DEAD OR ALIVE 4: HELENA DOUGLAS Renkan-Kasui-Sho ...
DEAD OR ALIVE 4: HELENA DOUGLAS Renkan-Kasui-Sho ...
DEAD OR ALIVE 4: HELENA DOUGLAS Renkan-Kasui-Sho ...
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<strong>DEAD</strong> <strong>OR</strong> <strong>ALIVE</strong> 4: <strong>HELENA</strong> <strong>DOUGLAS</strong><br />
<strong>Renkan</strong>-<strong>Kasui</strong>-<strong>Sho</strong> -<br />
<strong>Renkan</strong>-Kosen-Tai -<br />
Seiryu, Shinso-Soshu -<br />
Seiryu, Rensho-Sotai -<br />
Hekiro-<strong>Kasui</strong>-<strong>Sho</strong> -<br />
Hiko, Rensho-<strong>Sho</strong>shu -<br />
Sensho-Rekkai-Kyaku -<br />
Seiryu-Shussui -<br />
Ryoin-Koshu-Tai -<br />
Tanheki-<strong>Kasui</strong>-<strong>Sho</strong> -<br />
Tanheki-Kosen-Tai -<br />
Kasetsu-<strong>Sho</strong> -<br />
Tenshin-<strong>Kasui</strong>-<strong>Sho</strong> -<br />
Choda-Karan -<br />
Senchoho-Kahi -<br />
<strong>Kasui</strong>-<strong>Sho</strong> -<br />
<strong>Kasui</strong>-<strong>Sho</strong> - while running<br />
Saho-Soheki-<strong>Sho</strong> -<br />
Geimen-Ittai-Kataku-<strong>Sho</strong> -<br />
Zenheki-Sohei-<strong>Sho</strong> -<br />
Zenheki-Koso-Tai -<br />
Rekkai-Kyaku -<br />
Niki-Kyaku -<br />
Shin-Kyaku-Ryoin-<strong>Sho</strong> -<br />
Renko-Sanren-Kaikyaku -<br />
Senten-Soto -<br />
Kaso-Sentai -<br />
Senten-Koshu-Tai -<br />
Hoken-Soto -<br />
Soheki-<strong>Sho</strong> -<br />
or<br />
Gokyu, Shinsoda -<br />
or<br />
Dakai -<br />
or<br />
Enbu-Kyaku - or<br />
Hiko, Essho-<strong>Sho</strong> - while jumping over obstacle<br />
Hiko, Essho-Kyaku - while jumping over obstacle<br />
Seiryu-Kisho-Kyaku - while getting up or transitions to Bokuho Stance
Throws<br />
1-2-3-<strong>Sho</strong> - or<br />
Kaimon-Hanheki - when foe's back faces a slope or<br />
Tohatsu-Urai - when back faces a slope or<br />
Sen-Heki -<br />
or<br />
Tenyo-Ryubi-Kyaku - next to wall<br />
or<br />
Yoto-Haibi -<br />
or<br />
<strong>Sho</strong>hen-Takusho-Gekiken or<br />
<strong>Sho</strong>ten-<strong>Sho</strong> - when foe's next to wall<br />
or<br />
Yoshi-Nyurin - or transitions to Bokuho Stance<br />
Tenbu-Heki-<strong>Sho</strong> - to foe's back or<br />
Yoshi-Nyurin-<strong>Kasui</strong> - to crouching foe<br />
or<br />
Fukenbu - to crouching foe<br />
or<br />
Zenheki-Kao - to crouching foe's back<br />
or<br />
Holds<br />
Kosen-Danpi - against a high punch<br />
Geimen-Ryugeki - when foe's next to wall, against a high punch<br />
Fukanro - against a high kick<br />
Tenshin-Bansa - against a middle punch<br />
Ishitsu-Choshitsu - against a middle kick<br />
Hekizan - against a low punch<br />
Koran - against a low kick<br />
Tenshin-Nawan - against a jumping punch<br />
Shuaku-Haisho - against a jumping kick<br />
Back-Turned Stance Transitions<br />
Kick While Running - while running<br />
Hiko, <strong>Sho</strong>-Koshutai -<br />
Dokuritsu-Kaheki -<br />
Toku-Gaihai-Ren -<br />
Rigo-Tai -<br />
Back-Turned Stance Attacks<br />
Back Dash -<br />
<strong>Renkan</strong>-Kasetsu-<strong>Sho</strong> -<br />
<strong>Renkan</strong>-Tenshin-<strong>Kasui</strong>-<strong>Sho</strong> -<br />
<strong>Renkan</strong>-Taishuku-Senkyaku -<br />
<strong>Renkan</strong>-Hairyu-Banda -<br />
Haisei-Ren-Setsugeki -<br />
transitions to Bokuho Stance<br />
transitions to Bokuho Stance
Hai-Enbu-Kyaku -<br />
Hiko, Haisho-Koshutai -<br />
remains in Back-Turned Stance<br />
Haishin-Yakuho-Hekishu -<br />
Horen-Toka-Sosho-Kyaku -<br />
transitions to Bokuho Stance<br />
Horen-<strong>Sho</strong>-Koshutai -<br />
Kosen-Fusho -<br />
Kosen-Chugeki - remains in Back-Turned Stance<br />
Kaishin-Ryoin-<strong>Sho</strong> -<br />
Kaishin-Kasen-Kyaku - transitions to Bokuho Stance<br />
Tenshin-Tosho -<br />
Tenshin-Yakuho-Hekishu -<br />
Seiryu-Kasho - or<br />
Koso-Tai -<br />
Koso-Tai -<br />
transitions to Bokuho Stance<br />
Back-Turned Stance Throws<br />
Hika-Bosento -<br />
or<br />
Bokuho Stance Transitions<br />
Bokuho -<br />
or<br />
Bokuho -<br />
or<br />
Tanheki-Sen-Kyaku -<br />
Rensho-Banshu-Senkyaku -<br />
Taishuku-Bansho -<br />
Senpo-Toren-Sokyaku -<br />
<strong>Renkan</strong>-Hoto-Kaso -<br />
Zenheki-Koso-Tai -<br />
Shashu-Ki-Kyaku -<br />
Shin-Kykau-Kasen-Kyaku -<br />
Uryu-Banda -<br />
or<br />
Bokuho-Sen-Kyaku -<br />
or<br />
Bokuho Stance Attacks<br />
Forward - remains in Bokuho Stance<br />
Back - remains in Bokuho Stance<br />
Stand -<br />
Turn - transitions to Back-Turned Stance<br />
Dash Forward - remains in Bokuho Stance<br />
Dash Backward - remains in Bokuho Stance<br />
Teishitsu - remains in Bokuho Stance
Han-Maho-<strong>Renkan</strong>-<strong>Sho</strong> -<br />
Sensho-Niki-Kyaku -<br />
Sensho-Koso-Tai -<br />
Kyoda-<strong>Sho</strong>ken -<br />
Renken-Kikyaku -<br />
remains in Bokuho Stance<br />
Toda-Ryoin-<strong>Sho</strong>tai -<br />
Haisei-Ryoin-<strong>Sho</strong> -<br />
Haisei-Kasen-Kyaku -<br />
remains in Bokuho Stance<br />
Sotaku-<strong>Sho</strong> -<br />
Kasei-Tokyaku -<br />
Banchu-Sen-Kyaku - remains in Bokuho Stance<br />
Zenso-Tai -<br />
Zenso-Tai - remains in Bokuho Stance<br />
Kasei-Kikyaku - or remains in Bokuho Stance<br />
Teishitsu-Ryosho - or transitions to Back-Turned Stance<br />
Junho-<strong>Sho</strong>sho -<br />
or<br />
Bokuho Stance Throws<br />
Tsuten-<strong>Sho</strong> -<br />
or<br />
Down Attacks<br />
Roho-Kasai-Ken - to knocked-down foe<br />
or<br />
Special Moves<br />
Taunt 1 - or transitions to Bokuho Stance<br />
Taunt 1 -<br />
transitions to Bokuho Stance<br />
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