Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
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Caracalla class titan 3000 points each super heavy<br />
Front Side Rear WS BS S I A<br />
13 13 12 3 3 10 1 4<br />
Unit Composition: 1 to 3 Caracalla titans<br />
Unit Type: Super Heavy Walker<br />
Structure points: 10<br />
Void Shields: 4<br />
Wargear: four arm weapons from the following list; PDQ cannon (range 100” strength 6 AP 3 Heavy<br />
45), siege drill (titan close combat weapon that adds plus 1 to the damage chart), shock cannon (range<br />
150” strength 8 AP 4 ordinance 1, 7” blast all wounded units count as being in dangerous terrain),<br />
Heavy Dispersion flamer (range hailstorm, strength 5 AP 4 ordinance 3). Two carapace weapons<br />
chosen from the following list; discharge barrage cannon (range 12” to 200” strength D AP 1 ordinance<br />
3, small blast automatically inflicts crew shaken results), cyclic ordinance cannon (range 12” to 200”<br />
strength 10 AP 2 ordinance 6, automatically inflicts crew stunned and all wounded units count as being<br />
in dangerous terrain)<br />
Special rules<br />
Agile<br />
Reaver Battle titan 1250 points each<br />
WS BS S FRONT SIDE REAR I A<br />
2 4 10 14 14 13 1 2<br />
UNIT: 1 to 3 Reaver Titans<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 6<br />
VOID SHIELDS: 4<br />
WEAPONS AND EQUIPMENT: The Reaver must choose three weapons from the following list:<br />
One carapace weapon from the following list: Double-barrelled Turbo-Laser, Plasma Blastgun,<br />
Inferno Gun, Vulcan Mega-bolter, Apocalypse Missile Launcher, Vortex Support Missile, Quake<br />
cannon<br />
Two arm weapons from the following list: Gatling Blaster, Melta Cannon, Volcano Cannon, Laser<br />
Blaster, Titan Close Combat Weapon, Titan Chain fist 6D6 for armor penetration, Apocalypse Missile<br />
Launcher<br />
SPECIAL RULES<br />
Reactor Meltdown: If the Reaver suffers an Apocalyptic Explosion result on the catastrophic damage<br />
chart, its reactor goes nuclear! This is same as an Apocalyptic Explosion, except that the range is 6D6”,<br />
and models within range suffer a Destroyer hit.<br />
Towering Monstrosity: Because of its immense size, it is difficult for the Reaver to engage targets that<br />
are too close. If suffers the following limitations: The carapace mounted weapon on the Reaver has a<br />
minimum range of 18”. A Reaver’s Titan close combat weapon can only be used against gargantuan<br />
creatures and super-heavy vehicles.<br />
REAVER BATTLE TITAN (HUN VARIANT) 1000 points each<br />
WS BS S FRONT SIDE REAR I A<br />
2 4 10 13 12 10 1 2<br />
UNIT: 1 to 3 Reaver Titan (Hun variant)<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 6<br />
VOID SHIELDS: 4