views of the magazine or its parent company Brunico Communications<br />

Ltd. All letters sent to <strong>Kidscreen</strong> or its editors are assumed intended<br />

for publication. <strong>Kidscreen</strong> invites editorial comment, but accepts no<br />

responsibility for its loss, damage or destruction, howsoever arising,<br />

while in its offices, in transit or elsewhere. All material to be returned<br />

must be accompanied by a self-addressed, stamped envelope. Nothing<br />

may be reproduced in whole or in part without the written permission<br />

of the publisher. © Brunico Communications Ltd. 2013<br />

® <strong>Kidscreen</strong> is a registered trademark of Brunico Communications Ltd.<br />

10 May/June 2013

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