Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
Adeptus Mechanicus Great Crusade Rule set - PDF Archive
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
WEAPONS AND EQUIPMENT: Quake Cannon, turbo laser destroyer, twin linked heavy bolters<br />
SPECIAL RULES:<br />
Lumbering: The Knight <strong>Crusade</strong>r is a heavy defensive vehicle. It’s thick armor and potent weapons<br />
leave little room for a large powerplant within its hull. The <strong>Crusade</strong>r can move up to 10” per turn.<br />
KNIGHT Castellan 450 points<br />
WS BS S FRONT SIDE REAR I A<br />
3 4 10 14 13 13 2 1<br />
UNIT: 1 to 4 Knight Castellans<br />
TYPE: Super-heavy walker<br />
STRUCTURE POINTS: 2<br />
VOID SHIELDS: 1<br />
WEAPONS AND EQUIPMENT: Quake Cannon, Gatling Blaster, twin linked heavy bolters<br />
SPECIAL RULES:<br />
Lumbering: The Knight Castellan is a heavy defensive vehicle. It’s thick armor and potent weapons<br />
leave little room for a large powerplant within its hull. The Castellan can move up to 10” per turn.<br />
KNIGHT Barron 375 points<br />
WS BS S FRONT SIDE REAR I A<br />
5 4 10 14 12 10 5 3(4)<br />
UNIT: 1 knight Barron<br />
STRUCTURE POINTS: 3<br />
VOID SHIELDS: 2<br />
WEAPONS AND EQUIPMENT:1 Knight Battle Cannon; 1 Knight Power Lance, twin linked heavy<br />
bolter<br />
The Knight Power Lance counts as a dreadnought close combat weapon. Resolve any rolls on the<br />
critical table with a +1 modifier.<br />
SPECIAL RULES:<br />
Agile: In the shooting phase the Knight Barron may divert some of the energy from its weapons<br />
towards its legs, so it can choose to either: Fire all available weapons as normal. Fire no weapons at all<br />
and move an extra 2D6” (as per the Fleet rule).<br />
Minotaur 275 points each<br />
Front Side Rear BS<br />
13 12 14 4<br />
Unit Composition: 1 to 3 Minotaur’s<br />
Unit type: Super heavy tank<br />
Structure points: 2<br />
Wargear: Hull mounted twin linked earthshaker cannons (range 18” to 240” strength 9 AP 3 ordinance<br />
1, twin linked, 7” blast), smoke launchers, searchlight.<br />
Options: combi-plasmas for +10, combi-meltas for +15 points, combi-flamers for +5 points, or a havoc<br />
launcher for +15 points, twin linked bolter for +5 points, extra armor for +15 points, combi grenade<br />
launcher for +5 points, multi melta for +20.<br />
Valdor tank hunter 320 points each<br />
Front Side Rear BS<br />
13 12 11 4<br />
Unit Composition: 1 to 3 Valdor’s