DEAD OR ALIVE 4: AYANE Renjin-Hajin-So - Paper Street ...
DEAD OR ALIVE 4: AYANE Renjin-Hajin-So - Paper Street ...
DEAD OR ALIVE 4: AYANE Renjin-Hajin-So - Paper Street ...
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<strong>DEAD</strong> <strong>OR</strong> <strong>ALIVE</strong> 4: <strong>AYANE</strong><br />
<strong>Renjin</strong>-<strong>Hajin</strong>-<strong>So</strong> -<br />
<strong>Renjin</strong>-Haijin-Shu -<br />
<strong>Renjin</strong>-Ten-Ryugaku -<br />
<strong>Renjin</strong>-Koeiso -<br />
<strong>Renjin</strong>-Yoen -<br />
<strong>Renjin</strong>-Ryuso -<br />
<strong>Renjin</strong>-Roso -<br />
Haijin-Shinso -<br />
Koeiso -<br />
Yoen-Kyaku -<br />
Fuzan-Seppu -<br />
Rasen-Urajin -<br />
Rasen-Hishu -<br />
Rasen-Urachi -<br />
Rasen-Hien -<br />
Shiranui -<br />
Sajin-Shu -<br />
Koku-<strong>Hajin</strong>-<strong>So</strong> -<br />
Koku-<strong>Hajin</strong>-Shu -<br />
Tenmu-Zeccho -<br />
Tenryushin -<br />
Renten-Ryugaku-Sen -<br />
Senrai-Ryugaku-Sen -<br />
Jinrai-Ryuso -<br />
Jinrai-Roso -<br />
Fujin-Kyaku -<br />
<strong>So</strong>ten-Rensho-<strong>So</strong>kyaku -<br />
Ryubi-Ressen -<br />
Ryujin-Renkyaku -<br />
Tenryu-Rensei -<br />
Genmu-<strong>So</strong> -<br />
Genmu-<strong>So</strong> - while running<br />
Eiko-<strong>Hajin</strong>-Geki -<br />
or<br />
Eiko-<strong>Hajin</strong>-Sai-<br />
or<br />
Eiko-Shinmo-Oroshi -<br />
Yoizuki-Gen-Un -<br />
or<br />
Ginka-Sen - or<br />
Sho-Ayane -<br />
or<br />
Fujin-Tenshin -<br />
or<br />
Roso-Kyaku -<br />
or<br />
or
Ryugaku-<strong>Hajin</strong>-<strong>So</strong> -<br />
or<br />
Ryugaku-<strong>Hajin</strong>-Shu -<br />
or<br />
Renso-Ayanami -<br />
Hosho-Jin - while jumping over obstacle<br />
Hosho-Kyaku - while jumping over obstacle<br />
Genwaku-<strong>So</strong> - while getting up or<br />
Throws<br />
Baika-Kuzushi - or<br />
Rakka-Ryoran - when foe's back faces a slope or<br />
Hana-Oroshi - when back faces a slope or<br />
Tosenka -<br />
or<br />
Baisenka - next to wall<br />
or<br />
Kiri-Madoi -<br />
or<br />
Ryugaku-Ko -<br />
or<br />
Kacho-Gengi - or transitions to Back-Turned Stance<br />
<strong>Hajin</strong>-Enbu -<br />
or<br />
Hako-Enbu - when foe's next to wall<br />
or<br />
Suiranbu -<br />
or<br />
Ryusa-Otoshi - to foe's back or<br />
Midare-Tsubaki - to foe's back<br />
or<br />
Kamiyo-Kakushi - to crouching foe<br />
or<br />
Setsuna-Otoshi - to crouching foe<br />
or<br />
Tenbu-Jin - to crouching foe's back<br />
or<br />
Muso-Guruma - to crouching foe's back<br />
or<br />
Holds<br />
Kamiyoi - against a high punch<br />
Hyorin - against a high kick<br />
Aya-Tsumuji - against a middle punch<br />
Fubu-Jin - against a middle kick<br />
Fubu-Tenjin - in area with ceiling, against a middle kick<br />
Kogarashi - against a low punch transitions to Back-Turned Stance<br />
Kotenjin - in area with ceiling, against a low punch transitions to Back-Turned<br />
Stance<br />
Futenro - against a low kick transitions to Back-Turned Stance<br />
Shunrai - against a jumping punch<br />
Ryogetsu-Tengan - against a jumping kick
Back-Turned Stance Transitions<br />
Punch -<br />
Kick -<br />
Punch + Kick -<br />
Haijin -<br />
Fubu -<br />
Ren-<strong>So</strong>ka -<br />
Futenjin -<br />
Fuzan-Ryubu -<br />
Renten-Maifu -<br />
Senrai-Maifu -<br />
Shu-Getsurin -<br />
Eiko-Fujin-Sai -<br />
Eiko-Jintsu-Sai -<br />
Eiko-<strong>So</strong>ka -<br />
Fujin-Sai -<br />
Rekku-Kyaku -<br />
Kashima-Renchi -<br />
Renso-Shikinami -<br />
or<br />
or<br />
or<br />
or<br />
or<br />
or<br />
or<br />
Back-Turned Stance Attacks<br />
Furo - remains in Back-Turned Stance<br />
Ren-Futen -<br />
remains in Back-Turned Stance<br />
Ren-Shimo-Oroshi -<br />
Shimo-Kuzure - remains in Back-Turned Stance<br />
Rashin-Haguro-Yari -<br />
Rashin-Haguro-Geri -<br />
Rashin-Eiko-Geki -<br />
Rashin-Fujin-Sai -<br />
remains in Back-Turned Stance<br />
Rashin-Eiko-Sai -<br />
Rashin-Renchi -<br />
remains in Back-Turned Stance<br />
Rashin-Shinmo-Oroshi -<br />
Rashin-<strong>So</strong>ka -<br />
remains in Back-Turned Stance<br />
Rajin-Urajin -<br />
Rajin-Hishu -<br />
Rajin-Urachi -<br />
Rajin-Hien -<br />
Rajin-Hishu -<br />
Rajin-Saijin-Shu -<br />
Hiajin-Sanren -
Kikka-Rensei-Kyaku -<br />
Rasen-Eijin -<br />
Ura-Koei -<br />
Ura-Shiranui -<br />
Jakuko-Sajin-Shu -<br />
Kaza-Matsuri - remains in Back-Turned Stance<br />
Ei-Getsurin -<br />
Koku-<strong>So</strong> - or remains in Back-Turned Stance<br />
Zanei-<strong>Hajin</strong>-Geki -<br />
or<br />
Zanei-Fujin-Sai - or remains in Back-Turned Stance<br />
Zanei-<strong>Hajin</strong>-Sai -<br />
or<br />
Zanei-Jintsu-Sai - or remains in Back-Turned Stance<br />
Zanei-Shinmo-Oroshi -<br />
or<br />
Zanei-<strong>So</strong>ka - or remains in Back-Turned Stance<br />
Hai-<strong>Hajin</strong>-<strong>So</strong> -<br />
or<br />
Enshu-sen -<br />
or<br />
Hai-Renso-Shikinami -<br />
remains in Back-Turned Stance<br />
Haiso-Sanren-Shu -<br />
Haiso-Sanren-Chihai -<br />
remains in Back-Turned Stance<br />
Back-Turned Stance Throws<br />
Nami-Gatana - or<br />
Yami-Garasu - or remains in Back-Turned Stance<br />
Ura-Yami-Garasu - to foe's back or remains in Back-Turned Stance<br />
Shusui-Gari - to crouching foe<br />
or<br />
Down Attacks<br />
Hyomu-Sho - to knocked-down foe<br />
or<br />
Special Moves<br />
Ren-Shimo-Gakoi -<br />
Taunt 1 -<br />
Taunt 1 -<br />
Taunt 2 -<br />
Taunt 2 -<br />
Taunt 3 -<br />
Taunt 3 -<br />
Taunt 4 -<br />
Taunt 4 -<br />
or<br />
or<br />
or<br />
or
Taunt 5 -<br />
Taunt 5 -<br />
Taunt 6 -<br />
Taunt 6 -<br />
or<br />
or<br />
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