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Pre-College Math<br />

First Edition<br />

C. C. Cogswell<br />

1


© Corey Cogswell, 2010<br />

2<br />

Cogswell – PCM


Table of Contents<br />

Unit I – Elementary Algebra 7<br />

‣ Chapter I.A – Number Manipulation 9<br />

I.A.1 – Fraction Arithmetic 10<br />

I.A.2 – Numerical Conversions 16<br />

I.A.3 – Exponents & Radicals 23<br />

I.A.4 – Order of Operations (GEMA) 30<br />

I.A.5 – Solving Multi-Step Equations & Inequalities 33<br />

‣ Chapter I.B – Functions and Linear Equations 39<br />

I.B.1 – Function Overview 41<br />

I.B.2 – Graphing a Linear Function or Inequality 46<br />

I.B.3 – x-intercepts & y-intercepts 51<br />

I.B.4 – Linear Regression 53<br />

I.B.5 – Parallel & Perpendicular Lines 56<br />

‣ Chapter I.C – Quadratic Equations 59<br />

I.C.1 – Polynomial Multiplication 61<br />

I.C.2 – Factoring 64<br />

I.C.3 – Solving a Quadratic Equation 67<br />

I.C.4 – x-intercepts & y-intercepts 70<br />

I.C.5 – Vertex Form 72<br />

Unit II – Advanced Algebra 75<br />

‣ Chapter II.A – More Functions 77<br />

II.A.1 – Exponential Functions 79<br />

II.A.2 – Logarithmic Functions 82<br />

II.A.3 – Function Division 87<br />

II.A.4 – Polynomial Functions 90<br />

II.A.5 – Rational Functions 94<br />

‣ Chapter II.B – Function Manipulation 97<br />

II.B.1 – Composite Functions 99<br />

II.B.2 – Inverse Functions 102<br />

II.B.3 – External Transformations 105<br />

II.B.4 – Internal Transformations 109<br />

II.B.5 – Transformations Involving Absolute Value 113<br />

‣ Chapter II.C – Systems of Equations 116<br />

II.C.1 – Linear Systems Graphically 118<br />

II.C.2 – Elimination Method 120<br />

II.C.3 – Substitution Method 122<br />

II.C.4 – Non-Linear Systems 124<br />

II.C.5 – System Applications 126<br />

‣ Chapter II.D – Matrices 127<br />

II.D.1 – Matrix Addition & Scalar Multiplication 129<br />

II.D.2 – Matrix Multiplication 131<br />

II.D.3 – Determinants & Inverse Matrices 133<br />

II.D.4 – Systems of Equations 137<br />

II.D.5 – Matrix Transformation 140<br />

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Cogswell – PCM


‣ Chapter II.E – Sequences and Series 143<br />

II.E.1 – Recursive & Explicit Formulas 145<br />

II.E.2 – Arithmetic & Geometric Sequences 148<br />

II.E.3 – Arithmetic Series 151<br />

II.E.4 – Geometric Series 154<br />

II.E.5 – Applications of Sequences & Series 157<br />

Unit III – Triangular Geometry 158<br />

‣ Chapter III.A – Triangles 160<br />

III.A.1 – Pythagorean Theorem, Distance, & the Circle Equation 162<br />

III.A.2 – Sine, Cosine, & Tangent 165<br />

III.A.3 – Special Right Triangles 169<br />

III.A.4 – Triangle Area Formulas 172<br />

III.A.5 – Triangle Applications 176<br />

‣ Chapter III.B – Two-Dimensional Vectors 177<br />

III.B.1 – Component Form, Magnitude, & Direction 179<br />

III.B.2 – Vector Addition 182<br />

III.B.3 – Dot Product 184<br />

III.B.4 – Vector Projection 186<br />

III.B.5 – Physics Applications 188<br />

Unit IV – Trigonometry 189<br />

‣ Chapter IV.A – The Unit Circle 191<br />

IV.A.1 – Special Trig Ratios & the Hand Trick 193<br />

IV.A.2 – Special Trig Ratios of Co-terminal Angles 197<br />

IV.A.3 – Radian Conversions 199<br />

IV.A.4 – Special Trig Ratios of Radian Measurements 201<br />

IV.A.5 – Arc Length, Sector Area, & Rotational Motion 203<br />

‣ Chapter IV.B – Trigonometric Functions 206<br />

IV.B.1 – Graphing Sine & Cosine 208<br />

IV.B.2 – Graphing Secant, Cosecant, Tangent, & Cotangent 212<br />

IV.B.3 – Inverse Trig Functions & Initial Values 215<br />

IV.B.4 – Arcsine, Arccosine, & Arctangent 218<br />

IV.B.5 – Solving Simple Trigonometric Functions 221<br />

‣ Chapter IV.C – Oblique Triangles and 3D Vectors 223<br />

IV.C.1 – Law of Sines 225<br />

IV.C.2 – Law of Cosines 227<br />

IV.C.3 – Three Dimensional Vectors 229<br />

IV.C.4 – Cross Product 231<br />

IV.C.5 – Cross Product Applications 233<br />

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Cogswell – PCM


Unit V – Combinatorics 235<br />

‣ Chapter V.A – Counting Tools 237<br />

V.A.1 – Factorial Arithmetic 239<br />

V.A.2 – Counting Choices 241<br />

V.A.3 – Rearrangements 243<br />

V.A.4 – Permutations 245<br />

V.A.5 – Combinations 247<br />

‣ Chapter V.B – Probability 250<br />

V.B.1 – Probability Conceptually 252<br />

V.B.2 – Probability Graphically 256<br />

V.B.3 – Probability using Permutations & Combinations 259<br />

V.B.4 – Binomial Probability 261<br />

V.B.5 – Mathematical Expectation 264<br />

Unit VI – Logic<br />

‣ Chapter VI.A – Truth Tables<br />

VI.A.1 – Conjunction, Negation, Disjunction<br />

VI.A.2 – Conditional Statements & Material Equivalence<br />

VI.A.3 – Intermediate Truth Tables<br />

VI.A.4 – Disjunctive Syllogism, Modus Ponens, Hypothetical Syllogism, Modus Tollens, &<br />

Constructive Dilemma<br />

VI.A.5 – DeMorgan’s Theorems, Material Equivalence, & Exportation<br />

‣ Chapter VI.B – Symbolic Proofs<br />

VI.B.1 – Rules of Inference<br />

VI.B.2 – Rules of Replacement<br />

VI.B.3 – Elementary Proofs<br />

VI.B.4 – Intermediate Proofs<br />

VI.B.5 – Word Problems<br />

‣ Chapter VI.C – Trig Identities<br />

VI.C.1 – Pythagorean Identities<br />

VI.C.2 – Composite Argument Identities<br />

VI.C.3 – Double Angle Identities<br />

VI.C.4 – Half Angle Identities<br />

VI.C.5 – Sum Product Identities<br />

5<br />

Cogswell – PCM


6<br />

Cogswell – PCM


Unit<br />

I<br />

7<br />

Cogswell – PCM


Unit<br />

I Unit Overview<br />

The Purpose of the Unit<br />

Studies have shown that the human brain develops at different rates for different people. Most<br />

studies suggest that the majority of students’ brains are not developed enough to understand the true<br />

intricacies of Algebra until they reach the age of 17. However, the American public school system<br />

has deemed it necessary to require Algebra 1 be taken by ninth grade when students are 14 or 15, an<br />

age when they cannot truly understand it. Many students never get a strong foundation in Algebra,<br />

and they feel perpetually weak in mathematics from then on.<br />

The purpose of this unit is to reinforce that Algebraic foundation by emphasizing those skills that<br />

actually relate to future topics, thereby making your mathematical success in this course and future<br />

courses more attainable.<br />

A Brief History of Algebra<br />

Certain forms and concepts that are now considered as Algebra have been around for millennia.<br />

Ancient Babylonian tablets dated around 1800 BCE demonstrate knowledge of quadratic equations.<br />

However, Hellenistic mathematician Diophantus lived is often considered to be the "father of algebra".<br />

He wrote Arithmetica around A.D. 200, a work featuring solutions to algebraic equations and general<br />

number theory. For years this title has been contested by supporters of Persian mathematician<br />

Muḥammad ibn Mūsā al-Ḵwārizmī, who wrote Al-Kitab al-Jabr wa-l-Muqabala (meaning "The<br />

Compendious Book on Calculation by Completion and Balancing") in A.D. 820 on the systematic<br />

solution of linear and quadratic equations. He is best known for founding algebra as an independent<br />

discipline and for introducing the methods of "reduction" and "balancing" (the transposition of<br />

subtracted terms to the other side of an equation, that is, the cancellation of like terms on opposite<br />

sides of the equation) which was what he originally used the term “al-jabr” to refer to. The word “aljabr”<br />

has evolved over time into its current form, “Algebra”.<br />

Algebra was first introduced to Europe by Italian mathematician Leonardo Fibonacci in 1202, a<br />

mathematician well-known for his Fibonacci sequence. He is also the first to bring Arabic numerals to<br />

western society, who had been using Roman numerals for more than a thousand years. Between<br />

1212 and 1282 Arab mathematician Abū al-Hasan ibn Alī al-Qalasādī took "the first steps toward the<br />

introduction of algebraic symbolism." He used "short Arabic words, or just their initial letters, as<br />

mathematical symbols."<br />

Many mathematicians from many countries for many years have had their hand in developing what<br />

we now refer to as Algebra, a study of mathematics so extensive, two courses are needed to<br />

understand even its most basic of concepts.<br />

8<br />

Cogswell – PCM


Chapter<br />

I.A<br />

9<br />

Cogswell – PCM


Chapter<br />

I.A Chapter<br />

Overview<br />

‣ I.A.1 – Fraction Arithmetic<br />

This section focuses on arithmetical operations, including addition, subtraction, multiplication, and<br />

division, with fractional or “rational” numbers.<br />

‣ I.A.2 – Fraction / Decimal / Percent Conversions<br />

This section allows for conversions between fractions, decimals, percents, and scientific notation<br />

without the need of a calculator.<br />

‣ I.A.3 – Exponents and Radicals<br />

This section explores the relationships between powers and roots, and the subtleties of negative<br />

and fractional exponents.<br />

‣ I.A.4 – Order of Operations (GEMA)<br />

This section provides an alternative and more effective order of operations to PEMDAS.<br />

‣ I.A.5 – Solving Multi-Step Equations and Inequalities<br />

This section covers the solving of simple multi-step equations for an unknown variable by<br />

elementary algebra.<br />

10<br />

Cogswell – PCM


Section<br />

I.A.1 Fraction<br />

Arithmetic<br />

The term fraction is one of the mathematical f-words (along with function and factoring) that makes<br />

most people cringe. For ages, the way fractions are taught in elementary school has been<br />

synonymous with pizza slices, but unfortunately the true meaning of and ability to calculate with<br />

fractions has diminished considerably over the last few decades.<br />

So what exactly is a fraction? Many people would say that a fraction is a part of a whole. If we cut a<br />

pizza into 5 slices and then eat 2 of the slices, we have eaten of the pizza and there is of the pizza<br />

<br />

left over. This is all well and good as long as the fractions are proper, but what if they’re improper?<br />

What does mean? If we cut a pizza into 2 slices, there’s no way we can eat 5 of those slices. It’s at<br />

<br />

this point where most peoples’ brains explode into a pizza-induced aneurism.<br />

Some people may say that a fraction is simply a ratio comparing two numbers, like 3 apples to 5<br />

oranges or vice versa, but this is not much help when calculating something involving arithmetic of<br />

fractions.<br />

So what exactly is a fraction? A fraction is simply an imperfect quotient. In other words, it is a<br />

division problem that does not yield an integer answer. If we divide 6 by 2 we get = 3, which is an<br />

<br />

integer. If we divide 6 by 5, we get , which cannot reduce to an integer, but who cares? We just<br />

<br />

saved ourselves a step!<br />

Let’s apply this new knowledge to our pizza dilemma. If we take 2 pizzas and divide evenly between<br />

5 people, each person gets of a pizza or 2 out of 5 slices, the same answer we found before. No<br />

<br />

big deal, right? If we take 5 pizzas and divide them evenly between 2 people, each person gets of <br />

the pizzas, which technically is the same thing as 2.5 pizzas or assuming we cut each pizza into 2<br />

equal pieces, each person gets 5 pieces. Regardless, the answer is no matter how we<br />

<br />

conceptualize it.<br />

Equivalent Fractions and Simplification<br />

The fraction <br />

is equivalent to because both 35 and 10 divide evenly by 5. Numerically speaking,<br />

<br />

two fractions are equivalent if we can multiply the same number by both the numerator and<br />

denominator of one fraction and get the other.<br />

Mathese: = if and only if an = c and bn = d for some real number n.<br />

<br />

Myth: It is always necessary to simplify a fraction to the point that the numerator and denominator<br />

have no more common factors.<br />

Fact: Simplifying a fraction is only useful when the fraction is to be used for further calculation. A final<br />

answer need not be reduced. The understanding of equivalent fractions is most useful on multiple<br />

choice tests, when answers may or may not be simplified.<br />

11<br />

Cogswell – PCM


Fraction Addition<br />

A long time ago in an elementary school far far away, we learned how to add fractions by finding the<br />

least common denominator and “converting” the fractions to equivalencies with the new denominator.<br />

This method required multiple steps, and typically most students do not respond well to complicated<br />

processes. Therefore, many students to this day don’t know how to add fractions without a calculator.<br />

Additionally, this method is really only useful if you must have a fully reduced fraction as your answer.<br />

Example 1a (The old method)<br />

3<br />

5 + 5 20 = 3 ∙ 4<br />

5 ∙ 4 + 5 20 = 12<br />

20 + 5 20 = 12 + 5 = 17<br />

20 20<br />

Conceptually, if we take 12 pizzas and divide them equally between 20 people, and then we divide 5<br />

more pizzas between the same 20 people, we will get the same answer if we start with 17 pizzas total<br />

and divide them evenly between the 20 people.<br />

Now that we know that simplification is not necessary and that all answers equivalent to the right<br />

answer are right as well, we do not have to worry about finding a least common denominator; any<br />

common denominator will do. To add two fractions, we can use the following formula.<br />

a<br />

b + c ad + bc<br />

=<br />

d bd<br />

In other words, cross multiply to get the numerator, and multiply straight across to get the “common<br />

denominator”.<br />

Example 1b (The new method)<br />

3<br />

5 + 5 3(20) + 5(5)<br />

= = 85<br />

20 (5)(20) 100<br />

Note: <br />

= <br />

<br />

, so we get the same answer either way.<br />

Example 2 (Fraction Subtraction)<br />

3<br />

5 − 5 3(20) − 5(5)<br />

= = 35<br />

20 (5)(20) 100 = 7 20<br />

As you can see, fraction subtraction works in exactly the same way.<br />

Important note: The “–“ symbol in front of a fraction can be applied to either the numerator or<br />

denominator but never both. The majority of cases require it to be in the numerator.<br />

12<br />

Cogswell – PCM


Example 3 (Fraction-Integer Addition)<br />

Note: Any integer can be converted into a fraction by writing the integer over 1.<br />

5 + 8 3 = 5 1 + 8 3<br />

=<br />

5(3) + 8(1)<br />

(1)(3)<br />

= 23<br />

3<br />

Important note: Mixed numbers are the bane of higher level mathematics. 5 should never be written<br />

<br />

once you learn algebra. Technically, 5 = 5 + = by the method seen above. Fractions like <br />

might be called improper, but mixed numbers are truly terrible.<br />

In the case of adding three fractions, a similar method can be performed as with two fractions. The<br />

major difference is that we cannot use the term “cross multiply”. The expanded formula is as follows:<br />

a<br />

b + c d + e adf + bcf + bde<br />

=<br />

f bdf<br />

Here we can see that we multiply each numerator by the other two denominators and then multiply all<br />

the denominators together to get a “common denominator”.<br />

Example 3 (Fraction Addition of Three Fractions)<br />

1<br />

2 + 7 3 + 4 1(3)(9) + 7(2)(9) + 4(2)(3) 27 + 126 + 24<br />

= = = 177<br />

9 (2)(3)(9)<br />

54 54<br />

Fraction Multiplication<br />

Multiplying fractions is extremely easy. We simply use the formula:<br />

a b c d = ac<br />

bd<br />

There are times when reducing fractions makes calculating easier, but this method works regardless<br />

of how many fractions we are multiplying together.<br />

Dividing fractions is almost as easy. We have to utilize one extra step. We have to multiply by the<br />

reciprocal of what we are dividing by as seen in the formula:<br />

a<br />

b ÷ c d = a b d c = ad<br />

bc<br />

Note: A reciprocal of a number n can be written as .<br />

13<br />

Cogswell – PCM


Example 4 (Fraction Multiplication)<br />

3 8 4 7 = (3)(4)<br />

(8)(7) = 12<br />

56 = 3 14<br />

Or<br />

= = if you cancel out 4 from the numerator and denominator.<br />

<br />

Example 5 (Fraction Division)<br />

3<br />

8 ÷ 4 7 = 3 8 7 4 = 21<br />

32<br />

Application<br />

Whenever we use the word ‘of’ when dealing with fractions, we imply multiplication. So taking of<br />

another amount means we multiply by that amount. Additionally, when answering a word problem,<br />

<br />

leaving the answer improper is mathematically acceptable, but not always useful. For such a case, it<br />

is best to convert the fraction to an approximate decimal equivalent, which we will get to in the next<br />

section. For now improper fractions suffice. Never use mixed numbers.<br />

Example 6 (Application)<br />

Joan called in sick for work because she ate of the store’s supply of jelly beans in one night. If the<br />

<br />

store had 189 jelly beans, how many jelly beans did Joan eat?<br />

The ‘of’ indicates we need to multiply. (189) = <br />

= = 108 jelly beans.<br />

<br />

Notice: Since 189 is divisible by 7, we may prefer to divide by 7 first and then multiply by 4. We’ll<br />

discuss this more in section I.A.4.<br />

Example 7 (The problem with English)<br />

Sam has baked 4 pies. His baking instructor asks Sam to divide his pies by half, so that he can take<br />

half of all the pies home. How many pies does the instructor take home?<br />

Most students would read this problem and, without much thought, determine that the instructor will<br />

get two of the pies as two is one half of 4. However, careful reading of the problem reveals that Sam<br />

was instructed to divide ‘by’ , which means we multiply by the reciprocal, 2. Therefore Sam was<br />

<br />

actually instructed to bake an additional 4 pies, and the instructor took half of the 8 pies home, which<br />

means the instructor took 4 pies home. Had the sentence read divide ‘in’ half, then the answer would<br />

have been 2. When English and math are combined, things can get really tricky.<br />

14<br />

Cogswell – PCM


I.A.1: <strong>Independent</strong> Practice<br />

Add the following.<br />

4. 5 + =<br />

1. + = <br />

3. + = <br />

6. + = <br />

2. + = <br />

<br />

5. + = <br />

Subtract the following.<br />

7. − =<br />

8. − =<br />

9.<br />

10. − =<br />

<br />

11. 7 − =<br />

<br />

− = 12. − 3 =<br />

<br />

Multiply the following.<br />

16. =<br />

<br />

13. = <br />

15. = <br />

18. (14) =<br />

<br />

14. = <br />

17. (5) = <br />

Divide the following.<br />

22. ÷ =<br />

19. ÷ = <br />

21. ÷ = <br />

24. 8 ÷ = <br />

20. ÷ = <br />

<br />

23. ÷ 6 = <br />

Answer the following word problems.<br />

25. What is of 10?<br />

<br />

26. What is of 27?<br />

<br />

27. What is of of 28?<br />

<br />

28. Forty-year-old Carl lives at home with his mommy and daddy. He is required to give his<br />

parents of his monthly income as rent. If Carl makes $1275 each month. How much does he<br />

<br />

have left to spend after he pays rent?<br />

15<br />

Cogswell – PCM


Section<br />

I.A.2 Numerical<br />

Conversions<br />

A fraction is referred to as a rational number because it can be written as a ratio. Equivalently, any<br />

number that can be written as a fraction is considered rational as well. This means all integers are<br />

rational because we can place the integer over 1 to create a fraction equivalent. Additionally, all<br />

terminating and repeating decimals are rational because we can rewrite them as fractions, but many<br />

students do not know how.<br />

Fraction Decimal<br />

Remember in the previous section we described a fraction as a division problem. We can convert<br />

any fraction to its decimal equivalent just by completing the division process.<br />

Example 1<br />

Convert to a decimal.<br />

<br />

When dividing by a single digit, this process is fairly simple if you remember the concept of<br />

remainders. When you divide 1 by 8, the answer is 0 with a remainder of 1. We then tack on a 0 to<br />

the 1 and get 10. When we divide 10 by 8, we get 1 with a remainder of 2. We then tack on a 0 to<br />

the 2 and get 20. When we divide 20 by 8 we get 2 with a remainder of 4. We then tack on a 0 to the<br />

4 and get 40. When we divide 40 by 8 we get 5 with a remainder of 0. When we have a remainder of<br />

0, we are done. All we have to do now is write the answers out to each division problem. Our<br />

answers were 0, 1, 2, 5, which means = 0.125.<br />

Example 2<br />

Convert to a decimal.<br />

<br />

Again we start off in much the same way. When we divide 7 by 3 we get 2 with a remainder of 1.<br />

When we divide 10 by 3 we get 3 with a remainder of 1. When we divide 10 by 3 we get 3 with a<br />

remainder of 1. At this point you should realize that logically, we would continue like this forever, and<br />

there’s no chance of ever getting 0 as a remainder. We know our answer will turn out to be 2.333…<br />

where the 3’s repeat forever. This is called a repeating decimal and will either end with a “…” to<br />

indicate the pattern continues or it will be written as 2. 3 where the bar above the three indicates only<br />

the 3 will repeat.<br />

Decimal Fraction<br />

This process is not as obvious as the previous one. In order to turn a decimal into a fraction we need<br />

to remember the rule of 9’s and 0’s. 9 indicates repeating, and 0 indicates non-repeating. For every<br />

number behind the decimal that repeats there will be a 9 in the denominator. For every number that<br />

does not repeat behind the decimal there will be a 0 in the denominator.<br />

16<br />

Cogswell – PCM


Example 3 (Terminating Decimal less than 1)<br />

Convert 0.125 to a fraction.<br />

There are three digits behind the decimal which means we need three 0’s in the denominator. This<br />

converts to <br />

, which reduces to because both 125 and 1000 can divide by 125.<br />

<br />

Example 4 (Terminating Decimal greater than 1)<br />

Convert 3.425 to a fraction.<br />

Again there are three digits behind the decimal that do not repeat, so we need three 0’s in the<br />

denominator. Therefore we get <br />

= <br />

.<br />

<br />

Example 5 (Repeating Decimal)<br />

Convert . 54 to a fraction.<br />

There are two digits behind the decimal that is repeating, so we need two 9’s in the denominator.<br />

Therefore we get <br />

.<br />

Curious Fact: . 9 = = 1.<br />

This is all well in good when we get a terminating decimal and a decimal with only repeating terms. It<br />

becomes tricky when we mix the two. The rule of 9’s and 0’s still stands. The numerator is<br />

determined by subtracting the non-repeating part from the whole number (using only one repetition of<br />

the repeating terms.<br />

Example 6 (Combination Decimal)<br />

Convert 3.45 to a fraction.<br />

We have one non-repeating term behind the decimal (one 0) and one repeating term behind the<br />

decimal (one 9). Our answer is determined as<br />

<br />

= <br />

.<br />

<br />

17<br />

Cogswell – PCM


Percents<br />

The word “percent” is made up of two parts. “Per” means to divide, and “cent” means 100. Literally,<br />

a percent means to divide by 100.<br />

Percents Decimals<br />

When we are given a numerical percent, we simply need to divide that number by 100. When<br />

working with a decimal, dividing by 100 means we must move the decimal point two places to the left.<br />

The decimal equivalent is the true mathematical meaning of a percent, and is the value we use for<br />

most calculations.<br />

Example 7<br />

Convert 34.56% to a decimal.<br />

Moving the decimal point two places to the left, we get a decimal equivalent of .3456. Which can be<br />

written as <br />

= <br />

.<br />

<br />

To convert a percent to a fraction, we need to first convert to a decimal, otherwise we end up with a<br />

fraction like .<br />

, which is mathematically atrocious. Never mix decimals and fractions.<br />

<br />

Decimals Percents<br />

Since we divided by 100 to go from percents to decimals, it’s logical that we do the opposite to<br />

convert back. Therefore to convert from decimals to percents , we must multiply by 100 or move the<br />

decimal two spaces to the left. It is acceptable in this case to round the percentage to two decimal<br />

places if necessary.<br />

Example 8<br />

Convert . 6 to a percentage.<br />

Remember that . 6 is an infinite number of 6’s. So if we move the decimal over two places to the right<br />

we end up with 66. 6%, which rounds to 66.67%. Sometimes you will see percentages and fractions<br />

mixed to be more precise like 66 %. Because this is a mixed number, we will assume that this is<br />

<br />

terrible.<br />

Again, to convert from a fraction to a percent, we will want to find the decimal equivalent first. There<br />

is one school of thought that creates a proportion like = <br />

, but since this method does not<br />

<br />

eliminate the need to divide a fraction, it’s unnecessary when you can divide the fraction as is, and<br />

move the decimal point two places.<br />

18<br />

Cogswell – PCM


Scientific Notation<br />

Scientific notation is a method for rewriting very large of very small numbers as exponential numbers<br />

with a base of ten. For instance 640,000 can be rewritten as 6.4 × 10 and 0.00054 can be rewritten<br />

as 5.4 × 10 . How do we do this? If the number is larger than 1, the exponent is positive, whereas if<br />

the number is smaller than 1, the exponent is negative. The coefficient has one digit to the left of the<br />

decimal, and the numerical value of the exponent is how many places the decimal point moved.<br />

Example 9<br />

Convert 75,000 to scientific notation.<br />

We move the decimal point 4 units to the left to get 7.5. Therefore the scientific notation equivalent is<br />

7.5 × 10 .<br />

Example 10<br />

Convert 8.32 × 10 to its fraction equivalent.<br />

The negative exponent indicates the number is less than one and the decimal point has moved two<br />

places. The decimal equivalent would be 0.0832. The fraction equivalent would then result from<br />

<br />

= <br />

.<br />

<br />

Note: Scientific notation we write as 3.5 × 10 will be written in a calculator as 3.5 ε 6. Although these<br />

are equivalent, it is bad form to actually write the calculator version as our answer.<br />

Applications of Percent<br />

There are three main rules for working with percents.<br />

1. Always calculate using the decimal equivalent.<br />

2. Percent problem are like fraction problems in that the word “of” indicates multiplication.<br />

3. A number always starts out as 100% of itself (Reminder 100% means 1.00 and “of” means<br />

times. So this last rule translates to a number is 1 times itself)<br />

Example 11<br />

Rhonda’s sales were 45% of Barbara’s sales of $1256 last Tuesday. How much did Rhonda sell?<br />

This translates to R = 45%(1256) = (. 45)(1256) = $565.20.<br />

Note: Money, like percent, is often rounded to two decimal places.<br />

19<br />

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Percent Increase<br />

To perform a percent increase of a number we need to add the percent to 100% before multiplying.<br />

According to Rule 3, if a number is already at 100%, we then need to increase the percentage above<br />

100%. Many students are confused by this concept, as they have been told 100% means everything.<br />

However a percentage above 100% is simply an improper fraction. No need to worry.<br />

Example 12<br />

Rhonda was told she had to increase her sales of $565.20 by at least 20% by next week in order to<br />

keep her job. What is the minimum she would need to sell?<br />

As this is a percent increase, we know that next week’s total needs to be 120% of this week’s. We<br />

get 120%(565.20) = 1.2(565.20) = $678.24.<br />

Example 13<br />

By what percent increase would Rhonda need to improve her sales from $565.20 to Barbara’s total of<br />

$1256?<br />

We just need to go backwards. We divide <br />

. = 2. 2 = 222.22%. However 100% is included in her<br />

original sales, so she would need a 122.22% increase in her sales.<br />

Percent Decrease<br />

Percent decrease works in much the same way, except that you subtract the percent from the starting<br />

100% before multiplying.<br />

Example 14<br />

Rhonda is able to get her clothes at a 20% discount. If she purchases a shirt originally priced at $35,<br />

what does she have to pay?<br />

A discount is a decrease. So if we take 20% from 100%, she has to pay 80% of the original cost.<br />

80%(35) = .8(35) = $28.<br />

Example 15<br />

Unfortunately Rhonda forgot that she has to pay a 5.6% sales tax as well. How much will she end up<br />

having to pay?<br />

A sales tax is a percent increase. We get . 8(1.056)(35) = $29.57.<br />

20<br />

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I.A.2 – <strong>Independent</strong> Practice<br />

Complete the Table.<br />

Fractions Decimals Percents Sci. Notation<br />

1. 3<br />

2.<br />

4<br />

2<br />

3.<br />

3<br />

4<br />

4.<br />

7<br />

29<br />

5.<br />

6<br />

32<br />

5<br />

6. 3.45<br />

7. 0.272727…<br />

8. 0.45<br />

9. 3.213 <br />

10. 1.312<br />

11. 3.56%<br />

12. 45.2%<br />

13. 0.56%<br />

14. 324%<br />

15. 333.33%<br />

16. 5.3245 × 10 <br />

17. 3.445 × 10 <br />

18. 4.21 × 10 <br />

19. 5.2137 × 10 <br />

20. 3. 2 × 10 <br />

21<br />

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Answer the following.<br />

21. The population is increasing in Vermont by 2.6% every year. If the population was 2,000,000<br />

last year, what is the population this year? What will the population be next year?<br />

22. After applying a vaccine to a virus, studies have shown a loss of 32% of the virus every two<br />

hours. If John began with 45,000,000 virus cells in his body, how many will be left two hours<br />

after the vaccine has been administered? How many will be left after ten hours?<br />

23. Cindy desperately wants to buy a blouse on tax-free weekend. The original price of the blouse<br />

is $42. It’s on sale for 25% off, and she has a coupon for 15% off the new sale price. How<br />

much will she have to spend on her blouse?<br />

24. Wallace would like to purchase a new game system at $299.99. He received $350 for his<br />

birthday. With a 6.5% sales tax, can he afford his new game system? If so, what is the most<br />

expensive game he could purchase considering sales tax?<br />

25. Electronics Depot is selling televisions normally priced at $2499.99 for 1799.99. What percent<br />

discount are they offering?<br />

22<br />

Cogswell – PCM


Section<br />

I.A.3 Exponents &<br />

Radicals<br />

It is general knowledge that many mathematicians have no life. What time they do not spend<br />

investigating mathematics and finding more and more complex (and non-applicable) branches of<br />

mathematics to justify their sad existence, they spend coming up with shortcuts to make their life<br />

easier. Of course this directly contradicts the fact that they have no life, but every once in a while<br />

mathematicians need some positive reinforcement too. The usual problem with these simplified<br />

shortcuts is that they are usually disguised with unusual symbols that make non-mathematicians cry<br />

themselves to sleep at night. Here are few of those symbols for those who need a good cry:<br />

∞, ∀, ∆, ∃, ∈, √ , ∫, ∑, ∏, etc… One actually useful shortcut was multiplication.<br />

What is multiplication? Multiplication is simply shortcut for the addition of identical numbers.<br />

2 × 3 really means two 3’s added together or three 2’s added together. In other words<br />

2 × 3 = 3 + 3 = 2 + 2 + 2 = 6. Additionally, we say multiplication is commutative because 2 × 3 =<br />

3 × 2.<br />

So how do we shortcut multiplication? What happens if we have 3 × 3 × 3 × 3 × 3? For this type of<br />

problem we can use exponentiation. We can rewrite 3 × 3 × 3 × 3 × 3 as 3 , where the superscript<br />

5 indicates we are multiplying five 3’s together. Exponentiation is not commutative: 3 ≠ 5 .<br />

Reminder: In multiplication two negative symbols cancel each other out. Therefore, any even number<br />

of negative symbols will cancel each other out, and any odd number of negative symbols will cancel<br />

out all but one negative.<br />

Primary Rules of Exponents<br />

1. If a > 0, then a > 0.<br />

2. If a < 0 and n is odd, then a < 0.<br />

3. If a < 0 and n is even, then a > 0.<br />

4. 0 = 0<br />

5. 1 = 1<br />

6. a = 1<br />

7. a = a<br />

8. a b = (ab) <br />

9. <br />

= ; b ≠ 0<br />

10. a a = a <br />

11. <br />

= a ; a ≠ 0<br />

12. (a ) = a <br />

Rule 2 can be illustrated with (−2) = (−2)(−2)(−2) = −(2 ∙ 2 ∙ 2) = −(2 ) = −8 because two of the<br />

negative symbols cancel each other out. On the other hand Rule 3 can be illustrated with<br />

(−2) = (−2)(−2)(−2)(−2) = 2 ∙ 2 ∙ 2 ∙ 2 = 2 = 16. As long as the base or argument is not zero, a<br />

good rule of thumb to remember is that even exponents always yield a positive result, and odd<br />

exponents always yield a result with the same sign as the argument.<br />

23<br />

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Example 1 (Proof of Rule 8)<br />

Prove: a b = (ab) .<br />

Proof: a b = aaabbb = ababab = (ab) . Q.E.D.<br />

Note: The acronym Q.E.D. stands for the Latin phrase Quod Erat Demonstratum, which roughly<br />

translates to “That which has been proven.” Often, a box, ∎, will be written to represent Q.E.D.<br />

Example 2 (Proof of Rule 9)<br />

Prove: <br />

= .<br />

Proof: <br />

= = = . Q.E.D.<br />

Example 3 (Proof of Rule 10)<br />

Prove: a a = a .<br />

Proof: a a = (aaa)(aa) = aaaaa = a . Q.E.D.<br />

We will save the proof for rule 6 until after we delve a little deeper into exponents.<br />

Example 4 (Proof of Rule 12)<br />

Prove: (a ) = a .<br />

Proof: (a ) = a a a = (aa)(aa)(aa) = aaaaaa = a . Q.E.D.<br />

You may notice, we specify on rules 9 and 11 that the denominator cannot equal 0. This is due to the<br />

First Commandment of Mathematics.<br />

1 st COMMANDMENT: THOU SHALT NOT DIVIDE BY 0. WHEN THOU DOST, THOU SHALT<br />

BLOWETH UP THE EXPRESSION. (Technically we consider it undefined, but explosions are nifty)<br />

Exponential Arithmetic<br />

You can only add two exponentials together if they have the same base and the same exponent.<br />

ac + bc = (a + b)c <br />

You can only multiply two bases together if they have the same exponent. (Rule 8)<br />

a b <br />

24<br />

Cogswell – PCM


Example 5 (Adding with exponents)<br />

3x + 4x − 5x + 6x = (4 + 6)x + (3 − 5)x = 10x − 2x<br />

Example 6 (Multiplying with exponents)<br />

5(3) ∙ 2(6) = (5 ∙ 2)(3 ∙ 6) = 10 ∙ 18 <br />

Radicals<br />

Radicals are also known as roots to most people. Their creation was to cancel out or “undo”<br />

exponentiation. The most common radical is the square root, symbolized by √, which was intended<br />

to undo squares. For every exponent, there is a corresponding root, but rarely do you see many of<br />

them before Algebra 2. For instance the inverse operation of cubing, a <br />

, is cube rooting, √a. The<br />

number inside the radical being “undone” is called the radicand, but for our purposes, we shall refer<br />

to it as an argument.<br />

Because even exponents yield positive results, even radicals can only “undo” positive numbers, and<br />

since odd exponents keep the same sign, so do odd radicals. This results in the second<br />

commandment of mathematics.<br />

2 nd COMMANDMENT: THE ARGUMENT OF AN EVEN ROOT SHALT ALWAYS BE GREATER<br />

THAN OR EQUAL UNTO ZERO.<br />

Taking an even root of a negative number results in an imaginary number, a subset of all numbers<br />

that is a result of mathematicians getting bored with real numbers applicable to the real life they don’t<br />

possess. But not to worry, the next commandment will not show up until much later.<br />

The key to radicals is to understand that they are fractional exponents as evidenced by the following<br />

rule:<br />

We can expand this to show two more rules:<br />

<br />

13. √x <br />

<br />

14. √x <br />

<br />

= √x = x <br />

<br />

= √x = x<br />

Example 7 (Proof of Rule 13)<br />

<br />

√a<br />

= a <br />

<br />

Prove: √a <br />

<br />

Proof: √a <br />

<br />

= √a = a .<br />

= (a ) = a <br />

and √a = a <br />

= a .<br />

25<br />

Cogswell – PCM


Simplifying Radicals<br />

What if we are given the problem, √50 + √8? We would probably reach for our calculators in order to<br />

get a decimal approximation. However, there is an acceptable simplification that can be performed<br />

on this problem. If we remember that square roots undo squares, then all we have to do is look for<br />

square factors of the argument.<br />

Example 8 (Adding Radicals)<br />

<br />

√a b<br />

<br />

= a √b<br />

√50 + √8 = √25 ∙ 2 + √4 ∙ 2 = 5 ∙ 2 + 2 ∙ 2 = 5√2 + 2√2 = 7√2<br />

Important note: Once we get both terms in terms of √2, then we can follow the guidelines of adding<br />

two exponents together: i.e. Same base (2) and same exponent .<br />

Example 9 (Multiplying Radicals)<br />

<br />

5√6<br />

<br />

3√24√7 = (5 ∙ 3 ∙ 4)√6 ∙ 7√2 = 60√42√2<br />

<br />

The final answer in this case might not look pretty, but it is simplified fully.<br />

Rationalizing the Denominator<br />

Myth: Radicals in the denominator are evil.<br />

Fact: Radicals in the denominator are perfectly acceptable.<br />

<br />

However, most multiple choice tests involving radicals rationalize the denominator. So, it is fairly<br />

important that we understand what that means. Conceptually, we would like to cancel out the radical<br />

in the denominator.<br />

Historically, this has been taught as follows:<br />

We would like to rationalize <br />

√<br />

. We do so by multiplying by a clever form of 1, namely . By doing<br />

so, we get <br />

√ ∙ √<br />

√ = √<br />

√<br />

= √<br />

√ <br />

. Essentially, we needed to cancel out the square root by squaring it.<br />

Things get a little hairier when we have to rationalize cube roots and fourth roots. We can then use<br />

this general rule:<br />

1<br />

<br />

√a<br />

= √a<br />

<br />

a<br />

√<br />

26<br />

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Example 10<br />

Rationalize <br />

√ .<br />

10<br />

√5<br />

= 10 √5<br />

5 = 2√5<br />

Example 11<br />

Rationalize <br />

10<br />

<br />

√5<br />

.<br />

√<br />

<br />

= 10 √5<br />

5 = 2√25<br />

<br />

Negative Exponents<br />

When the exponent itself is negative, this has nothing to do with the sign of the answer. A negative<br />

exponent is considered a reciprocal operation.<br />

a = 1 a <br />

Example 12<br />

3 <br />

5 = 5 <br />

3 <br />

Example 13<br />

a b <br />

c <br />

= a c <br />

b <br />

= 5<br />

3 = 25<br />

9<br />

Think of the fraction bar as a fence, and remember the old adage “The grass is always greener on the<br />

other side of the fence.” An exponent is negative until it crosses to the other side of the fence. Then<br />

it becomes positive.<br />

Example 14 (Proof of Rule 11)<br />

Prove: <br />

= x .<br />

Proof: <br />

= x <br />

= x x = x <br />

27<br />

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Example 15 (Proof of Rule 9)<br />

Prove: = <br />

.<br />

Proof: = (ab ) = a (b ) = a b = <br />

.<br />

Cancelling Out<br />

Cancelling can only occur if you have identical factors in both the numerator and denominator.<br />

It is a common misconception that the x in <br />

<br />

can be cancelled out leaving -5. This is false, as x<br />

<br />

is not a factor in the numerator. Now if we had ()<br />

, then the x can be cancelled, since the x is<br />

<br />

now a factor in both the numerator and denominator.<br />

Example 16a<br />

a b <br />

a b = a b <br />

a b = b<br />

a <br />

In this case, the b’s need to be moved first. Then two of the a’s cancel out leaving three of them in<br />

the denominator. Three of the b’s cancel out leaving four of them in the numerator.<br />

Example 16b<br />

a b a<br />

a =<br />

b a ∙ b<br />

b = a b () = a b = b<br />

a <br />

Example 17 (Proof of Rule 6)<br />

Prove: a = 1.<br />

Proof: a = a = <br />

= 1.<br />

A student reading this text may be wondering if every section in this <strong>book</strong> will have as many<br />

examples and explanations as the last three sections have had. The short answer is no. The more<br />

lengthy explanation would make this section even longer than it already is, so it will be left to our<br />

imagination. If one’s imagination should evoke images of blue skies and white puffy clouds, this has<br />

nothing to do with the lengthy explanation we are trying to avoid. One may point out the fact that the<br />

lengthy explanation we are attempting to avoid here may have taken less space than the explanation<br />

of its avoidance. To said person, we say “Go daydream about blue skies and white puffy clouds.”<br />

28<br />

Cogswell – PCM


I.A.3 <strong>Independent</strong> Practice<br />

Simplify the following by eliminating the parentheses and combining all like terms.<br />

1. 5a + 3a + 2b − 4a <br />

2. 4c − 2c + 3c <br />

3. r + r + 3r − 6r<br />

4. 6d + 5d − 2d<br />

5. 4x − 2x + 5<br />

6. 2t + 3s − 5t + 2s <br />

7. 3√2 + √8<br />

8. 4√3 + √45<br />

9. 3√20 − 2√45<br />

<br />

10. √16<br />

<br />

11. √81<br />

<br />

+ √24<br />

<br />

− √24<br />

12. 4√20 + 6√12<br />

13. (3y )(5y )<br />

14. (2xy )(6x )<br />

15. (5a b )(8ab )<br />

16. 7√53√6<br />

17. 3√66√6<br />

<br />

18. 2√4(5√6)<br />

19. (r ) <br />

20. (3a ) <br />

21. (5v ) <br />

22. (3p ) <br />

23. (2a b ) <br />

24. (3g d f) <br />

25. <br />

<br />

26. <br />

<br />

27. <br />

<br />

28. <br />

<br />

29. <br />

<br />

30. <br />

<br />

Rationalize the following.<br />

31. <br />

√<br />

32. <br />

√<br />

33. <br />

√<br />

34. <br />

√<br />

35. √<br />

√<br />

36. <br />

√<br />

37. <br />

√<br />

38. <br />

√<br />

39. <br />

√<br />

40. <br />

√<br />

41. <br />

√<br />

42. <br />

<br />

√<br />

29<br />

Cogswell – PCM


Section<br />

I.A.4<br />

Order of Operations<br />

(GEMA)<br />

The concept of Order of Operations has been taught for generations. It is described as the agreedupon<br />

order in which an expression must be simplified. Up until now, it has always been defined by<br />

the acronym PEMDAS, which stands for Parentheses Exponents Multiplication Division <br />

Addition Subtraction. A mnemonic device has been used to help remember the order of<br />

operations, “Please Excuse My Dear Aunt Sally”. There are several flaws in how this is commonly<br />

taught.<br />

<br />

<br />

<br />

<br />

No one is quite sure what Aunt Sally did, but suffice to see, with her notoriety in many<br />

mathematics courses, it was bad.<br />

Addition and Subtraction actually happen in the same step from left to right. Likewise,<br />

Multiplication and Division occur in the same step as well from left to right. However, this is<br />

commonly forgotten, and addition is performed before subtraction, and multiplication before<br />

division. For instance 5 − 2 + 3 = 6. If addition occurs before subtraction, the answer is 0,<br />

which is, in fact, wrong.<br />

There is no allowance for radicals in PEMDAS.<br />

Parentheses aren’t always written when a group of operations must occur first.<br />

It’s at this point we modify the order of operations to GEMA, which now stands for Groupings <br />

Exponents Multiplication Addition. You could even create a mnemonic device for this like<br />

“Gorillas Eat Moldy Apples”. Or you can just remember to go from complex to easy, working from<br />

inner most groups outward.<br />

Groupings<br />

Groupings are not just parentheses. Groupings constitute a set of operations that may be rewritten<br />

with parentheses to indicate their grouping. In fact, when inputting an operation into a calculator, the<br />

optional parentheses must be used, so it is good practice to rewrite the problem with parentheses.<br />

Groupings can be set apart by any of the following:<br />

Parentheses – Every open parenthesis needs a closing parenthesis. ( )<br />

Brackets – Every open bracket needs a closing bracket. [ ]<br />

Fraction Bars – The numerator is one group, and the denominator is another. In a calculator,<br />

the division key is used for the fraction bar. We must put both the numerator and denominator<br />

in their individual sets of parentheses.<br />

Radicals – Anything inside of a radical is considered grouped within the radical. The radical<br />

button on the calculator always provides an open parenthesis for our convenience.<br />

Exponents<br />

Now that we know exponents and radicals are in fact the same thing, we can perform them in<br />

whatever order we feel like, after converting all radicals to exponents of course.<br />

Example 1<br />

√4 = 4 <br />

= 2 = 8 or √4 = 4 <br />

= (4 ) = 64 = 8<br />

30<br />

Cogswell – PCM


Multiplication<br />

We have also learned that division can be rewritten as multiplication of a reciprocal. Therefore a<br />

problem like 5 ÷ 2 × 6 = 5 × × 6 = 5 × 3 = 15. As is evident, once everything has been simplified to<br />

<br />

multiplication, the order in which we multiply does not matter. And in this case, it is much easier to<br />

multiply the by 6 first rather than deal with a fraction like , which we would have to do if we<br />

<br />

maintained the old Order of Operations.<br />

Addition<br />

Addition is similar to both multiplication and exponentiation in the fact that subtraction can be<br />

converted to addition by adding a negative number. For example:<br />

2 − 5 + 8 = 2 + (−5) + 8 = 10 + (−5) = 5. Once all subtraction has been eliminated, we can add the<br />

result in any order. In this case, for some people, subtracting 5 from a smaller number is<br />

conceptually difficult, but if we add our two positive values first, it seems to help some people out.<br />

Putting it all Together<br />

Essentially, we need to convert everything into exponents, multiplication, and addition. If we prefer,<br />

we can place parentheses in appropriate locations. Then we simplify all groups, then work from<br />

complex (exponents) to simple (addition). From now on, we will refer to individual values being<br />

added together as terms. We have seen instances where we cannot add terms together, and that is<br />

okay.<br />

Example 2<br />

3 + 5<br />

5 − 2 + 3√4 = (3 + 5)<br />

5 + (−2) + 3(4) <br />

Example 3<br />

(9 + 5)<br />

= + 3(4) <br />

3<br />

= 14<br />

3 + 3(4) <br />

= 14<br />

3 + 3(2)<br />

= 14<br />

3 + 6<br />

= 32<br />

3<br />

3 + 5 + 3(2) = √28 + 3(2) = 2√7 + 6<br />

This is fully simplified. There’s technically no reason to simplify √28 since it cannot be simplified to<br />

an integer, and there is no other √7 in the problem.<br />

31<br />

Cogswell – PCM


I.A.4 <strong>Independent</strong> Practice<br />

Simplify the following as fully as possible.<br />

1. 5 + 2(4) − 3 =<br />

2. 3 − √9 + 5(2) =<br />

3.<br />

<br />

() =<br />

<br />

4. 5(3) + 7 <br />

+ 5 =<br />

<br />

5. √4 + 4 + 2(5 ) <br />

=<br />

6. (6 + 3) − 8(4) =<br />

7. (3 − 8) + <br />

() =<br />

8. <br />

√ =<br />

9. a + √a =<br />

<br />

10. 3a + 15√a <br />

=<br />

11. √ <br />

=<br />

12. 15x + 7(x ) − 8x + (2x ) =<br />

13. 6 7 a4(3 + 2 ) =<br />

14. √7 − 3 =<br />

15. 45 + 2(3 + 5) =<br />

32<br />

Cogswell – PCM


Section<br />

I.A.5<br />

Solving Multi-Step<br />

Equations and Inequalities<br />

Many students find solving equations confusing and difficult, mainly due to the fact that the Order of<br />

Operations has been made into a much more complicated process than is absolutely necessary.<br />

There are two different possibilities for most equations. Either they have variables on only one side of<br />

the equation or they have variables on both sides of the equation.<br />

One-Sided Equations<br />

<br />

<br />

<br />

Simplify both sides of the equation separately using GEMA.<br />

Apply the reverse order of operations, AMEG, working outside inward to undo the equation<br />

and get x by itself.<br />

Anything you do to the side with x, you must do the other side of the equation to keep<br />

everything equal.<br />

If “undoing” an even exponent, you must apply a ± to stand for “positive or negative.” Since both<br />

5 = 25 and (−5) = 25, then when solving for the square root of 25, we could get either 5 or −5.<br />

However if √25 is part of the actual equation, we assume the answer is simply 5.<br />

Example 1<br />

Solve (5 + 3)x − 5 = −2.<br />

(8x + (−5)) = −2<br />

8x + (−5) = (−2) <br />

8x = 4 + 5<br />

x = 9 8<br />

x = ± 9 8<br />

x = ± √9<br />

√8<br />

x = ± 3<br />

2√2<br />

x = ± 3√2<br />

4<br />

Technically speaking, ± is a perfectly acceptable place to stop.<br />

<br />

33<br />

Cogswell – PCM


Distribution<br />

There are times when the only way to simplify a problem is through a process called distribution.<br />

The process is written as follows.<br />

a(b + c) = ab + ac<br />

In English, we take a and multiply it by every separate term inside the parentheses. Very often in<br />

simplifying we must distribute left to right as written above. There are occasions, when we must<br />

“reverse-distribute” from right to left in order to solve a problem.<br />

WARNING: a(b + c) ≠ (ab + ac) . Remember, we cannot multiply two bases together unless their<br />

exponents are the same. In this case the exponent of a is 1 and the exponent of (b + c) is 2. If we<br />

had a rather than just a, we would end up with a (b + c) = (ab + ac) , however this is not as<br />

straightforward as the original formula. It is complicated by the fact that a (b + c) = a b + a c is a<br />

perfectly acceptable equation because when the sum’s exponent is 1, we can distribute anything we<br />

like into it.<br />

Example 2<br />

Solve 5x + x√3 = 6 for x.<br />

We cannot combine the two x-terms in this problem because one of them has a square root of 3<br />

attached, but we can recognize that both terms have an x, and therefore we can reverse-distribute it.<br />

5x + x√3 = 6<br />

x5 + √3 = 6<br />

x = 6<br />

5 + √3<br />

This is a perfectly acceptable answer, since 5 + √3 has a numerical value. It may not look pretty, but<br />

we will leave our answer as is. Some mathematicians may cry about the radical in the denominator,<br />

but for right now, we will let them.<br />

Dual Sided Equations<br />

<br />

<br />

<br />

<br />

Simplify both sides of the equation.<br />

Multiply by a common denominator to get rid of any fractions.<br />

Move all x terms to one side of the equation and all non-x terms to the other side.<br />

Now treat the equation like a one-sided equation.<br />

For right now, all of our equations will be solvable using AMEG. There are some equations that<br />

require higher level algebra, and there are some equations that cannot be solved algebraically. For<br />

the most part, the equations you will see on standardized tests and in the real world can be solved<br />

with the steps set forth here.<br />

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Example 3<br />

Solve 5x + 2 = 43 + x√2 for x.<br />

5x + 2 = 12 + 4x√2<br />

5x − 4x√2 = 12 − 2<br />

x5 − 4√2 = 10<br />

x = 10<br />

5 − 4√2<br />

Example 5<br />

Solve x + = x − 4 for x.<br />

<br />

A common multiple of 5 and 2 is 10. We then distribute 10 across all terms in the equation.<br />

x + 1 5 = 3 2 x − 4<br />

10 x + 1 5 = 10 3 x − 4<br />

2<br />

10x + 2 = 15x − 40<br />

42 = 5x<br />

x = 42<br />

5<br />

Inequalities<br />

The symbol, 3, because 3 is smaller than 5 and thus must get the smaller end<br />

of the symbol.<br />

Things get trickier when variables are introduced. x = 5 implies that both x and 5 are the same.<br />

However, x < 5 implies that x is any value smaller than 5. This means that any value we can think of,<br />

as long as it is less than 5 is a possible solution to this problem. You will often see this graphed as:<br />

<br />

We call 5 an exclusive endpoint due to the fact that 5 is excluded from the answer. If we wish to<br />

include 5 as part of the answer, we use the symbols ≤ and ≥, which imply inclusion. In other words,<br />

the two sides can be but are not necessarily equal.<br />

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Solving Inequalities<br />

Solve an inequality as if it were an equation. The only subtle difference is that if it becomes<br />

necessary to multiply or divide by a negative value, the direction of the inequality symbol must be<br />

reversed. Why? We know 3 < 5, but if we multiply both sides by -1, we end up with −3 > −5.<br />

Notice, the symbol must switch, or we get a false statement.<br />

For right now, we probably will not see too many exponents in our inequalities. Exponents cause all<br />

sorts of problems that make solving inequalities more complicated than we are ready for now. We<br />

will come back to this when we discuss quadratic inequalities and absolute value.<br />

Example 4<br />

Solve the inequality 6x − 5 > 10x + 4 for x.<br />

6x − 5 > 10x + 4<br />

6x − 10x > 4 + 5<br />

−4x > 9<br />

x < − 9 4<br />

Notice that the inequality switched directions because we divided by -4.<br />

There will be some problems that appear to be solvable using AMEG. Many students attempt these<br />

problems using very clear logic, but they forget one thing. Here is such an example.<br />

Example 5 (This Example is Intentionally Wrong)<br />

Solve 10x = 80√x for x.<br />

10x = 80√x<br />

10x = 80x <br />

10x = 80<br />

10x = 80<br />

x = 8<br />

x = 8 <br />

x = 4<br />

This is a correct answer. However it is only one of two correct answers. The second one is missing<br />

because we divided out x . Since there is a possibility in our original problem that x could equal 0,<br />

we cannot willy nilly divide out x’s. We may very well have divided by 0, which violates the first<br />

commandment of mathematics. As a general rule, we cannot divide by x unless we are told explicitly<br />

that x cannot equal zero. The proper way to solve this problem will be investigated further in chapter<br />

I.C.<br />

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Absolute Value<br />

Before we solve an equation involving absolute value, it is important that we understand what it<br />

means. The absolute value of a number is its distance from 0. Since distance is always a positive<br />

value, the absolute value is always positive. The notation for absolute value is two vertical bars that<br />

act as a form of grouping. For instance, |−3| = 3 and |5| = 5. When solving an equation or<br />

inequality involving absolute value, things can get a little tricky.<br />

Example 6<br />

Solve |3x + 2| = 11 for x.<br />

Since |3x + 2| = 11, we get two different equations and thus two different solutions.<br />

3x + 2 = 11 3x + 2 = −11<br />

x = 3<br />

x = − <br />

Example 7<br />

Solve |2x − 1| ≤ 5 for all values of x.<br />

Again, this is actually two different inequalities.<br />

2x − 1 ≤ 5 2x − 1 ≥ −5<br />

x ≤ 3<br />

x ≥ −2<br />

Notice, that when the 5 changed signs, we also changed the inequality.<br />

Example 8<br />

Solve 5(x + 2) − 3 > 42 for all values of x.<br />

This one may not look like it involves absolute value, but looks can be deceiving. First, let’s add 3 to<br />

both sides and then divide both sides by 5. This will result in (x + 2) > 9. In the next step we will<br />

square root both sides, but it’s tricky when mixed with inequalities. Square rooting both sides we get<br />

|x + 2| > 3, which results in<br />

x + 2 > 3 x + 2 < −3<br />

x > 1<br />

x < −5<br />

The good news is this is as complicated as this gets. We will not see an equation with an absolute<br />

value on both sides of the equation, at least not in this course. If we are presented this type of<br />

problem in future mathematics courses, a graphing calculator should help quite a bit.<br />

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Cogswell – PCM


I.A.5 <strong>Independent</strong> Practice<br />

Solve the following equations for the variable.<br />

1. 5x − 3 = 8<br />

13. <br />

= <br />

<br />

2. √x + 5 + 3 = 11<br />

14. 3(x + 5) = 2(x − 6)<br />

3. x(5 + 4 − 2) = 38<br />

15. 5(x − 2) ≤ √2(x + 5)<br />

4. 6(x − 2) = 24<br />

16. 7x + 4 < 8x − 6<br />

5. 5x − 2 = 13<br />

17. 6x + 2 > 2x − 8<br />

6. 6(2) + x − 5 = −23<br />

18. x + 5 ≥ <br />

7. (3 + 5x) − 3 = 5<br />

19. <br />

≤ <br />

<br />

8. x√36 − 5√2 = 7√3<br />

20. 6x − 5 < x3 + √2<br />

9. 4x + 5 = 7<br />

21. |8x + 2| < 18<br />

10. 7√2x + 2 − 11 = 3<br />

22. |3x − 5| ≥ 2x + 4<br />

11. |5x + 6| = 3x − 7<br />

23. 3x + 5 ≤ 53<br />

12. + 3x = x − 2 24. (3x + 5) > 121<br />

<br />

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Chapter<br />

I.B<br />

39


Chapter<br />

I.B Chapter<br />

Overview<br />

‣ I.B.1 – Function Overview<br />

This section investigates the idea of functions conceptually and applicably.<br />

‣ I.B.2 – Graphing a Linear Function<br />

This section describes how to graph a line from linear equation in slope-intercept form, standard<br />

form, and point-slope form.<br />

‣ I.B.3 – x-intercepts and y-intercepts<br />

This section shows how to find the x-intercepts and y-intercepts given linear equations in slopeintercept<br />

form, standard form, and point-slope form.<br />

‣ I.B.4 – Finding an equation given a slope and a point<br />

or two points<br />

This section eliminates the need for using the slope formula and provides a quick mental-math<br />

alternative for finding the equation of a line.<br />

‣ I.B.5 – Parallel and Perpendicular<br />

This section investigates the ideas of parallel and perpendicular lines in relation to their equations<br />

in slope-intercept form, standard form, and point-slope form.<br />

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Section<br />

I.B.1 Function<br />

Overview<br />

Function is yet another dirty mathematical F-word. This is usually due to a less-than-firm foundation<br />

in the concept of functions. A function is a device made up of various components that transform an<br />

input into a corresponding output. A generator is a device made up of smaller parts that takes in one<br />

type of energy (mechanical or chemical) and creates electrical energy. An assembly line in a factory<br />

made up of people and/or robotic components will take in materials and transform them into a product<br />

for sale. A dog made of biological components takes in food and converts it into… well, you know…<br />

Functions are clearly defined so that every input has one specific corresponding output. There are no<br />

surprises. People would not purchase a generator if there is a chance it will produce fire instead of<br />

electricity. A car factory will go out of business if every once in a while it creates a pie. A dog would<br />

be considered unusual if it laid gold nuggets every so often in the backyard. Granted, it would make<br />

paying for the upcoming vet bill more manageable.<br />

In mathematics, functions are defined by a set of arithmetic operations. Traditionally, x is considered<br />

the input, and y is considered the output. The function y = 3x + 5 takes in an x-value, squares it,<br />

triples it, and then increases it by 5 to produce a y-value. The y-value is never random. It is strictly<br />

determined by the x-value plugged into the equation. In mathematics, we say that the y-value is<br />

dependent on the x-value. Because the x-value can be any value we choose (as long as it does not<br />

violate the Commandments), we say that it is independent. The set of all x-values that do not violate<br />

the Commandments are considered the Domain, and the dependent y-values are considered the<br />

Range.<br />

Example 1<br />

What is the domain of y =<br />

<br />

?<br />

We know that we cannot divide by 0 (Commandment 1). Therefore x − 3 ≠ 0. Solving this we find<br />

that x ≠ 3. Therefore the domain is all real numbers except for 3. Either we write D: {R|x ≠ 3} or<br />

D: {(−∞, 3) ∪ (3, ∞)}. “D: {R|x ≠ 3}” means that the domain (D) is all real numbers (R) when x is not<br />

equal to 3 (x ≠ 3). D: {(−∞, 3) ∪ (3, ∞)} is interval notation and means all values except 3. In<br />

interval notation parentheses indicate exclusion, while brackets indicate inclusion.<br />

Example 2<br />

What is the domain of y = √x + 5?<br />

We know that we cannot take an even root (in this case square root) of a negative value. Therefore<br />

x + 5 ≥ 0 or x ≥ −5. The domain is all real numbers greater than or equal to -5. We can write this as<br />

D: {R|x ≥ 5} or D: {[−5, ∞)}. Notice in this set of interval notation, we are using a bracket to include<br />

−5 as one possible solution.<br />

Note: ∞ and −∞ are never included and, thus, will never be written with a bracket. The reason for<br />

this should be obvious since one can never actually reach and, therefore, never equal infinity.<br />

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Points<br />

A point is a position defined by a set of coordinates. Traditionally, functions are restricted to the x-y<br />

plane, defined by a horizontal axis, x-axis, and vertical axis, y-axis, intersecting at a point called the<br />

origin, whose coordinates are (0,0). A coordinate is made up of an x-coordinate and a y-coordinate.<br />

These are set apart by a comma and grouped inside a set of parentheses with the x-coordinate<br />

always written first. Be careful not to confuse points with interval notation.<br />

To the left of the origin all points have negative x-coordinates, and to the right of the origin all points<br />

have positive x-coordinates. Below the origin all points have negative y-coordinates, and above the<br />

origin all points have positive y-coordinates.<br />

Example 3<br />

Where is the point (3,-2) located?<br />

The point is located 3 units to the right and 2 units below the origin.<br />

Example 4<br />

Where is the point (0,5) located?<br />

The point is located 5 units above the origin. Since the x-coordinate is 0, there is no horizontal<br />

translation from the origin.<br />

Graphs<br />

A graph is a set of points defined by an equation. For an unknown equation, it is easiest to<br />

determine points that satisfy the equation and connect them.<br />

Example 5<br />

Graph the equation y = 3x − 2.<br />

Typically, we would want to find as many points as possible, but in the interest of time we will find<br />

only a few points. To accomplish this, we will substitute several values for x into the equation and<br />

find their corresponding y-values. Once this is accomplished, we can then plot the points and create<br />

a possible graph. To get started, we will substitute -2 in for x. 3(−2) − 2 = 3(4) − 2 = 12 − 2 = 10.<br />

Other corresponding x and y-values are written in the table below.<br />

y<br />

y<br />

X -2 -1 0 1 2<br />

<br />

<br />

<br />

<br />

<br />

Y 10 1 -2 1 10<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

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Remember, a function is a relation in which every input has one and only one corresponding output.<br />

In other words, each x-value has only one corresponding y-value. If a graph has at least two points<br />

with the same x-coordinate, it is not a graph of a function.<br />

Example 6<br />

<br />

y<br />

Is this a graph of a function?<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

It is a function since there are no two points with the same x-coordinate.<br />

Example 7<br />

y<br />

Is this a graph of a function?<br />

<br />

<br />

x<br />

<br />

<br />

<br />

This is not a function. There are multiple points that share x-coordinates.<br />

<br />

Note: The vertical line test is an excellent method for determining a function. All points on a vertical<br />

line share the same x-value. So if a vertical line can be drawn anywhere on a graph so that it<br />

intersects the graph at more than one point, then the graph is not a function. Likewise, if every<br />

vertical line that can be drawn intersects the graph once only, the graph is a function.<br />

Function Notation<br />

Function Notation is a useful tool, but many students do not truly appreciate its usefulness. If there<br />

are multiple functions all of the form “y =”, how do we distinguish between them. The only way we<br />

possibly could is by rewriting their equation while describing them. For instance, if there are two<br />

equations y = 3x + 2 and y = 5x − 1, and we are asked to plug 3 in for x, we would ask “Which<br />

equation?” We would have to be told “y = 3x + 2” or “y = 5x − 1”. This seems like a waste of time.<br />

We could always assign names to these equations. We will let y = 3x + 2 be f, and y = 5x − 1 be g.<br />

Now when we ask “Which equation?” the response will be either f or g. This eliminates some of the<br />

wasted time, but there is still the need to ask “Which equation?” We could always be told “Substitute<br />

3 for x in the f equation”, but there has to be an easier and more mathematically confusing way to<br />

write this. Well, mathematicians came up with a way.<br />

Given the functions f(x) = 3x + 2 and g(x) = 5x − 1, we can now distinguish between the two<br />

equations. An interesting side effect is that in writing the function, we can now indicate the input.<br />

Breaking it down, f is the name of the function, x is the input, f(x) is the output, and 3x + 2 is the<br />

definition of f. Perhaps we still cannot truly appreciate this until we see an example or two.<br />

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Example 8<br />

If f(x) = 5x − 2, determine f(2).<br />

What are we being asked? Determine the output that results from inputting 2 into the f function. In<br />

other words f(2) = 5(2) − 2 = 5(8) − 2 = 40 − 2 = 38. Therefore f(2) = 38. If we were to graph f,<br />

we know (2,38) would have to be a point on the graph.<br />

Example 9<br />

Graph the line g(x) = 3x − 2, by finding g(0) and g(2) and connecting the two points.<br />

g(0) = 3(0) − 2 = 0 − 2 = −2 and g(2) = 3(2) − 2 = 6 − 2 = 4. Thus we have the points (0, −2) and<br />

(2, −4). We can now graph these two points and the line that connects them.<br />

<br />

y<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

Calculator Interlude<br />

The Y= screen is the most powerful thing on the calculator. You can input an equation, and from that<br />

equation the calculator can graph it, provide a table of values, or provide individual values for use in<br />

formulas.<br />

After an equation is inputted into Y1, we can go to TBLSET, which allows us to set up the table<br />

however we want. TblStart is the x-value we want to start with. ∆Tbl is the interval by which we<br />

want to count. If we want to input even positive numbers, we would set TblStart = 2 and ΔTbl = 2.<br />

Then we can go to TABLE and see the results.<br />

Another option is to go to VARS Y-VARS 1: Function Y1 to actually use Y1 as function<br />

notation.<br />

Example 10<br />

Given f(x) = 3x − 8, use a calculator to determine f(5).<br />

In Y= we set Y1=3x^5-8. Then we press QUIT. Next we go to VARS Y-VARS 1: Function <br />

Y1, and on the home screen input Y1(5) and press ENTER. We find that f(5) = 9367. We could<br />

also look up the answer in the table.<br />

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Cogswell – PCM


I.B.1 <strong>Independent</strong> Practice<br />

Determine the domains of the following functions.<br />

1. f(x) = <br />

<br />

2. f(x) = √x − 4<br />

3. f(x) = <br />

<br />

<br />

4. f(x) = √x + 5<br />

<br />

5. f(x) = x − 9 <br />

6. f(x) = <br />

√<br />

Given f(x) = 3x and g(x) = 2x + 10, determine the following.<br />

7. f(2) =<br />

8. g(−3) =<br />

9. f(−5) =<br />

10. g =<br />

11. f(3x) =<br />

12. g(x + 2) =<br />

Fill in the tables and graph the following.<br />

13. f(x) = 5x − 4<br />

x<br />

-2<br />

-1<br />

0<br />

1<br />

2<br />

y<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

y<br />

x<br />

14. g(x) = x − 3<br />

x<br />

-4<br />

-2<br />

0<br />

2<br />

4<br />

y<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

y<br />

x<br />

45<br />

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Section<br />

I.B.2<br />

Graphing a Linear<br />

Function or Inequality<br />

A linear function is the simplest function that takes in an x-value and produces a y-value. Even<br />

though it has extremely important applications, it is, in and of itself, extremely simple. It is a wonder<br />

that so many math courses spend so much time with these functions until you consider the fact that<br />

most questions on standardized tests, like the SAT and TAKS, utilize linear equations. The process<br />

of teaching linear functions has gotten so lengthy and complex that most students do not understand<br />

the basic concepts, and less time is available to learn about more complex topics.<br />

Slope<br />

Possibly, the most important feature of a line is its slope. The slope is so important, in fact, that half<br />

of Calculus studies slopes and how to calculate them. In calculus, we refer to these slopes as<br />

derivatives. In application, a slope is a rate of change like miles per hour, meters per second, or<br />

revolutions per minute. Notice, the word per still means divide, so that rates of change like miles per<br />

hour literally mean “miles divided by hours”.<br />

A line is unique in the fact that its slope, as well as its rate of change, is constant. The slope of a line<br />

is commonly referred to as m, but it does not matter what letter we use to represent slope, because<br />

the majority of the time, we will attempt to calculate an exact numerical value. Slope is defined by<br />

any of the following:<br />

Slope = rise<br />

run = y − y <br />

= y − y <br />

= Δy<br />

x − x x − x Δx<br />

The formulas are useful but not necessary. In some cases, they can actually be confusing. What we<br />

really need to remember is as we go from left to right, the y-values increase, then the slope is<br />

considered positive. If the y-values decrease from left to right, then the slope is negative.<br />

Example 1a (Formulaic)<br />

Find the slope between the points (−2,6) and (4, −2).<br />

Using the first formula: <br />

= ()<br />

= <br />

= − .<br />

<br />

Using the second formula: <br />

= <br />

= − = − — <br />

The formulas work, but there is a lot of room to make errors with all of the negative signs.<br />

Example 1b (Logical)<br />

Find the slope between the points (−2,6) and (4, −2).<br />

We can see that as we go from left (-2) to right (4), the y-values decrease. Therefore, the slope is<br />

negative. The distance between 6 and -2 is 8, and the distance between -2 and 4 is 6. Therefore our<br />

rise is 8 and our run is 6. The slope is − or − .<br />

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If we consider the logic behind the concept of slope, our answer will never be wrong.<br />

Example 2<br />

Find the slope between (3,-4) and (-5,-7).<br />

Going from left (-5) to right (3), our y-values increase. Therefore the slope is positive. Now the<br />

distance between 3 and -5 is 8, and the distance between -4 and -7 is 3. We, thus know that the<br />

slope is .<br />

Example 3<br />

Find the slope between (4,7) and (8,7).<br />

Going from left (4) to right (8), we see that the y-values do not change. Therefore the rise is 0 and<br />

the run is 4. The slope is = 0. All horizontal lines have a slope of 0.<br />

<br />

Example 4<br />

Find the slope between (5,3) and (5,-9).<br />

We cannot go from left to right because the x-values do not change. So the rise is 12 and the run is<br />

0, which would mean the slope is . This violates Commandment 1, so the slope in this case is<br />

<br />

undefined. All vertical lines have an undefined slope.<br />

Slope-Intercept Form<br />

The slope-intercept form of a linear equation is widely accepted as y = mx + b or y = ax + b. The<br />

easiest way to graph a line in this form is to choose to x-values, find their corresponding y-values, plot<br />

the points, and draw the line between them.<br />

Example 5<br />

Graph f(x) = x − 2.<br />

<br />

We need to choose two x-values. Because the coefficient of x is , it <br />

would be smart to choose to x-values that are divisible by 3. We can<br />

choose 0 and 3. f(0) = (0) − 2 = −2 and<br />

<br />

f(3) = (3) − 2 = 0. Plotting (0,-2) and (3,0), we can then graph the line<br />

<br />

between them.<br />

y<br />

<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

47<br />

Cogswell – PCM


Linear Inequalities<br />

Linear inequalities graph in the same manner as linear equations with a couple of twists. For one,<br />

when y cannot equal the given expression (i.e. < or >), the line is dotted or dashed. Additionally, to<br />

graph all values that satisfy the inequality, we must shade the solution area.<br />

Example 6<br />

Graph y < x − 2.<br />

<br />

Plugging in 0 and 3 in for x, we get “points” (0, −2) & (3,0). Since y is not<br />

equal to the expression we graph a dotted line through these two points.<br />

Additionally, since y is less than the points in the dotted line, we shade<br />

below the line.<br />

Note: The use of quotation marks around the word points is necessary because points indicate values<br />

where y is equal to the expression. Although these locations aide in graphing the line, they are not<br />

true points due to the lack of equality.<br />

Example 7<br />

Graph y ≥ − x + 1.<br />

<br />

Plugging in 0 and 2 in for x, we get points (0,1) & (2, −2). The line will be<br />

solid since y can equal the expression, and the shading will be above the<br />

line since all y-values in the solution are bigger than the line.<br />

Standard Form<br />

The standard form of a linear equation is of the form Ax + By = C where A, B, and C are all integers.<br />

There are many text<strong>book</strong>s and classrooms that encourage students to rewrite a standard form<br />

equation into slope-intercept form, but this is mostly unnecessary. One method is to substitute 0 for x<br />

and solve for y and then substitute 0 for y and solve for x. This will provide two points that we can<br />

use to graph a line. Technically, we can substitute any values in, but zero typically is the easiest<br />

option.<br />

Example 8a (Converting first)<br />

Graph 3x + 2y = 9.<br />

If we solve this for y in terms of x, we get:<br />

3x + 2y = 9<br />

2y = −3x + 9<br />

y = − x + <br />

Substituting 0 and 2 for x we get the points (0,4.5) and (2,1.5), which we<br />

can use to graph the line.<br />

48<br />

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y<br />

x<br />

Example 8b (Alternate Method)<br />

y<br />

Graph 3x + 2y = 9.<br />

Substituting 0 in for x, we get 2y = 9 or y = 4.5. This is the point (0,4.5).<br />

Substituting 0 in for y, we get 3x = 9 or x = 3. This is the point (3,0).<br />

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Example 9<br />

Graph 2x − 5y > 10.<br />

The intercepts are (0, −2) & (5,0). We connect the two with a<br />

dotted line (No ‘=’). Here is where the tricky part comes in. Do we<br />

shade up or down? Plug in a value not on the line; any point will do.<br />

If plugging the point in results in a true statement, we shade toward<br />

the point. Otherwise, we shade away from it. So if we plug in the<br />

point (0,0), we end up with the statement 0 > 10, which is false. So<br />

we shade away from the point. In other words, we shade down.<br />

Horizontal and Vertical Lines<br />

All points on a horizontal line have the same y-value (See Example 3). Therefore the equation for a<br />

horizontal line is y = a or f(x) = a, where a is the constant y-value that all points on the horizontal<br />

line share. For this reason f(x) = a is commonly referred to as a constant function.<br />

Likewise, all points on a vertical line have the same x-value (See Example 4). Therefore the equation<br />

for a vertical line is x = a. Since a vertical line fails the vertical line test (There are an infinite number<br />

of points that share the same x-value), a vertical line is not a function and is often referred to as a<br />

constant equation.<br />

Example 9<br />

Graph x = 2.<br />

49<br />

Cogswell – PCM


I.B.2 <strong>Independent</strong> Practice<br />

Find the slope of the line connecting the pairs of points.<br />

1. {(3,5), (6, −3)}<br />

2. {(2,4), (7,11)}<br />

3. {(5,4), (−2,8)}<br />

4. {(−1,5), (3,9)}<br />

5. {(3,7), (3,2)}<br />

6. {(5,2), (9,2)}<br />

Graph the following on the coordinate planes provided.<br />

7. y = 3x + 4<br />

y<br />

<br />

7. 8.<br />

<br />

<br />

y<br />

<br />

<br />

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8. y = x − 3<br />

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9. y = −4x + 5<br />

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10. y = − x + 7<br />

11. 2x + 5y = 15<br />

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12. 3x + 4y = 24<br />

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13. 5x − 8y = 40<br />

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14. 2x − 7y = 14<br />

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13. <br />

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50<br />

Cogswell – PCM


Section<br />

I.B.3<br />

x-intercepts and<br />

y-intercepts<br />

Technically, we have already found x-intercepts and y-intercepts when we substituted zero in for x<br />

and y in the last section. y-intercepts are extremely easy to find, but are not that useful in the grand<br />

scheme of things, whereas x-intercepts are slightly more difficult to find and are the basis of most<br />

graphical algebra. With linear functions, both are fairly simple to find, but the overall idea is<br />

consistent with the more complex functions we will see later on.<br />

y-intercepts<br />

A y-intercept is the point where the graph crosses the y-axis. Every function should only ever have<br />

one. If a graph has more than one, it is not a function as it fails the vertical line test (The y-axis being<br />

the vertical line). The y-axis (and by extension all vertical lines of the form x = a) has an infinite<br />

number of y-intercepts, as every point on the y-axis “intersects” the y-axis. Every point on the y-axis<br />

is of the form (0, b), where b is a constant. This essentially means that the x-value for every point on<br />

the y-axis is 0. Therefore, to find a y-intercept, we substitute 0 for x and solve for y.<br />

Example 1<br />

Find the y-intercept of f(x) = 5x + 2.<br />

f(0) = 5(0) + 2 = 0 + 2 = 2. The y-intercept is 2.<br />

Note: The reason y = ax + b is referred to as the slope-intercept form is because a is the slope and b<br />

is the y-intercept.<br />

x-intercepts<br />

An x-intercept is the point where the graph crosses the x-axis. The x-intercept is also known as the<br />

solution to the graph or root of the graph which occurs when the y-value is set equal to 0, which<br />

incidentally is how we solve it. Many advanced functions have multiple x-intercepts, but linear<br />

functions only have one. The exception to this rule is horizontal lines. The x-axis (y = 0) has an<br />

infinite number of x-intercepts while all other horizontal lines have no x-intercepts. Graphically, a<br />

horizontal line is parallel to the x-axis and so, by definition of parallel, does not intersect the x-axis.<br />

Algebraically, we cannot set a constant other than 0 equal to 0. The universe would implode in on<br />

itself.<br />

Example 2<br />

Find the x-intercept of f(x) = 3x + 7.<br />

0 = 3x + 7 → −7 = 3x → x = − .<br />

Finding the x-intercepts might seem less than challenging now, but it is good to understand their<br />

importance now before we graduate to functions with multiple solutions.<br />

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I.B.3 <strong>Independent</strong> Practice<br />

Calculate the x-intercept, slope, and y-intercept of the following.<br />

1. f(x) = 3x + 2<br />

2. g(x) = 4x − 5<br />

3. h(x) = x − 6<br />

4. f(x) = − x + 2<br />

5. g(x) = x − 6<br />

6. h(x) = − x + 2<br />

7. 3x + 5y = 15<br />

8. 4x + 7y = 28<br />

9. 2x + 6y = 6<br />

10. 5x + 3y = 12<br />

11. 2x − 7y = 15<br />

12. 5x − 8y = 10<br />

13. 4x − 2y = 6<br />

14. x − 3y = 7<br />

52<br />

Cogswell – PCM


Section<br />

I.B.4<br />

Finding an Equation Given a<br />

Point and Slope or Two Points<br />

One of the most important skills a student needs to master is the ability to create an equation from a<br />

set of discrete points. This process is known as regression. For a linear equation we only need two<br />

points, since any two points are collinear. If we are given a single point, then we need to know the<br />

rate of change (slope) as well. There are several techniques that are commonly used for this<br />

process: a couple pencil and paper techniques and a mental one.<br />

Example 1a (Point-Slope Method)<br />

Determine a linear equation with a slope of that contains the point (10,2).<br />

<br />

For this method we will use the point-slope form of a line, namely: y − y = m(x − x ). Therefore we<br />

get y − 2 = (x − 10). Distributing, we get y − 2 = x − 4, and adding 2 to both sides, we get<br />

<br />

y = x − 2.<br />

<br />

Pros: We simply have to plug in the given values and solve for y.<br />

Cons: We have to memorize yet another form of a linear equation. Also, we have to make sure we<br />

plug the point values into x and y only and not into x and y.<br />

Example 1b (Slope-Intercept Method)<br />

Determine a linear equation with a slope of that contains the point (8,-3).<br />

<br />

For this method we will use the slope-intercept form of a line. We know that the line will be of the<br />

form y = x + b where b is the y-intercept. Plugging in the values x = 8 and y = −3 we get<br />

<br />

−3 = (8) + b. This simplifies to −3 = 12 + b, and solving for b, we get b = −15. Therefore, the<br />

<br />

equation of the line is y = x − 15.<br />

<br />

Pros: We only have to use the slope-intercept form, which we should be very familiar with by now.<br />

We do not have to use distribution, and the solving is typically easier.<br />

Cons: Once we plug everything into the equation and solve for the y-intercept, we have to remember<br />

to rewrite the equation with the x and y still intact.<br />

Example 1c (Mental Method)<br />

Determine a linear equation with a slope of that contains the point (-6,4).<br />

<br />

For this method we will use the slope-intercept form of a line. We know that the equation will have<br />

the form of y = x + ___, where the blank represents some value. We ask ourselves “What is times<br />

<br />

-6?” and the answer is -10. -10 obviously does not equal 4, so how do we get from -10 to 4? We<br />

have to add 14. Which means we can now fill in the blank and get y = x + 14.<br />

<br />

Pros: No rewriting, no simplifying, and no solving are required.<br />

Cons: We have to be able to mentally multiply and visualize a “number line”.<br />

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Cogswell – PCM


An extra step is necessary if we are given two points without a slope. If given two points, we will have<br />

to calculate the slope and then use one of the two points to develop a regression equation.<br />

Example 2 (Mental Method)<br />

Calculate a linear regression equation that intersects the points (3,6) and (9,-2).<br />

Since the y-values decrease from left to right, the slope is negative. The rise is 8 and the run is 6.<br />

Therefore the slope is − . Then all we have to do is choose a point. Either point will result in the<br />

<br />

same linear equation. − times 3 is −4. To get from -4 to 6, we will have to add 10. − times 9 is<br />

<br />

-12. To get from -12 to -2, we will also have to add 10. Therefore both points lie on the line whose<br />

equation is y = − x + 10.<br />

<br />

Applications<br />

Very often, application problems (better (actually worse) known as WORD PROBLEMS) of a linear<br />

nature involve the creation of a regression equation to determine interpolations and extrapolations,<br />

and these questions are the meat and potatoes of almost all standardized tests.<br />

Example 3<br />

A national cell phone service is charging $50 per month plus 13 cents for every text message. If on<br />

average Harry sends 3500 texts per month, how much should Harry’s cell phone bill be for the<br />

month?<br />

In this case if he sends no text messages, his bill would be $50. This is essentially the y-intercept.<br />

Additionally, his rate is 13 cents per text, which is the slope. The equation for this problem is<br />

y = .13x + 50, where x is the number of minutes and y is the total in dollars. If we let x = 3500, then<br />

y = .13(3500) + 50 = $505.00. At which point Harry gets kicked out of his house and ends up eating<br />

twinkies out of someone’s garbage.<br />

Example 4<br />

Harry’s parents forgive him, but they switch him to a new plan. The first month on the new plan,<br />

Harry only sends 1000 texts, and his bill is $90. The second month he sends 1500 texts and his bill is<br />

$100. Based on his two bills, what is the new plan charging per month, how much is it charging per<br />

text, and how much will his bill be if he returns to texting 3500 texts per month?<br />

Since his bill increases by $10 for an increase of 500 texts, the rate of change is <br />

= <br />

= $0.02 per<br />

text. If we multiply <br />

(1000) = = $20. If his bill is $90, and $20 of the bill was a result of texting,<br />

<br />

then he is being charged $70 per month. We get the equation y = x + 70. If he sends 3500 texts,<br />

<br />

then we get y = (3500) + 70 = $140. Harry’s parents would be slightly disgruntled, but they will<br />

<br />

probably allow him to eat twinkies out of the pantry.<br />

54<br />

Cogswell – PCM


I.B.4 <strong>Independent</strong> Practice<br />

Determine linear equations for the following slopes and points.<br />

1. Slope = 5; (6,-3)<br />

6. Slope = ; (6,-2) <br />

2. Slope = -2; (-5,2)<br />

7. Slope = − ; (10,7)<br />

<br />

3. Slope = 8; , −3 <br />

8. Slope = ; (6,-5) <br />

4. Slope = 6; , 7 <br />

9. Slope = ; , 2 <br />

5. Slope = 8; , 4 <br />

10. Slope = − ; , −4 <br />

Determine linear equations for the following points.<br />

11. (3,5),(6,9)<br />

12. (5,2),(8,-4)<br />

13. (-3,8),(2,-2)<br />

14. (-5,7),(-9,-1)<br />

15. (6,3),(4,11)<br />

16. (3,9),(9,5)<br />

17. (6,8),(4,5)<br />

18. (5,3),(-10,9)<br />

19. (2,7),(5,5)<br />

20. (3,8),(7,14)<br />

21. Gerard can eat 5 pickles every hour. If he has already eaten 12 pickles, how many pickles will<br />

he have eaten after 6 hours?<br />

22. Gerard has improved his pickle eating prowess. If after 8 hours he has eaten 72 pickles, and<br />

after 12 hours, he has eaten 102 pickles, how many pickles can he eat every hour? How<br />

many pickles had he already eaten when he started counting? How many pickles will he have<br />

eaten after 24 hours?<br />

23. Gerard is in the hospital. The doctors have given him medicine, which purges the pickles from<br />

his body at a constant rate. If after 2 hours he has the equivalent of 184 pickles still in his<br />

system, and after 11 hours he still has 112 pickles in his system, how long will it take for him to<br />

purge all of the pickles from his system?<br />

55<br />

Cogswell – PCM


Section<br />

I.B.5<br />

Parallel and<br />

Perpendicular<br />

Parallel lines are defined as coplanar lines that do not intersect. The coplanar is an extremely<br />

important qualifier. Without it, non-intersecting lines could be skew, which are defined as noncoplanar<br />

lines. Perpendicular lines are defined as lines that intersect at a right (90°) angle. (If two<br />

lines intersect, they are automatically coplanar)<br />

Myth: If two coplanar lines are not parallel, then they are perpendicular.<br />

Fact: Because the terms parallel and perpendicular are often used in tandem with one another, many<br />

students consider them opposites. Perpendicular is a very specific type of intersection, and, thus,<br />

only a small portion of what many consider “The opposite of parallel”.<br />

Parallel and Perpendicular in Geometry<br />

Parallel and perpendicular lines are everywhere in geometry. To best understand them we will need<br />

to define a few terms. Firstly, a right angle is is equivalent to the corner of a square. We say that it<br />

has a measure of 90°. This is an arbitrary value derived from the Mayan Calendar (III.A.2), and the<br />

concept of degree is not mathematically viable for future courses. In Unit IV, we will investigate a<br />

new method for calculating angle measures, which can be used in courses like calculus. An acute<br />

angle is any angle smaller than a right angle, and an obtuse angle is any angle larger than a right<br />

angle. A line is sometimes coined a straight angle with an angle measure of 180°. Two angles that<br />

share a side and a vertex are considered adjacent, and two adjacent angles that form a line with their<br />

non-shared sides are called a linear pair, and since their measures sum to 180°, we call them<br />

supplementary. Finally, a transversal is a line that intersects two or more parallel lines.<br />

When a transversal intersects parallel lines, all acute angles have equal measure as do all obtuse<br />

angles. Each acute angle is supplementary to each obtuse angle. Parallel lines also pop up in<br />

parallelograms and trapezoids. Since a parallelogram is essentially made up of two pairs of parallel<br />

sides that act like transversals to each other, the acute angles are supplementary to the obtuse<br />

angles.<br />

Even though parallel lines take the spotlight for much of geometry, perpendicular lines are much more<br />

powerful. Perpendicular segments and lines intersect in the corners of squares and rectangles, in the<br />

diagonals of squares and rhombi, in the radii and tangent lines of circles, and most prominently in the<br />

legs of the aptly named right triangles. Right triangles are the basis for both Units III and IV, so we<br />

will not spend too much time on them here, however it should be interesting to note, that this is the<br />

only section in this text that really discusses parallelism, while perpendicularity takes up two whole<br />

units.<br />

Parallel Linear Equations<br />

The most important fact about parallel lines that we discuss in Algebra is the fact that two parallel<br />

lines have the same exact slope. Usually, this is the only significance given to parallel lines before<br />

we start encountering problems, however, if we think of the applications from the previous section,<br />

identical slopes mean equal rates of change. So if two phone company A charges the same rate for<br />

texting as company B, but company A’s monthy charge is $20 more, then a person using company A<br />

will always have a larger bill than company B.<br />

56<br />

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Example 1<br />

Calculate a linear equation for the line parallel to y = x + 2 that contains (10,3).<br />

<br />

Since the two lines are parallel, the new line must also have a slope of . (10) = 6, so we have to<br />

<br />

subtract 3 to get to a y-value of 3. Therefore the linear equation is y = x − 3.<br />

<br />

Perpendicular Linear Equations<br />

Two lines that are perpendicular have slopes that are negative reciprocals of each other.<br />

Geometrically, this is extremely interesting and will aide us in transformations later on. Applicationwise,<br />

this literally means nothing besides the fact that one line will have a positive rate of change and<br />

the other will have a negative rate of change.<br />

Myth: A number and its reciprocal have opposite signs.<br />

Fact: A reciprocal is merely a flipped fraction. There is never a sign change. Unfortunately, due to<br />

the focus on perpendicularity, the term “negative reciprocal” becomes synonomous with “reciprocal”<br />

for most students.<br />

Example 2<br />

Calculate a linear equation for the line perpendicular to y = x + 2 that contains (12,4).<br />

<br />

As the two lines are perpendicular, the second line will have a slope of − . − (12) = −20 to which<br />

<br />

we must add 24 to get to y = 4. Thus the equation is y = − x + 24.<br />

<br />

Standard Form Equations<br />

If two lines are parallel, their standard form equations will be of the form Ax + By = C and<br />

Ax + By = D where A, B, C, and D are all integers. It is apparent that the two equations have<br />

identical left sides, which is a result of the two lines have identical slopes.<br />

If two lines are perpendicular, their standard form equations will be of the form Ax + By = C and<br />

Bx − Ay = D where C and D may or may not be equal. It is apparent that the coefficients have<br />

switched and the sign between them have changed. As slopes are y-values over x-values, the<br />

reciprocal switches the x and y-values. We also have to negate either the x-value or the y-value, but<br />

since generally the x-coefficient is positive, the y-value gets negated.<br />

Example 3<br />

Calculate a linear equation for the line perpendicular to 3x + 4y = 3 and contains (-3,6).<br />

The left side will be of the form 4x − 3y, and if we plug in the given point 4(−3) − 3(6) = −30.<br />

Therefore the equation will be 4x − 3y = −30.<br />

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Cogswell – PCM


I.B.5 <strong>Independent</strong> Practice<br />

For the following equations and points, calculate linear equations for both the parallel line and<br />

perpendicular line that contain that point.<br />

1. y = 3x + 2; (6,4)<br />

2. y = 5x − 2; (10,3)<br />

3. y = x + 5; (6,3)<br />

<br />

4. y = −3x + 8; (−9,2)<br />

5. y = −4x − 2; (−12, −3)<br />

6. y = − x + 7; (15, −4)<br />

<br />

7. y = x + 9; (6,5)<br />

<br />

8. y = x + 10; (−15,32)<br />

<br />

9. y = − x − 5; (5,3)<br />

<br />

10. y = x + 3; (5,7)<br />

<br />

11. 3x + 5y = 18; (4,7)<br />

12. 5x + 6y = 21; (−3, 2)<br />

13. 4x + 7y = 13; (5, −2)<br />

14. 6x − 2y = 5; (3,4)<br />

15. 3x − 5y = 12; (−2, −7)<br />

58<br />

Cogswell – PCM


Chapter<br />

I.C<br />

59<br />

Cogswell – PCM


Chapter<br />

I.C Chapter<br />

Overview<br />

‣ I.C.1 – Distribution and Polynomial Multiplication<br />

This section investigates the distribution of monomials across polynomials. Additionally, it will<br />

cover the multiplication of polynomials with the main focus being on binomial multiplication<br />

resulting in a quadratic equation.<br />

‣ I.C.2 – Factoring<br />

This section reverses the distribution covered in the previous section through the concept of<br />

factoring. Methods used will be the box method, factoring by grouping, and mental factoring.<br />

‣ I.C.3 – Solving a Quadratic Equation<br />

This section will utilize factoring to solve quadratic equations. It will also utilize the quadratic<br />

formula to solve non-factorable equations. Calculator operations involving storing values and<br />

utilizing lists will be introduced to ease the process of the quadratic formula.<br />

‣ I.C.4 – x-intercepts and y-intercepts<br />

This section directly ties to I.B.4, and shows how to find both x and y-intercepts for a parabola.<br />

‣ I.C.5 – Graphing Vertex Form<br />

This section allows the conversion from general form to vertex form as well as how to graph a<br />

parabola efficiently.<br />

60<br />

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Section<br />

I.C.1<br />

Distribution and<br />

Polynomial Multiplication<br />

Back in Section I.A.4, we discussed the concept of distribution. When multiplying a factor by a sum,<br />

we can multiply the factor by each individual term within the sum. In other words:<br />

a(b + c) = ab + ac<br />

We are not limited to distributing through binomials. In fact we can distribute through any<br />

polynomial. The concept is the same either way. Additionally, division of a polynomial by a single<br />

term can be rewritten as distribution.<br />

<br />

<br />

= (b + c) = + <br />

However, we cannot divide a term by a polynomial. Doing so rips a hole in the space-time<br />

continuum… or results in a terribly wrong answer… one of the two definitely happens…<br />

Example 1<br />

Simplify 5x y (2x + 3y).<br />

<br />

≠ + <br />

5x y (2x + 3y) = 5x y (2x) + 5x y (3y) = 10x y + 15x y <br />

Example 2<br />

Simplify 3x (5x − 2x + 7x − 2).<br />

3x (5x − 2x + 7x − 2) = 3x (5x ) + 3x (−2x ) + 3x (7x) + 3x (−2) = 15x − 6x + 21x − 6x <br />

Example 3<br />

Simplify <br />

.<br />

<br />

<br />

<br />

= <br />

(6x + 5x − 2) = <br />

+ <br />

− <br />

= 3x + − <br />

As we can see, distribution is an extremely useful process, as long as it is used correctly. Its true<br />

power can be seen when multiplying polynomials together. Back in Algebra 1, many students learned<br />

a concept referred to commonly as FOIL. FOIL is an acronym that stands for First, Outside, Inside,<br />

Last, the order in which we multiply two binomials together. This is all well and good until we are<br />

presented with a trinomial or polynomials with more terms. Thankfully, we can use a process we will<br />

refer to as Extended Distribution.<br />

61<br />

Cogswell – PCM


Extended Distribution<br />

Extended Distribution is best illustrated through example. Essentially, we will distribute the second<br />

polynomial across the first polynomial and then distribute each term from the first polynomial across<br />

the second polynomials. Again, it is best illustrated through example. We were warned.<br />

Example 4<br />

Simplify (3x + 5)(2x − 7).<br />

(3x + 5)(2x − 7) = 3x(2x − 7) + 5(2x − 7) = 3x(2x) + 3x(−7) + 5(2x) + 5(−7)<br />

= 6x − 21x + 10x − 35 = 6x − 11x − 35<br />

To be fair, we could have used FOIL to achieve the same answer, but through extended distribution<br />

we can perform the process with limited written work. Plus we can simplify the following.<br />

Example 5<br />

Simplify (5x − 2)(3x + 4x − 9).<br />

(5x − 2)(3x + 4x − 9) = 5x(3x + 4x − 9) − 2(3x + 4x − 9) = 15x + 20x − 45x − 6x − 8x + 18<br />

= 15x + 14x − 53x + 18<br />

Furthermore, FOIL never allowed for multiplying three binomials.<br />

Example 6<br />

Simplify (3x + 2)(4x − 5)(7x + 2).<br />

(3x + 2)(4x − 5)(7x + 2) = (3x + 2)(28x + 8x − 35x − 10) = (3x + 2)(28x − 27x − 10)<br />

= 84x − 81x − 30x + 56x − 54x − 20 = 83x − 25x − 84x − 20<br />

Important Note: A negative sign in front of a binomial is essentially a -1. Therefore<br />

Example 7<br />

Simplify – (3x − 2)(2x + 5).<br />

– (ax + b) = −ax − b and – (ax − b) = b − ax.<br />

−(3x − 2)(2x + 5) = (2 − 3x)(2x + 5) = 4x + 10 − 6x − 15x = −6x − 11x + 10<br />

The negative sign only distributes across one binomial, never both.<br />

62<br />

Cogswell – PCM


I.C.1 <strong>Independent</strong> Practice<br />

Simplify the following.<br />

1. 4(3x + 6) =<br />

11. (2x − 5)(2x − 4) =<br />

2. 5x(3x − 2) =<br />

12. – (5x − 2)(6x + 5) =<br />

3. 4x (3x − 1) =<br />

13. −3(2x − 5)(3x − 7) =<br />

4. 5x y (3xy − 8x ) =<br />

14. (6x + 2)(9x − 5x + 1) =<br />

5. 3x(4x + 5x − 2x) =<br />

15. (x − 5)(3x − 4x − 8) =<br />

6. 5x y (5x − 8xy + 4y − 3) =<br />

16. – (2x + 3)(4x + 5x − 2) =<br />

7. <br />

=<br />

17. (3x + 5x − 1)(7x + 4x − 8) =<br />

8. <br />

=<br />

18. −2(4x − 2x + 7)(2x + 5x − 6) =<br />

9. (3x + 5)(6x − 2) =<br />

19. (2x + 5)(2x − 4)(6x + 2) =<br />

10. (4x + 2)(8x + 1) =<br />

20. (8x + 2)(2x − 6)(3x + 5x − 1) =<br />

63<br />

Cogswell – PCM


Section<br />

I.C.2 Factoring<br />

Ah factoring… the third and most fearsome of all mathematical f-words. This is the one concept that<br />

truly causes anxiety in most students. Whereas fractions are disliked and functions are<br />

misunderstood, factoring is sincerely hated with a passion equal to the heat of a thousand suns by<br />

almost everyone. We may be over-stating it but not by much.<br />

Why is there anxiety? Teachers have not always been teachers. Once they were students just like<br />

us. When teachers were taught factoring, many of them were taught with the guess-and-check<br />

method. For anyone who loves mathematics or may deep down have the potential to love<br />

mathematics, guess-and-check feels wrong. There is something innately frustrating about doing a lot<br />

of work only to get the wrong result and having to start over, not because we made a mistake but<br />

because we guessed wrong. Plus, wasting paper is bad for the environment, right? These future<br />

educators disliked factoring when they learned it, and so feel very uncomfortable teaching it to their<br />

students. The trend is likely to repeat itself unless we do something about it.<br />

Methods for factoring have been developed to eliminate the need for guessing and checking, but<br />

many of them are simply guess-and-check in disguise. Others have a little guess-and-check in them.<br />

Some require a grid or other pictorial device, and still others require no writing at all. There are even<br />

a few that require “fake math” to perform. How do we choose? We need a sure-fire way of factoring<br />

that works in all cases, is easy to do, and eliminates all guess work. It would be nice if the method<br />

were mathematically sound as well. Regardless of what method we feel most comfortable with, all<br />

factoring boils down to one simple concept, distribution, or, in the case of factoring, “reverse”<br />

distribution.<br />

We associate the word distribution with multiplication, because we multiply the factor by each term in<br />

the polynomial. When we are told to factor something, we are being asked to reverse the distribution<br />

process. In other words, factoring implies division. Amazingly enough, two of the mathematical f-<br />

words mean division.<br />

Example 1<br />

Factor 3x + 6x.<br />

The two terms in the binomial have one x in common. Also the 3 and the 6 can both be divided by 3.<br />

So, we can divide (or factor) out a 3x. 3x + 6x = 3x <br />

= 3x(x + 2).<br />

Once we make peace with the fact that factoring is division, we can eliminate some of the steps in<br />

factoring.<br />

Example 2<br />

Factor 5x + 10x − 20x .<br />

5x + 10x − 20x = 5x (x + 2x − 4)<br />

<br />

64


Reverse Extended Distribution<br />

Reverse extended distribution is also known as factoring by grouping, but since it is the exact<br />

opposite of the process we saw in the previous section, it makes more sense if we think of it as<br />

extended distribution in reverse.<br />

If we multiply (3x + 2)(x − 5), we get 3x − 13x − 10. The −13x comes from the combining of −15x<br />

and 2x. If we know that −13x needs to be divided up into −15x and 2x, then we can easily go<br />

backwards. 3x − 13x − 10 = 3x − 15x + 2x − 10 = 3x(x − 5) + 2(x − 5) = (3x + 2)(x − 5). The<br />

trick is figuring out how to effectively divide −15x into usable terms. If we multiply the first term, 3x ,<br />

by the last term, −10, we get −30x . We need two factors of −30x that combine to equal −13x.<br />

The only two terms that satisfy this situation are −15x and 2x, the very terms we need to perform<br />

reverse extended distribution.<br />

Example 3<br />

Factor 5x + 12x + 4.<br />

Multiplying 5x by 4, we get 20x . What two factors multiply to get 20x and combine to get 12x?<br />

The terms are 10x and 2x. Knowing this we can reverse distribute.<br />

5x + 12x + 4 = (5x + 10x) + (2x + 4) = 5x(x + 2) + 2(x + 2) = (5x + 2)(x + 2)<br />

Example 4<br />

Factor 4x + 5x − 6.<br />

(4x )(−6) = −24x = (8x)(−3x)<br />

4x + 5x − 6 = (4x + 8x) + (−3x − 6) = 4x(x + 2) − 3(x + 2) = (4x − 3)(x + 2)<br />

Example 5<br />

Factor 4x − 9.<br />

(4x )(−9) = −36x = (6x)(−6x)<br />

4x − 9 = (4x + 6x) + (−6x − 9) = 2x(2x + 3) − 3(2x + 3) = (2x − 3)(2x + 3)<br />

Example 6<br />

Factor 4x − 40x + 100.<br />

4x − 40x + 100 = 4(x − 10x + 25) = 4(x − 5x) + (−5x + 25) = 4x(x − 5) − 5(x − 5)<br />

= 4(x − 5)(x − 5) = 4(x − 5) <br />

65<br />

Cogswell – PCM


I.C.2 <strong>Independent</strong> Practice<br />

Factor the following fully.<br />

1. 25x + 40x <br />

11. 100 − 36x <br />

2. 49x − 14x<br />

12. x − 49<br />

3. 3x y + 18x y <br />

13. 2x + 54x + 100x<br />

4. 8x y z − 24x y z <br />

14. 6x + 15x − 9x <br />

5. x + 15x + 36<br />

15. 4x − 24x + 11<br />

6. x − 13x − 48<br />

16. 16x − 12x − 10<br />

7. 3x − 10x + 8<br />

17. 24x + 18x − 27x<br />

8. 4x + 16x − 9<br />

18. 15x − 14x + 3<br />

9. 16x + 24x + 9<br />

19. 9x + 25x − 6<br />

10. 9x − 30x + 25<br />

20. 10x + 27x + 14<br />

66<br />

Cogswell – PCM


Section<br />

I.C.3<br />

Solving a Quadratic<br />

Equation<br />

There are multiple ways to solve a quadratic equation, but there are really only two ways that are<br />

necessary: factoring and the quadratic formula. Yes, the quadratic formula works for every problem.<br />

However, there are times when we will be expected to solve a quadratic equation by hand, and<br />

factoring will be the easier alternative. Quadratic equations can have no solutions, one solution, or<br />

two solutions. We are not going to worry about imaginary numbers.<br />

Solving by Factoring<br />

The two keys to solving by factoring are knowing how to factor and understanding that if a product is<br />

equal to zero, then one of the factors has to be zero. The first step is to have one side equal zero,<br />

then we factor, set each factor equal to zero, and solve each new linear equation separately.<br />

Example 1<br />

Solve 4x − 21x + 5 = 0 for all values of x.<br />

4x − 21x + 5 = 0<br />

(4x − 1)(x − 5) = 0<br />

4x − 1 = 0 or x − 5 = 0<br />

x = or x = 5<br />

<br />

Example 2<br />

Solve 3(x + 2)(x − 1) = x + 2 for all values of x.<br />

3(x + 2)(x − 1) = x + 2<br />

3(x + x − 2) = x + 2<br />

3x + 3x − 6 = x + 2<br />

3x + 2x − 8 = 0<br />

(3x − 4)(x + 2) = 0<br />

3x − 4 = 0 or x + 2 = 0<br />

x = or x = −2<br />

<br />

Example 3a<br />

Solve 4x + 7x − 5 = 0 for all values of x.<br />

4x + 7x − 5 does not factor. We cannot solve this using factoring.<br />

67


Solving with the Quadratic Formula<br />

For problems that cannot be factored, the quadratic formula is absolutely essential. This formula is<br />

one of the few formulas we must memorize, because going about these problems the long way takes<br />

much longer.<br />

Example 3b<br />

Solve 4x + 7x − 5 = 0 for all values of x.<br />

If ax + bx + c = 0, then x = ±√ <br />

<br />

In this quadratic a = 4, b = 7, and c = −5. Thus, x = ± ()()<br />

()<br />

The Quadratic Formula and the Calculator<br />

= ±√<br />

<br />

= .545 and − 2.295<br />

To utilize the quadratic formula in the calculator, we will make use of two useful functions: storing and<br />

lists. Firstly, we will store the a value into A, the b value into B, and the c value into C, using the STO<br />

button. Then we will type (−B + {1, −1} √(B^2 − 4AC))/(2A). We must put the entire numerator and<br />

denominator inside their own parentheses because the calculator works with order of operations and<br />

we need it to calculate them separately before dividing. The {1,-1} stands for ± in the calculator, and<br />

creates a list with all answers. If we receive an error ERR:NONREAL ANS, there are no solutions to<br />

the quadratic equation.<br />

Example 4<br />

Solve 3(x + 4) = 6 for all values of x.<br />

3(x + 4) = 6<br />

3(x + 8x + 16) = 6<br />

3x + 24x + 48 − 6 = 0<br />

3x + 24x + 42 = 0<br />

‘3’ ‘STO’ ‘A’ ‘ENTER’<br />

‘24’ ‘STO’ ‘B’ ‘ENTER’<br />

‘42’ ‘STO’ ‘C’ ‘ENTER’<br />

We then type: (−B + {1, −1} √(B^2 − 4AC))/(2A) and get -2.586 and -5.414 as our two answers.<br />

Example 5<br />

Solve 4x + 5x + 8 = 0<br />

Solving this in the same way as Example 4, we get an error, which indicates there are no real<br />

solutions to this equation.<br />

68<br />

Cogswell – PCM


I.C.3 <strong>Independent</strong> Practice<br />

Solve the following by factoring.<br />

1. 3x − 28x + 9 = 0<br />

4. 4(x − 5) = 3x − 11x<br />

2. 4x + 10x − 6 = 0<br />

5. 7x(x + 3) = x + 20x + 2<br />

3. 2x − 15x − 8 = 0<br />

6. 5x(x + 3) + 9 = −3x<br />

Solve the following with the Quadratic Formula. x = ±√ <br />

<br />

7. 7x + 5x − 2 = 0<br />

12. 7(9x + 4x) = 4x + 5<br />

8. 3x − 4x + 5 = 0<br />

13. 4x(4x − 5) = 32<br />

9. 7x − 4x + 5 = 0<br />

14. 5(x + 6) = 7x − 2<br />

10. 4x − 6x + 2 = 0<br />

15. 4(x − 3)(x + 5) = 2x − 5<br />

11. 4x + 5x − 8 = 0<br />

16. −3x(x + 5) = (2x − 2) <br />

69<br />

Cogswell – PCM


Section<br />

I.C.4<br />

x-intercepts and<br />

y-intercepts<br />

In I.B.3, we discussed the concept of x and y-intercepts. Conceptually nothings has changed, but<br />

because we are now dealing with quadratic equations, solving for x-intercepts and y-intercepts<br />

becomes slightly more involved. To find the y-intercept (quadratics only have one), we substitute 0<br />

for x and solve for y, just like we did before. To find the x-intercept(s), or root(s), we substitute 0 for y<br />

and solve for x.<br />

Quadratic functions, like linear functions, can take on several forms. The general form is how we<br />

refer to y = ax + bx + c. The other common form, vertex form, looks like y = a(x − h) + k, where<br />

(h, k) is the vertex of the parabola. The vertex is the highest point if the parabola is concave down<br />

and the lowest point if the parabola is concave up. We will discuss vertex form more at length in the<br />

next section, but we will practice with it in this section. Either way, quadratics have x in them.<br />

Example 1<br />

Find the x-intercept(s) and y-intercept of y = 4x − 11x + 6.<br />

Finding the y-intercept is easier, so we will find it first. Substituting 0 for x, we get<br />

y = 4(0) − 11(0) + 6 = 6. Therefore the y-intercept is (0,6). Substituting 0 for y, we get<br />

0 = 4x − 11x + 6 = (4x − 3)(x − 2). Therefore the x-intercepts are , 0 and (2,0).<br />

<br />

Example 2<br />

Find the x-intercept(s) and y-intercept of y = (x − 3) + 5.<br />

Again, substituting 0 for x, we get y = (0 − 3) + 5 = (−3) + 5 = 9 + 5 = 14. The y-intercept, is<br />

thus, (0,14). Substituting 0 for y, we get 0 = (x − 3) + 5. We can solve this like a normal fraction<br />

without factoring. 0 = (x − 3) + 5 → −5 = (x − 3) → √−5 = x − 3. Since we cannot find the square<br />

root of -5, there are no x-intercepts.<br />

Example 3<br />

Find the x-intercept(s) and y-intercept of y = 9x + 30x + 25.<br />

y = 9(0) + 30(0) + 25 = 25. Therefore (0,25) is the y-intercept.<br />

0 = 9x + 30x + 25 = (3x + 5)(3x + 5) = (3x + 5) . Therefore − , 0 is the only x-intercept.<br />

<br />

Alternately, we could also use the quadratic formula: x = ± ()()<br />

= ±√<br />

= − <br />

= − .<br />

()<br />

<br />

Example 4<br />

Find the x-intercept(s) and y-intercept of y = −2(x − 5) + 8.<br />

−2(0 − 5) + 8 = −42; y-intercept: (0, −42).<br />

0 = −2(x − 5) + 8 → 4 = (x − 5) → ±2 = x − 5 → x = 5 ± 2 = {7,3}; x-intercepts: (7,0), (3,0).<br />

70


I.C.4 – <strong>Independent</strong> Practice<br />

Find the x-intercept(s) and y-intercept for each quadratic below.<br />

1. y = 3x − 22x + 7<br />

5. y = 14x + 24x + 10<br />

2. y = 4x + 8x − 5<br />

6. y = −4x − 13x + 12<br />

3. y = 5x + 36x + 7<br />

7. y = 6x − 22x + 20<br />

4. y = 2x − 3x − 9<br />

8. y = −8x + 26x + 7<br />

9. y = (x − 5) + 7<br />

13. y = 2(x + 6) − 50<br />

10. y = (x + 2) − 16<br />

14. y = −3(x − 4) + 75<br />

11. y = −(x − 3) + 36<br />

15. y = 5(x + 2) − 15<br />

12. y = −(x + 5) − 14<br />

16. y = −8(x − 7) + 16<br />

71<br />

Cogswell – PCM


Section<br />

I.C.5 Vertex Form<br />

Why in the world do we need to know more than one form of a quadratic equation? The truth is that<br />

the vertex form of a quadratic function, y = a(x − h) + k, is much more useful than the general form,<br />

y = ax + bx + c. However, the general form is more prominent and more aesthetically pleasing to<br />

the eye. One of the major strengths of vertex form should be evident after completion of I.C.4: mainly<br />

the ease of determining x-intercepts algebraically. Where the general form requires factoring or the<br />

quadratic formula, the vertex form requires only that we can solve an equation. This is due in part to<br />

the fact, that it has pretty much already been factored for us. How nifty is that? The other strength of<br />

vertex form is the quick identification of the vertex, namely (h, k), as well as determination of its<br />

concavity and vertical dilation factor.<br />

Sketching a Graph Based on Vertex Form<br />

The vertex, (h, k), is the point at the top or the bottom of the parabola. The leading coefficient, a, has<br />

a much more important duty. If positive, we say the parabola is “concave up”, and if negative, we say<br />

the parabola is “concave down”. If −1 < a < 1, the parabola is vertically condensed, which (as a<br />

byproduct) appears to widen the parabola. If a > 1 or a < 1, the parabola is vertically stretched,<br />

which appears to thin the parabola. Again, we are simply going to systematically choose several x-<br />

values, determine their corresponding y-values, and plot the resulting coordinates.<br />

Example 1<br />

Sketch a graph of f(x) = 2(x − 3) + 5.<br />

We know (3,5) is the vertex, so now let us choose two values to the left and<br />

two to the right, in this case {1,2,4,5}. f(1) = 13, f(2) = 7, f(4) = 7,<br />

f(5) = 13. If we plot these points and connect them we will get the graph to<br />

the right.<br />

Example 2<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

Sketch a graph of f(x) = − (x + 2) + 3.<br />

We know (−2,3) is the vertex. So we should choose x-values on both<br />

sides of −2. Additionally, since our leading coefficient is a fraction with 2 in<br />

the denominator, it would be wise to select x-values by counting by twos:<br />

{−6, −4,0,2}. f(−6) = −5, f(−4) = 1, f(0) = 1, & f(2) = −5. We can<br />

then plot these points and connect them.<br />

y<br />

<br />

<br />

<br />

<br />

<br />

x<br />

This is all well and good, but what happens if the quadratic equation facing us is a general form<br />

equation? How do we find the vertex? How do we graph an equation we know nothing about?<br />

72


Converting to Vertex Form<br />

So the main question we should now ask ourselves, is how do we convert a general form quadratic<br />

equation into vertex form? Well, there are two schools of thought on this. The first believe in a<br />

process called “Completing the Square”, which is useful when finding the equations of all conics, like<br />

circles and ellipses. The second believe that conics, not being terribly useful in life, are not a good<br />

enough reason to force students to undergo the torture they usually experience completing squares.<br />

We will experience this torture when we get to circles, but now is just not a good time. When<br />

converting from ax + bx + c to a(x − h) + k, the a stays the same, and h = − , a modified form of<br />

<br />

the quadratic formula.<br />

Example 3<br />

Convert f(x) = 3x + 12x − 4 into vertex form.<br />

h = − <br />

() = −2. k = f(−2) = 3(−2) + 12(−2) − 4 = −16. Therefore the vertex form is<br />

f(x) = 3(x + 2) − 16.<br />

Example 4<br />

y<br />

Sketch a graph of f(x) = x + 4x + 6.<br />

h = − <br />

= −4. k = f(−4) = −2. The vertex form is f(x) =<br />

<br />

<br />

<br />

(x + 4) − 2 with a vertex at (−4, −2). Picking four other points<br />

f(−8) = 6, f(−6) = 0, f(−2) = 0, & f(0) = 6. We can now sketch the<br />

graph.<br />

<br />

<br />

<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

As we can see, quadratic equations are more complicated to graph than linear equations, but the<br />

basic idea of plotting points that satisfy the equation to get a general sketch holds true no matter the<br />

difficulty of the equation. As we get into new types of more complex equations, we have to keep this<br />

in mind.<br />

This space intentionally left blank for soda stains. NO TEA!!!<br />

73<br />

Cogswell – PCM


I.C.5 <strong>Independent</strong> Practice<br />

Sketch a graph of each of the following.<br />

1. y = 3x − 5<br />

y<br />

<br />

1.<br />

<br />

2.<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

x<br />

<br />

<br />

y<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

2. y = − x + 3<br />

<br />

<br />

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6. y = – x − 10x − 19<br />

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7. y = x + 2x − 3<br />

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8. y = x − 8x + 2<br />

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9. y = − x − 4x − 5<br />

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10. y = − x + 40x − 156<br />

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74<br />

Cogswell – PCM


Unit<br />

II<br />

75<br />

Cogswell – PCM


Unit<br />

II Unit Overview<br />

The Purpose of the Unit<br />

The purpose of this unit is to build upon the algebraic foundation laid out by Unit I. Some of it may be<br />

a review of concepts from Algebra 2. Most of it will be new concepts to help further algebraic<br />

proficiency. We will investigate new types of functions beyond linear and quadratic, as well as<br />

develop an understanding of function manipulation, transformation, and inversion. We also will focus<br />

on function division, using synthetic division, to better understand rational functions. Furthermore, we<br />

will solve systems of linear, quadratic, power, and exponential functions, algebraically and<br />

graphically.<br />

This unit will develop our understanding of matrices and how to use them in solving systems of multivariable<br />

equations and transforming graphs by rotation, transformation, and dilation. Finally, this unit<br />

will end with the conceptualization and calculation of arithmetic, geometric, and power sequences and<br />

series, a field of mathematics which will be completely new.<br />

The Advancements of Mathematical Technology Throughout History<br />

If we ever venture into a dollar store and walk down the school supply aisle, invariably we will see<br />

calculators with all ten digits, +, −, ×, ÷, √ , %, & =. These come in a variety of super exciting colors<br />

and are commonly attached to rulers, binders, or key chains. With the increased usage of scientific<br />

and graphing calculators, many times we overlook these four-function gems. Most cell phones come<br />

fully equipped with one of these as well. What is amazing is the fact that computers were initially<br />

developed in order to automate these basic functions in a time-efficient way. These initial computers<br />

filled entire rooms and, in some cases, entire floors with metallic boxes, switches, lights, and tape<br />

reels. Now 5-year-olds can get a four function calculator as a party favor, not that it would be<br />

appreciated. After all there is candy to be had.<br />

The development of an affordable 4-function hand-held calculator did not come to fruition until the<br />

early 1980s. Expensive scientific calculators would appear in the mid-eighties with advanced<br />

functions like logs, sines, and cosines. Two-hundred-dollar graphing calculators would debut in the<br />

nineties with limited capabilities. So what did scientists and mathematicians use before calculators<br />

became commonplace?<br />

Advanced mathematicians calculated by hand and measurement a multitude of mathematical values,<br />

and these were listed in tomes filled with tables. The slide-rule was also developed as a mechanical<br />

calculator, some of the most advanced ones able to do calculations in less time than it takes to input<br />

the information into today’s calculator. If we ask our parents and grandparents about their<br />

mathematical education, we will experience groans from memories of slide rules, compasses, and<br />

hand cramps from hand-calculation. Thanks to advances in technology, we do not have to<br />

experience these issues, but it should make us appreciate what has come before and what we have<br />

now.<br />

76<br />

Cogswell – PCM


Chapter<br />

II.A<br />

77<br />

Cogswell – PCM


Chapter<br />

II.A Chapter<br />

Overview<br />

‣ II.A.1 – Exponential Functions<br />

This section investigates the effect of a variable in the exponent. We will distinguish between<br />

exponential and power functions and look at their graphs. We will also use the regression<br />

operations to determine equations based on given points.<br />

‣ II.A.2 – Logarithmic Functions<br />

This section investigates the true meaning behind logarithmic functions as inverses of exponential<br />

functions. We will investigate the natural number, e, and the natural logarithmic function. We will<br />

look at the logarithmic graph and its relationship to the exponential graph.<br />

‣ II.A.3 – Function Division<br />

This section will introduce polynomial long division as well as synthetic division in preparation for<br />

sections II.A.4 and II.A.5.<br />

‣ II.A.4 – Polynomial Functions<br />

This section will continue the pattern set by linear and quadratic functions. We will expand the<br />

concept of domain and range, as well as discuss end behaviors and the functions’ natures at the<br />

x-intercepts.<br />

‣ II.A.5 – Rational Functions<br />

This section will introduce rational functions, vertical asymptotes, horizontal asymptotes, and<br />

holes. We will graph these discontinuous functions as well as use elementary limits to investigate<br />

the functions’ natures near discontinuities.<br />

78<br />

Cogswell – PCM


Section<br />

II.A.1 Exponential<br />

Functions<br />

Back in I.A.3, we discussed the rules for multiplying and dividing exponents. The same rules still<br />

apply, however now we are going to apply our general exponential knowledge to exponential<br />

functions. Firstly, exponential functions are of the form f(x) = ar , where (a, 0) is the y-intercept and<br />

r is considered the common ratio, which is technically similar to the slope in a linear equation. The<br />

common ratio is the value we multiply each consecutive term by.<br />

Finding an Exponential Function<br />

If we are given two points, (2,8) and (3,16), we see that an increase by 1 in the x-values results in the<br />

doubling of the y-values. Therefore, in this case, the common ratio is 2. If however, we have two<br />

points, (2,5) and (4,45), we see that an increase by 2 in the x-values results in multiplying the y-value<br />

by 9. What has actually occurred is multiplying by 3 twice, which actually makes the common ratio 3<br />

in this case.<br />

We could use a formula and simplify it to get the exponential function:<br />

Example 1<br />

f(x) = y (r) <br />

Determine an exponential function that contains the points (2,5) and (4,80).<br />

An increase of 2 results in a multiplication of 16, which means the common ratio is √16 = 4.<br />

Therefore the function is f(x) = 5(4) = 5 <br />

= (4) . We could also have used the other point<br />

f(x) = 80(4) = 80 <br />

=<br />

(4) = (4) .<br />

Example 2<br />

Determine an exponential function that contains the points (3,81) and (6,3).<br />

An increase in 3 results in a multiplication of . Which means the common ratio in this case is<br />

<br />

<br />

<br />

= . Therefore the exponential function is f(x) = 81 = 81 (3 ) = 2187 .<br />

Graphing an Exponential Function<br />

We also need to be able to graph an exponential function. Like graphing a line or a parabola, we<br />

need to choose x-values wisely, determine their corresponding y-values, and plot the points to give us<br />

a general skeleton of the graph itself. To graph an exponential, we really only need three points: the<br />

y-intercept and two others. If r > 1, we will find the two points to the right, and if r < 1, we will find<br />

the two points to the left. Additionally, all exponential functions have a horizontal asymptote on the<br />

x-axis.<br />

79<br />

Cogswell – PCM


Example 3<br />

Sketch the graph of the function y = 3(2) .<br />

We know that the y-intercept is (0,3), and since the common ratio, 2, is greater<br />

than 1, we will use the x-values 1 and 2. Finding the corresponding y-values,<br />

we find the points (1,6) and (2,12). Graphing these three points results in the<br />

graph at right.<br />

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y<br />

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We should notice as the x-values get lower, the graph gets closer to the x-axis, but they never<br />

intersect. This is an example of exponential growth.<br />

Example 4<br />

Sketch the graph of the function y = 2 .<br />

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<br />

y<br />

The y-intercept is (0,2). Choosing the two values to the left gives us (-1,6) and<br />

(-2,18). The graph is shown at right.<br />

In this case as the x-values increase, the y-values get closer and closer to the<br />

x-axis. This is an example of exponential decay.<br />

Exponential Growth and Decay<br />

<br />

<br />

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<br />

x<br />

Exponential growth and decay constitute the most useful application of exponential functions. We<br />

see these used in finance, biology, chemistry, and atomic physics.<br />

Example 5<br />

A given population of a Texas town is increasing by 12% yearly. If the population started out at 1500<br />

people, how many people will there be in 10 years?<br />

In this case, we have a percent increase, which means our common ratio is 1.12. We also have been<br />

given the y-intercept of (0,1500). Therefore the equation is y = 1500(1.12) . If we, thus, substitute<br />

10 for x, we will get 4658.77, or roughly 4659 people.<br />

Example 6<br />

A certain isotope has a half-life of 15 years. If we start out with 100 grams, how much will be left after<br />

50 years?<br />

Because half the material is left after 15 years, the common ratio is . However, we will also have to<br />

<br />

divide the number of years that pass by 15 to get the number of half-lives. Therefore, the equation<br />

<br />

will be y = 100 . Plugging in 50, we get 9.921 grams.<br />

<br />

80<br />

Cogswell – PCM


<strong>Independent</strong> Practice II.A.1<br />

Determine an exponential equation that contains the following points.<br />

1. (3,5) & (4,25)<br />

2. (0,35) & (1,5)<br />

3. (0,6) & (2,54)<br />

4. (3,18) & (5,2)<br />

5. (0,6) & (3,48)<br />

6. (2,128) & (5,2)<br />

Determine three points that would allow for the graphing of the following equations.<br />

7. y = 5(3) <br />

8. y = 24 9. y = 7(5) <br />

10. y = 20 <br />

Solve the Following Application Problems<br />

11. Monica decides to invest her $3000 in a fund that compounds annually at an interest rate of<br />

7%. How much will she have after 18 years?<br />

12. A bacteria culture started with 10 cells. If after two hours, the number of cells have tripled, how<br />

many cells will there be in 24 hours?<br />

13. Freddy wins a staring contest with his sister. He says she can pay him $30 now, or she can<br />

pay him a penny now, doubling the amount each day for the next two weeks. Should she take<br />

the deal?<br />

14. A virus has a half-life of 3 hours. If Dawn has 1,000,000,000 virus cells in her body at<br />

midnight, how many will she have in her body in 24 hours?<br />

15. Phillip breeds rabbits. He starts with two rabbits, and in three years, he has 32 rabbits. How<br />

many rabbits will he have in eight years?<br />

81<br />

Cogswell – PCM


Section<br />

II.A.2 Logarithmic<br />

Functions<br />

Firstly, those students who have never worked with logs are currently at an advantage because logs<br />

are taught incorrectly in almost every school in the United States. Okay, so that fact can’t be<br />

confirmed without a math census, but we will assume that the statement is true. Those students who<br />

have been taught logs in the past are now going to actually learn them.<br />

Let’s begin by examining how they are taught in most schools. For this section, feel free to read it<br />

aloud in a screechy, high-pitched old woman voice or a monotone, extremely low old man voice.<br />

The OLD Method<br />

“Now that we all understand exponential functions, what happens if the variable is the exponent? We<br />

use something called logarithmic functions to solve this. Firstly, we have to learn how to rearrange an<br />

exponential function so that we can solve it. Here is a diagram of how the problem should be<br />

rearranged.” Without fail, this is the diagram displayed.<br />

“Now, here is a worksheet for you to rearrange thirty exponential equations.”<br />

Two to three days later after much rearranging, students are given the properties (which are hard to<br />

remember) and how to solve an exponential equation with a calculator (after using yet another<br />

property). Two weeks after these lessons, a typical student has completely forgotten how to solve<br />

these types of problems.<br />

The NEW Method<br />

b = a<br />

log a = x<br />

Please don’t use a funny voice to read this section, unless, of course, it’s a really funny voice. Before<br />

we begin let’s investigate the concept of inverse function (we will look at these more in II.B.2). We<br />

have seen inverses before when working with exponents and radicals back in I.A.3 and I.A.5. They<br />

are used to undo things when solving, and that’s what logarithms are essentially.<br />

What is a log? A log is an exponent. That’s it. That’s the mystery. “log 2 ” literally translates to<br />

“The exponent of 2 that results in 2 .” What’s the exponent of 2? 3! To be fair, log problems aren’t<br />

always this simple, but we will develop tools to solve all exponentials and logs.<br />

What is a logarithmic function? A logarithmic function is the inverse of an exponential function. In<br />

other words a logarithmic function undoes an exponential function and an exponential function<br />

undoes a logarithmic function. That’s the sole purpose of logs…to solve exponentials. So why make<br />

it so complicated? The world may never know.<br />

82<br />

Cogswell – PCM


One of the properties most students learn after much rearranging is the following:<br />

log b = x<br />

There is no reason to learn this after rearranging because this is what a log means. This is what it<br />

was developed for. What’s the exponent of b that results in b ? Um…x. This is a property? Really?!<br />

Example 1<br />

Solve 4 = 1024 for x in terms of a log.<br />

The base is 4, so we will use log to solve this problem. Remember when solving, whatever we do<br />

to one side, we have to do to both sides.<br />

4 = 1024<br />

log 4 = log 1024<br />

x = log 1024<br />

Note: This is the same concept as “rearranging” but there is no need to memorize where to move<br />

everything. Just solve the problem!<br />

Now for some devastating news: solving for log 1024 does absolutely no good because there is no<br />

log key on the calculator. So even though we can “rearrange” this much easier than before, it’s<br />

completely pointless in solving for a numerical value. Angry yet?<br />

There are two log keys on the calculator. “LOG” is equivalent to log , and we refer to it as the<br />

standard log. “LN” is equivalent to log , and we refer to it as the natural log.<br />

Note: The number e is called the natural number. It is an irrational number (cannot be written as a<br />

fraction) that has many interesting properties that are investigated further in more advanced<br />

mathematical courses. For our purpose, it’s about 2.7.<br />

Example 2<br />

Solve 10 = 1234 for x.<br />

With a base of 10, we will use log or log, which means we can use our calculator.<br />

10 = 1234 → log(10 ) = log 1234 → x = log 1234 = 3.091<br />

Example 3<br />

Solve e = 7 for x.<br />

With a base of e, we will use log or ln, which means we can use our calculator to solve for x.<br />

e = 7 → ln(e ) = ln 7 → 3x + 2 = ln 7 → x =<br />

<br />

<br />

= −.018<br />

83<br />

Cogswell – PCM


These are extremely helpful if we have a base of 10 or e, but out of the infinite number of numbers,<br />

our odds of getting a problem with 10 or e are slim. So how do we use these to solve an exponential<br />

with a different base? We are going to develop a property of logs that will allow us to use “log” or “ln”.<br />

In I.A.3, we proved (b ) = b . In other words, to raise one exponent to another exponent, we<br />

multiply the exponents. As a quick reminder, a log is an exponent. So when we take the log<br />

(exponent) of an exponential expression, we can simply multiply the exponents together.<br />

Example 1 (Redux)<br />

Solve 4 = 1024 for x.<br />

log b = x log b<br />

Since log is not a calculator function, we can use log instead.<br />

log(4 ) = log(1024)<br />

x log(4) = log(1024)<br />

x =<br />

<br />

<br />

= 5 (Be sure to close the parentheses after each log)<br />

In Example 1, we got an answer of log 1024, and in the Redux, we got an answer of<br />

<br />

these are equal to each other and equal to 5. In fact, this is a perfect example of the Change of<br />

Base Formula.<br />

log a = <br />

<br />

<br />

. Both of<br />

Although the change of base formula works, it’s easier to solve the problem like we did in the Redux.<br />

Example 4<br />

Solve (3 ) = 6315 for x.<br />

log(3 ) = log(6315)<br />

(x + 6) log 3 = log 6315<br />

x + 6 =<br />

x =<br />

<br />

<br />

<br />

<br />

− 6 = 7.965<br />

So, how do we solve a logarithmic function? Remember, logs and exponentials are inverses of one<br />

another, so to solve a log, we use an exponential. This is a really simple property.<br />

b = x<br />

Translating this one into English is a little tougher, but it should make sense.<br />

84<br />

Cogswell – PCM


Example 5<br />

Solve log (4x + 2) = 2 for x.<br />

Since the log has a base of 5, we will use an exponential with a base of 5 to cancel it out,<br />

remembering to do identical operations to both sides of the equation.<br />

5 () = 5 <br />

4x + 2 = 25<br />

x = <br />

For advanced exponential and log operations we have two more log properties to assist us that derive<br />

from a = a a and a = <br />

, or in other words, to multiply (or divide) two terms with the same<br />

base, we add (or subtract) the exponents.<br />

log(ab) = log a + log b<br />

log a = log a − log b<br />

b<br />

Example 6<br />

Solve 2 log x + log 3 = 5 for x.<br />

Before solving this, we have to simplify the log expression into a single log operation.<br />

2 log x + log 3 = 5 → log x + log 3 = 5 → log (3x ) = 5<br />

3 = 3 <br />

3x = 243<br />

x = 81<br />

x = ±9<br />

Example 7<br />

Solve 5(3 ) = 2000 for x.<br />

log 5(3 ) = log 2000 → log 5 + (2x + 7) log 3 = log 2000<br />

<br />

2x + 7 =<br />

x =<br />

<br />

<br />

<br />

<br />

<br />

= −0.773<br />

Since an exponential with a positive base can never yield a negative result or zero, we get:<br />

3 rd COMMANDMENT: Thou shalt only log positive numbers.<br />

Final Note: log 1 = 0, and log b = 1.<br />

85<br />

Cogswell – PCM


II.A.2 <strong>Independent</strong> Practice<br />

Solve the following for x.<br />

1. 3 = 243<br />

11. ln x = 5<br />

2. 5 = 125<br />

12. log 4x = 2<br />

3. 7 = 49<br />

13. log (7x + 2) = 4<br />

4. 2 + 5 = 37<br />

14. ln(5x + 2) = 7<br />

5. 9 + 8 = 89<br />

15. log (8x ) = 3<br />

6. 3(4 − 5) = 177<br />

16. log (2x + 5) = 3<br />

7. 5(2 − 4) + 2 = 22<br />

17. ln(2x) + ln 5 = 2<br />

8. 2 − 8(2 ) = 0<br />

18. log (3x) + log x + = 3<br />

9. 3e − 10e + 8 = 0<br />

19. log (x + 5) + log (2x − 3) = 2<br />

10. 7(3 ) + 12(3 ) − 4 = 0<br />

20. log (2x + 5) = 6<br />

86<br />

Cogswell – PCM


Section<br />

II.A.3 Function<br />

Division<br />

In this section, we will divide one function by another function to get a quotient and a remainder.<br />

Before we venture any further into function division, we need to remind ourselves what exactly a<br />

remainder is and how to find it. We dealt with remainders in I.A.2, but we wanted our remainder to be<br />

0 to convert a fraction (division problem) into its decimal equivalent. With functions, there is no such<br />

thing as a decimal equivalent, so the remainder doesn’t just disappear. For instance, if we divide 23<br />

by 3, we think “3 doesn’t go into 23 evenly, but it does go into 21 seven times”. The remainder here<br />

is 2. Therefore, = + = 7 + . Mixed numbers like 7 are just plain awful. Never write your<br />

<br />

numbers like this. Notice that the remainder is over what we divided by. This is always the case.<br />

Synthetic Division<br />

Synthetic Division is exactly what its name describes; it’s fake division. It allows us to divide two<br />

polynomials without actually ever using division. We will only use multiplication and addition in<br />

synthetic division. There are three rules for synthetic division.<br />

1. Use zeros to represent any missing terms in the numerator.<br />

2. The denominator must be of the form x + a, where a is any real number.<br />

3. The quotient is always one degree less than the numerator.<br />

Let’s look at the process for dividing <br />

. There are no missing terms and the denominator<br />

<br />

satisfies rule 2.<br />

First we write out our grid:<br />

2 3 5 −2<br />

The 2 is the “zero” of the denominator. The 3, 5, and -2 are the coefficients of the<br />

2 3 5 −2<br />

2 3 5 −2<br />

numerator. ↓ The 3 drops down as is. ↓ 6 The 3 multiplies by the 2 to get<br />

3<br />

2 3 5 −2<br />

3<br />

2 3 5 −2<br />

6, which is placed in the next column. ↓ 6 We add 5 and 6 to get 11. ↓ 6 22<br />

3 11<br />

3 11 20<br />

We multiply 11 by the 2 to get 22, which goes in the next column, and then we add -2 and 22 to get<br />

20. We’re done with the calculations, but what does it all mean? Remember rule 3, the quotient is<br />

always one degree less than the numerator. Since the numerator had degree of 2 (x ), the quotient<br />

will have a degree of 1 (x). Therefore our answer is 3x + 11, but what is that 20? That’s the<br />

remainder. Therefore the answer to this division problem is 3x + 11 + <br />

<br />

This process is the same no matter how many terms there are in the numerator so no need to be<br />

frightened.<br />

87<br />

Cogswell – PCM


Example 1<br />

Divide <br />

.<br />

<br />

The “zero” of the denominator is −3, and we’re missing the x term from the numerator. Thus we get<br />

−3 5 0 2 −3 4<br />

the initial grid:<br />

Filling the grid out with the pattern from before we get:<br />

−3 5 0<br />

↓ −15<br />

5 −15<br />

Example 2<br />

2 −3 4<br />

45 141 414<br />

47 138 418<br />

Therefore the answer is 5x − 15x + 47x + 138 + <br />

.<br />

Divide <br />

.<br />

<br />

We can easily see that the x term is missing, but what may not be so obvious is the x-coefficient in<br />

the denominator. What do we do? We have to get rid of the 2. So we divide both the numerator and<br />

denominator by 2 (like reducing a fraction). We get <br />

. Our grid starts as<br />

1/2 3 0 −2 1<br />

and ends as<br />

So the answer is 3x + x − x +<br />

1/2 3 0<br />

↓ 3/2<br />

3 3/2<br />

<br />

<br />

<br />

<br />

−2<br />

3/4<br />

−5/4<br />

or 3x + x − x +<br />

1<br />

−5/8<br />

3/8<br />

<br />

<br />

<br />

original denominator. Notice we doubled both the numerator and denominator.<br />

The Remainder Theorem<br />

if need the remainder to be over the<br />

The Remainder Theorem is absolutely wonderful for calculating function values of unruly polynomials.<br />

Essentially the remainder theorem states that if f(x) is a polynomial, f(a) is equal to the remainder of<br />

()<br />

.<br />

Example 3<br />

If f(x) = 5x − 2x + 3, then f(3) =<br />

We synthetically divide <br />

, and calculate the remainder.<br />

<br />

The remainder is 120, and thus f(3) = 120.<br />

3 5 −2<br />

↓ 15<br />

5 13<br />

0<br />

39<br />

39<br />

3<br />

117<br />

120<br />

88<br />

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II.A.3 <strong>Independent</strong> Practice<br />

Divide the following using synthetic division.<br />

1. <br />

<br />

=<br />

2. <br />

<br />

=<br />

3. <br />

<br />

=<br />

4. <br />

<br />

=<br />

5. <br />

<br />

=<br />

6. <br />

=<br />

7. <br />

<br />

=<br />

8. <br />

<br />

=<br />

Use the Remainder Theorem to solve for the following function values.<br />

9. f(x) = 8x + 12x − 2. f(10) =<br />

10. f(x) = 7x + 5x − 4x + 2. f(6) =<br />

89<br />

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Section<br />

II.A.4 Polynomial<br />

Functions<br />

Polynomial functions should be nothing new to us. We’ve worked with both lines and parabolas.<br />

Higher degree polynomial functions are simply extensions of what we have already learned. The<br />

most interesting aspect of polynomial functions are their graphs, and, yet, graphing polynomials is<br />

huge pain in the neck. In fact, if we really care about graphing, we can graph in a graphing calculator<br />

or on a computer. What’s really important is the conceptualization behind the graphs. Can we look at<br />

a polynomial function and know about what it will look like? Can we find the x-intercepts and/or zeros<br />

of the function? By the end of this section we should be able to.<br />

End Behavior<br />

The End Behavior of a function has to do with what’s happening as it goes off forever in both<br />

directions. Polynomials have only two options when it comes to their end behaviors: up or down.<br />

And the end behaviors are determined by the highest exponent and the leading coefficient (discussed<br />

in I.C.5). Why is this? As x approaches an infinitely big value, the highest degreed monomial<br />

overpowers all other terms, so it’s the only one that matters. Sure, there might be curves and<br />

craziness toward the middle, but we really do not care when we’re looking at the “ends”.<br />

Odd-degreed polynomials, as we get away from the center and towards infinity (and negative infinity),<br />

behave very much like a line. Therefore if the leading coefficient is positive, the polynomial will have<br />

a positive “slope”, and if it is negative, it will have a negative “slope”. In other words the end behavior<br />

of a positive odd-degreed polynomial is down to the left and up to the right. A negative odd-degreed<br />

polynomial will be reversed (up-left and down-right).<br />

Even degreed polynomials, as we approach the “ends”, behave very much like a parabola. So, if the<br />

leading coefficient is positive, then the graph is concave up, and if negative, it is concave down<br />

(discussed in I.C.4). The end behavior would then be described as up-left and up-right for a positive<br />

leading coefficient, and down-left and down-right for a negative one.<br />

Example 1<br />

Determine the end behavior of f(x) = 3x + 4x − 2x .<br />

Again, if we cared what the graph actually looked like, we could use technology. We only care about<br />

what’s going on to the extreme left and extreme right. First we must reorder this polynomial in<br />

descending order according to the degrees of the individual terms. We get f(x) = −2x + 4x + 3x.<br />

The degree is 7, and the leading coefficient is negative. Therefore, the end behaviors look like a line<br />

with a negative slope. The end behaviors are up-left and down-right.<br />

Example 2<br />

Determine the end behavior of f(x) = 2x + 6x + 8x .<br />

In descending order we get f(x) = 8x + 2x + 6x . An even degreed polynomial with a positive<br />

leading coefficient is concave up and has end-behaviors of up-left and up-right.<br />

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Zeros and x-intercepts<br />

End behaviors describe shape towards infinity; zeros and x-intercepts define shape everywhere inbetween.<br />

Zeros are the values of x that yield a function value of 0. X-intercepts are the graphical<br />

equivalent (where the graph intersects the x-axis). There is one significant difference between x-<br />

intercepts and zeros. A polynomial function must have zeros but might not have x-intercepts. How is<br />

this possible?<br />

A function of degree n must have n zeros. However, there can be duplicates and imaginary zeros.<br />

All x-intercepts must be real. So if there are no real zeros, there will be no x-intercepts. There’s also<br />

the possibility of a double zero, where two zeros have the same value and appear as a single x-<br />

intercept.<br />

Single zeros appear as x-intercepts where the graph goes through the x-axis. Double zeros appear<br />

as x-intercepts where the graph touches the x-axis and “bounces off”. Imaginary zeros do not appear<br />

on the graph at all. We’re going to concentrate on finding x-intercepts (real zeros). We shouldn’t<br />

worry ourselves too much with numbers that don’t actually exist. We’ll leave that to math nerds.<br />

Finding x-intercepts<br />

We’ve already spent time finding x-intercepts for lines (I.B.3) and parabolas (I.C.4), but what about<br />

higher degree polynomials. After all, there is always a possibility of having up to 8 x-intercepts for an<br />

eighth-degree polynomial. Finding these algebraically would be a ridiculous experience and a<br />

completely pointless waste of our time. Granted many people would say that about most of<br />

mathematics, but we’ll ignore them.<br />

We’ll use a combination of calculator, synthetic division, and factoring (or quadratic formula) to find<br />

the x-intercepts of a function.<br />

Calculator Interlude<br />

If we have a polynomial function with a degree of 3 or higher, we will use a graphing calculator to find<br />

all but 2 of the x-intercepts, specifically integer x-intercepts. We go to “Y =” and input the function into<br />

Y and 0 into Y . Then we press “GRAPH”. If there are no x-intercepts, then we’re done. If there are<br />

we go to “2 ND ” “TRACE” 5 “ENTER” “ENTER”. At this point we’re asked to guess. But<br />

isn’t the calculator supposed to just tell us? If we went through all this just to have to make the<br />

decision ourselves, then why spend money on a calculator? The term “guess” isn’t the best way to<br />

put it. The calculator can only find one intersection at a time, so it asks the user to decide which<br />

intersection to find. We can use the left or right arrow keys to move the cursor to the intersection we<br />

want the calculator to find and hit “ENTER”, or we can actually input a numerical guess and hit<br />

“ENTER”. The calculator will then find the intersection closest to our “guess”. We will do this as<br />

many times as it takes to find all but two of the intersection points. After that, we use our algebraic<br />

skills we’ve been building.<br />

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Example 3<br />

Find the x-intercepts of f(x) = 10x − 31x + x + 6.<br />

First thing we do is input the equation into Y and 0 into Y .<br />

When we hit graph, we see three x-intercepts. The only clear integer value appears<br />

to be 3. Let’s verify.<br />

We now synthetically divide out 3 from our original polynomial.<br />

3 10 −31 1 6<br />

↓ 30 −3 −6 This leaves us with 10x − x − 2.<br />

10 −1 −2 0<br />

Factoring this we get (5x + 2)(2x − 1) = 0, which means the x-intercepts are 3, , and − .<br />

<br />

Note: The last step may not be factorable. We will then need to use the quadratic formula,<br />

x = ±()()<br />

()<br />

= ±<br />

<br />

= <br />

or − , which are equivalent to the answers we found by factoring.<br />

<br />

This space has been left blank to allow us to breathe.<br />

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II.A.4 <strong>Independent</strong> Practice<br />

Arrange the following polynomials in descending order and describe their end behaviors.<br />

1. y = 5x + 3x − 2<br />

4. y = 3 − 5x − 6x <br />

2. y = 6 − 4x + 3x − 2x<br />

5. y = 5x + 7x − 2x + 3x <br />

3. y = 9x + 5x + 2x − 1<br />

6. y = 5 − 7x<br />

Determine all x-intercepts of the following polynomials algebraically.<br />

7. y = x − 7x + 12<br />

12. y = 25x + 20x + 4<br />

8. y = x + 6x − 16<br />

13. y = 6x + 13x + 5x<br />

9. y = 2x + 9x + 9<br />

14. y = 4x + 32x + 85x + 75<br />

10. y = 4x − 5x − 6<br />

15. y = x − 4x + x + 6<br />

11. y = 9x − 16<br />

16. y = −4x − 8x + 51x − 45<br />

93<br />

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Section<br />

II.A.5 Rational<br />

Functions<br />

If you remember, rational numbers are numbers that can be written as fractions. Likewise, rational<br />

functions are functions that are written as fractions. In fact, a rational function is a ratio of two<br />

polynomial functions. Just like polynomial functions, rational functions have x-intercepts and end<br />

behaviors, but there are a few significant differences.<br />

x-intercepts<br />

The x-intercepts of a rational function occur when the numerator equals zero. Why? Because zero<br />

divided by anything equals zero. Therefore, if the numerator of a function equals zero, then the<br />

function itself equals zero. Since the numerator is a polynomial, we can solve for x-intercepts in the<br />

same way we did in II.A.4.<br />

Vertical Asymptotes<br />

A vertical asymptote is a vertical line that acts like a boundary that the function’s graph cannot cross.<br />

They form at an x-value because that x-value is not in the domain of the function. As a reminder, the<br />

first commandment of mathematics says we cannot divide by zero. Therefore, any x-value that<br />

results in a zero in the denominator cannot be in the domain. So we draw vertical dotted lines at<br />

these x-values to show the graph doesn’t contain these values.<br />

Holes<br />

Holes are weird. Keep in mind, since a rational function is a big, fat fraction, there is the possibility of<br />

factors cancelling out. When this happens, we get a simpler fraction. However, any value that results<br />

in zero in the denominator (even if it cancels out) still cannot be in the domain. Holes appear in the<br />

graph because they are individual points that have been removed because the x-value is not allowed<br />

in the domain of the function. In other words, holes occur at x-values that result in a zero in both the<br />

numerator and denominator.<br />

Example 1<br />

Find the x-intercepts, vertical asymptotes, and holes of f(x) = ()()<br />

()() .<br />

The numerator and denominator are already factored for us, so this should be relatively simple.<br />

Setting the numerator equal to zero, we get x-values of − and 2. Setting the denominator equal to<br />

<br />

zero, we get x-values of −3 and 2. Since there is a 2 for both, there is a hole at x = 2. We will find it<br />

in a second. There is an x-intercept at − , 0 and a vertical asymptote at x = −3. If we cancel out<br />

<br />

x − 2 from the numerator and denominator, we end up with <br />

. Plugging 2 in for x we end up with<br />

<br />

. Therefore, we have a hole at 2, .<br />

As you can see the processes for finding these three values is all the same. We just have to<br />

remember which is which.<br />

<br />

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Horizontal and Slant Asymptotes<br />

Even though horizontal and slant asymptotes share a name with vertical asymptotes, they are vastly<br />

different. Vertical asymptotes are a boundary, a wall that cannot be crossed. Horizontal and slant<br />

asymptotes form a guideline for end behavior. They can be crossed multiple times as long as the end<br />

behaviors approach them.<br />

When the degree of the numerator is less than the degree of the denominator, we have a horizontal<br />

asymptote at y = 0, regardless of the coefficients and actual degrees. For instance f(x) = <br />

has<br />

<br />

a horizontal asymptote at y = 0 because the degree of the numerator is 1 and the degree of the<br />

denominator is 2. Why does this happen? Remember, when we talk about end behavior, we’re<br />

talking about infinity and at infinity only the largest values matter. Therefore, we only look at the<br />

largest parts of this function, namely <br />

<br />

. If this was our fraction, an x would cancel out, leaving . If <br />

we allow x to get larger the fraction would get smaller, and if we let x get infinitely big, the fraction<br />

would get infinitely small, so small in fact, that it might as well be zero.<br />

When the degree of the numerator is equal to the degree of the denominator, we have a horizontal<br />

asymptote at y = where a is the leading coefficient of the numerator, and b is the leading coefficient<br />

<br />

of the denominator. For instance f(x) = <br />

has a horizontal asymptote at y = because the<br />

<br />

<br />

degrees are equal and is the ratio of the leading coefficients. This happens for the same reason<br />

<br />

illustrated above. When dealing with large values, all that matters is <br />

, and x cancels out, leaving<br />

<br />

. <br />

When the degree of the numerator is one more than the degree of the denominator we get a slant<br />

asymptote that is equal to the quotient after dividing the function. For example, f(x) = <br />

has a<br />

slant asymptote at y = 4x − 3. We get this through synthetic division:<br />

−2 4 5 −2<br />

↓ −8 6 The remainder of <br />

doesn’t matter because for infinitely large values of x, the<br />

<br />

4 −3 4<br />

remainder equals zero. Additionally, if we were to focus on the parts that matter at large x-values,<br />

<br />

<br />

, cancel out x to get 4x, we see that we have a 1-degree polynomial with a positive leading<br />

coefficient. Therefore, we know the end behavior has to be down-left and up-right. The line,<br />

y = 4x − 3 shares this end behavior.<br />

<br />

95<br />

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II.A.5 <strong>Independent</strong> Practice<br />

Determine the x-intercepts, vertical asymptotes, horizontal or slant asymptotes, and holes of<br />

the following rational functions.<br />

1. y = <br />

<br />

2. y = <br />

<br />

3. y = <br />

<br />

4. y = <br />

<br />

5. y = <br />

<br />

6. y = <br />

<br />

7. y = <br />

<br />

8. y = <br />

<br />

9. y = <br />

<br />

10. y = <br />

<br />

96<br />

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Chapter<br />

II.B<br />

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Chapter<br />

II.B Chapter<br />

Overview<br />

‣ II.B.1 – Composite Functions<br />

This section explores composite or embedded functions with numerical, variable, and functional<br />

inputs.<br />

‣ II.B.2 – Inverse Functions<br />

This section will distinguish inverse function from reciprocal function notation. It will also discuss<br />

the relationship between a function and its inverse, explain the significance of invertibility, and<br />

allow for the algebraic identification of a function’s inverse.<br />

‣ II.B.3 – External Transformations<br />

This section will transform graphs through vertical translation and dilation by manipulation of the<br />

function externally.<br />

‣ II.B.4 – Internal Transformations<br />

This section will transform graphs through horizontal translation and dilation by manipulation of the<br />

function internally.<br />

‣ II.B.5 – Transformations Involving Absolute Value<br />

This section will investigate the effects of absolute value on the graph of a function, both internally<br />

and externally. It will also combine all transformations into single examples.<br />

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Section<br />

II.B.1 Composite<br />

Functions<br />

Composite functions are functions made up of inner and outer functions. For instance<br />

f(x) = (x + 5) has an inner function x + 5 and an outer function x . The inner function is much<br />

easier to understand than the outer function. We actually see x + 5 in f(x), so it makes sense.<br />

Where does x come from? Since x is a variable, it can actually represent any value or, in this case,<br />

any expression. So when we embed these two functions the inner function, x + 5, replaces x in the<br />

outer function, x , yielding (x + 5) . Now let’s take a few steps back.<br />

Composite Function Notation<br />

If we have to functions, f and g, and we want to embed g inside of f, we write this composite function<br />

as either fg(x) or (f°g)(x). Both of these are read “f of g of x”, however, the first notation is much<br />

more intuitive.<br />

So let’s say f(x) = 3x + 2 and g(x) = 2x − 5, and we are asked to find fg(3). According to Order<br />

of Operations we work inside out, so we find g(3). g(3) = 1. Now we can replace g(3) with 1, and<br />

we get f(1). f(1) = 5. This is our final output, so fg(3) = 5.<br />

Example 1<br />

If f(x) = 3x + 2 and g(x) = √x, then fg(16) =<br />

Firstly we find g(16) = 4, and then we find f(4) = 14. Therefore fg(16) = 14.<br />

Creating a Composite Function<br />

Up until this point, we’ve only substituted a single value in for x, but more often we have to plug<br />

multiple inputs into fg(x). Plugging each value into one function and then plugging in the result<br />

into another function can get tedious after a while. We need to be able to compile a single function in<br />

order to make this process as easy as possible.<br />

Let’s say f(x) = 3x + 2 and g(x) = 5x − 1. We want to find fg(x). In this problem x is the input<br />

and the output is 5x − 1, which becomes the input for f. We now need to find f(5x − 1), which<br />

means we substitute 5x − 1 in for x in the f function.<br />

f(5x − 1) = 3(5x − 1) + 2 = 15x − 3 + 2 = 15x − 1.<br />

Now that we have one simple function, we can plug in as many numerical values as we desire without<br />

breaking a sweat.<br />

Example 2<br />

If f(x) = 3x + 5 and g(x) = 4 , find fg(x).<br />

fg(x) = f(4 ) = 3(4 ) + 5<br />

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Expression Inputs<br />

What happens if the initial input is an expression? What if we’re asked to find fg(x + 2)? What do<br />

we do? We treat x + 2 like an inside function the same way we had. In a lot of ways, it would be<br />

easier to find fg(x) first and then find fg(x + 2).<br />

Example 3<br />

Given f(x) = 3x + 7 and g(x) = 2x − 1, fg(x − 1) =<br />

Firstly let’s find fg(x). fg(x) = f(2x − 1) = 3(2x − 1) + 7 = 6x − 3 + 7 = 6x + 4.<br />

So we have found fg(x) = 6x + 4. If we want to find fg(x − 1), all we have to do is substitute<br />

x − 1 in to the composite function. fg(x − 1) = 6(x − 1) + 4 = 6x − 6 + 4 = 6x − 2. Therefore,<br />

fg(x − 1) = 6x − 2.<br />

Example 4<br />

Given f(x) = 3 and g(x) = log x, find fg(x) and gf(x).<br />

fg(x) = 3 = x and gf(x) = log 3 = x They both equal the same thing, and the input is the<br />

same as the output. This is significant but not always true. In fact, it’s rarely true. We’ll investigate<br />

this more in the next section.<br />

Example 5<br />

Given f(x) = 3x + 2 and g(x) = x , find fg(x) and gf(x).<br />

fg(x) = 3(x ) + 2 = 3x + 2 and gf(x) = (3x + 2) = (3x + 2)(3x + 2) = 9x + 12x + 4. These<br />

are not nearly the same thing, nor does the input match the output in either case. Example 4 is<br />

significant.<br />

Calculator Interlude<br />

In I.B.1, we investigated function notation in the calculator. We can also use this same functionality to<br />

perform operations with composite functions.<br />

Finding a Numerical Answer<br />

Input f(x) into Y and g(x) into Y . Then press “2 ND ” “QUIT”. Once on the home screen, we’ll input<br />

Y Y (a), where a is the numerical input. (Reminder: Go to “VARS” “Y-VARS” “1: Function” to<br />

get to Y and Y ) Here we do Example 1 with the calculator.<br />

100<br />

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II.B.1 <strong>Independent</strong> Practice<br />

Given f(x) = 3x + 2 and g(x) = 2x 2 .<br />

1. fg(2) =<br />

4. gf(x) =<br />

2. gf(−3) =<br />

5. fg(2x) =<br />

3. fg(x) =<br />

6. gf(x + 2) =<br />

Given f(x) = e x and g(x) = ln(2x).<br />

7. fg(3) =<br />

10. gf(x) =<br />

8. gf(−2) =<br />

11. fg(x ) =<br />

9. fg(x) =<br />

12. gf(x − 2) =<br />

Given f(x) = √x + 5 and g(x) = x 2 − 5.<br />

13. fg(−5) =<br />

16. gf(x) =<br />

14. gf(4) =<br />

17. fg(x − 3) =<br />

15. fg(x) =<br />

18. gf(e ) =<br />

101<br />

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Section<br />

II.B.2 Inverse<br />

Functions<br />

In the last section, we noted that Example 4 was significant. The reason why it’s significant is<br />

because f(x) = 3 and g(x) = log x are inverses. We discussed this fact in II.A.2. Remember<br />

log b = x and b = x because they cancel one another out. This leads to the following definition<br />

of inverse functions:<br />

If f and g are inverse functions of one another, fg(x) = gf(x) = x. Additionally, we say<br />

g(x) = f (x) and f(x) = g (x), where f (x) is read as either “the inverse of f of x” or “f inverse of<br />

x”.<br />

One quick note: the −1 may appear to be the exponent that indicates the reciprocal of a value. A<br />

reciprocal is not an inverse. Here’s the difference: f (x) is the inverse function and f(x) is the<br />

reciprocal function. When a −1 is the superscript of the function name, it indicates inverse.<br />

Otherwise, it indicates reciprocal.<br />

Example 1<br />

Are f(x) = 3x + 2 and g(x) = 2x − 1 inverses of one another?<br />

fg(x) = f(2x − 1) = 3(2x − 1) + 2 = 6x − 3 + 2 = 6x − 1<br />

Since fg(x) ≠ x, g(x) ≠ f (x).<br />

Example 2<br />

Are f(x) = 2x + 5 and g(x) = x − inverses of one another?<br />

<br />

fg(x) = f 1 2 x − 5 2 = 2 1 2 x − 5 + 5 = x − 5 + 5 = x<br />

2<br />

gf(x) = g(2x + 5) = 1 2 (2x + 5) − 5 2 = x + 5 2 − 5 2 = x<br />

Since fg(x) = gf(x) = x, g(x) = f (x).<br />

Example 3<br />

Are f(x) = x and g(x) = √x inverses of one another?<br />

fg(x) = f√x = √x = x<br />

gf(x) = g(x ) = x = |x|<br />

Since gf(x) ≠ x, these are not inverse functions of one another. However, they are inverse<br />

operations. This leads us into our next topic.<br />

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Invertibility<br />

A function is invertible if its inverse is also a function. Remember, to determine if an equation is a<br />

function, it must pass the vertical line test (I.B.1). The inverse of a function must pass its own vertical<br />

line test to prove the inverse is a function as well. So how do we graph an inverse?<br />

The graph of the inverse of a function is a reflection of the graph of the function over the line y = x. If<br />

we look at the graphs of f(x) = 3 and g(x) = log x, which we already know to be inverses of one<br />

another, we get:<br />

As we can see the two graphs are reflections of one another over y = x.<br />

Additionally, we see that both f and g pass the vertical line test, therefore both<br />

f and g are functions. This does seem like a lot of work, however, to<br />

determine if a function is invertible, especially when the inverse is unknown.<br />

An easier method is the horizontal line test. Exactly like the vertical line test,<br />

a function passes the horizontal line test if there are no horizontal lines that<br />

can be drawn that intersect the function more than once. If a function passes the horizontal line test,<br />

it is invertible.<br />

Calculating Inverses<br />

Let’s have a look at the graphs of Example 3. As we can see f(x) = x fails<br />

the horizontal line test, so its true inverse (a horizontal parabola, y = ±√x) is<br />

not a function. On the other hand, g(x) = √x does pass the horizontal line<br />

test, so its inverse is a function. However, the true inverse of √x is only the<br />

right half of a parabola with a restricted domain of x ≥ 0. Graphically, it makes<br />

sense that f and g are not inverses of one another.<br />

Yes, we can determine if an inverse will, in fact, be a function, but we also need to determine an<br />

inverse, algebraically. The process in a nutshell is (a) switch x and y, and (b) solve for y. The<br />

solving bit can get a bit tricky.<br />

Example 4<br />

Determine the inverse of f(x) = 3x + 4.<br />

Because f is a line and passes the horizontal line test, its inverse is also a function. First we switch x<br />

and y, x = 3y + 4, and then solve for y. 3y = x − 4 → y = <br />

→ y = x − . Because the inverse is<br />

<br />

<br />

a function, f (x) = x − . <br />

Example 5<br />

Determine the inverse of f(x) = √x + 5 − 2.<br />

x = y + 5 − 2 → x + 2 = y + 5 → (x + 2) = y + 5 → x + 4x + 4 = y + 5 → y = x + 4x − 1.<br />

f (x) = x + 4x − 1.<br />

103<br />

Cogswell – PCM


II.B.2 <strong>Independent</strong> Practice<br />

Find the inverses of the following functions.<br />

1. f(x) = 3x + 5<br />

2. g(x) = 4x − 8<br />

3. h(x) = √x + 2<br />

4. p(x) = log (x − 7)<br />

5. q(x) = 8 <br />

6. r(x) = ln(5x + 7)<br />

7. s(x) = 5 <br />

8. t(x) = e <br />

9. v(x) = 5(x + 9) <br />

10. b(x) = 3x + 12x + 5<br />

104<br />

Cogswell – PCM


Section<br />

II.B.3 External<br />

Transformations<br />

In the next three sections we’re going to investigate the effects that modifying aspects of a function<br />

has on its graph. In this one, we’re going to look at vertical movement and stretching.<br />

Vertical Translation<br />

Let’s begin with a quadratic function, f(x) = x − 3, and a transformation of it, g(x) = f(x) + 2 =<br />

x − 1. How do the two graphs compare. Remember, to graph a quadratic equation, we simply<br />

plugged in several points. Here are two tables showing the outcomes for both functions.<br />

f(x)<br />

x<br />

-2 1<br />

-1 -2<br />

0 -3<br />

1 -2<br />

2 1<br />

As we can see, the y-values of g are 2 higher than each of the corresponding y-values of f. This<br />

means that by adding 2 to f, the entire graph is moved up 2. This should make sense since we are<br />

adding a value to f(x), a y-value itself. Let’s have a look at the graphs.<br />

g(x)<br />

x<br />

-2 3<br />

-1 0<br />

0 -1<br />

1 0<br />

2 3<br />

The good news is that no matter what type of function f(x) may be, these same rules apply. If we<br />

add a number to the outside of a function, the graph translates vertically by that amount. If we add a<br />

10, then the graph has a vertical translation of 10 (up 10). If we add a -4, then the graph has a<br />

vertical translation of -4 (down 4).<br />

Example 1<br />

Describe the graphical transformation from f(x) = x + 5x − 2 to g(x) = x + 5x + 7.<br />

Since the equation essentially stays the same except for the constant, we can actually view g(x) as<br />

being equivalent to f(x) + 9, since 7 is 9 more than -2. Therefore, the entire graph has moved up 5.<br />

We should refer to this as a vertical translation of 5.<br />

Example 2<br />

Find the equation of f(x) = 2 + 6 after it has been vertically translated by -5.<br />

The new equation will be of the form g(x) = f(x) − 5 = 2 + 6 − 5 = 2 + 1.<br />

105<br />

Cogswell – PCM


Vertical Dilation<br />

Often, in algebra classes, teachers will tell their students that the a in ax + bx + c controls the width<br />

of the parabola. If a > 1, they say the parabola is “thin”. If a < 1, they say the parabola is “wide”. If<br />

a = 1, they say the parabola is “normal”. These are all lies. The width does not change, and we’ll<br />

prove it.<br />

Let’s look at tables for f(x) = x − 4 and g(x) = 2f(x) = 2(x − 4) = 2x − 8.<br />

f(x)<br />

x<br />

-3 5<br />

-2 0<br />

-1 -3<br />

0 -4<br />

1 -3<br />

2 0<br />

3 5<br />

3 10<br />

If we inspect these next to one another, we can see that the g(x) values are twice the f(x) values<br />

(since that’s how it was defined). The points of g(x) themselves are twice as far from the x-axis as<br />

the corresponding points of f(x). The graph isn’t getting thinner, it’s stretching vertically. For proof,<br />

look at the x-intercepts (-2,0) and (2,0). They are the same for both functions. If the graph did get<br />

thinner, wouldn’t these be closer together in g(x)? The graph of g(x) may, indeed, look thinner, but<br />

that’s merely a byproduct of the vertical stretching. When you stretch a rubber band vertically,<br />

doesn’t it get “thinner” too? The stretching or dilation is the cause, the relative “width” is the effect.<br />

Here is the graph of the two functions.<br />

g(x)<br />

x<br />

-3 10<br />

-2 0<br />

-1 -6<br />

0 -8<br />

1 -6<br />

2 0<br />

Example 3<br />

Describe the graphical transformation from f(x) = log x to g(x) = 5 log x.<br />

The graph is stretched vertically, such that each y-value is multiplied by 5. We say the graph is<br />

vertically dilated by a scale factor of 5.<br />

Example 4<br />

Determine a function that begins as f(x) = √4x + 2 − 8, is dilated vertically by a scale factor of , and<br />

is translated vertically by 6.<br />

g(x) = 1 2 √4x + 2 − 8 + 6 = 1 2 √4x + 2 − 4 + 6 = 1 2 √4x + 2 + 2<br />

106<br />

Cogswell – PCM


Vertical Reflection<br />

When we say a graph reflects vertically, we mean it reflects across the x-axis (y = 0). The x-axis is a<br />

mirror, so to speak. So let’s say we want to reflect the point (3,5) across the x-axis. It’s currently a<br />

distance of 5 above the x-axis, and so we want it to go to a point that is 5 below the x-axis. We want<br />

to move (3,5) to (3,-5). It would appear we want to move the point down 10. However, we would<br />

want to move a point (6,-2) to (6,2), which is a translation of 4, vertically. How can we accomplish<br />

both of these movements with one operation? We need to negate the y-values of course!<br />

Therefore g(x) = −f(x) is a vertical reflection of f(x).<br />

Example 5<br />

Determine an equation for g(x) that vertically reflects f(x) = 3x + 2x − 5.<br />

g(x) = −f(x) = −(3x + 2x − 5) = −3x − 2x + 5.<br />

Order of Operations<br />

Order of operations takes a significant role in transformations. If multiple transformations take place<br />

in the same problem, in what order to they transform the original function? Remember GEMA (I.A.3),<br />

says Grouping, Exponents, Multiplication, Addition. Since no transformations include changing an<br />

exponent, we can ignore the E in GEMA.<br />

Example 6<br />

What transformations take place from f(x) = 3x to g(x) = −24x + 7?<br />

g(x) = −8f(x) + 7. In order, we have a vertical reflection, vertical dilation by a scale factor of 8, and<br />

a vertical translation of 7.<br />

Example 7<br />

What transformations take place from f(x) = 3x to g(x) = 7(3x + 5)?<br />

We have two options: g(x) = 7(f(x) + 5), which is a vertical translation of 5 and a vertical dilation by<br />

a scale factor of 7, or g(x) = 7f(x) + 35, which is a vertical dilation by a scale factor of 7 and a<br />

vertical translation of 35. Both of these result in the same graph.<br />

Terminology<br />

Depending on the text<strong>book</strong>, the names of f(x), the original graph, and g(x), the transformed graph<br />

differ greatly. In some, they are known as the pre-image and the image, respectively. In others, they<br />

are known as the image and after-image. This text will refer to them by the second set. The<br />

reasoning: If no transformation takes place, we just have an image. Only when we transform it, do<br />

we create a second or after image. “Pre-image” dictates that a transformation must take place, and<br />

that’s not always the case.<br />

107<br />

Cogswell – PCM


II.B.3 <strong>Independent</strong> Practice<br />

Describe the transformation that occurs from f to g.<br />

1. g(x) = 3f(x)<br />

4. g(x) = −f(x) + 6<br />

2. g(x) = f(x) + 4<br />

5. g(x) = f(x) − 5<br />

3. g(x) = 2f(x) − 3<br />

6. g(x) = −3f(x) + 2<br />

Describe the transformation that occurs from f to g.<br />

7. f(x) = √x → g(x) = 3√x − 5<br />

10. f(x) = 2 → g(x) = −2 − 1<br />

8. f(x) = e → g(x) = −2e − 3<br />

11. f(x) = 2x + 1 → g(x) = 4x + 2<br />

9. f(x) = ln x → g(x) = ln x − 9 <br />

12. f(x) = 4x + 8 → g(x) = −2x + 7<br />

Write a function, g, that describes the transformation from the thin graph, f, to the thick graph.<br />

13.<br />

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x<br />

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g<br />

<br />

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<br />

108<br />

Cogswell – PCM


Section<br />

II.B.4 Internal<br />

Transformations<br />

In this section, we will look at modifications inside a function and their effects on the graph of the<br />

function. One thing to keep in mind: all internal transformations act in the opposite way of what we<br />

should expect, especially now that we know all about external transformations.<br />

Horizontal Translation<br />

When adding a value to the outside of a function, we were changing the y-value. So, if we modify the<br />

inside of a function by adding values, we are changing the x-value, and, thus, we should expect<br />

horizontal translation (left and right movement).<br />

Let’s look at f(x) = x − 3 and g(x) = f(x + 2) = (x + 2) − 3 = x + 4x + 1 in terms of a table of<br />

values. Before we do, however, we would probably assume, since we’re adding 2 to the x-value, the<br />

graph will move right 2. Let’s see if our assumption is true.<br />

If g(x) were a simple horizontal translation of 2, then the vertex would move from (0,-3) to (2,-3), but<br />

we see in the table that (0,-3) actually moved to (-2,-3), the opposite of our assumption. What’s going<br />

on? f(x) is still the function we’re dealing with, but the x-values are changing. Each x-value is<br />

having 2 added to it before being inputted into f, which means that the y-value usually attributed to an<br />

x-value is actually being attributed to an x-value that’s less by 2. For instance, f(1) = −2, however<br />

the 1 is actually a -1 that has had 2 added to it. Therefore (1,-2) would be a point on the graph of f,<br />

but (-1,2) would be the corresponding point on the graph of g. This graphically creates a leftward<br />

translation.<br />

Example 1<br />

Describe the transformation from f(x) = (x − 4) to g(x) = (x + 7) .<br />

Essentially g(x) = f(x + 11), which indicates a horizontal translation of -11.<br />

Example 2<br />

x f(x)<br />

-2 1<br />

-1 -2<br />

0 -3<br />

1 -2<br />

2 1<br />

x g(x)<br />

-2 -3<br />

-1 -2<br />

0 1<br />

1 6<br />

2 13<br />

Determine an equation for g that transforms that translates the graph of f(x) = 4x − 4x + 1 right 2.<br />

One option is<br />

g(x) = f(x − 2) = 4(x − 2) − 4(x − 2) + 1 = 4(x − 4x + 4) − 4(x − 2) + 1 = 4x − 20x + 25.<br />

The other option is first realizing f(x) = (2x − 1) .<br />

So g(x) = f(x − 2) = (2(x − 2) − 1) = (2x − 5) = 4x − 20x + 25.<br />

We get the same answer either way, and both shift the graph right 2.<br />

109<br />

Cogswell – PCM


Horizontal Dilation<br />

Since multiplying a scalar value by the y-value results in vertical dilation, it should make sense that<br />

multiplying a scalar value by the x-value would result in horizontal dilation. For example, if we let<br />

f(x) = x − 4 and g(x) = f(2x) = (2x) − 4 = 4x − 4, we may expect that the function would be<br />

horizontally stretched to twice its width. Let’s look at the values.<br />

If the graph were to stretch horizontally by a scale factor of 2, we would expect that (-1,-3) would<br />

become (-2,-3), but what actually appears to be happening is that a point like (-2,0) has become<br />

(-1,0), where -1 is actually of -2. Again this is the opposite of what we expected to happen. The<br />

<br />

reasoning for this is similar to the reasoning for horizontal translation. In g, each x-value that goes<br />

into f is actually twice the actual x-value. Therefore every x-value is receiving the y-value it would get<br />

if the x-value were twice as big. Normally, -2 would go in and 0 would come out, but g is bulking up<br />

its x-values, producing 0 from an initial input of -1. Nifty, huh?<br />

Essentially, when we multiply the x-value in a function by a scalar multiple, the actual x-values on the<br />

graph are divided by that same scalar value. In other words, f(ax) would dilate f(x) horizontally, by<br />

a scale factor of , the reciprocal of a.<br />

<br />

Example 3<br />

x f(x)<br />

-4 12<br />

-2 0<br />

-1 -3<br />

0 -4<br />

1 -3<br />

2 0<br />

4 12<br />

x g(x)<br />

-4 60<br />

-2 12<br />

-1 0<br />

0 -4<br />

1 0<br />

2 12<br />

4 60<br />

Describe the transformation from f(x) = 3 ln x to g(x) = 3ln ( x).<br />

g(x) = f x which indicates a horizontal dilation by a scale factor of 2.<br />

<br />

Example 4<br />

Determine an equation for g(x) that dilates f(x) = 7 sin(x + 5) horizontally by a scale factor of .<br />

Here, we’re presented with a strange function, but it doesn’t matter. It works the same way as all<br />

functions. Therefore g(x) = f(4x) = 7 sin4(x + 5) = 7sin (4x + 20)<br />

Note: Typically we would leave our answer as 7 sin4(x + 5) as this is standard form, but very often<br />

we will be presented with 7sin (4x + 20), and it’s not immediate as to what the actual transformation<br />

is supposed to be.<br />

110<br />

Cogswell – PCM


Horizontal Reflection<br />

Horizontal translation and horizontal dilation both acted in the opposite manner of what was expected.<br />

With reflection, there really isn’t a way to reflect in an opposite manner, so reflection is immune to the<br />

opposite-ness of the previous two concepts. With vertical reflection across the x-axis, we negated the<br />

y-values. Likewise, for horizontal reflection across the y-axis (x = 0), we negate the x-values.<br />

So g(x) = f(−x) reflects a graph horizontally.<br />

Example 5<br />

Describe the transformation from f(x) = 3tan (x − 5) to g(x) = 3 tan(−x − 5).<br />

g(x) = 3 tan(−x − 5) = f(−x). f undergoes a horizontal reflection across the y-axis.<br />

Order of Operations<br />

Order of operations is a bit tricky when dealing with inner transformations. If we let f(x) = 3x and<br />

g(x) = 3(2x − 6) , we would expect to have a horizontal dilation by a scale factor of and a<br />

horizontal translation right 6. This is a false assumption. Remember, everything inside a function<br />

happens in the opposite manner of what is expected. This applies to GEMA as well. Therefore the<br />

translation (addition) happens before the dilation (multiplication), but in this example, the -6 is affected<br />

by the dilation term (2). Therefore, we have to factor out the 2. g(x) = 32(x − 3) . Now we can<br />

see that there is a horizontal translation of 3 and a horizontal dilation by a scale factor of .<br />

Example 6<br />

Describe the transformations from f(x) = log (−6x) to g(x) = log (−3x + 8).<br />

g(x) = f x + 8 = f (x + 16), which shoes a horizontal translation of -16 and a horizontal<br />

<br />

dilation by a scale factor of 2.<br />

Example 7<br />

Create a function g(x) that will transform f(x) = 3√2x + 6 + 5 by a horizontal translation of 3, a<br />

horizontal dilation of , and a horizontal reflection.<br />

<br />

g(x) = f−3(x − 3) = 32−3(x − 3) + 6 + 5 = 3√−6x + 24 + 5<br />

111<br />

Cogswell – PCM


II.B.4 <strong>Independent</strong> Practice<br />

Describe the transformation that occurs from f to g.<br />

1. g(x) = f(3x)<br />

4. g(x) = f(2x + 6)<br />

2. g(x) = f(x + 5)<br />

5. g(x) = f x − 2<br />

<br />

3. g(x) = f − x <br />

6. g(x) = f(−3x − 9)<br />

Describe the transformation that occurs from f to g.<br />

7. f(x) = x → g(x) = (x + 5) <br />

10. f(x) = log x → g(x) = log (−2x + 10)<br />

8. f(x) = √x → g(x) = x<br />

<br />

11. f(x) = √−x + 7<br />

<br />

→ g(x) = x − 4 <br />

9. f(x) = 2 → g(x) = 2 <br />

12. f(x) = sin(x + 6) → g(x) = sin(−2x − 4)<br />

Write a function, g, that describes the transformation from the thin graph, f, to the thick graph.<br />

y<br />

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14.<br />

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16.<br />

<br />

112<br />

Cogswell – PCM


Section<br />

II.B.5 Transformations<br />

Involving Absolute Value<br />

We dealt with absolute value back in I.A.5 when we were solving for all values of x in an equation. In<br />

this section we’re going to see how absolute value affects a graph, both externally and internally. The<br />

order of operations is extremely important when it comes to absolute value. Not only are they<br />

considered a form of grouping, they perform an operation as well. In a second, we will see why they<br />

get their very own section.<br />

External Absolute Value<br />

To begin, let’s review exactly what absolute value does. It determines a numbers positive distance<br />

from zero. In other words it has no effect on positive numbers, but it negates negative numbers to<br />

make them positive. Therefore if we have g(x) = |f(x)|, we will leave the positive values of f(x)<br />

alone and negate the negative values, and if memory serves correctly, negating the y-value reflects it<br />

across the x-axis. Therefore an external absolute value will vertically reflect all points (and by<br />

extension all parts of the graph) below the x-axis across the x-axis.<br />

Example 1<br />

Describe the transformation from f(x) = 3x + 2 to g(x) = |3x + 2|.<br />

Since g(x) = |f(x)|, then all points below the x-axis will be reflected above the x-axis as shown by<br />

the graphs of f and g.<br />

Example 2<br />

Describe the transformation from f(x) = 4x − 6 to g(x) = |4x − 4|.<br />

g(x) = |4x − 6 + 2| = |f(x) + 2|. Therefore we have a vertical translation of 2 and then a reflection<br />

of all points below the x-axis across the x-axis.<br />

Example 3<br />

Describe the transformations from f(x) = sin (2x) to g(x) = −5|sin (2x)| − 2.<br />

g(x) = −5|f(x)| − 2. We have a vertical reflection of all points below the x-axis across the x-axis,<br />

then a vertical reflection of the entire graph across the x-axis, then a vertical dilation by a scale factor<br />

of 5, and finally a vertical translation by -2.<br />

113<br />

Cogswell – PCM


Internal Absolute Value<br />

Once again the internal transformations still have an unexpected outcome. In this case, we’re leaving<br />

positive x-values alone and negating the negative x-values. This means that all negative values will<br />

now take on the same y-values as their positive counterparts, but nothing on the right side of the y-<br />

axis moves. In essence what happens is that everything to the left of the y-axis becomes a mirror<br />

reflection of everything to the right of the y-axis. All order of operations still hold true, and we still<br />

have to factor out any scalar multiples.<br />

Example 4<br />

Describe the transformation from f(x) = e to g(x) = e || .<br />

Here, g(x) = f(|x|). Therefore all points to the left of the y-axis reflect those to the right.<br />

Example 5<br />

Describe the transformation from f(x) = cos(x) to g(x) = cos(2|x| + 4).<br />

g(x) = f(2|x| + 4) = f2(|x| + 2). All points to the left of the y-axis reflect those to the right, then<br />

the graph horizontally translates -2, and then the graph horizontally dilates by a scale factor of . <br />

Example 6<br />

Describe the transformation from f(x) = x to g(x) = 5(|−x + 5|) − 4.<br />

g(x) = 5f(|−x + 5|) − 4 = 5f(|−(x − 5)|) − 4. Working outside in we have a horizontal reflection, a<br />

horizontal translation of 5, a mirror reflection of all positive x-values, a vertical dilation by a scale<br />

factor of 5, and a vertical translation of -4.<br />

114<br />

Cogswell – PCM


II.B.5 <strong>Independent</strong> Practice<br />

Describe the transformations from f to g.<br />

1. g(x) = 2f(4x)<br />

5. g(x) = 2|f(4x)| + 3<br />

2. g(x) = f(x + 3) − 4<br />

6. g(x) = |−5f(5x + 10) − 4|<br />

3. g(x) = 2f(2x + 6) + 4<br />

7. g(x) = f(|x|) + 9<br />

<br />

4. g(x) = −4f x − 3 + 2 <br />

8. g(x) = 3f x − 5 − 1<br />

<br />

Describe the transformations from f to g.<br />

9. f(x) = 3 → g(x) = 2(3 ) − 5<br />

13. f(x) = √x → g(x) = 33|x| + 9 − 2<br />

10. f(x) = x → g(x) = 5(2x + 8) + 9<br />

14. f(x) = e → g(x) = |5e − 7|<br />

11. f(x) = ln x → g(x) = ln x + 1 + 7<br />

<br />

15. f(x) = x → g(x) = −3(x + 2) − 5<br />

12. f(x) = sin x → g(x) = 5 sin(6x − 12) − 3<br />

<br />

16. f(x) = √x<br />

→ g(x) = <br />

−3|x| + 6<br />

<br />

+ 7<br />

115<br />

Cogswell – PCM


Chapter<br />

II.C<br />

116<br />

Cogswell – PCM


Chapter<br />

II.C Chapter<br />

Overview<br />

‣ II.C.1 – Linear Systems Graphically<br />

This section will examine the graphical representations of a system and its solution by use of a<br />

calculator’s “Intersection” feature.<br />

‣ II.C.2 – Elimination Method<br />

This section will investigate the use of the elimination method to solve a system of standard form<br />

linear equations.<br />

‣ II.C.3 – Substitution Method<br />

This section will utilize substitution to solve a system of linear equations regardless of form.<br />

‣ II.C.4 – Non-Linear Systems<br />

This section will prepare students to solve systems of linear equations, quadratic equations, power<br />

equations, and exponential equations.<br />

‣ II.C.5 – System Applications<br />

This section will utilize the knowledge gained in the previous four sections to solve word problems.<br />

117<br />

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Section<br />

II.C.1<br />

Linear Systems<br />

Graphically<br />

A system of equations is simply a set of equations whose solution is the point of intersection of all of<br />

the equations. The majority of the time, the systems of equations will consist of two equations with<br />

two unknowns. Any more than that, and we will have to use matrices to solve the system (II.D.4).<br />

In this section, we will solve a system of two linear equations by graphing, and we will do so using the<br />

Intersect feature in the calculator as we did in II.A.4. The good news is that because two lines can<br />

only have a maximum of one intersection, we won’t have to “guess” this time.<br />

To refresh: Plug the first equation into Y and the second equation into Y . Press GRAPH 2ND <br />

TRACE 5 ENTER ENTER ENTER. That’s it. The calculator will give you both the x and<br />

y-values of the point of intersection.<br />

Example 1<br />

Find the solution of <br />

y = 4x + 2<br />

y = −x + 12 . The solution is (2,10).<br />

Example 2<br />

3x − y = 5<br />

Find the solution of <br />

y = −2x + 6 .<br />

Firstly, we have to solve the first equation for y. y = 3x − 5.<br />

Now because the solution is not a pair of integers, hit 2ND QUIT. Once on the home screen, hit<br />

ALPHA X MATH Frac ENTER and ALPHA Y MATH Frac ENTER.<br />

The solution is , .<br />

Example 3<br />

y = 3x + 2<br />

Solve <br />

y = 3x − 5 .<br />

Solving this we get<br />

, which means there is “No Solution” because the lines are parallel.<br />

118<br />

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II.C.1 <strong>Independent</strong> Practice<br />

Graph the following systems, and solve.<br />

y 2x<br />

5<br />

1.<br />

y 3x<br />

10<br />

2.<br />

y <br />

y <br />

3<br />

4<br />

3<br />

2<br />

x 2<br />

x 6<br />

y<br />

y<br />

x<br />

x<br />

3.<br />

y <br />

1<br />

x 4<br />

2<br />

x 3y<br />

3<br />

y<br />

2x<br />

5y<br />

10<br />

4.<br />

2<br />

y x 3<br />

5<br />

y<br />

x<br />

x<br />

5. 4 x 2 y 3<br />

8x<br />

4y<br />

6<br />

6. 3 x 3 y 6<br />

x 2y<br />

10<br />

y<br />

y<br />

x<br />

x<br />

119<br />

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Section<br />

II.C.2 Elimination<br />

Method<br />

The Elimination Method is a method by which we can solve systems of linear equations algebraically.<br />

However, it is essential that both linear equations be of the same form.<br />

Example 1<br />

3x + 4y = 18<br />

Solve the system <br />

5x − 4y = −2 .<br />

If we add the two equations together, we end up with 8x = 16, which can then be solved for x = 2.<br />

We plug 2 in for x in either of the equations 3(2) + 4y = 18 → 4y = 12 → y = 3. To check our answer<br />

we plug our solution into the second equation 5(2) − 4(3) = 10 − 12 = −2. Thus, the solution is<br />

(2,3).<br />

Example 2<br />

3x + 5y = −7<br />

Solve the system <br />

2x − 10y = 22 .<br />

Adding these two equations together doesn’t eliminate either variable, but if we multiply the first<br />

6x + 10y = −14<br />

equation by 2, we get . Now adding these together leaves us with 8x = 8 → x = 1.<br />

2x − 10y = 22<br />

Then 6(1) + 10y = −14 → 10y = −20 → y = −2. The solution is (1,-2).<br />

Example 3<br />

2x − 4y = 5<br />

Solve the system <br />

−3x + 6y = 7 .<br />

This time, we have to multiply both equations by different scalars to cancel something out. We will<br />

cancel out the x’s by multiplying the first equation by 3 and the second equation by 2. This will yield<br />

6x − 12y = 15<br />

. Adding the two equations together, both x and y cancel out, leaving 0 = 29.<br />

−6x + 12y = 14<br />

Since we have a false statement, there is No Solution.<br />

Example 4<br />

6x − 4y = 20<br />

Solve the system <br />

y = .<br />

x − 5<br />

<br />

Firstly, we’ll have to change the second equation to standard form by first multiplying the bottom<br />

6x − 4y = 20<br />

equation by 2 and getting x and y on the same side. We end up with . Doubling<br />

−3x + 2y = −10<br />

6x − 4y = 20<br />

the bottom equation gives us , and adding these together yields 0 = 0. This is a<br />

−6x + 4y = −20<br />

true statement, therefore both lines are, in fact, the same line. There are infinitely many solutions.<br />

120<br />

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II.C.2 <strong>Independent</strong> Practice<br />

Solve the following systems with elimination.<br />

3x<br />

2 y 5<br />

1.<br />

4x<br />

2 y 9<br />

6.<br />

y 2x<br />

7<br />

4x<br />

2 y 3<br />

2.<br />

1<br />

2<br />

x 7y<br />

3<br />

x 4y<br />

0<br />

1<br />

2<br />

7.<br />

2x<br />

5y<br />

8<br />

4x<br />

7 y 18<br />

3.<br />

y 2x<br />

4<br />

y 5x<br />

5<br />

8.<br />

5x<br />

3y<br />

17<br />

10x<br />

5y<br />

10<br />

4.<br />

3x<br />

y 2<br />

6x<br />

2y<br />

4<br />

9.<br />

2x<br />

3y<br />

9<br />

3x<br />

4y<br />

22<br />

5.<br />

2x<br />

2y<br />

18<br />

2x<br />

5y<br />

24<br />

11x<br />

7 y 2<br />

10. 3x<br />

2 y 19<br />

121<br />

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Section<br />

II.C.3 Substitution<br />

Method<br />

The Substitution Method is a much more versatile method for solving a system algebraically. In some<br />

cases it’s easier than the elimination method, and in other cases, elimination is easier. Elimination is<br />

easier when we are given two standard form linear equations. Substitution is easier the rest of the<br />

time. See? It is versatile. Plus, we can use substitution with non-linear systems, which we will see in<br />

the next section.<br />

Example 1<br />

y = 3x + 2<br />

Solve the system <br />

y = 2x + 6 .<br />

Because both equations equal the same variable, we can set the two equations equal to one another.<br />

3x + 2 = 2x + 6. We can then solve for x. x = 4. Just like with elimination we plug 4 in for x, and we<br />

get y = 3(4) + 2 = 14. The solution is (4,14).<br />

Example 2<br />

3x + 2y = 4<br />

Solve the system <br />

x = 6y − 2 .<br />

Since we have one equation solved for x, we will substitute the expression in for x in the other<br />

equation: 3(6y − 2) + 2y = 4 → 20y = 10 → y = . We can substitute this into either equation, but<br />

<br />

since we’re looking for x, it would be prudent to plug it into the second equation: x = 6 − 2 = 1.<br />

<br />

The solution is 1, .<br />

Example 3<br />

4x − 2y = 8<br />

Solve the system <br />

y = 2x − 4 .<br />

We plug the second equation into the first equation: 4x − 2(2x − 4) = 8 → 4x − 4x + 8 = 8 → 8 = 8.<br />

Just like in elimination, if both variables have been cancelled, and the statement is true, the equations<br />

graph the same line, and there are infinitely many solutions (every point on the line is in fact a<br />

solution).<br />

Example 4<br />

x = 3y − 5<br />

Solve the system <br />

2x = 6y + 3 .<br />

This may appear to be an elimination type problem, but since one of the equations is solved for x,<br />

we’ll use substitution. Plugging the first equation in to the second equation yields<br />

2(3y − 5) = 6y + 3 → 6y − 10 = 6y + 3 → −10 = 3. Since this gives a false equation, there is No<br />

Solution.<br />

122<br />

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123<br />

Cogswell – PCM<br />

II.C.3 <strong>Independent</strong> Practice<br />

Solve the following systems of equations with substitution.<br />

1.<br />

7<br />

2<br />

3<br />

2<br />

<br />

<br />

<br />

y<br />

x<br />

x<br />

y<br />

2.<br />

8<br />

2<br />

6<br />

2<br />

1<br />

<br />

<br />

<br />

y<br />

x<br />

y<br />

x<br />

3.<br />

5<br />

2<br />

2<br />

3<br />

<br />

<br />

<br />

<br />

x<br />

y<br />

x<br />

y<br />

4.<br />

6<br />

2<br />

3<br />

5<br />

2<br />

<br />

<br />

<br />

<br />

y<br />

x<br />

y<br />

x<br />

5.<br />

36<br />

3<br />

12<br />

12<br />

4<br />

<br />

<br />

<br />

<br />

y<br />

x<br />

y<br />

x<br />

6.<br />

5<br />

4<br />

8<br />

<br />

<br />

<br />

<br />

x<br />

y<br />

x<br />

y<br />

7.<br />

2<br />

11<br />

5<br />

3<br />

<br />

<br />

<br />

<br />

x<br />

y<br />

x<br />

8.<br />

12<br />

5<br />

10<br />

7<br />

2<br />

<br />

<br />

<br />

<br />

<br />

y<br />

x<br />

y<br />

x<br />

9.<br />

7<br />

2<br />

3<br />

4<br />

<br />

<br />

<br />

y<br />

x<br />

y<br />

10.<br />

6<br />

2<br />

21<br />

7<br />

6<br />

<br />

<br />

<br />

<br />

y<br />

x<br />

y<br />

x


Section<br />

II.C.4 Non-Linear<br />

Systems<br />

There are four other types of systems of equations that can be solved algebraically (with just a little<br />

help from the calculator).<br />

Example 1 (A Linear Equation and a Quadratic Equation)<br />

y = 3x + 5<br />

Solve <br />

y = 2x − 5x + 13 .<br />

Because of the nature of a line and a parabola, there can be no solution, one solution, or two<br />

solutions. We can see that the two equations are both set equal to y, so we can set them equal to<br />

each other. 3x + 5 = 2x − 5x + 13 → 0 = 2x − 8x + 8. Using the quadratic formula:<br />

x = ±()()<br />

()<br />

= <br />

Example 2 (Two Quadratic Euqations)<br />

Solve y = 2x + 5x − 3<br />

y = −4x + 8x + 42 .<br />

= 2 and y = 3(2) + 5 = 11. The solution is (2,11).<br />

Setting the equations equal to one another: 2x + 5x − 3 = −4x + 8x + 42 → 0 = 6x − 3x − 45.<br />

Now we use the quadratic formula: x = ±()()<br />

= ±<br />

= 3 or − . We have to plug both of<br />

()<br />

<br />

<br />

these into one of the equations to get their y-coordinates. y = 2(3) + 5(3) − 3 = 30 and<br />

y = 2 − + 5 − − 3 = −3. Our two solutions are (3,30) and − , −3.<br />

Example 3 (Two Exponential Functions)<br />

y = 2(4)<br />

Solve <br />

y = (8). <br />

To solve this, we will use a modified elimination method, where we divide the second equation by the<br />

first. We get 1 = (2) → 8 = 2 → ln 8 = x ln 2 → x = <br />

= 3. Then y = 2(4) = 128. The solution<br />

is (3,128).<br />

Example 4 (Two Power Functions)<br />

y = 3x<br />

Solve <br />

y = x. <br />

To solve this, we will divide the second equation by the first: 1 = x → x = 4 and y = 3(4) = 48.<br />

The solution is (4,48).<br />

124<br />

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II.C.4 <strong>Independent</strong> Practice<br />

Solve the following Non-Linear Systems of Equations.<br />

1. y = 4x + 6<br />

y = 3x − 2x − 39<br />

5. y = 5x <br />

y = 20x <br />

2. x − 3y = −7<br />

y = 2x + 3x − 11<br />

6. y = 4x <br />

y = 36x <br />

3. y = 5x + 6x − 4<br />

y = −4x + 8x + 3<br />

7. y = 5(4) <br />

y = 40(2) <br />

4. y = −3x − 5x + 7<br />

y = 2x − 6x − 11<br />

8. y = 4050 <br />

y = 800 <br />

125<br />

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Section<br />

II.C.5 System<br />

Applications<br />

In this section we’ll use our knowledge of systems to solve the dreaded word problems. Chilling…<br />

II.C.5 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. Walter went to the store for some prunes and Metamucil. Don’t ask me why. He bought three<br />

jars of prunes and four packages of Metamucil. Overall he spent $29.<br />

a. Write a standard form equation of this situation, allowing x to be the price of prunes and<br />

y to be the price of Metamucil.<br />

b. Convert the equation to slope-intercept form.<br />

2. Janice went to the same store to purchase 5 jars of prunes and 2 packages of Metamucil.<br />

Overall she spent $25.<br />

a. Write a standard form equation of this situation, allowing x to be the price of prunes and<br />

y to be the price of Metamucil.<br />

b. Convert this equation to slope-intercept form.<br />

c. What is the price of prunes?<br />

d. What is the price of Metamucil?<br />

3. A farmer sells both chicken and duck eggs at the local farmer’s market. If he sells 10 dozen<br />

duck eggs and 20 dozen chicken eggs, he will make $87.50. If he sells 15 duck eggs and 25<br />

dozen chicken eggs, he will make $118.75. How much do a dozen eggs of each species cost?<br />

4. Cher has $200 in her savings account. She is able to save $25 a week from her paycheck.<br />

She also owes $500 to her credit card, and she is paying off $50 a week. At what point will<br />

Cher have the same amount of money in her savings as what she still owes in credit?<br />

5. Dayv needs to make a backdrop. He buys 7 buckets of bargain paint and 5 buckets of good<br />

paint. He spends $175. Later on he buys 4 buckets of bargain paint and 2 buckets of good<br />

paint. He spends $68. How much does a bucket of each cost?<br />

126<br />

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Chapter<br />

II.D<br />

127<br />

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Chapter<br />

II.D Chapter<br />

Overview<br />

‣ II.D.1 – Matrix Addition & Scalar Multiplication<br />

This section will lay the ground work for adding and subtracting matrices, as well as multiplying a<br />

matrix by a scalar multiple. It will detail the difference between rows and columns with an<br />

emphasis on the dimensions of a matrix.<br />

‣ II.D.2 – Matrix Multiplication<br />

This section will employ the concept of multiplying two matrices together, discussing when it is<br />

and when it is not prudent to do so, performing the operation by hand and by calculator.<br />

‣ II.D.3 – Determinants & Inverse Matrices<br />

This section will allow for the determination of determinants and inverse matrices by hand and<br />

with a calculator.<br />

‣ II.D.4 – Systems of Equations<br />

This section will introduce a matrix method for solving polynomial systems known as Reduced<br />

Row Echelon.<br />

‣ II.D.5 – Matrix Transformation<br />

This section will develop the applicable concepts of matrix mathematics and its geometric and<br />

graphical links.<br />

128<br />

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Section<br />

II.D.1<br />

Matrix Addition &<br />

Scalar Multiplication<br />

What is the Matrix? It’s a movie starring Keanu Reeves. What is a matrix? It’s a multidimensional<br />

representation with many advanced applications. Before we can get to some of those<br />

applications, we need to learn the basics of matrices.<br />

Matrices 101<br />

A matrix takes on the form of a grid inside brackets: X = x x x <br />

x x x<br />

. This is a 2 × 3 matrix<br />

<br />

because it has 2 rows and 3 columns, and the elements x are in the i row and j column.<br />

y <br />

y <br />

Y = is a 3 × 1 matrix, and Z = [z <br />

y <br />

number of rows and columns (i.e. x <br />

Matrix Addition<br />

x <br />

x <br />

z ] is a 1 × 2 matrix. Additionally, a matrix with the same<br />

x <br />

) is considered a square matrix.<br />

To add two matrices together, they must have the same dimensions, i × j. Then, we add their<br />

corresponding values: x + y , x + y , etc…<br />

Example 1<br />

3 5 −2<br />

4 7 9 + 2 −1 7<br />

−4 3 1 =<br />

3 + 2 5 − 1 −2 + 7<br />

4 − 4 7 + 3 9 + 1 = 5 4 5<br />

0 10 10 <br />

Scalar Multiplication<br />

Having discussed scalar multiples in the previous section, this should be a piece of cake. Essentially,<br />

scalar multiples transform all values by dilating each value by the scale value. Functionally, we<br />

multiply every value in a matrix by the scalar multiple. The process is very similar to distribution.<br />

Example 2<br />

4 −5<br />

3 7 1 =<br />

2 10<br />

3(4) 3(−5) 12 −15<br />

3(7) 3(1) = 21 3 <br />

3(2) 3(10) 6 30<br />

That’s it. Those are the basics…<br />

129<br />

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II.D.1 <strong>Independent</strong> Practice<br />

Simplify the following.<br />

1. 3 5<br />

2 9 + 5 2<br />

7 9 =<br />

2. 7 −2<br />

0 5 + −5 1<br />

9 −7 =<br />

3. 6 2 −5<br />

3 7 −8 − 4 7 9<br />

−4 −7 −3 =<br />

3 0 5<br />

4. 2 −6 4<br />

−3 8 −2<br />

−3 2 8<br />

+ <br />

12 −4 −2<br />

9 −5 10<br />

=<br />

5 8 3 7<br />

5. 2 4 − 3 −2 4 =<br />

−7 6 −5 −6<br />

6. 5 3 −4<br />

6 2 + 6 4 5<br />

−7 5 =<br />

7. 3 2 9 4 2<br />

4 −1 −7 + 4 2 7 =<br />

−4 8<br />

8. 2[5 12 −8] − 9[5 9 10] =<br />

9. 6 5 −3 3 −4<br />

+ 10 <br />

4 −6 −8 3 =<br />

6 −6 5<br />

10. 7 −2 − 3 5 + 8 2 =<br />

5 2 −4<br />

130<br />

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Section<br />

II.D.2 Matrix<br />

Multiplication<br />

Matrix multiplication is distinctly different from matrix addition. In fact, they are not similar at all.<br />

Many students will say 3 5<br />

2 4 5 2 = 15<br />

10<br />

, using the same technique as addition. They would<br />

5 1 10 4<br />

be so very, very wrong.<br />

General Guidelines<br />

1. Matrix multiplication is NOT commutative. AB ≠ BA.<br />

2. The number of columns of the first matrix must match the number of rows of the second<br />

matrix. (i.e. i × j and j × k)<br />

3. The matrix product will have the same number rows as the first matrix and the same number of<br />

columns of the same matrix. ((i × j)(j × k) = i × k)<br />

4. To get x of the product matrix, we must get the summed product of row i of the first matrix<br />

and column j of the second matrix.<br />

Example 1<br />

2 4 1 2<br />

3 5 6 7 =<br />

1<br />

The dimensions of the first matrix and second matrix are 2 × 3 and 3 × 1, respectively. Because the<br />

number of columns in the first matrix match the number of rows in the second matrix, we can multiply<br />

them together. The product matrix will have dimensions 2 × 1. All we have to do is multiply the<br />

elements in the first row (of the first matrix) by the corresponding elements in the first column (of the<br />

second matrix) and add their products together, we then repeat with the second row and first column.<br />

2(2) + 4(7) + 1(1) + 28 + 1<br />

= 4<br />

3(2) + 5(7) + 6(1) 6 + 35 + 6 = 33 47 <br />

Example 2<br />

2 −3<br />

4 1 −1 3 8<br />

3 −2 1 =<br />

The dimensions 2 × 2 and 2 × 3 imply that the product will have dimensions 2 × 3.<br />

2(−1) − 3(3) 2(3) − 3(−2) 2(8) − 3(1)<br />

12 13<br />

= −11<br />

4(−1) + 1(3) 4(3) + 1(−2) 4(8) + 1(1) −1 10 33 <br />

Example 3<br />

2 3 6<br />

1 5 8 [ 3 2 1] =<br />

The dimensions of the first, 2 × 3, and the second, 1 × 3, make it impossible to multiply these<br />

together. There is No Solution.<br />

131<br />

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II.D.2 <strong>Independent</strong> Practice<br />

Simplify the following.<br />

1. 4 5<br />

8 3 2 7<br />

4 8 =<br />

4<br />

2. [5 6 − 2] 7 =<br />

−3<br />

3. 5 6 2 −4<br />

−2 7 9 5 =<br />

2<br />

6 9<br />

4. 2 − 2 5 − 1<br />

3 2 =<br />

−3 5<br />

5. 3 5<br />

2 6 4 5 2<br />

7 9 1 =<br />

5 1<br />

6. 7 2 2 6 3<br />

4 1 8 =<br />

3 1<br />

−2<br />

7. 5 [3 − 2 5] =<br />

2<br />

8. 4 1 − 2<br />

4 8 3 5 − 1<br />

−2 8 =<br />

5 2 1 5<br />

9. 7 4 2 −2 =<br />

9 6 2 −1<br />

5 2 − 3 3 − 1 7<br />

10. 6 − 1 2 −2 7 3 =<br />

−7 4 8 5 8 − 3<br />

132<br />

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Section<br />

II.D.3 Determinants &<br />

Inverse Matrices<br />

There is no such thing as matrix division, but we can perform a similar operation by multiplying by an<br />

inverse matrix. To define an inverse matrix, we need to first define an identity matrix. An identity<br />

matrix is a square matrix that takes the appearance of 1 0 1 0 0<br />

0 1 and 0 1 0, where the main<br />

0 0 1<br />

diagonal contains 1s and all other spaces are 0. If M is a matrix and I is the identity matrix,<br />

MI = IM = M. It’s like multiplying a number by 1.<br />

A square matrix M has an inverse, M , if MM = M M = I.<br />

Example 1<br />

Determine if 3 5<br />

2 1 and − <br />

<br />

<br />

<br />

<br />

− <br />

are inverses of one another.<br />

<br />

3 5<br />

2 1 − <br />

<br />

− = 3 − + 5 <br />

3 + 5 − <br />

2 − + 1 <br />

2 + 1 − = − + − <br />

− + <br />

− = 1 0<br />

0 1 <br />

<br />

These are indeed inverses of one another. Technically, we would need to switch them around and<br />

multiply again, but we’re not going to because we’re already freaking out here.<br />

Determinants<br />

In order to calculate an inverse matrix, we first need to calculate the determinant. The determinant of<br />

a b<br />

c d is written with absolute value marks a b , which is defined as<br />

c d<br />

<br />

a<br />

c<br />

b = ad − bc<br />

d<br />

If the determinant of a matrix equals zero, it is non-invertible.<br />

Example 2<br />

3 5<br />

6 2 =<br />

3(2) − 5(6) = 6 − 30 = −24<br />

To calculate the determinant of a 3 × 3 matrix, we have to calculate three separate 2 × 2<br />

determinants. To be fair, we won’t be doing this by hand much, but the concept will reappear when<br />

we talking about three-dimensional vectors (IV.C.4).<br />

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a b c<br />

If we’re asked to find d e f, we draw a line through the first row and first column, multiplying a by<br />

g h i<br />

a b c<br />

the resulting 2 × 2 matrix: d e f → a(ei − fh). Moving the line to the second column, we repeat<br />

g h i<br />

a b c<br />

the process: d e f → b(di − fg). Moving the line to the third column, we repeat the process one<br />

g h i<br />

a b c<br />

more time: d e f → c(dh − eg). We then add the first determinant, subtract the second, and add<br />

g h i<br />

the third: a(ei − fh) − b(di − fg) + c(dh − eg).<br />

Example 3<br />

3 2 1<br />

5 3 2 =<br />

5 1 4<br />

33(4) − 2(1) − 25(4) − 2(5) + 15(1) − 3(5) = 3(10) − 2(10) + 1(−10) = 30 − 20 − 10 = 0<br />

This matrix has no inverse because the determinant equals zero.<br />

Determining an Inverse Matrix<br />

The process of finding an inverse matrix is actually quite simple. If M = a b<br />

c d ,<br />

M = 1<br />

|M| d<br />

−c<br />

−b<br />

a <br />

Example 4<br />

2 5<br />

3 1 =<br />

Firstly, we find the determinant: 2(1) − 5(3) = 2 − 15 = −13. We then use the formula for inverse<br />

matrices: − 1<br />

−3<br />

−5<br />

2 = − <br />

<br />

<br />

<br />

<br />

− <br />

.<br />

Finding the inverse of a 3 × 3 matrix is way too complicated to do it by hand (unless we get bored<br />

with everything else life has to offer, so we’ll use a calculator for any matrices larger than 2 × 2.<br />

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Calculator Interlude<br />

If we go to the matrix menu (2ND x ) and scroll through the page titles using the right arrow key,<br />

we get the following screens.<br />

The NAMES screen allows us to take a matrix we’ve created and use it on the home screen for<br />

calculations. The MATH screen allows to find the determinant (1:det() and other information we’ll get<br />

to in later sections. The EDIT screen allows us to create and define matrices. Let’s go to the EDIT<br />

screen and choose 1:[A]. We get the following screen:<br />

In this screen we can change the dimensions and input the data from our matrix problem. Once we<br />

input everything we press 2ND → QUIT. Now we can find the determinant by going back to the<br />

matrix menu on the MATH screen or we can use the x key to calculate the inverse, using the matrix<br />

names from the NAMES screen.<br />

Example 5<br />

3 2 1 3 2 1<br />

Calculate 5 6 2 and 5 6 2<br />

7 8 3 7 8 3<br />

<br />

and then determine if the answer is, in fact, correct.<br />

First, we need to input the matrix into [A].<br />

Then we calculate the determinant and inverse matrix.<br />

To check out answer, we have to show that AA = A A = I.<br />

1 1 −1<br />

It does, so the determinant is 2, and the inverse matrix is − <br />

1 − .<br />

<br />

−1 −5 4<br />

Yes, we can do matrix operations in the calculator, but there are times when doing matrix operations<br />

by hand will be necessary, so it’s good to go ahead and practice using pencil and paper to do the<br />

easier problems.<br />

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II.D.3 <strong>Independent</strong> Practice<br />

Calculate the following by hand.<br />

1. 6 2<br />

5 4 =<br />

4. 4 5<br />

−2 − 2 =<br />

2. 1 9<br />

3 6 =<br />

5. −5 − 2<br />

3 − 7 =<br />

3. −2 4<br />

6 − 1 =<br />

6. 4 9<br />

−12 − 27 =<br />

7. 2 8<br />

3 1 =<br />

9. −2 6<br />

4 − 12 =<br />

8. 8 − 2<br />

5 − 3 =<br />

10. 5 2<br />

8 0 =<br />

Calculate the following with a calculator.<br />

4 5 2<br />

11. 7 4 1 =<br />

3 5 9<br />

5 3 4<br />

13. 3 9 1<br />

9 4 7<br />

<br />

=<br />

2 − 5 5 6<br />

12. <br />

6 7 − 1 9<br />

=<br />

−2 5 9 8<br />

9 4 3 − 6<br />

5 − 2 6 5<br />

14. <br />

−1 9 2 9<br />

<br />

8 7 − 3 10<br />

2 9 8 − 7<br />

<br />

=<br />

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Section<br />

II.D.4<br />

Systems of<br />

Equations<br />

One application that matrices are ideal for is solving systems of equations, and there are actually two<br />

matrix methods for solving a system, the Inverse Matrix Method and the Reduced Row Echelon<br />

Method. They both have the same guidelines for getting started:<br />

1. If a system has n different variables, then the system must have n different equations.<br />

2. Both methods only work with polynomials in standard form (i.e. Ax + By + Cz = D)<br />

Inverse Matrix Method<br />

The inverse matrix method uses two general concepts: [A B<br />

x<br />

C] y = Ax + By + Cz and<br />

z<br />

M MA = IA = A.<br />

Example 1<br />

3x + 2y + 5z = 22<br />

Solve 2x − 4y + 3z = 3 .<br />

4x + y − 2z = 0<br />

3 2 5 x 22<br />

We can recreate this as 2 −4 3 y = 3 . If we multiply both sides by the inverse matrix, we<br />

4 1 −2 z 0<br />

<br />

<br />

3 2 5 3 2 5 x 3 2 5 22<br />

get 2 −4 3 2 −4 3 y = 2 −4 3 3 . The inverse matrices cancel out, and<br />

4 1 −2 4 1 −2 z 4 1 −2 0<br />

<br />

x 3 2 5 22<br />

we end up with y = 2 −4 3 3 . Now we use the calculator.<br />

z 4 1 −2 0<br />

x 1<br />

Since y = 2, the point of intersection of the system is (1,2,3).<br />

z 3<br />

Reduced Row Echelon Form (rref)<br />

The explanation for rref is really, really easy to ignore, so we will. rref can be found in the MATRIX<br />

MATH screen down at letter B. For this method we will create a single matrix out of the standard<br />

form system and have the calculator solve the system for us. Once it does, we will end up with a<br />

1 0 0 x<br />

matrix like 0 1 0 y where (x,y,z) is our answer. Notice the identity matrix making another<br />

0 0 1 z<br />

appearance. One big advantage this method has is that sometimes an inverse matrix cannot be<br />

found (determinant = 0), and so the inverse matrix method just won’t work.<br />

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Example 2<br />

3x + 2y + 5z = 22<br />

Solve Solve 2x − 4y + 3z = 3 .<br />

4x + y − 2z = 0<br />

Let’s create a 3 × 4 matrix:<br />

3 2 5 22<br />

2 −4 3 3 <br />

4 1 −2 0<br />

We plug this into the calculator. For this the fourth column is off-screen on the far right. We can<br />

scroll over to it.<br />

Again, we see the same solution we found in Example 1, (1,2,3).<br />

No Solution and Infinitely Many Solutions<br />

Remember no solutions occurs when there is no point of intersection of the three equations (II.C),<br />

and infinitely many solutions occurs when the three equations overlap in a line (or a plane), when<br />

there are infinitely many points of intersection. When using the rref method, the calculator will say<br />

1 0 a<br />

0 1 c<br />

0 0 0<br />

Example 3<br />

b<br />

1 0 a<br />

d when there are infinitely many solutions and 0 1 c<br />

0<br />

0 0 0<br />

3x + 2y − 6z = −3<br />

Solve 4x − 5y + 2z = 3 .<br />

6x + 4y − 12z = −7<br />

b<br />

d when there are no solutions.<br />

1<br />

Because the last row has a 1 at the end of it, there are no solutions.<br />

What if we could tell the system was not solvable without having to do all the calculator input. Well,<br />

there is a way. The general rule is if one row is a multiple of another row, there are infinitely many<br />

solutions. If one row is a multiple of another row except for the last value, there are no solutions.<br />

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II.D.4 <strong>Independent</strong> Practice<br />

Solve the following systems of equations.<br />

1. 3x + 4y = 18<br />

5x − 2y = 4<br />

4. 3x + 2y = 14<br />

−6x − 4y = −30<br />

2. 2x − 5y = −3<br />

4x + 3y = 7<br />

5. 7x − y = 9<br />

x + 6y = 32<br />

3. 6x + 2y = 8<br />

5x − 5y = 20<br />

6. 8x + 2y = 30<br />

10x + y = 33<br />

7. 5x + 2y − 7z = 0<br />

3x + 6y + 2z = 11<br />

4x − y + 6z = 9<br />

9. 3w + 6x − 2y + z = 2<br />

5w − 4x − 8y + 9z = 98<br />

2w + 5x + 4y − 8z = −63<br />

−3w + 2x − y + 2z = 1<br />

8. 3x − 5y − 2z = 8<br />

4x − 8y + 6z = −28<br />

−5x + 2y + 7z = −47<br />

10. 5w − 4x + 7y − 2z = 68<br />

6w + 3x − 8y − z = −52<br />

7w − 5x + 4y + 8z = −23<br />

18w + 9x − 24y − 3z = −156<br />

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Section<br />

II.D.5 Matrix<br />

Transformation<br />

Another application of matrices is transformations of geometric polygons through dilation, reflection,<br />

rotation, and translation. To begin, an n-gon (a polygon with n sides and n interior angles) can be<br />

represented by a 2 × n matrix, where each column represents a vertex of the polygon, making sure to<br />

order the points in adjacent order. For the purpose of this section let quadrilateral Q be represented<br />

by Q = 2 5 1<br />

−3 4 0<br />

Dilations<br />

2<br />

−1 .<br />

We’ve actually already dealt with dilations in section II.D.1. In order to dilate a figure by a scale<br />

factor, we multiply the image matrix by a scalar multiple. For instance, if we dilate a figure by a scale<br />

factor of 2, then each side-length of the figure will double in length, and the distance from each point<br />

to the origin, (0,0), will also double in length. For dilations with scale factors less than one, the figure<br />

will shrink in size and move closer to the origin.<br />

Example 1<br />

Dilate Q by a scale factor of 5.<br />

5 2 5 1<br />

−3 4 0<br />

Translations<br />

2<br />

= <br />

10 25 5<br />

−1 −15 20 0<br />

10<br />

−5 <br />

Translations were also introduced in II.D.1 as well with the addition of two matrices. To translate an<br />

image matrix of a triangle right a and down b, we would add the triangle matrix to the matrix<br />

a a a<br />

, that way each x-value moves right a and each y-value moves down b.<br />

−b −b −b<br />

Example 2<br />

Translate Q left 5 and up 3.<br />

<br />

−5 −5 −5<br />

3 3 3<br />

−5<br />

3 + 2 5 1<br />

−3 4 0<br />

2<br />

0 −4<br />

= −3<br />

−1 0 7 3<br />

−3<br />

2 .<br />

Reflections and Rotations<br />

These will take some memorization, but for the most part, it shouldn’t be to bad. Firstly, both<br />

reflections and rotations utilize matrix multiplication, and all of the important reflections and rotations<br />

look awfully similar to the identity matrix.<br />

Additionally, it’s important to know that a full rotation has 360° in it, and, unless stated otherwise,<br />

rotations are in a counter-clockwise direction. Additionally, 90° counter-clockwise is equivalent to<br />

270° clockwise (they add up to 360°), and 180° in either direction is the same.<br />

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The following is a list of transformation matrices and their corresponding operation:<br />

1 0 – Does Nothing<br />

0 1<br />

1 0 – Negates the y-values / Reflects vertically across y = 0.<br />

0 −1<br />

−1 0 - Negates the x-values / Reflects horizontally across x = 0.<br />

0 1<br />

0 1 – Exchanges the x-values and y-values / Reflects across y = x.<br />

1 0<br />

0 −1 - Exchanges and negates the x-values and y-values / Reflects across y = −x.<br />

−1 0<br />

0 1 - Rotates 90° counter-clockwise / 270° clockwise<br />

−1 0<br />

0 −1 - Rotates 270° counter-clockwise / 90° clockwise<br />

1 0<br />

−1 0 - Rotates 180°<br />

0 −1<br />

Example 3<br />

Reflect Q across the x-axis and then rotate it 90° counter-clockwise.<br />

To achieve this we will need to multiply 1 0<br />

0 −1 0 1<br />

−1 0 2 5 1 2<br />

, and we can do this in the<br />

−3 4 0 −1<br />

calculator. The after-image is −3 4 0 −1<br />

. As we can see, the x-values and y-values switched,<br />

2 5 1 2<br />

which means we could have achieved the same after-image by reflecting across y = x.<br />

Example 4<br />

Reflect Q across y = −x, dilate by a scale factor of 3, and translate right 2 and down 7.<br />

3 0 −1<br />

−1 0 2 5 1<br />

−3 4 0<br />

2<br />

−1 + 2 2 2<br />

−7 −7 −7<br />

2 11 −10 2<br />

= <br />

−7 −13 −22 −10<br />

5<br />

−13 .<br />

Example 5<br />

Translate Q right 2 and down 7, dilate by a scale factor of 3, and then reflect across y = −x.<br />

This is similar but opposite of Example 4, which means<br />

3 0 −1<br />

−1 0 2 5 1 2<br />

−3 4 0 −1 + 2 2 2 2 30 9 21<br />

= <br />

−7 −7 −7 −7 −12 −21 −9<br />

The order of transformation matters!<br />

24<br />

−12 .<br />

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II.D.5 <strong>Independent</strong> Practice<br />

Determine the vertices of the image after performing the following transformations to the<br />

given pre-image: <br />

1 2 5 7<br />

3 6 8 4 .<br />

1. Translate left 5 and up 6.<br />

2. Dilate by a scale factor of 5.<br />

3. Reflect across the x-axis.<br />

4. Rotate 180°.<br />

5. Translate right 3 and down 7. Then dilate by a scale factor of 2.<br />

6. Reflect across y = x. Then rotate 90°.<br />

7. Reflect across the y-axis. Then dilate by a scale factor of 8.<br />

8. Rotate 270°. Then translate left 8 and down 2.<br />

9. Translate right 5 and up 6. Dilate by a scale factor of 3. Reflect across y = −x. Rotate 180°.<br />

10. Dilate by a scale factor of 7. Reflect across y = 0. Translate down 4 and right 8. Rotate 270°.<br />

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Chapter<br />

II.E<br />

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Chapter<br />

II.E Chapter<br />

Overview<br />

‣ II.E.1 – Recursive & Explicit Formulas<br />

This section explores the concept of sequences through pattern recognition and generation, using<br />

both a recursive and explicit approach.<br />

‣ II.E.2 – Arithmetic & Geometric Sequences<br />

This section formalizes the idea of arithmetic and geometric sequences, developing a standard<br />

idea of explicit formula.<br />

‣ II.E.3 – Arithmetic Series<br />

This section introduces sigma notation as a method for demonstrating sums of arithmetic<br />

sequences.<br />

‣ II.E.4 – Geometric Series<br />

This section investigates the partial sums and infinite series of geometric sequences.<br />

‣ II.E.5 – Applications of Sequences & Series<br />

This section utilizes the skills and concepts learned in previous sections to apply them to word<br />

problems.<br />

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Section<br />

II.E.1<br />

Recursive & Explicit<br />

Formulas<br />

In this section, we’re going to investigate numerical patterns and how to define them using formulas.<br />

We will begin with something called Recursive Formulas.<br />

Recursive Formulas<br />

A recursive formula is one that relies on previous terms in the pattern, or sequence, to define current<br />

terms. A term in a sequence is takes on the form t , where n is called the term number. If we define<br />

the term as t , then the previous term is t , and the one before that is t , and so forth. A<br />

recursive formula requires two things:<br />

1. The definition of t (and sometimes t ).<br />

2. The definition of t in terms of previous terms.<br />

Example 1<br />

Determine a recursive formula for the sequence 3,5,7,9,11,13, …<br />

We see two things: (a) t = 3 and (b) 2 is being added to each term to get the next term, or<br />

t = t + 2.<br />

Example 2<br />

Determine a recursive formula for the sequence 2,6,18,54,162, …<br />

In this sequence, each term is 3 times the previous term. So t = 2 and t = 3t .<br />

Example 3<br />

Determine a recursive formula for the sequence 1,1,2,3,5,8,13, …<br />

This is the famous Fibonacci sequence mentioned way back on page 8. Each term is the sum of the<br />

previous two terms, which means we must define the first two terms. t = 1, t = 1, and<br />

t = t + t .<br />

Calculator Interlude<br />

The graphing calculator has a recursive (or sequential) mode that allows for the definition of recursive<br />

formulas, albeit in a different form. For instance in the calculator t is defined as u(n), v(n), or w(n).<br />

Where u, v, and w allow for three different formulas to be used at once (u, v, and w can be found as<br />

the second function of 7, 8, and 9 on the calculator. Do not use the alphabetic U, V, and W to define<br />

formulas, as these are viewed as variables by the calculator. If we press MODE, we can see the<br />

fourth line down has FUNC highlighted. We need to highlight SEQ by scrolling over and pressing<br />

ENTER. Now when we press Y=, we see a completely different screen. Additionally, when pressing<br />

the ‘X, T, θ, n’ button, we get an n instead of an X, now. This button changes function when the<br />

calculator changes modes. So now that we’re somewhat familiar with this mode, let’s rework<br />

Example 1.<br />

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We get to the final screen by pressing 2ND GRAPH.<br />

The following shows the Fibonacci sequence:<br />

Explicit Formulas<br />

The problem with recursive formulas is that to find the 50 th term, we need to know the 49 th term, but<br />

then we need the 48 th term, and so on… This could take a while. We need a method that allows for<br />

finding the 50 th term directly knowing simply that it is term 50. In other words, we need an explicit<br />

formula that defines t in terms of n. Certain sequences, like the Fibonacci sequence, require<br />

recursion, but the majority of the time, we would rather use explicit formulas.<br />

Example 4<br />

Determine an explicit formula for 3,5,7,9,11, …, and then calculate t .<br />

We need to determine a rule for each term, t , in terms of its term number, n. In other words we<br />

need a rule that takes in 1 and outputs 3 and also takes in 2 and outputs 5. The first thing we notice<br />

is that 2 is being added to each term. This looks familiar. It looks like a linear pattern. Therefore, we<br />

start with t = 2n + b. Using the first term, 3, we get t = 2(1) + b = 3. b = 1, and our explicit<br />

pattern becomes t = 2n + 1, and t = 2(10) + 1 = 21.<br />

Example 5<br />

Determine an explicit formula for 2,6,18,54,162, …, and calculate t .<br />

This appears to be an exponential pattern, where we’re multiplying by 3 each time. So we start with<br />

t = a(3) . Using the first term, t = a(3) = 2, and a = . Therefore, t = (3) , and<br />

t = (3) = 39366.<br />

Example 6<br />

Determine an explicit formula for , , , <br />

, <br />

, …, and calculate t .<br />

This pattern appears to be fractions made up of squares, specifically the term number’s square over<br />

the next term number’s square. The explicit formula is t =<br />

<br />

() , and, thus, t = <br />

= <br />

.<br />

<br />

Note: Make sure we put our calculator back in FUNC mode once we finish calculating recursive<br />

formulas.<br />

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II.E.1 <strong>Independent</strong> Practice<br />

Determine Recursive and Explicit formulas for the following patterns, and determine t 10 .<br />

1. 3, 10, 17, 24, 31, …<br />

6. 5, 10, 20, 40, 80, …<br />

2. 5, 2, -1, -4, -7, …<br />

7. 6, 18, 54, 162, 486, …<br />

3. 7, -3, -13, -23, -33, …<br />

8. 1, -4, 16, -64, 256, …<br />

4. 8, 12, 16, 20, 24, …<br />

9. -3, 15, -75, 375, -1875, …<br />

5. 9, 16, 23, 30, 37, …<br />

10. 64, 32, 16, 8, 4, …<br />

Determine Explicit formulas for the following patterns, and determine t 10 .<br />

11. 1, 4, 9, 16, 25, …<br />

15. , , , , …<br />

<br />

12. 3, 8, 15, 24, 35, …<br />

16. , , , , , …<br />

13. 8, 27, 64, 125, 216, …<br />

17. , , , , , …<br />

14. 6, 14, 24, 36, 50, …<br />

18. , 2, , , , …<br />

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Section<br />

II.E.2<br />

Arithmetic & Geometric<br />

Sequences<br />

We dealt with arithmetic and geometric sequences in the last section, but here we will formalize the<br />

explicit definitions.<br />

Arithmetic Sequences<br />

Arithmetic sequences take on linear patterns that have a common difference, d, between each set of<br />

subsequent terms. They have a recursive rule of t = t + d. The explicit form is<br />

where t is any term we actually know.<br />

Example 1<br />

t = t + d(n − 1) or t = t + d(a − 1)<br />

Determine an explicit formula for the sequence 5,8,11,14,17, …, and calculate t .<br />

Since t = 5, and d = 3, t = 5 + 3(n − 1), and t = 5 + 3(10 − 1) = 32.<br />

Example 2<br />

Determine the term number, n, of the final term in the sequence 5,7,9,11,13, … ,65.<br />

t = 5 + 2(n − 1) = 65, and solving this equation for n, we get get n = 31.<br />

If all we’re given is two terms in the sequence t and t , we calculate d as<br />

Example 3<br />

d = <br />

<br />

Given two terms t = 7 and t = 27 of an arithmetic sequence, determine the explicit formula for the<br />

sequence.<br />

The common difference in this case can be determined by d = <br />

= 5. Therefore, the explicit<br />

formula is t = 7(5) .<br />

Geometric Sequences<br />

Geometric sequences take on exponential patterns that have a common ratio, r, between each set of<br />

subsequent terms. They have a recursive rule of t = rt and an explicit form of<br />

<br />

t = t (r) or t = t (r) .<br />

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Example 4<br />

Determine an explicit formula for the sequence 2,10,50,250,1250, …, and calculate t .<br />

Since t = 2, and r = 5, t = 2(5) , and t = 2(5) = 3906250.<br />

Example 5<br />

Determine the term number of the final term of the sequence 3,6,12,24,48, … ,98304.<br />

t = 3(2) = 98304. Solving for n, we have to use logs.<br />

2 = 32768<br />

(n − 1) log 2 = log 32768<br />

log 32768<br />

n = + 1 = 16<br />

log 2<br />

To calculate the common ratio of a geometric sequence when give terms t and t ,<br />

Example 6<br />

r = <br />

<br />

<br />

<br />

<br />

Determine the explicit formula for the geometric sequence with t = 8 and t = 2.<br />

<br />

<br />

Finding r is a bit awkward in this problem, but not too awkward. r = = = . Therefore, the<br />

<br />

explicit formula is t = 8 .<br />

There’s not a whole lot more to it. We’ve already done all of this before. We’re just tying it all<br />

together into a neat little bow.<br />

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II.E.2 <strong>Independent</strong> Practice<br />

Determine explicit formulas for the following Arithmetic sequences, determine t 10 , and<br />

determine n for the final given term.<br />

1. 5, 8, 11, 14, 17, … , 80<br />

4. 24, 17, 10, 3, -4, … , -410<br />

2. 7, 13, 19, 25, 31, … , 211<br />

5. 72, 59, 46, 33, 20, … , -162<br />

3. 12, 28, 44, 60, 76, … , 1404<br />

6. 5, -4, -13, -22, -31, … , -1111<br />

Determine explicit formulas for the following Geometric sequences, determine t 10 , and<br />

determine n for the final given term.<br />

7. 5, 10, 20, 40, 80, … , 40960<br />

8. 7, -21, 63, -189, 567, …, -100442349<br />

9. 4, 6, 9, 13.5, 20.25, …, 102.515625<br />

10. 120, 60, 30, 15, 7.5, … , 0.05859375<br />

11. 531441, 177147, 59049, 19683, 6561, …, 243<br />

12. 1000000, 400000, 160000, 64000, 25600, … 1638.4<br />

Determine both Arithmetic and Geometric formulas that contain the following pairs of terms.<br />

13. t = 12, t = 6<br />

17. t = 4, t = 16<br />

14. t = 5, t = 15<br />

18. t = 5, t = −135<br />

15. t = 7, t = 21<br />

19. t = 6, t = 150<br />

16. t = 8, t = 12<br />

20. t = 9, t = 72<br />

150<br />

Cogswell – PCM


Section<br />

II.E.3 Arithmetic<br />

Series<br />

An Arithmetic Series is the sum of an arithmetic sequence. We use something called sigma<br />

notation to represent a partial arithmetic series.<br />

<br />

t + d(n − 1)<br />

This is read as “the sum from n = 1 to n = a of the arithmetic sequence t .”<br />

Example 1<br />

<br />

2 + 4(n − 1) =<br />

<br />

<br />

2 + 4(0) + 2 + 4(1) + 2 + 4(2) + 2 + 4(3) + 2 + 4(4) = 2 + 6 + 10 + 14 + 18 = 50<br />

This is an easy process as long as we have a small number of terms. So how do we calculate the<br />

sum given a significantly larger set of terms? In the preceding example, if we average the first and<br />

last terms, we get 10. Also, if we average the next inside terms, we get 10, and the middle term is<br />

also 10. And if we multiply 10 by the number of terms, 5 in this case, we get the sum, 50. Nifty, huh?<br />

There’s a story of a future mathematician who was disruptive in elementary school. His teacher sent<br />

him to the corner, telling him he couldn’t rejoin the class until he had added all the integers from 1 to<br />

100. He returned within a minute by using the concept above and the formula below.<br />

<br />

t + d(n − a)<br />

<br />

= t + t <br />

2<br />

In this formula b − a + 1 is the total number of terms, and <br />

<br />

terms.<br />

Example 2<br />

<br />

4 + 5n =<br />

<br />

∙ (b − a + 1)<br />

is the average of the first and final<br />

In this series, there are 20 − 3 + 1 = 18 terms. The first term is 4 + 5(3) = 19 and the last term is<br />

4 + 5(20) = 104. The average of these two terms is <br />

= 61.5. Therefore the sum is<br />

61.5(18) = 1107.<br />

<br />

151<br />

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What happens if we’re not given a neat little formula, but instead we are given a partial arithmetic sum<br />

of the individual terms?<br />

Example 3<br />

4 + 7 + 10 + 13 + 16 + ⋯ + 82 =<br />

We know the first term, 4, and the last term, 82, which have an average of 43. But we do not know<br />

how many terms there are. So, we use the skills we learned in II.E.2 and figure out t .<br />

t = 4 + 3(n − 1) = 82. Therefore, n = 27. The sum of this arithmetic series is 43(27) = 1161.<br />

That wasn’t so bad, but, what if we’re given the pattern and the sum, and we have to find how many<br />

terms there are in the series?<br />

Example 4<br />

If ∑<br />

<br />

<br />

(3 + 5n) = 2728, what is b?<br />

We know that there are b − 2 + 1 = b − 1 terms. We also know that the first term is 13 and the last<br />

term is 3 + 5b, which have an average of <br />

= 8 + 2.5b. So the sum<br />

<br />

2728 = (b − 1)(8 + 2.5b) = 2.5b + 5.5b − 8. Therefore, 2.5b + 5.5b − 2736 = 0, and using the<br />

quadratic formula, we find either b = 32 or b = −34.2. Since a term number can only be a positive<br />

integer, b = 32.<br />

The good news is that we won’t be expected to do any of these on our own, but the process is an<br />

important one to see.<br />

152<br />

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II.E.3 <strong>Independent</strong> Practice<br />

Calculate the following Arithmetic Series.<br />

1.<br />

2.<br />

3.<br />

4.<br />

5.<br />

<br />

3n + 2 =<br />

<br />

<br />

4n + 9 =<br />

<br />

<br />

8n + 4 =<br />

<br />

<br />

5n − 6 =<br />

<br />

<br />

−3n + 2 =<br />

<br />

6.<br />

7.<br />

8.<br />

9.<br />

10.<br />

<br />

−4n + 12 =<br />

<br />

<br />

3n + 8 =<br />

<br />

<br />

4n − 5 =<br />

<br />

<br />

3n + 2 =<br />

<br />

<br />

n + 2 =<br />

<br />

11. 5 + 8 + 11 + 14 + 17 + ⋯ + 65<br />

14. 12 + 5 − 2 − 9 − 16 + ⋯ − 387<br />

12. 7 + 15 + 23 + 31 + 39 + ⋯ + 367<br />

15. 22 + 14 + 6 − 2 − 10 + ⋯ − 714<br />

13. 9 + 14 + 19 + 24 + 29 + ⋯ + 164<br />

16. 88 + 79 + 70 + 61 + 52 + ⋯ − 119<br />

153<br />

Cogswell – PCM


Section<br />

II.E.4 Geometric<br />

Series<br />

The geometric series has a more complicated formula. The good news is that all we need to<br />

calculate a geometric series is the first term (t ), common ratio (r), and the number of terms<br />

(b − a + 1).<br />

<br />

t (r) <br />

<br />

= t 1 − r<br />

<br />

1 − r<br />

Example 1<br />

<br />

2(3) =<br />

<br />

There are 8 − 2 + 1 = 7 terms, the first term is 2(3) = 18, and the common ratio is r = 3. Using the<br />

formula we find that 18 <br />

= 18 = 19674. Geometric series start to get out of hand pretty<br />

<br />

quickly, so the formula will come in handy for larger groups of terms.<br />

Example 2<br />

4 + 16 + 64 + 256 + ⋯ + 4194304 =<br />

In this particular case, we know the first term t = 4 and the common ratio r = 4, but we do not know<br />

the number of terms. Using skills gained in II.E.2, we find that<br />

t = 4(4) = 4194304<br />

4 = 1048576<br />

(n − 1) log 4 = log 1048576<br />

n =<br />

<br />

<br />

+ 1 = 11 .<br />

Therefore, the sum equals 4 <br />

= 5592404.<br />

Note: Notice that the sum of a geometric series, in the previous case 5592404, is not significantly<br />

different from the largest term in the series, 4194303 if you take into account that the series went from<br />

4 to 4 million in only 11 terms. This conclusion will be most significant when we calculate an infinite<br />

geometric series.<br />

154<br />

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Example 3<br />

If ∑<br />

<br />

<br />

256 <br />

= <br />

, what is b?<br />

<br />

The first term t = 256 = 128, the common ratio r = , and there are b terms. Therefore the sum<br />

<br />

equals 128 <br />

<br />

= <br />

<br />

<br />

<br />

<br />

= <br />

<br />

1 − = <br />

() <br />

= 1 − <br />

() <br />

b =<br />

<br />

<br />

() <br />

<br />

= 15. HOLY FRIJOLES!<br />

Infinite Geometric Series<br />

An infinite geometric series may sound more difficult than what we’ve done up until now, but it’s<br />

actually a ton easier. There is one very, very important stipulation: |r| < 1 to calculate an infinite<br />

geometric series, otherwise the value gets to large, and we say it’s divergent. What may come as<br />

shock to most people, is that the infinite sum of a geometric sequence is actually a finite value. Since<br />

the ratio is so small, the terms get smaller and smaller, so the sum, itself, doesn’t change a whole lot<br />

once we get far enough along. In the previous example, the first term was 128 and the sum was<br />

<br />

= 255.9921875, almost twice the first term. In fact, if we had increased the number of terms in<br />

<br />

this series, we would get closer and closer to 256 without going over it. The infinite geometric series<br />

converges at 256 exactly. Since infinity is only theoretical, and we can never reach it, we can’t<br />

actually find the infinite sum, but we can get close. If |r| < 1 and b → ∞, then (r) gets so small, it<br />

eventually disappears. So the formula for a geometric series goes from<br />

<br />

t (r) <br />

<br />

= t 1 − r<br />

1 − r<br />

<br />

to t (r) = t 1 − r<br />

1 − r = t 1<br />

1 − r <br />

<br />

= t <br />

1 − r<br />

Example 4<br />

<br />

18 2 <br />

3 <br />

<br />

=<br />

t = 18 = 8, r = <br />

< 1, so the infinite sum is<br />

<br />

<br />

= <br />

<br />

= 8(3) = 24.<br />

155<br />

Cogswell – PCM


II.E.4 <strong>Independent</strong> Practice<br />

Calculate the following Geometric Series<br />

1.<br />

<br />

3(2) =<br />

6.<br />

<br />

4(5) <br />

=<br />

<br />

<br />

2.<br />

<br />

2(3) =<br />

<br />

7.<br />

<br />

20 1 <br />

2 <br />

<br />

=<br />

3.<br />

<br />

5(2) =<br />

<br />

8.<br />

<br />

64 3 <br />

4 <br />

<br />

=<br />

4.<br />

<br />

8 1 <br />

2 <br />

<br />

=<br />

9.<br />

<br />

6 2 <br />

3 <br />

<br />

=<br />

5.<br />

<br />

5(3) =<br />

<br />

10.<br />

<br />

10 3 <br />

5 <br />

<br />

=<br />

11. 2 + 4 + 8 + 16 + 32 + ⋯ + 256<br />

14. 20 + 10 + 5 + + + ⋯<br />

12. 1 + 3 + 9 + 27 + 81 + ⋯ + 1594323<br />

15. 80 + 16 + + <br />

+ <br />

+ ⋯<br />

13. 2048 + 512 + 128 + 32 + 16 + ⋯ + <br />

16. 100 + 75 + <br />

<br />

+ <br />

+ <br />

+ ⋯<br />

<br />

156<br />

Cogswell – PCM


Section<br />

II.E.5<br />

Applications of<br />

Sequences & Series<br />

We will use our new knowledge of sequences and series to answer the following word problems.<br />

2.E.5 <strong>Independent</strong> Practice<br />

Solve the following problems.<br />

1. John is breeding rabbits. At the beginning of every month he has twice as many rabbits as he<br />

had the month before. If he starts out with 10 rabbits and after the first month he has 20<br />

rabbits. How many rabbits will he have after 12 months?<br />

2. Dr. Brooks has a rare nuclear isotope with a half-life of 5 minutes. If he has 100 grams of the<br />

isotope at noon, then he will have 50 grams at 12:05. How many grams will have left at 1:00?<br />

3. Jenny’s parents bought her a cell phone and pay her bill each month. Her cell phone plan has<br />

unlimited minutes for a base price plus an extra fee per text message. She sent 120 text<br />

messages last month and received a bill for $43. This month she sent 235 text messages and<br />

received a bill for $60.25. How much is the base price? How much is she charged per text<br />

message? How much will she be charged for 900 text messages?<br />

4. Bill tries to make a deal with his parents. He will take a penny for an allowance this week if his<br />

parents will triple his allowance each week. How much would he get the fifteenth week? If he<br />

does not spend any money, how much will he have total by the fifteenth week?<br />

5. A vat contains 500 pounds of sugar. One minute later, 250 pounds are dumped in to the vat.<br />

A minute after that 125 pounds are dumped in. If this pattern continues, how many pounds of<br />

sugar would be dumped in 20 minutes after the process began. How many total pounds of<br />

sugar will be contained within the vat after 20 minutes? If the process continues forever, how<br />

many total pounds will be contained within the vat?<br />

6. Bill makes another deal with his parents. He will take a dollar for an allowance this week if his<br />

parents will add 25 cents to his allowance each week. How much would he get the fifteenth<br />

week? If he does not spend any money, how much will he have total by the fifteenth week?<br />

7. If Gertrude starts out with 30 million dollars, spends no money, and earns 15 percent interest<br />

each year. How much interest will she earn 10 years later? How much total interest will she<br />

earn in the first 10 years? If Gertrude lives forever, how much total interest will she earn?<br />

8. Gordon buys two hot dogs. The next day he purchases 5 hot dogs. The day after that he<br />

purchases 8 hot dogs. If this pattern continues, how many hot dogs will he purchase on the<br />

thirtieth day? How many hot dogs will he have purchased total in thirty days?<br />

157<br />

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Unit<br />

III<br />

158<br />

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Unit<br />

III Unit Overview<br />

The Purpose of the Unit<br />

The purpose of this unit is to review and solidify the concepts that go into geometry, specifically<br />

relating to triangles in preparation of Trigonometry. We will study right triangles at length, examining<br />

SOH CAH TOA from a completely new point of view, and calculate the areas of non-right triangles.<br />

We will then apply the knowledge of triangles to physics applications concerning two-dimensional<br />

vectors.<br />

This History of Geometry<br />

The word ‘geometry’ is of Greek decent that means measure of the earth. Although geometry can<br />

literally be used to calculate the measurements of the planet, itself, the name implies the natural<br />

aspects of geometry and its uses to define mathematical relationships in every day phenomena.<br />

This naturalistic aspect of geometry is best illustrated by its early use by cavemen in the ancient<br />

Indus Valley. The ancient Babylonians and Egyptians both worked extensively with geometry through<br />

surveying, construction, and astronomy. Both civilizations were aware of the Pythagorean Theorem<br />

almost 1500 years before Pythagoras even walked the earth. The Babylonians and Egyptians,<br />

working with circles, both developed a ratio between the diameter and circumference that would<br />

eventually become pi. Even the Old Testament mentions the ratio being about 3.<br />

Geometry really took off when the Greeks got their hands on it. Greece is credited with modern-day<br />

geometry, so much so that we use a Greek word to name it and Greek letters to stand for geometric<br />

variables. We even use a Greek letter, π, to stand for one of the most significant constant ever. One<br />

of the first Greeks to delve into the study of geometry was Pythagoras and his followers the<br />

Pythagoreans. The Pythagorean Theorem is named for him because he was the first to successfully<br />

prove it. The Greek philosopher had a hand in geometry as well, stating all geometry should be done<br />

with a ruler and compass.<br />

No one had a bigger impact on Geometry than Euclid. Euclid determined most of the geometric<br />

relationships that we understand today, and he wrote them into 13 <strong>book</strong>s entitled The Elements of<br />

Geometry. This <strong>book</strong> is still available today over 2300 years later. The geometry we learn in<br />

elementary, middle, and high school is known as Euclidean geometry due to this mathematician.<br />

Archimedes came next, and he is often considered one of the three greatest mathematicians of all<br />

time due to the fact that he developed the beginnings of analytic or coordinate geometry and calculus<br />

in the 2 nd century BCE, which wouldn’t be completely defined until almost 2000 years later.<br />

In the 17 th century with the development of Algebra well under way, French mathematician, Rene<br />

Descarte and Pierre de Fermat defined analytic geometry that sets geometric figures on a coordinate<br />

grid. This branch of geometry would eventually lead to the development of calculus by one of the<br />

other three greatest mathematicians, Isaac Newton, and his competitor, Gottfried Liebnitz later that<br />

century. The last of the “Great Three”, Johann Carl Friedrich Gauss, would delve into non-Euclidean<br />

geometry and branch out into other studies of mathematics.<br />

159<br />

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Chapter<br />

III.A<br />

160<br />

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Chapter<br />

III.A Chapter<br />

Overview<br />

‣ III.A.1 – The Pythagorean Theorem, Distance Formula,<br />

& Equation of a Circle<br />

This section investigates the close relationship between the Pythagorean Theorem, Distance<br />

Formula, and the Equation of a Circle.<br />

‣ III.A.2 – Sine, Cosine, & Tangent<br />

This section begins with our pre-knowledge of SOH CAH TOA, and redefines it in a easy-tounderstand<br />

method that has implications for the study of Trigonometry in later chapters.<br />

‣ III.A.3 – Special Right Triangles<br />

This section examines the unique relationships found in 45-45-90 and 30-60-90 triangles, using<br />

their geometric construction to create easy-to-remember formulas.<br />

‣ III.A.4 – Triangle Area Formulas<br />

This section provides formulas for finding the areas of oblique triangles, as well as proof.<br />

‣ III.A.5 – Triangle Applications<br />

This section combines all knowledge gained throughout the chapter to answer application<br />

questions.<br />

161<br />

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Section<br />

III.A.1<br />

The Pythagorean Theorem, Distance<br />

Formula, & Equation of a Circle<br />

This section has the longest title in the entire text, and yet, all three of the concepts are pretty much<br />

the same thing. So shall we begin?<br />

The Pythagorean Theorem<br />

The Pythagorean Theorem is notable for two things. (1) It’s the most memorized mathematical<br />

formula ever, and (2) it was horribly misquoted by the Scarecrow at the end of the Wizard of Oz.<br />

“The sum of the square roots of any two sides of an isosceles triangle is equal to the square root of<br />

the remaining side,” is so ridiculously wrong that it’s proof positive that a diploma does not equate to a<br />

brain. The correct definition is the sum of the squares of the legs of a right triangle is equal to the<br />

square of the hypotenuse, or more commonly, a + b = c , given that a and b are the legs and c is<br />

the hypotenuse of a right triangle.<br />

Example 1<br />

Calculate x.<br />

x<br />

7<br />

3<br />

Since x is the length of the hypotenuse, 3 + 7 = x , and x = √3 + 7 = √58. Even though, solving<br />

for x should yield a negative value,algebraically, there is no such thing as negative length in<br />

geometry.<br />

Example 2<br />

Calculate x.<br />

7<br />

x<br />

3<br />

Since x is now the length of a leg, x + 3 = 7 , and x = √7 − 3 = √40 = 2√10.<br />

The Distance Formula<br />

The distance formula is one of the basic ideas of analytic geometry. The title, however, of this<br />

segment is actually a misnomer, as we are not going to use a formula, mainly because no one ever<br />

remembers the distance formula. Given two points (x , y ) and (x , y ), we will find the horizontal<br />

distance and vertical distance between the two points, assign those lengths to the legs of a right<br />

triangle, and calculate the hypotenuse.<br />

Example 3<br />

Find the distance between the points (2,5) and (-4,8).<br />

The horizontal distance between the points is 6 and the vertical distance between the points is 3.<br />

Now, all we have to do is calculate the hypotenuse, d = √6 + 3 = √45 = 3√5.<br />

Note: It does not matter where the points are in terms of one another. If we think of this in terms of a<br />

right triangle and the Pythagorean Theorem, it will be easier when we discuss vectors in III.B.<br />

162<br />

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Equations of Circles<br />

How do we define a circle? Do we define it as a perfectly round geometric figure? That’s how almost<br />

everyone in the world describes it, but if we truly understand the geometric make-up of a circle,<br />

creating an equation for one becomes easier. A circle is the set of all points that are equidistant<br />

from a single point. The single point is the center, and the distance every point is from the center is<br />

the radius. A few quick distinctions: the circle is made up of an infinite number of points, and the<br />

center is not part of the circle; it’s the reference point.<br />

Example 4<br />

Determine the equation of a circle centered at the origin with a radius of 5.<br />

Every point (x,y) on the circle is a distance of 5 from the origin (0,0) as illustrated by<br />

5<br />

the diagram. Notice we can make a right triangle out of this information. The<br />

x<br />

(0,0)<br />

horizontal distance is x − 0 = x, and the vertical distance is y − 0 = y. According to<br />

the Pythagorean Theorem, x + y = 25. Coincidentally, this is the equation of the<br />

circle, since every point that satisfies the equation is of a distance 5 from (0,0), the definition of a<br />

circle.<br />

y<br />

(x,y)<br />

Example 5<br />

Determine the equation of a circle centered at (2,-5) with a radius of 7.<br />

Every point (x,y) on the circle is a distance of 7 from (2,-5). The horizontal distance<br />

would be x − 2 and the vertical distance is y + 5. Applying the Pythagorean<br />

Theorem, (x − 2) + (y + 5) = 49.<br />

7<br />

x-2<br />

(2,-5)<br />

(x,y)<br />

y+5<br />

As we can see, the Pythagorean Theorem has multiple uses, and we’ve only touched the surface.<br />

This simple theorem will reappear; it’s guaranteed.<br />

163<br />

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III.A.1 <strong>Independent</strong> Practice<br />

Solve for x.<br />

x<br />

3<br />

x<br />

10<br />

1.<br />

4<br />

3.<br />

12<br />

x<br />

13<br />

x<br />

8 2<br />

2.<br />

5<br />

4.<br />

16<br />

Calculate the distance between the following points.<br />

5. (3,4) & (2,7)<br />

8. (3,9) & (0,-2)<br />

6. (5,6) & (-3,4)<br />

9. (-3,-5) & (2,3)<br />

7. (-2,4) & (4,-1)<br />

10. (8,6) & (4,-7)<br />

Given the center and radius for a circle, determine its equation.<br />

11. Center: (0,0) & r = 5<br />

14. Center: (4,-2) & r = 3<br />

12. Center: (3,7) & r = 2<br />

15. Center: (-5,-9) & r = 12<br />

13. Center: (-2,6) & r = 7<br />

16. Center: (2,0) & r = 9<br />

164<br />

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Section<br />

III.A.2<br />

Sine, Cosine,<br />

& Tangent<br />

Back in geometry, we learned about sine, cosine, and tangent, and we did so with the help of the<br />

phrase SOH CAH TOA. The one disadvantage to this is we have to remember the correct spelling<br />

and remember what it actually means. To refresh:<br />

Sine =<br />

O<br />

H , Cosine =<br />

A<br />

H<br />

, Tangent =<br />

O<br />

A<br />

As with much of this text, we’re going to throw this method away after redefining sine, cosine, and<br />

tangent. But first… let’s go back to the basics.<br />

Basics<br />

<br />

<br />

<br />

Angles<br />

o A triangle’s angles add up to 180°.<br />

o A right triangle has one 90° angle.<br />

o So, the two acute angles in a right triangle add up to 90°.<br />

Sine, Cosine, and Tangent<br />

o sin, cos, and tan are functions.<br />

o The input, θ, is an angle.<br />

o The outputs, sin(θ) , cos(θ) , and tan(θ) are ratios.<br />

Inverse Sine, Inverse Cosine, and Inverse Tangent<br />

o sin , cos , and tan are functions.<br />

o The inputs, sin θ , cos θ, and tan θ are ratios.<br />

o The output, θ, is an angle.<br />

Old <strong>School</strong> Method<br />

If we have a right triangle with an acute angle of focus θ as shown, the ratios<br />

are sin(θ) = <br />

<br />

<br />

, cos(θ) = , and tan(θ) = .<br />

<br />

<br />

hyp<br />

adj<br />

opp<br />

Example 1<br />

Calculate the sine, cosine, and tangent of θ.<br />

<br />

5<br />

4<br />

3<br />

sin θ = , cos θ = , and tan θ = .<br />

Let’s get something straight: there’s nothing wrong with the old school method, but it’s very difficult to<br />

link this method to future chapters, which is why we’re going to change it up a bit.<br />

165<br />

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New Method<br />

Before we do any right triangle problems, we have to set the problem up correctly,<br />

1<br />

and if we set every triangle in the same manner, we don’t have to remember any<br />

silly acronyms. We need the triangle set up like the diagram, such that the acute<br />

<br />

angle of focus is in the bottom left position and the hypotenuse equals 1.<br />

1<br />

Once the triangle is ready, the cosine is the length of the horizontal leg, the sine is the<br />

length of the vertical leg, and the tangent is the slope (not the length!) of the<br />

<br />

hypotenuse (tan θ = <br />

cos()<br />

). Also, we will refer to these as trig ratios and trig functions.<br />

<br />

Example 2<br />

<br />

13<br />

12<br />

Calculate the sine, cosine, and tangent of θ.<br />

5<br />

1<br />

5/13<br />

<br />

Firstly, we have to set up the triangle correctly, which involves flipping the triangle<br />

12/13<br />

and dividing all three sides by 13 so the hypotenuse will equal 1. Based on the<br />

triangle: cos θ = <br />

, sin θ = <br />

, and tan θ = <br />

= , since the 13’s cancel out.<br />

<br />

<br />

Note: An easy way to remember that cosine is horizontal and sine is vertical is that (cos,sin) is<br />

alphabetical just like (x,y). The hypotenuse equaling 1 is also significant, but we won’t reveal the<br />

significance here. We’ll see it in Unit IV.<br />

Example 3<br />

X<br />

13<br />

y<br />

Solve the triangle:<br />

25<br />

x<br />

X<br />

The triangle is already in standard position, but the hypotenuse doesn’t equal 1.<br />

1<br />

y/13<br />

We need to divide everything by 13, giving us the triangle to the right. Firstly,<br />

X = 90° − 25° = 65°. Next, cos 25° = 25<br />

x/13<br />

→ x = 13 cos 25° =11.782,<br />

<br />

sin 25° = → y = 13 sin 25° = 5.494.<br />

<br />

Note: To get the correct values in the calculator, we must put the calculator in DEGREE in the MODE<br />

menu. The default (every time we reset the calculator) is RAD, which we’ll talk about in Unit IV.<br />

Example 4<br />

h 52<br />

6<br />

Solve the triangle:<br />

Y<br />

x<br />

1 52<br />

Y = 90° − 52° = 38°.<br />

6/h<br />

sin 38° = → h =<br />

<br />

= 9.746<br />

38<br />

° x/h<br />

tan 38° = → x =<br />

<br />

= 7.680. °<br />

sin()<br />

166<br />

Cogswell – PCM


Examples 3 and 4 demonstrate several interesting facts. In example 3, we didn’t use tangent<br />

because tan 25° = , and we can’t solve for 2 variables at once. In example 4, we didn’t use cosine<br />

<br />

for the same reason. Additionally, in Example 3, the ratios were a variable over a constant, so the<br />

variable was equal to the constant times the trig ratio. However, in Example 4, the ratios were a<br />

constant over a variable, so the variable was equal to the constant divided by the trig ratio. We can<br />

always solve these with cross multiplication.<br />

Inverse Trig Functions<br />

Remember, inverse functions take in the original output and create the original input. Since trig<br />

functions take in an angle and produce a ratio, the inverse trig functions will take in a ratio and<br />

produce an angle. So, if we need to find an angle in a right triangle, we know we have to use an<br />

inverse trig function.<br />

Example 5<br />

Solve the triangle:<br />

Y<br />

h<br />

5<br />

X<br />

4<br />

Firstly, we should be able to calculate the hypotenuse using the Pythagorean Theorem.<br />

h = √4 + 5 = √41. Based on the values we’ve been given, tan Y = . Therefore,<br />

Y = tan = 38.660°, and X = 90° − Y = 51.340°. Notice that we did not redraw the triangle.<br />

<br />

Since the only trig ratio we were using was tangent, and the slope doesn’t depend on the length of<br />

the hypotenuse, there’s no reason to make the hypotenuse equal to 1.<br />

Example 6<br />

Solve the triangle:<br />

x = √8 − 3 = √55<br />

X<br />

8<br />

3<br />

Y<br />

x<br />

sin Y = 3 8 → Y = sin 3 8 = 22.024°<br />

X = 90° − Y = 67.976°<br />

Y<br />

1<br />

x/8<br />

X<br />

3/8<br />

Note: We make sure to write the degree symbol next to every angle measure to distinguish it from<br />

other angle measuring methods, which we will talk about in Unit IV. We need to get in the habit of<br />

doing this now.<br />

167<br />

Cogswell – PCM


III.A.2 <strong>Independent</strong> Practice<br />

Solve for a, b, and c in the following triangles.<br />

5<br />

a<br />

c<br />

22<br />

29<br />

c<br />

1.<br />

35<br />

b<br />

6.<br />

b<br />

a<br />

b<br />

a<br />

c<br />

c<br />

72<br />

11<br />

2.<br />

35<br />

3<br />

7.<br />

b<br />

a<br />

b<br />

a<br />

4<br />

c<br />

67<br />

b<br />

3.<br />

58<br />

c<br />

8.<br />

a<br />

6<br />

8<br />

a<br />

4<br />

b<br />

c<br />

9<br />

4.<br />

b<br />

c<br />

9.<br />

a<br />

4<br />

13<br />

a<br />

c<br />

15<br />

c<br />

9<br />

5.<br />

b<br />

8<br />

10.<br />

a<br />

b<br />

168<br />

Cogswell – PCM


Section<br />

III.A.3 Special<br />

Right Triangles<br />

There are two types of triangles that we consider “special”, not to discourage other triangles or injure<br />

their precious and fragile self-esteem. These two types are called 45-45-90 and 30-60-90 triangles<br />

for fairly straightforward reasons. The 45-45-90 triangles have interior angles of 45°, 45°, and 90°,<br />

whereas the 30-60-90 triangles have interior angles of 30°, 60°, and 90°. See? Straightforward…<br />

45-45-90 Triangles<br />

The thing that makes these special is the fact that they are halves of squares. In<br />

bisecting the square in this way, we bisect the right angles creating (90°) = 45° angles.<br />

<br />

The unique qualities of the 45-45-90 triangle is that both legs are equal in length (x), and<br />

the hypotenuse is of length √x + x = √2x = x√2, by the Pythagorean Theorem.<br />

Example 1<br />

Calculate the length of the hypotenuse of a 45-45-90 triangle if the leg length is 3.<br />

If x = 3, then the hypotenuse equals x√2 = 3√2.<br />

Example 2<br />

Calculate the length of a leg of a 45-45-90 triangle if the hypotenuse is of length 8.<br />

If x√2 = 8, then x = <br />

√ = 4√2.<br />

45<br />

x 2<br />

x<br />

45<br />

x<br />

Now, if we set our 45-45-90 triangle in standard form as the diagram to the right shows,<br />

we find that the hypotenuse x√2 = 1. Therefore the leg x = <br />

. Since the cosine<br />

= √<br />

√ <br />

is the horizontal length and sine is the vertical length, cos 45° = √<br />

tan 45° =<br />

°<br />

° = 1.<br />

<br />

, sin 45° =<br />

√<br />

, and<br />

45<br />

1<br />

45<br />

Example 3<br />

Calculate the length of the hypotenuse of a 45-45-90 triangle if the length of a leg is 7√3.<br />

Since we know the length of the leg is either cosine or sine, then cos 45° = √<br />

= √<br />

.<br />

Through cross-multiplication, we get h√2 = 14√3 → h = √<br />

√<br />

= √<br />

<br />

= 2√6. This method<br />

is not completely necessary, but if we understand it, we’re better positioned to perform better in trig.<br />

45<br />

1<br />

7 3<br />

h<br />

45<br />

7 3<br />

h<br />

169<br />

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30-60-90 Triangles<br />

The special properties of a 30-60-90 triangle derives from the fact that it is half of an<br />

equilateral triangle (all sides are equal and all angles are 60°). Bisecting the triangle,<br />

we use a segment that is both an altitude (creates a right angle) and angle bisector<br />

(creates a 30° angle). For this reason the short leg of a 30-60-90 triangle (x) is one half<br />

of the hypotenuse (2x), and the long leg (opposite the 60° angle) is (2x) − x =<br />

√4x − x = √3x = x√3.<br />

30<br />

2x<br />

x 3<br />

60<br />

x<br />

Example 4<br />

Given a 30-60-90 triangle with a short leg of length 8, what are the measurements of the other two<br />

lengths?<br />

Since x = 8, the long leg x√3 = 8√3, and the hypotenuse 2x = 16.<br />

Example 5<br />

Given a 30-60-90 triangle with a hypotenuse of length 7, what are the measurements of the other two<br />

lengths?<br />

Since, 2x = 7, then the short leg x = , and the long leg x√3 = √<br />

√3 = .<br />

<br />

Setting the 30-60-90 triangle in standard position in terms of the 30° angle as it is at<br />

right, the hypotenuse 2x = 1. Therefore, the short leg (sin 30°) x = , and the long leg<br />

<br />

(cos 30°) x√3 = √ . Likewise if we set the same triangle in standard position in terms<br />

<br />

of 60° with hypotenuse 2x = 1, then the short leg (cos 60°) x = , and the long leg (sin 60°)<br />

<br />

30<br />

1<br />

1<br />

60<br />

30<br />

x√3 = √<br />

.<br />

60<br />

Example 6<br />

If the long leg of a 30-60-90 triangle is 5√2, what is the length of the short leg?<br />

Let’s set the triangle in standard position in terms of 30°. Since we are solving for x,<br />

there is no need to use h. To eliminate h, we can use tangent. Then tan 30° =<br />

<br />

√<br />

. We cross multiply, and x√3 = 5√2 → x = . Like example<br />

°<br />

= <br />

°<br />

= √ √<br />

= √<br />

√ <br />

3, if we understand the method employed in this example, we are going to be better<br />

prepared to master trig.<br />

30<br />

1<br />

5 2<br />

h<br />

60<br />

x<br />

h<br />

170<br />

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III.A.3 <strong>Independent</strong> Practice<br />

Solve for a and b.<br />

a<br />

4<br />

7 2<br />

a<br />

1.<br />

45<br />

b<br />

4.<br />

45<br />

b<br />

a<br />

5 2<br />

3 5<br />

a<br />

2.<br />

45<br />

b<br />

5.<br />

45<br />

b<br />

a<br />

5 3<br />

6<br />

a<br />

3.<br />

45<br />

b<br />

6.<br />

45<br />

b<br />

a<br />

60<br />

5<br />

6<br />

60<br />

b<br />

7.<br />

30<br />

b<br />

11.<br />

30<br />

a<br />

a<br />

60<br />

4 3<br />

10 3<br />

60<br />

b<br />

8.<br />

30<br />

b<br />

12.<br />

30<br />

a<br />

a<br />

60<br />

b<br />

1<br />

60<br />

b<br />

9.<br />

30<br />

8 3<br />

13.<br />

30<br />

a<br />

a<br />

60<br />

b<br />

1<br />

a<br />

10.<br />

30<br />

9<br />

14.<br />

45<br />

b<br />

171<br />

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Section<br />

III.A.4<br />

Triangle Area<br />

Formulas<br />

Hopefully, by now, we are familiar with the formula for finding the area of a triangle A = bh, where b<br />

<br />

is the base length, and h is the height (length of the altitude perpendicular to the base) as shown in<br />

the following three triangles.<br />

h<br />

h<br />

b<br />

b<br />

h<br />

b<br />

Example 1<br />

Given the triangle, find its area.<br />

Since b = 20 and h = 3, A = bh = (20)(3) = 30.<br />

<br />

3<br />

20<br />

The only problem with this formula is that we must know both the length of one of the side lengths<br />

and the length of the altitude to that side length from the opposite vertex. That seems like a little too<br />

much to rely upon. There are several area formulas of which we can make use depending on what<br />

parts we are given.<br />

Triangle Congruency<br />

In certain cases, there is only one possible triangle that has a particular set of measurements in a<br />

particular order. Therefore, any two triangles with those measurements in common must actually be<br />

congruent in both size and shape. Two triangles are congruent:<br />

If they share the same three side lengths. (SSS)<br />

If they share two side lengths and the angle formed by those sides. (SAS)<br />

If they share two angles and a corresponding side length. (AAS or ASA)<br />

If they are right triangles that share the same hypotenuse and leg. (HL)<br />

Two triangles are not necessarily congruent:<br />

If they share two angles with unknown side lengths. (AA can prove similarity, same shape /<br />

different size)<br />

If they share two sides with an angle not between them. (SSA… Don’t spell this backwards)<br />

We can only find the area of a triangle if it fits one of these cases. If we can’t prove that only one<br />

possible triangle exists with these measurements, then we can’t guarantee a correct value of the<br />

area.<br />

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SSS Triangles<br />

If we know all three sides of an oblique triangle, then we can use Hero’s (or Heron’s) Formula:<br />

Area = s(s − a)(s − b)(s − c)<br />

B<br />

a<br />

C<br />

b<br />

Where s = <br />

<br />

stands for the semi-perimeter. This will be proven in IV.C.2.<br />

c<br />

A<br />

Note: Not all sets of three lengths can be the side lengths of a triangle. If a ≤ b ≤ c, then a + b > c in<br />

a triangle.<br />

Example 2<br />

Given a triangle with side lengths 5, 8, and 9, what is the area of the triangle?<br />

Since, 5 + 8 > 9, then s = <br />

= 11, and so,<br />

<br />

Area = 11(11 − 5)(11 − 8)(11 − 9) = 11(5)(3)(2) = √330.<br />

SAS Triangles<br />

If we know two sides and the angle between them of an oblique triangle, then we can use the<br />

formula:<br />

Area = 1 ab sin C<br />

2<br />

We can prove this by dropping the altitude (unknown length h) to side length b in the<br />

triangle to the right. We can find the length of h if we look at just the right triangle<br />

created by side lengths a, h, and part of b. Dividing all sides by a, making the<br />

hypotenuse 1, we find that sin C = and, thus, h = a sin C. Since Area = bh, we get<br />

<br />

C<br />

a<br />

b<br />

h<br />

Area = b(a sin C) = ab sin C. Q.E.D.<br />

<br />

Example 3<br />

In triangle PQR, p = 3, q = 7, and R = 37°, what is the area of the triangle?<br />

Area = pq sin R = (3)(7) sin 37° = 6.319.<br />

<br />

This formula is actually the basis for the formula use in the next case, but the proof will be left until<br />

VI.C.<br />

173<br />

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AAS and ASA Triangles<br />

If we know any side length and two angles, we essentially know one side length and<br />

all three angles. We can find the third angle by subtracting the two we know from<br />

180°. If we know side a and all three angles A, B, & C, then we can use the formula:<br />

B<br />

a<br />

C<br />

b<br />

Area = a sin B sin C<br />

2 sin A<br />

c<br />

A<br />

This is possible because b = <br />

<br />

by the Law of Sines we will investigate in IV.C.1.<br />

Example 4<br />

In triangle KLM, K = 82°, L = 41°, and k = 6. What is its area?<br />

Firstly, M = 180° − K − L = 180° − 82° − 41° = 57°.<br />

So, Area = <br />

= ° °<br />

= 10.001.<br />

<br />

°<br />

Note: The angle opposite the known side always goes in the denominator.<br />

Calculator Note: Remember to put the entire numerator and denominator in their own sets of<br />

parentheses.<br />

Right Triangles<br />

In order to calculate the area of a right triangle, we must know the lengths of both legs. Once we do,<br />

we make one leg the base and the other, the height. Then we use Area = bh… pretty simple…<br />

<br />

Example 5<br />

Find the area of a right triangle with a hypotenuse of 8 and a leg of 5.<br />

Using the Pythagorean Theorem, the other leg is √8 − 5 = √39. Therefore,<br />

Area = (5)√39 = 15.612.<br />

<br />

Example 6<br />

Find the area of a right triangle with acute angle 48° and hypotenuse of length 4.<br />

We need to find the two legs l and l . l = 4 cos 48° and l = 4 sin 48°. Therefore,<br />

Area = (4 cos 48°)(4 sin 48°) = 3.978.<br />

<br />

Note: We could have used the AAAS formula as well ° °<br />

°<br />

174<br />

= 3.978.<br />

Cogswell – PCM


III.A.4 <strong>Independent</strong> Practice<br />

Calculate the areas of the triangles.<br />

7 5<br />

1.<br />

45<br />

5<br />

7.<br />

9<br />

3 9<br />

20<br />

8.<br />

10<br />

2.<br />

45<br />

4<br />

3.<br />

30<br />

8<br />

9.<br />

23<br />

5<br />

7<br />

4.<br />

30<br />

12<br />

10.<br />

52<br />

10<br />

10<br />

5.<br />

55<br />

11.<br />

83<br />

9<br />

24<br />

42<br />

8<br />

6.<br />

6<br />

12.<br />

31<br />

123<br />

175<br />

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Section<br />

III.A.5 Triangle<br />

Applications<br />

In this section, we will solve word problems concerning triangles, their angles, and their areas.<br />

III.A.5 <strong>Independent</strong> Practice<br />

Draw a picture and solve the following questions.<br />

1. Jordan is standing on level ground. The sun is currently at a 50° elevation. If Jordan is 6 feet<br />

tall, how long is his shadow?<br />

2. Later in the day, 6-foot-tall Jordan’s shadow is 12 feet long. What is the sun’s elevation?<br />

3. If the base of a ramp is 16 feet from a door, which is 2 feet off the ground, how long is the<br />

actual ramp? What is the elevation for the ramp from ground level?<br />

4. If Charles walks 5 miles east and 15 miles north, how far is Charles from his starting position?<br />

5. If 6.5 foot tall Wanda is standing 20 feet from a tree and looking with an angle of elevation of<br />

36° at the top of the tree, how tall is the tree?<br />

6. Hank is standing at the top of a 500 ft tall building and is looking down at an angle of<br />

depression of 42° at a 350 ft tall building. How far apart are the two buildings?<br />

7. Xander wants to build a triangular enclosure for his pigs. If the side lengths are 20 yd, 30 yd,<br />

and 40 yd, what is the overall area of the enclosure?<br />

8. Paula is a surveyor. She stands at one corner of an oblique triangular lot and determines the<br />

angle she’s standing at is 123°. If the other two corners are 60 ft and 42 ft from her corner,<br />

what is the overall area of the lot?<br />

9. Jerry walks east 5 miles, north 7 miles, west 2 miles, north 9 miles, east 6 miles, and south 1<br />

mile. How far is the now-lost Jerry from his starting position?<br />

10. Tammy starts her car at sea level. If Tammy drives 5 miles up an incline of 30 degrees, how<br />

many miles above sea level will she be at the end of the drive?<br />

176<br />

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Chapter<br />

III.B<br />

177<br />

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Chapter<br />

III.B Chapter<br />

Overview<br />

‣ III.B.1– Component Form, Magnitude, & Direction<br />

This section defines a vector in terms of its magnitude and direction, and then rewrites the vector<br />

in terms of its horizontal and vertical components. It also applies III.A to coordinate (analytic)<br />

geometry.<br />

‣ III.B.2 – Vector Addition<br />

This section supplies the means and knowledge to add multiple vectors together.<br />

‣ III.B.3 – Dot Product<br />

This section explores the concept of dot product and calculates the angle between two vectors.<br />

‣ III.B.4 – Vector Projection<br />

This section determines, given two vectors, the magnitude applied by one vector in the direction of<br />

the other, thereby creating a third vector.<br />

‣ III.B.5 – Physics Applications<br />

This section combines the previous four sections, allowing for the solving of real-world physicsbased<br />

mechanics questions.<br />

178<br />

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Section<br />

III.B.1<br />

Component Form,<br />

Magnitude, & Direction<br />

What is a vector?<br />

A vector is a segment that has both length and direction. The direction of the vector is implied by an<br />

arrow, which we refer to as the head of the vector, and we call the other end the tail. The length of a<br />

vector is known as the magnitude, and it can represent displacement, velocity, acceleration, force,<br />

and any other measurement that contains direction. Distance and speed cannot be represented as<br />

vectors because they contain only magnitude and are always considered positive. The direction is<br />

any degree measure between 0° (the positive x-axis) and 360° (also the positive x-axis after one<br />

counterclockwise revolution).<br />

180<br />

t<br />

90<br />

w<br />

v<br />

0<br />

270<br />

360<br />

<br />

This diagram to the left shows four vectors, u⃗, v⃗, w⃗, and t⃗. v⃗ is a position vector<br />

whose tail is located at the origin with a magnitude, |v⃗| = 3 and a direction<br />

θ ⃗ = 45°. w⃗ is a displacement vector with a magnitude, |w⃗| = 3 and a direction<br />

θ ⃗ = 45°. Since v⃗ and w⃗ share the same magnitude and direction, v⃗ = w⃗,<br />

regardless of their location. t⃗ also has a magnitude, t⃗ = 3, but its direction is<br />

θ ⃗<br />

= 225°, an exactly 180° difference from v⃗. Since the magnitudes are equal,<br />

but the directions are exactly opposite, we say t⃗ = −v⃗. u⃗ is a unit vector with<br />

magnitude, |u⃗| = 1 and direction, θ ⃗ = 150°.<br />

Component Form<br />

Every vector can be broken down into its horizontal and vertical components using the trigonometric<br />

functions learned in the last chapter. Unit vector, ı⃗, has a magnitude, |ı⃗| = 1, and a direction, θ ⃗ = 0°<br />

(positive x-axis), and unit vector, ȷ⃗, has a magnitude |ȷ⃗| = 1, and a direction, θ ⃗ = 90° (positive y-axis).<br />

Therefore, a vector written as 3ı⃗ − 4ȷ⃗ has a horizontal displacement of right 3 and vertical<br />

displacement of down 4.<br />

Example 1<br />

Calculate the magnitude and direction of v⃗ = 3ı⃗ − 4ȷ⃗.<br />

90<br />

Based solely on the graph, we see that v⃗, 3ı⃗, and −4ȷ⃗ make up a right triangle.<br />

Therefore, we can use the Pythagorean Theorem: |v| = √3 + 4 = 5. The<br />

direction is a little trickier. Remember, the tangent of an angle is equal to the<br />

slope of the hypotenuse. Therefore tan θ ⃗ = − , and thus θ ⃗ = tan − =<br />

270<br />

−53.130°. A negative angle indicates clockwise rotation. Therefore this angle<br />

represents a vector in Quadrant IV, so it’s correct. The problem, however, with this angle is that it<br />

needs to be between 0° and 360°, so we need to add one more revolution to it by adding −53.130° +<br />

360° = 306.870°.<br />

3ı⃗ − 4ȷ⃗ can also be written with angled brackets: 〈3,4〉. This is typically easier and quicker notation to<br />

write and grasp. Additionally, if 〈3,4〉 is a position vector with its tail at (0,0), then its head is at (3,4).<br />

180<br />

3i<br />

v<br />

-4j<br />

0<br />

360<br />

179<br />

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Example 2<br />

Calculate the magnitude and direction of t⃗ = 〈−2,5〉.<br />

We can create a position vector as we did in Example 1 whose head is at (-2,5) in the second<br />

quadrant. Therefore t⃗ = (−2) + 5 = √29. We know because the vector is in Quadrant II, its<br />

direction must be between 90° and 180°. Since tan θ ⃗<br />

= <br />

, then θ ⃗ = tan <br />

= −68.199°. This<br />

<br />

measurement points to a vector in Quadrant IV, which is wrong. So we add 180°. Therefore,<br />

θ ⃗ = −68.199° + 180° = 111.801°.<br />

Note: Two vectors 180° apart have the same slope and, thus, the same tangent. If the inverse<br />

tangent results in a negative angle in the correct quadrant, we add 360°, but if it results in an angle in<br />

the wrong quadrant, altogether, we add 180°.<br />

If we are given the magnitude and direction of a vector and want to determine the vector’s component<br />

form, we need only take a peek back at III.A.<br />

Example 3<br />

Determine the component form of a vector with a magnitude of 3 and a direction of 240°.<br />

After drawing a diagram of a position vector in the third quadrant and its<br />

components, we see that we have a right triangle with a known hypotenuse. If we<br />

divide all three sides by 3, the hypotenuse converts to 1, and the sides convert to<br />

cos 240° = ⃗<br />

<br />

⃗<br />

and sin 240° = . Therefore xı⃗ = 3 cos 240° = −1.5 and<br />

<br />

yȷ⃗ = 3 sin 240° = −2.598. Therefore the vector in component form is<br />

〈−1.5, −2.598〉.<br />

180<br />

yj<br />

240<br />

xi<br />

3<br />

90<br />

0<br />

270<br />

360<br />

v⃗ = 〈|v⃗| cos θ ⃗ , |v⃗| sin θ ⃗ 〉<br />

Displacement Vectors<br />

A displacement vector is the vector that points from one point to another point. To find it we subtract<br />

the head point minus the tail point.<br />

Example 4<br />

ab ⃗ = 〈x − x , y − y 〉<br />

Find the magnitude and direction of the displacement vector that points from a(1,5) to b(−2,3).<br />

The position vector ab ⃗ = 〈−2 − 1,3 − 5〉 = 〈−3, −2〉. Therefore, (ab) ⃗ = (−3) + (−2) = √13, and<br />

the direction equals tan <br />

= 33.690° → 33.690° + 180° = 213.690°.<br />

<br />

180<br />

Cogswell – PCM


III.B.1 <strong>Independent</strong> Practice<br />

Determine displacement vectors, ab ⃑, their magnitude, and direction.<br />

1. a(3,6) & b(5,8)<br />

5. a(2, −5) & b(4, −3)<br />

2. a(−4,6) & b(2,5)<br />

6. a(−1,7) & b(5,2)<br />

3. a(5,3) & b(2,0)<br />

7. a(4,2) & b(−2,5)<br />

4. a(9,4) & b(13,5)<br />

8. a(5,4) & b(2,1)<br />

Determine vectors in component form given their directions and magnitudes.<br />

9. |a⃗| = 5; θ = 70°<br />

13. |e⃗| = 6; θ = 347°<br />

10. b⃗ = 3; θ = 123°<br />

14. f⃗ = 12; θ = 250°<br />

11. |c⃗| = 4; θ = 36°<br />

15. |g⃗| = 2; θ = 140°<br />

12. d⃗ = 8; θ = 195°<br />

16. h⃗ = 9; θ = 355°<br />

181<br />

Cogswell – PCM


y<br />

(2,5 )<br />

<br />

(7,-5)<br />

x<br />

Section<br />

III.B.2 Vector<br />

Addition<br />

Vector addition is extremely simple as long as we adhere to the following guidelines:<br />

<br />

<br />

<br />

Added vectors must be placed head-to-tail.<br />

The sum of the vectors, or resultant, connects the first tail to the last head.<br />

If the vectors are in component form, the vectors add like matrices.<br />

a<br />

a<br />

a+b<br />

b<br />

b<br />

a+b<br />

b<br />

a<br />

The first diagram shows a⃗ and b⃗. The second diagram connects the head of a⃗ to the tail of b⃗, and the<br />

third connects the head of b⃗ to the tail of a⃗, both of which result in the same a⃗ + b⃗, indicating that<br />

vector addition is commutative.<br />

Example 1<br />

If a⃗ has a magnitude of 3 and a direction of 60°, and b⃗ has a magnitude of 6 and a direction of 135°,<br />

calculate a⃗ + b⃗, a⃗ + b⃗, and θ ⃗ ⃗.<br />

a⃗ = 〈3 cos 60° , 3 sin 60°〉, b = 〈6 cos 135° , 6 sin 135°〉, and<br />

a⃗ + b⃗ = 〈3 cos 60° + 6 cos 135° , 2 sin 60° + 6 sin 135°〉 = 〈−2.743,5.974〉.<br />

a⃗ + b⃗ = (−2.743) + 5.974 = 6.574. θ ⃗ = tan .<br />

+ 180° = 114.657°.<br />

.<br />

Note: It may benefit to utilize the STO> key when calculating the components of a⃗ + b⃗. Then we can<br />

use the exact values in the calculator to solve the rest of the problem, rounding to three decimal<br />

places at the end.<br />

Example 2<br />

Determine the point that is 60% of the way from (2,5) to (7,-5).<br />

Essentially we are looking for a position vector that points to a point 60% of the<br />

way from (2,5) to (7,-5). To do that we will add the position vector 〈2,5〉 to 60% of<br />

the displacement vector 〈7 − 2, −5 − 5〉 = 〈5, −10〉. Thus 〈2,5〉 + .6〈5, −10〉 =<br />

〈2,5〉 + 〈3, −6〉 = 〈5, −1〉. Therefore the point is (5,-1).<br />

182<br />

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III.B.2 <strong>Independent</strong> Practice<br />

Given a⃗ = 〈3, 5〉 and b⃗ = 〈2, −7〉, calculate the following.<br />

1. a⃗ + b⃗ =<br />

5. −5b⃗ =<br />

2. a⃗ − b⃗ =<br />

6. 5a⃗ + 7b⃗ =<br />

3. b⃗ − a⃗ =<br />

7. 3a⃗ − 8b⃗ =<br />

4. 3a⃗ =<br />

8. 2b⃗ − 4a⃗ =<br />

Calculate a⃗ + b⃗, a⃗ + b⃗, and θ ab .<br />

9. a⃗ = 〈4,2〉 and b⃗ = 〈2,5〉.<br />

11. |a⃗| = 5, θ = 68°, b⃗ = 7, and θ = 124°.<br />

10. a⃗ = 〈−3,5〉 and b⃗ = 〈4, −2〉.<br />

12. |a⃗| = 3, θ = 232°, b⃗ = 6, and θ = 23°.<br />

Calculate the following.<br />

13. The point 50% of the way from (3,2) and (5,7).<br />

14. The point 25% of the way from (5, −2) and (2,8).<br />

15. The point 60% of the way from (9,3) and (5,0).<br />

16. The point 18% of the way from (−3,5) and (4, −1).<br />

183<br />

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Section<br />

III.B.3 Dot Product<br />

The dot product, or inner product, is the product of two vectors that results in a single numerical<br />

value. This dot product has several essential applications, one of which we will discuss in this section<br />

and one in the next.<br />

Calculating the Dot Product<br />

There are two ways to calculate the dot product of a⃗ = 〈a , a 〉 and b⃗ = 〈b , b 〉, but<br />

to do so, we must position the vectors tail-to-tail with an angle between them θ.<br />

a⃗<br />

θ<br />

b⃗<br />

a⃗ ∙ b⃗ = |a⃗|b⃗ cos θ & a⃗ ∙ b⃗ = a b + a b <br />

Example 1<br />

Calculate the dot product 〈3,5〉 ∙ 〈2, −4〉.<br />

3(2) + 5(−4) = 6 − 20 = −14.<br />

Example 2<br />

Calculate the angle, θ, created when a⃗ = 〈3,5〉 and b⃗ = 〈2, −6〉 are placed tail-to-tail.<br />

a⃗ ∙ b⃗ = 3(2) + 5(−6) = −24<br />

|a⃗| = 3 + 5 = √34<br />

b⃗ = 2 + (−6) = √40<br />

a⃗ ∙ b⃗ = |a⃗|b⃗ cos θ → θ = cos ⃗∙ = |⃗|⃗ cos −<br />

<br />

= 130.601°<br />

()()<br />

Note: We don’t have to worry about adding 360° or 180° in these problems like we did in III.B.1<br />

because we’re not calculating direction. We’re calculating the angle between two vectors, which has<br />

a maximum possible value of 180°. The angle we get in the calculator will be the correct answer,<br />

guaranteed.<br />

Unit Vectors<br />

As established in the previous section, a unit vector is a vector that has a magnitude of 1 and simply<br />

points in a direction.<br />

Example 3<br />

Calculate the unit vector in the direction of 〈5, −6〉.<br />

|〈5, −6〉| = 5 + (−6) = √61. So the unit vector is 〈,〉<br />

√<br />

= 〈√ , − √ 〉.<br />

<br />

184<br />

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III.B.3 <strong>Independent</strong> Practice<br />

Calculate the unit vectors of the following.<br />

1. 〈3,5〉<br />

4. 〈−2,6〉<br />

2. 〈5, −12〉<br />

5. 〈8,4〉<br />

3. 〈7,4〉<br />

6. 〈−4, −9〉<br />

Calculate the dot products of the following.<br />

7. 〈3,5〉 ∙ 〈2,4〉 =<br />

10. 〈5,7〉 ∙ 〈6, −3〉 =<br />

8. 〈1,7〉 ∙ 〈−3, −6〉 =<br />

11. 〈21,4〉 ∙ 〈−3,5〉 =<br />

9. 〈−2,6〉 ∙ 〈−5,4〉 =<br />

12. 〈7, −2〉 ∙ 〈5, −1〉 =<br />

Calculate θ, the angle between the two vectors when placed tail-to-tail.<br />

13. 〈3,4〉 and 〈5,8〉<br />

16. 〈−3,5〉 and 〈−5, −6〉<br />

14. 〈3, −2〉 and 〈5,2〉<br />

17. 〈5,6〉 and 〈−5, −6〉<br />

15. 〈−5,1〉 and 〈3, −6〉<br />

18. 〈4, −8〉 and 〈−5, −2〉<br />

185<br />

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Section<br />

III.B.4 Vector<br />

Projection<br />

We already know that a vector can be broken into horizontal and vertical components, but vectors<br />

have components in all sorts of directions, and that’s where vector projection comes into play.<br />

As we can see, p⃗ is the vector projection of a⃗ in the direction of b⃗. There are<br />

two steps to this: (1) find the magnitude, p = |p⃗| (the scalar projection), and<br />

(2) the direction of b⃗, represented by the unit vector ⃗<br />

⃗ .<br />

a⃗<br />

p = |a⃗| cos θ & p⃗ = p ∙ ⃗<br />

The definition of p looks very similar to the dot product, a⃗ ∙ b⃗ = |a⃗|b⃗ cos θ, with<br />

the |b⃗| divided out. Thus<br />

Example 1<br />

p = ⃗∙ ⃗<br />

⃗<br />

⃗<br />

& p⃗ = ⃗∙ ⃗<br />

⃗ b⃗<br />

Calculate the scalar projection, p, of 〈5, −2〉 in the direction of 〈3,1〉.<br />

a⃗ ∙ b⃗ = 5(3) − 2(1) = 13<br />

b⃗ = 3 + 1 = √10<br />

⃗∙⃗<br />

⃗ = <br />

√ = 4.111<br />

Remember, this is the magnitude of the vector projection in the direction of 〈3,1〉.<br />

Example 2<br />

Calculate the vector projection, p⃗, of 〈−4,5〉 onto 〈2,1〉.<br />

a⃗ ∙ b⃗ = (−4)(2) + 5(1) = −3<br />

b⃗ = 2 + 1 = √5<br />

p⃗ = a⃗ ∙ b ⃗<br />

b⃗ b ⃗ = − 3<br />

√5 〈2,1〉 = − 3 5 〈2,1〉 = 〈− 6 5 , − 3 5 〉<br />

θ<br />

p⃗<br />

b⃗<br />

186<br />

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III.B.4 <strong>Independent</strong> Practice<br />

Determine the scalar projection of a⃗ in the direction of b⃗.<br />

1. a⃗ =< 3,4 > b⃗ =< 5,12 ><br />

5. a⃗ =< 9,2 > b⃗ =< 5,4 ><br />

2. a⃗ =< 3, −6 > b⃗ =< −6,2 ><br />

6. a⃗ =< −2,6 > b⃗ =< −1, −9 ><br />

3. a⃗ =< −2,7 > b⃗ =< 6,5 ><br />

7. a⃗ =< 4, −3 > b⃗ =< 2, −8 ><br />

4. a⃗ =< −2, −5 > b⃗ =< 3,7 ><br />

8. a⃗ =< 8,5 > b⃗ =< 6,7 ><br />

Determine the vector projection of a⃗ onto b⃗.<br />

9. a⃗ =< 5,12 > b⃗ =< −3,4 ><br />

13. a⃗ =< 6,1 > b⃗ =< −3, −9 ><br />

10. a⃗ =< 8,2 > b⃗ =< 6, −2 ><br />

14. a⃗ =< 7,2 > b⃗ =< −2,8 ><br />

11. a⃗ =< 7,2 > b⃗ =< 8,5 ><br />

15. a⃗ =< −2,5 > b⃗ < −3,8 ><br />

12. a⃗ =< −2, −1 > b⃗ =< −3,5 ><br />

16. a⃗ =< 5,3 > b⃗ =< −3, −7 ><br />

187<br />

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Section<br />

III.B.5 Physics<br />

Applications<br />

We can now apply our new-found knowledge concerning vectors to solving physics word problems.<br />

III.B.5 <strong>Independent</strong> Practice<br />

Solve the following questions.<br />

1. The autopilot on a plane is set to fly at 500 mph traveling at 30° north of east. A cross wind is<br />

hitting the plane at 80 mph 65° north of east. What is the resultant speed and direction of the<br />

plane?<br />

2. The autopilot of another plane is set to fly at 650 mph traveling 35° north of west. A head wind<br />

is hitting the plane at 65 mph 20° south of east. What is the resultant speed and direction of<br />

the plane?<br />

3. Ted walks 6 miles due north and 8 miles due east. The next day he walks 4 miles due south<br />

and 2 miles due west. What is his resultant distance from his starting point? What direction<br />

must he walk in to get back to his starting point?<br />

4. A small heavy block needs to be moved but is too heavy to lift. You tie a rope to the top corner<br />

and apply 20 newtons of force along the rope at an angle of 55° with ground level. How much<br />

force is being applied parallel to the ground?<br />

5. A ship is traveling at 20 knots 150° clockwise from north. The water’s current is moving at 5<br />

knots 75° counterclockwise from north. What is the ship’s result velocity and direction?<br />

6. If Sandra is driving up a 36° incline at 60 mph, how fast is she moving parallel to level ground?<br />

7. Frank travels 6 miles west and 8 miles north from camp. Steve travels 2 miles east and 20<br />

miles north from camp. If Sarah wants to travel to a point exactly ¾ of the way from Frank to<br />

Steve, how does she get there?<br />

8. A sign is hanging from two angled cables. If both cables are at an angle of 40 degrees with<br />

the horizontal and each cable has a five pound tension on it, how much does the sign weigh?<br />

9. George wants to cross a river that flows due south at 10 mph. In still water he can row at 15<br />

mph. At what bearing must he row to end up due east of his starting point?<br />

10. If a plane is traveling at 500 mph at 62° north of east with a tail wind of 72 mph at 70° north of<br />

east, what wind velocity is actually being applied in the intended direction of the plane?<br />

188<br />

Cogswell – PCM


Unit<br />

IV<br />

189<br />

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Unit<br />

IV Unit Overview<br />

The Purpose of the Unit<br />

The purpose of this unit is to introduce the basics of the branch of mathematics known as<br />

trigonometry, the measurement of triangles. Yes, Unit III dealt with triangular geometry, but we are<br />

now going to apply them to a coordinate grid (like vectors) and examine algebraic relevance of<br />

trigonometric functions. This unit will help to prepare for any precalculus or calculus classes we may<br />

take in college.<br />

This History of Trigonometry<br />

Trigonometry is Greek for “triangle measure”, and once again, we see the ancient Greeks’ knack for<br />

stealing the thunder from other cultures. The study of triangles can be traced back to Egypt and<br />

Babylonia more than 4000 years ago. Egypt used basic triangular knowledge to help build the<br />

pyramids, assuming, of course, we don’t believe in alien-influenced architecture. The Babylonians<br />

developed triangular mathematics to help define astronomy, possibly looking for alien life that could<br />

come build pyramids for them. Hipparchus of Nicaea, a Greek mathematician, was labeled the<br />

“Father of Trigonometry” for developing trigonometric tables, but was he really, or did he just have an<br />

excellent publicist? Sure, Greece did devise the concept of the angle, ratios between side lengths,<br />

and triangles in three dimensional space, but that’s where other cultures took the reins and took off.<br />

Indian and Islamic astronomers and mathematicians made great strides towards what we know today<br />

as modern Trigonometry. In fact India first devised the ideas of sine and cosine, which are Greek<br />

translations of the Indian words, jya and kojya, respectively. Islamic mathematicians developed the<br />

other trig ratios, tangent, secant, cosecant, and cotangent, ratios we haven’t yet discussed. Al-<br />

Jayyani developed the Law of Sines, and Jamshīd al-Kāshī developed the Law of Cosines.<br />

Through a brief stop of several centuries in China, trigonometry made its way to Europe into the<br />

hands of such mathematicians as Isaac Newton and Leonhard Euler (Pronounced “Oiler”), who was<br />

the first to embrace the well known modern-day concept of “abbreviating” in mathematics, creating<br />

abbreviations for all six trig ratios that were terribly close to what we use today: sin, cos, tan, cot, sec,<br />

and csc.<br />

190<br />

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Chapter<br />

IV.A<br />

191<br />

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Chapter<br />

IV.A Chapter<br />

Overview<br />

‣ IV.A.1 – Special Trig Ratios & the Hand Trick<br />

This section introduces the other three trig ratios, defines the unit circle, and utilizes a “trick” for<br />

calculating special ratios literally by hand.<br />

‣ IV.A.2 – Special Trig Ratios of Co-terminal Angles<br />

This section explores the concept of co-terminal angles, both positive and negative.<br />

‣ IV.A.3 – Radian Conversions<br />

This section investigates the origins of the alternate and much more mathematical angle<br />

measurement unit, the radian, and allows for conversion using dimensional analysis between<br />

degrees and radians.<br />

‣ IV.A.4 – Special Trig Ratios of Radian Measurements<br />

This section switches out the degrees for radians in a similar section to VI.A.2.<br />

‣ IV.A.5 – Arc Length, Sector Area, & Rotational Motion<br />

This section demonstrates the application and mathematical genius of radian measure in a<br />

geometric sense as well as showing its benefits to solve physics-type problems.<br />

192<br />

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Section<br />

IV.A.1<br />

Special Trig Ratios &<br />

the Hand Trick<br />

In this section, we will discuss the unit circle, the special angles we discussed in III.A.3, and then how<br />

to remember them with a simple trick involving counting on the fingers. My, how far we’ve come… In<br />

chapter III.A, we stressed the close relationship between right triangles and circles, and we solved<br />

right triangles by first getting triangles into standard form and making the hypotenuse 1. All of that<br />

was intentionally set up for this chapter.<br />

The Unit Circle<br />

The unit circle has its center at the origin and a radius equal to one.<br />

From III.A.1, we know the equation for the unit circle will be<br />

x + y = 1. Additionally, all four of the triangles shown are,<br />

technically, in standard position with their horizontal side being cos θ<br />

and their vertical side being sin θ. Therefore, the point at which each<br />

triangle touches the circle has a coordinate of (cos θ , sin θ), and the<br />

slope of each hypotenuse is tan θ = <br />

, which results in the following<br />

<br />

table:<br />

Quadrant Angles cos θ sin θ tan θ<br />

I 0° < θ < 90° + + +<br />

II 90° < θ < 180° - + -<br />

III 180° < θ < 270° - - +<br />

IV 270° < θ < 360° + - -<br />

The Quadrangles<br />

Quadrangles are the angles that correspond to the axes (0°, 90°, 180°, 270°, and 360°). Remember,<br />

in the unit circle the coordinates of the circle correspond to the cosines and sines of the angles that<br />

intersects them. The circle crosses the positive x-axis at (1,0), cos 0° = 1, sin 0° = 0, and, since the<br />

°<br />

slope of a horizontal line is 0, tan 0° = = 0. Likewise, since the circle crosses the positive y-axis<br />

°<br />

at (0,1), cos 90° = 0, sin 90° = 1, and tan 90° =<br />

°<br />

° = <br />

= undefined. Furthermore, we may<br />

remember that a vertical line has an undefined slope. We can utilize this same strategy to complete<br />

the quadrangles:<br />

θ cos θ sin θ tan θ<br />

0° 1 0 0<br />

90° 0 1 Undefined<br />

180° -1 0 0<br />

270° 0 -1 Undefined<br />

360° 1 0 0<br />

As we can see the quadrangles are fairly easy to understand. The coordinates give us the cosine<br />

and sine, and the tangent is derived directly from those two values. However, these 5 angles are not<br />

nearly enough to truly understand the power of the unit circle, because, simply put, the unit circle is a<br />

tool that will lead to these trig ratios becoming trig functions in IV.B.<br />

180<br />

1<br />

0.8<br />

0.6<br />

0.4<br />

0.2<br />

-1 -0.5 0.5 1<br />

360<br />

1<br />

-0.2<br />

-0.4<br />

-0.6<br />

-0.8<br />

270<br />

-1<br />

90<br />

1<br />

1<br />

0<br />

193<br />

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The Hand Trick<br />

If we hold our left hand out with our palms facing us, we have a fairly decent approximation of the first<br />

quadrant with our thumb at 90° and our pinky at 0°, but what values can we assign to the other three<br />

fingers? Back in III.A.3, we discussed special triangles, and in doing so, we worked extensively with<br />

30°, 45°, and 60°. These are the other three fingers. Firstly, referring back to III.A.3, we know:<br />

θ cos θ sin θ tan θ<br />

30° √ <br />

<br />

45° √<br />

<br />

60°<br />

<br />

<br />

<br />

√<br />

<br />

√<br />

<br />

<br />

= √<br />

√ <br />

Unless we’re really good at memorization, we’ll have forgotten these by time we get to the<br />

assignment. However, we still have our hand raised in front of our face. What’s up with that? We’ll<br />

get to it in a second. But first, notice in the table how each of the cosine and sine values have 2s in<br />

the denominator. This is extremely important and the only thing we must remember.<br />

1<br />

√3<br />

Now to the hand… One word of warning: even if a student loves math and<br />

loves this hand trick, it’s a bad idea to get these numbers permanently<br />

tattooed on the tips of his/her fingers. Now that our hands are tired from<br />

holding them up for so long, here are the steps to the hand trick.<br />

1. Fold down the finger corresponding to the angle in the problem.<br />

2. The fingers above the “gap” correspond to cosine, and the fingers<br />

below correspond to sine.<br />

3. Square root the fingers.<br />

4. Divide by 2.<br />

Example 1<br />

sin 60° =<br />

90°<br />

60°<br />

45°<br />

30°<br />

0°<br />

We fold down our first finger as shown in the picture. Since, we are looking for sine,<br />

we count the fingers below the gap. There are three. Therefore we square root three<br />

and divide by two, giving us sin 60° = √<br />

.<br />

Example 2<br />

tan 30° =<br />

We fold down our fourth finger as shown in the picture. We now know cos 30° = √<br />

<br />

and sin 30° = √<br />

√<br />

. Therefore, tan 30° = <br />

. Notice the 2s cancelled out.<br />

<br />

√<br />

<br />

= √<br />

√ = <br />

√ = √<br />

An alternative method is after folding down the fourth finger, flip the hand over. We<br />

now have 1 finger on top and 3 on bottom, or √1 over √3.<br />

194<br />

Cogswell – PCM


The Other Trig Ratios<br />

There are three other trig ratios we must discuss: secant, cosecant, and cotangent, which are<br />

abbreviated as sec, csc, and cot, respectively. These are reciprocal ratios of cos, sin, and tan,<br />

respectively. In other words: sec θ =<br />

<br />

, csc θ =<br />

<br />

, and cot θ =<br />

<br />

. There’s really not much<br />

<br />

more to them.<br />

Note: Every pair of reciprocal ratios has one “co” in it. Many students assume that the reciprocal of<br />

cosine is cosecant, but if we remember the one co rule, we won’t make that mistake.<br />

Example 3<br />

sec 45° =<br />

Secant is the reciprocal of cosine, so first we will find cosine with the hand trick. Folding down the<br />

middle finger, we find two fingers above, so cos 45° = √<br />

<br />

. Then sec 45° = = √<br />

= √2.<br />

√ <br />

Reference Angles<br />

At this point, we may be asking ourselves “How do we find the trig ratios that<br />

are not in the first quadrant?” The answer comes in the form of reference<br />

angles. Reference angles are always on the interval [0°, 90°], so our hand<br />

trick will work every time. So what are reference angles? Angles,θ, in<br />

standard position have an initial side at the positive x-axis and a terminal side<br />

somewhere on the unit circle in the interval [0°, 360°]. Reference angles, θ ,<br />

are the acute angles created by the terminal side of the angle and the x-axis.<br />

180<br />

0.8<br />

0.6<br />

0.4<br />

0.2<br />

-1 -0.5 0.5 1<br />

ref<br />

-0.2<br />

-0.4<br />

1<br />

-0.6<br />

-0.8<br />

270<br />

-1<br />

90<br />

<br />

0<br />

360<br />

Example 4<br />

cos 150° =<br />

We know that 150° is in the second quadrant, and we know the cosine is the x-value, which is<br />

negative in the second quadrant. Therefore we know our answer has to be negative. We also know<br />

that 150° is 30° from the x-axis, so θ = 30°. So, we use the hand trick and find cos 30° = √<br />

, which<br />

means cos 150° = − √<br />

.<br />

Example 5<br />

cot 225° =<br />

225° is 45° from the x-axis, and is in the third quadrant, which has positive slopes. Therefore, we<br />

know cot 225° = cot 45°. We find tan 45° = 1 by the hand trick or table, so cot 45° =<br />

<br />

= = 1.<br />

° <br />

195<br />

Cogswell – PCM


IV.A.1 <strong>Independent</strong> Practice<br />

Calculate the following without a calculator.<br />

1. sin 0°<br />

2. cos 0°<br />

3. tan 0°<br />

4. csc 0°<br />

5. sec 0°<br />

6. cot 0°<br />

7. sin 30°<br />

8. cos 30°<br />

9. tan 30°<br />

10. csc 30°<br />

11. sec 30°<br />

12. cot 30°<br />

13. sin 45°<br />

14. cos 45°<br />

15. tan 45°<br />

16. csc 45°<br />

17. sec 45°<br />

18. cot 45°<br />

19. sin 60°<br />

20. cos 60°<br />

21. tan 60°<br />

22. csc 60°<br />

23. sec 60°<br />

24. cot 60°<br />

25. sin 90°<br />

26. cos 90°<br />

27. tan 90°<br />

28. csc 90°<br />

29. sec 90°<br />

30. cot 90°<br />

31. sin 330°<br />

32. cos 270°<br />

33. tan 210°<br />

34. csc 150°<br />

35. sec 300°<br />

36. cot 180°<br />

37. sin 240°<br />

38. cos 135°<br />

39. tan 315°<br />

40. sec 225°<br />

41. csc 120°<br />

42. cot 360°<br />

196<br />

Cogswell – PCM


Section<br />

IV.A.2<br />

Special Trig Ratios of<br />

Co-Terminal Angles<br />

In III.B.1, we discussed the concept of negative angles, which rotate clockwise from the positive x-<br />

axis, but what wasn’t mentioned were angles larger than 360°. How do we find trig ratios for those?<br />

The answer is co-terminal angles.<br />

Co-Terminal Angles<br />

We already know that on the unit circle, 0° is equivalent to 360°, and they have identical trig ratios.<br />

Co-terminal angles have the same terminal side and are 360° apart. Therefore 20°, 380°, and -340°<br />

are all co-terminal because there’s 360° difference between 20° and 380°, and there’s 360° difference<br />

between 20° and -340°. -340° and 380° are co-terminal because they are 720° apart, 720 being a<br />

multiple of 360. We will need to convert all angles to their co-terminal equivalent between 0° and<br />

360°.<br />

Example 1<br />

Calculate the co-terminal angle of 2475° on the interval [0°, 360°).<br />

We can either subtract 360° repeatedly from 2475° until we have an angle between 0° and 360°. The<br />

other option is pretty nifty. We divide <br />

= 6.875, subtract off the whole number (this is how many<br />

<br />

360s there are between 2475° and its co-terminal angle), and then multiply by 360°. The co-terminal<br />

angle is . 875(360°) = 315°.<br />

Example 2<br />

sin(−750°) =<br />

First, we calculate the co-terminal angle: − <br />

= −2.083 . We will have to add 3, to get a positive<br />

<br />

decimal value: −2.083 + 3 = .916 and . 916(360°) = 330°. So sin(−750°) = sin 330° = − sin 30° = − . <br />

Example 3<br />

csc(4080°) =<br />

<br />

= 11. 3 (11. 3 − 11)(360°) = 120°.<br />

sin 4080° = sin 120° = sin 60° = √<br />

.<br />

csc 4080° = <br />

√ = √<br />

.<br />

This section’s exercises are similar to the previous section, but understanding these special angles<br />

well will allow for a simple transition in the following sections and chapters.<br />

197<br />

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IV.A.2 <strong>Independent</strong> Practice<br />

Calculate the exact values of the following.<br />

1. sin 390°<br />

13. sin 1980°<br />

2. cos 720°<br />

14. cos(−660°)<br />

3. tan 585°<br />

15. tan 1230°<br />

4. csc 510°<br />

16. csc 2790°<br />

5. sec 675°<br />

17. sec 1770°<br />

6. cot 450°<br />

18. cot(−2565°)<br />

7. sin 1290°<br />

19. sin 4455°<br />

8. cos(−1020°)<br />

20. cos 2100°<br />

9. tan 3360°<br />

21. tan(−3555°)<br />

10. csc(−1665°)<br />

22. csc 900°<br />

11. sec 2820°<br />

23. sec(−2310°)<br />

12. cot(−675°)<br />

24. cot(−405°)<br />

198<br />

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Section<br />

IV.A.3 Radian<br />

Conversions<br />

Multiple ancient cultures worshipped and studied the movement of the stars. The ancient<br />

Babylonians and other societies from long ago approximated the year to be about 360 days long.<br />

They weren’t too far off. They observed the stars circling the North Star seemed to move <br />

of a <br />

circle each night, and this is more than likely where the degree came from, being <br />

of a circle. 360<br />

<br />

would have been a perfect number as it divides evenly by 4 (seasons) and 12 (months), but we do<br />

have a pesky 5.25 days unaccounted for. All in all, it’s impressive that something that started out as<br />

an error lasted so long. Likewise, due to its less than mathematical nature, advanced mathematics<br />

can’t use degrees, so we must change our point of view.<br />

Radians<br />

A radian is the measurement of an arc of a circle and, by consequence, the angle it subtends.<br />

Luckily, a radian can be considered a linear measurement (since it measures distance), so advanced<br />

mathematics is compatible. Since we’re talking about the circle itself and not an angle inside of it,<br />

we’re more concerned with circumference. We know from geometry C = 2πr, where r is the radius.<br />

What this says is that we can wrap the length of the radius around the outside of a circle 2π<br />

(approximately 6.28) times, regardless of the actual numerical length. Therefore, we turn the straight<br />

radius into a curved radian, of the same length, and since the measurement is now in terms of “1”<br />

radius, we have essentially formed a unit circle.<br />

We have just shown that there are 2π radians in one revolution of a circle, therefore 2π radians is<br />

equivalent to 360°. Half of a revolution is therefore π radians or 180°, and a quarter revolution is <br />

radians or 90°. Understanding this general conversion is the key to converting between radians and<br />

degrees.<br />

Example 1<br />

Convert 165° to radians.<br />

° <br />

°<br />

Example 2<br />

= <br />

<br />

radians. Here we can see the degrees cancel out.<br />

Convert radians to degrees.<br />

<br />

<br />

<br />

°<br />

<br />

°<br />

= 12°.<br />

Example 3<br />

= 12°. Here we see the π rad cancel out. One other option is to replace π with 180°.<br />

Convert 3 radians to degrees.<br />

°<br />

<br />

= 171.887°. In this case, we cannot cancel out the π, nor is there a π in which we can<br />

substitute 180°. It is bad form to leave π in the denominator.<br />

199<br />

Cogswell – PCM


IV.A.3 <strong>Independent</strong> Practice<br />

Convert the following into radians.<br />

1. 80°<br />

7. 900°<br />

2. 25°<br />

8. 400°<br />

3. 100°<br />

9. 555°<br />

4. 36°<br />

10. −120°<br />

5. 210°<br />

11. −315°<br />

6. 320°<br />

12. −250°<br />

Convert the following to degrees.<br />

13. <br />

19. <br />

<br />

14. <br />

20. <br />

<br />

15. <br />

21. − <br />

16. <br />

22. 12<br />

17. <br />

<br />

23. −4<br />

18. <br />

24. 23<br />

200<br />

Cogswell – PCM


Section<br />

IV.A.4<br />

Special Trig Ratios of<br />

Radian Measurements<br />

We are going to rehash IV.A.2 once again, but this time, we will be finding trig ratios of radian<br />

measurements. However, since we’ve become accustomed to finding them with degree<br />

measurements, we’re not going to throw degrees completely out the window. The good news is that<br />

the more mathematical radian makes a couple things a little easier.<br />

Co-Terminal and Reference Angles<br />

If we start at the positive x-axis (0 radians) and make one revolution, we end at 2π radians, and if we<br />

make another revolution, we end at 4π radians. Not surprisingly, two angles are co-terminal if they<br />

are a multiple of 2π radians apart. Therefore π radians and 3π radians are co-terminal. In fact any<br />

even multiple of π is co-terminal with 0, and any odd multiple of π is co-terminal with π.<br />

Because radians are often represented as fractions of π, reference angles become really easy to find.<br />

For instance, has a reference angle of because it’s of the way from 0 to π and has of the way<br />

<br />

<br />

to go to reach the x-axis. Likewise, <br />

will have a reference angle of . In fact, any angle will<br />

<br />

have a reference angle of . <br />

Example 1<br />

sin <br />

=<br />

Dividing <br />

, we get 4π with π left over. The 4π disappears because it’s equivalent to 0.<br />

<br />

So, sin <br />

= sin 4π + = sin √<br />

= sin ° = sin(60°) = , according to the hand trick.<br />

<br />

<br />

Example 2<br />

sec <br />

=<br />

Let’s begin by calculating the cosine:<br />

cos <br />

= cos 21π + = cos π + = − cos <br />

√<br />

= − cos 30° = − . So, sec = − <br />

= − √<br />

.<br />

√ <br />

<br />

has a reference angle of , and because it’s equivalent to π + , we know it’s in the third quadrant<br />

<br />

<br />

(half a revolution plus a bit counter-clockwise) so its cosine is negative.<br />

Example 3<br />

sin − <br />

=<br />

sin − <br />

= sin −6π − = sin −7π + = sin π + = − sin √<br />

= − sin 45° = − .<br />

<br />

−6π − = −7π + because the second term must be positive. We subtracted π from the first term<br />

<br />

and added it to the second term. π + is in the fourth quadrant (where sine is negative) because<br />

<br />

we’ve gone half a revolution and then almost another half.<br />

201<br />

Cogswell – PCM


IV.A.4 <strong>Independent</strong> Practice<br />

Calculate the exact values of the following trigonometric ratios.<br />

1. sin <br />

13. sin <br />

2. cos 14. cos 7π<br />

<br />

3. tan 15. tan <br />

<br />

4. csc 16. csc <br />

<br />

5. sec <br />

17. sec <br />

<br />

<br />

6. cot <br />

18. cot <br />

<br />

7. sin − <br />

19. sin − <br />

<br />

8. cos − <br />

20. cos − <br />

<br />

<br />

9. tan − <br />

21. tan − <br />

<br />

10. csc (−6π)<br />

22. csc − <br />

11. sec − <br />

23. sec − <br />

<br />

12. cot − <br />

24. cot − <br />

<br />

202<br />

Cogswell – PCM


Section<br />

IV.A.5<br />

Arc Length,<br />

Sector Area, and<br />

Rotational Motion<br />

In this section, we are going to apply the information from the chapter to solve real-world problems.<br />

Plus, we want to see what’s just so gosh-darn important about radians.<br />

Arc Length<br />

We already know that a radian is a unit used to find arc measure. An arc of measure 3 radians<br />

indicates that we can take the radius of the circle and wrap three of them along the edge of the circle.<br />

So if we knew the numerical length of the radius, all we would have to do to find the numerical length<br />

of the arc would be to multiply the radius length by 3. This revelation leads to the fact:<br />

Example 1<br />

l = rθ, where r is the length of the radius, and θ is the arc measure in radians<br />

In a circle of radius 8 cm, what is the length of the arc subtended by a central angle of 65°?<br />

We must first convert 65° to radians.<br />

° <br />

°<br />

radius. <br />

<br />

rad (8 cm/rad) =<br />

<br />

radian and radius cancel, as do the degrees.<br />

Sector Area<br />

= <br />

<br />

radians. We then multiply this value by 8 cm per<br />

cm. We could calculate it all at once:<br />

° <br />

°<br />

<br />

= <br />

<br />

cm. The<br />

Sector area is a little trickier since it is a portion of the area of the circle. The area of a circle is<br />

A = πr , and the area of a sector is A = <br />

° πr = θ <br />

<br />

° r = θ <br />

r , due to degree to radian<br />

conversion.<br />

A = θr , where θ is in radians<br />

With radians we don’t have to worry about figuring out percentages of a circle or any such nonsense.<br />

They take care of that for us.<br />

Example 2<br />

Calculate the area of the sector of a circle of radius 5 inches and a central angle of 125°.<br />

A = <br />

° <br />

°<br />

<br />

= <br />

= 27.271 in<br />

<br />

203<br />

Cogswell – PCM


Rotational Motion<br />

Rotational Velocity is a natural byproduct of arc length and arc measure. As we may or may not be<br />

aware, the velocity of an object is equal to displacement (distance with a direction) over time, which<br />

means the change in arc length (a linear measurement) over time results in linear velocity, v.<br />

<br />

Likewise, the change in arc measure (radians) over time results in angular velocity, ω. We may<br />

<br />

also notice that v = rω, which is fairly significant.<br />

Example 3<br />

Three bugs are sitting on a record spinning at 20 rpm, one at the center, the next 5 cm from the<br />

center, and the last 10 cm from the center. What are the bugs’ linear velocities?<br />

All three bugs have the same angular velocity:<br />

Bug A:<br />

Bug B:<br />

Bug C:<br />

<br />

.<br />

<br />

. <br />

<br />

.<br />

= 0 cm/min<br />

<br />

= 200π cm /min<br />

<br />

= 400π cm/min<br />

<br />

.<br />

<br />

= 40π rad/min.<br />

The trick to doing advanced problems is understanding that objects that share the same axle (center),<br />

have the same angular velocity, and objects that connect by their circumferences share the same<br />

linear velocity. For instance in the following diagram:<br />

d<br />

b<br />

a<br />

c<br />

e<br />

Wheels a and b share the same angular velocity, a and c share the same linear velocity, c and d<br />

share the same angular velocity (different from a’s and b’s), and d and e share the same linear<br />

velocity.<br />

Example 4<br />

If a cycler spins his pedals, and thus a 8 inch diameter gear, at 20 rpm, that gear is connected by a<br />

chain to a 6 inch diameter gear, which is connected directly to the 36 inch diameter wheel, how fast is<br />

the bicycle moving in miles per hour?<br />

The first and second gears share the same linear velocity, and the second gear and the wheel share<br />

the same angular velocity. So, first we find the angular velocity in radians per minute of the first gear,<br />

then calculate the gear’s linear velocity (shared by the second gear). We calculate the second gear’s<br />

angular velocity (shared by the wheel), and then, we calculate the linear velocity of the wheel.<br />

Finally, we have to convert the units from inches per min to miles per hour.<br />

<br />

= 960π inch/min. The use of 4, 3, and 18, was because we need the<br />

.<br />

<br />

<br />

radii of the three rotating objects, which were half the given diameters.<br />

.<br />

= 2.856 mph, which is not terribly impressive.<br />

.<br />

<br />

<br />

204<br />

Cogswell – PCM


IV.A.5 <strong>Independent</strong> Practice<br />

Determine arc lengths and sector areas given the radii and central angles of the following<br />

circles.<br />

1. r = 5 cm, θ = 30°<br />

2. r = 8 in, θ = 45°<br />

3. r = 2 ft, θ = 15°<br />

4. r = 4 yd, θ = 120°<br />

5. r = 3 mi, θ = 90°<br />

6. r = 10 mm, θ = 135°<br />

7. r = 6 m, θ = 100°<br />

8. r = 12 cm, θ = 200°<br />

9. r = 15 ft, θ = 240°<br />

10. r = 20 mi, θ = 225°<br />

11. r = 9 mm, θ = 270°<br />

12. r = 1 in, θ = 300°<br />

Answer the following rotational motion questions.<br />

13. A wheel has a radius of 8 cm and an angular velocity of 10 radians per second. What is the<br />

linear velocity on its circumference? At a point halfway from the axle to the circumference? At<br />

the axle?<br />

14. A 12-inch-diameter gear’s teeth are turning at 4 inches per second. What is the angular<br />

velocity of the teeth? At a point halfway from the axle to the circumference? At the axle?<br />

15. A cog of radius 9 mm is rotating at 30 rpm. What is the linear velocity of the cog’s teeth?<br />

16. A 20-inch-radius wheel is travelling at 50 mph. What is its angular velocity in rpm?<br />

17. Two wheels are connected by a belt. The 2-foot-radius wheel is rotating at 6 radians per<br />

second. What is the angular velocity of the 3-foot-radius wheel?<br />

18. The teeth of gear A (diameter 6 inches) are interwoven with the teeth of gear B (diameter 4<br />

inches) which are also interwoven with the teeth of gear C (diameter 10 inches). If gear A is<br />

rotating at 25 rpm, what are the rpm of the other two gears?<br />

19. Two gears, one with a radius of 7 mm and the other with a radius of 12 mm, are glued together<br />

so that they share an axle. If the teeth of the larger gear are being rotated at 30 mm per<br />

second, what is the linear velocity of the teeth of the smaller gear?<br />

20. If the smaller gear from number 19 is connected via belt to a third gear of radius 10 mm, what<br />

is the angular velocity of the third gear in rpm?<br />

205<br />

Cogswell – PCM


Chapter<br />

IV.B<br />

206<br />

Cogswell – PCM


Chapter<br />

IV.B Chapter<br />

Overview<br />

‣ IV.B.1 – Graphing Sine & Cosine<br />

This section will develop the concept of trigonometric functions through the graphing of the two<br />

most familiar functions. We will also investigate function transformations and their effects on<br />

amplitude, period length, vertical shift, and phase shift.<br />

‣ IV.B.2 – Graphing Secant, Cosecant, Tangent, &<br />

Cotangent<br />

This section will utilize the knowledge of sine and cosine graphs to synthesize the notion of<br />

secant, cosecant, tangent, and cotangent graph, as well as explore their functional<br />

transformations.<br />

‣ IV.B.3 – Inverse Trig Functions & Initial Values<br />

This section will investigate inverse trig functions, and define the notion of restricted domains.<br />

‣ IV.B.4 – Arcsine, Arccosine, & Arctangent<br />

This section will explore the notions of continuous inverse operations and the calculation of all<br />

possible radian values.<br />

‣ IV.B.5 – Solving Simple Trigonometric Functions<br />

This section will allow for the solving of trig equations for angular values.<br />

207<br />

Cogswell – PCM


Section<br />

IV.B.1 Graphing<br />

Sine & Cosine<br />

So far, we’ve been slightly wishy-washy with our uses of the words “trig ratios” and “trig functions”.<br />

Sine and cosine (and the rest) are functions; sin(θ) and cos(θ) are ratios, which are the outputs of<br />

the sine and cosine functions (angles being the inputs). We will now need to tweak a couple things,<br />

however: θ will now indicate the use of degrees and x will indicate the use of radians. The question<br />

many may be wondering is “Why?”<br />

Although we have placed the unit circle on a coordinate grid, it should not be considered the typical<br />

Cartesian, (x,y), coordinate system. The circle itself is not a function or a graph per se; it is, in fact, a<br />

device to assist in the understanding of trigonometric ratios. The graphs of sine and cosine are much<br />

more fascinating.<br />

Sine Graphs<br />

As we know, the sine of an angle is the vertical component of the unit circle at that angle value.<br />

Additionally, we can revolve counter-clockwise around the unit circle indefinitely, and we know that<br />

the sine ratios (vertical lengths) repeat every 2π radians (x-values), which means the sine function will<br />

also repeat. We refer to these types of repeated functions as periodic functions, one repetition being<br />

a single period. We also know that if we go clockwise in the unit circle, we can still find sine ratios of<br />

the negative angles, which means the domain of a sine function is indeed all real numbers (R). So<br />

what’s the range? Well, how high and low can we go in a circle with a radius of 1? The minimum<br />

possible vertical displacement is -1, and the highest is 1. Therefore the range of a sine function is<br />

[−1,1]. Furthermore, we can probably guess that because a circle is one big curve, the graph of the<br />

sine function will also have curves. We sure know a lot for not ever having seen the graph of<br />

f(x) = sin(x) before… Let’s look at the values for the first 2π radians:<br />

x 0<br />

<br />

<br />

sin x 0<br />

<br />

<br />

<br />

<br />

√<br />

<br />

<br />

<br />

√<br />

<br />

<br />

<br />

1 √<br />

<br />

<br />

<br />

√<br />

<br />

<br />

<br />

<br />

<br />

π<br />

<br />

<br />

<br />

<br />

0 − <br />

− √<br />

<br />

<br />

<br />

− √<br />

<br />

<br />

<br />

−1<br />

<br />

<br />

− √<br />

<br />

<br />

<br />

− √<br />

<br />

<br />

<br />

− <br />

2π<br />

0<br />

Plotting these points:<br />

<br />

y<br />

x<br />

<br />

<br />

And connecting the points:<br />

<br />

y<br />

<br />

y<br />

x<br />

x<br />

<br />

<br />

<br />

<br />

<br />

208<br />

Cogswell – PCM


Every sine function graphs in the same way. It starts at the sinusoidal axis and is broken into four<br />

parts (that coincide to the four quadrants), achieving a maximum at , the sinusoidal axis again at , a<br />

minimum at , and the sinusoidal axis again at the end of the period. It repeats in both directions,<br />

<br />

periodically, like this infinitely.<br />

Example 1<br />

Graph f(x) = sin x − + 5.<br />

Because sine is a function, transformations affect as they do other functions. The 5 will translate the<br />

function up 5, so the sinusoidal function is now at 5. Because the<br />

inner transformations affect a function oppositely, the function will<br />

6<br />

then undergo a phase (horizontal) shift right . This translates the<br />

<br />

origin of the sine function from (0,0) to ( 5<br />

, 5). The graph, however<br />

− <br />

remains the same, otherwise. The amplitude is still 1, so we add 1 to<br />

4<br />

<br />

and subtract 1 from 5 to get a maximum of 5 and a minimum of 4.<br />

The period is still 2π, so we add and subtract 2π to get − and <br />

.<br />

<br />

<br />

<br />

Example 2<br />

Graph f(x) = 3 sin x.<br />

3<br />

4π<br />

The 3 will dilate the function vertically by 3, increasing the maximum to<br />

3 and decreasing the minimum to -3. The causes a horizontal<br />

<br />

dilation by a scale factor of its reciprocal, 2, which means we multiply<br />

2(2π), increasing the period length to 4π.<br />

0<br />

−4π<br />

−3<br />

0<br />

Example 3<br />

Graph f(x) = −5 sin x + 2π + 3.<br />

<br />

First, we must factor out as we did in II.B.4 and II.B.5, resulting in<br />

<br />

−5 sin (x + 12) + 3.<br />

<br />

The origin shifts from (0,0) to (-12,3).<br />

The period becomes (2π) = 12. Add 12 to and subtract 12 from -12.<br />

<br />

The amplitude becomes 5. Add 5 to and subtract 5 from 3.<br />

The entire function reflects across the sinusoidal axis.<br />

3<br />

−24<br />

8<br />

−2<br />

-12<br />

0<br />

209<br />

Cogswell – PCM


Cosine Graphs<br />

The only difference between sine graphs and cosine graphs is the initial shape of the graph. Cosine<br />

graphs transform in the same way as sine graphs, but they start out differently. Remember, the<br />

cosine of an angle is the horizontal component of the unit circle. Let’s create a table and a graph of<br />

cos x the same we did for sin x.<br />

x 0<br />

<br />

<br />

cos x 1 √<br />

<br />

<br />

<br />

√<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

0 − <br />

− √<br />

<br />

<br />

<br />

− √<br />

<br />

π<br />

−1<br />

<br />

<br />

− √<br />

<br />

<br />

<br />

− √<br />

<br />

<br />

<br />

− <br />

<br />

<br />

<br />

<br />

0<br />

<br />

<br />

<br />

√<br />

<br />

<br />

<br />

√<br />

<br />

2π<br />

1<br />

<br />

<br />

<br />

<br />

<br />

<br />

As we can see, the cosine graph starts at the maximum, intersects the sinusoidal axis at of the<br />

<br />

period, achieves a minimum at of the period, intersects the sinusoidal axis again at of the period,<br />

<br />

and returns to the maximum at the end of the period.<br />

Example 4<br />

Graph f(x) = 7 cos(2x − 8) − 4.<br />

3<br />

First, we factor out 2, 7 cos2(x − 4) − 4.<br />

The origin transforms to (4, −4).<br />

The amplitude increases to 7.<br />

The period decreases to (2π) = π.<br />

<br />

−4<br />

4 − π<br />

−11<br />

4<br />

4 + π<br />

Example 5<br />

Graph f(x) = 7 cos(−2x − π) + 3.<br />

7 cos −2 x + + 3.<br />

<br />

The origin moves to − , 3.<br />

The amplitude increases to 7.<br />

The period decreases to (2π) = π.<br />

<br />

3<br />

− <br />

10<br />

−4<br />

− <br />

π<br />

The graph reflects across the x = − , although when<br />

<br />

cosine reflects horizontally, it remains the same.<br />

210<br />

Cogswell – PCM


IV.B.1 <strong>Independent</strong> Practice<br />

Label all tick marks based on the given equation.<br />

1. y = 5 sin(x) + 3<br />

5. y = cos(3x + 9)<br />

2. y = sinπ(x − 3)<br />

6. y = 5 cos (x − 6) + 10<br />

<br />

3. y = 3 sin(4x)<br />

7. y = 3 cos(2x − 10) + 2<br />

4. y = sin(x + 4) − 6<br />

8. y = 5 cos x + 3π − 7<br />

<br />

Determine a sine and cosine equation for the following graphs.<br />

10<br />

10<br />

5<br />

-4<br />

8<br />

4<br />

-13 -1<br />

9.<br />

0<br />

2<br />

11.<br />

-2<br />

-7<br />

1<br />

7<br />

-2<br />

<br />

-5<br />

2<br />

5<br />

- 6<br />

3<br />

<br />

2<br />

10.<br />

3<br />

2<br />

12.<br />

<br />

6<br />

211<br />

Cogswell – PCM


Section<br />

IV.B.2<br />

Graphing<br />

Secant, Cosecant,<br />

Tangent, & Cotangent<br />

We spent a long time discussing and describing the graphs of sine and cosine. We did so, because<br />

we will use that base knowledge to define the graphs of the other four trigonometric functions.<br />

Secant & Cosecant Graphs<br />

As long as we understand how to graph sine and cosine functions, the concept behind secant and<br />

cosecant ratios, and general knowledge of reciprocals, secant and cosecant pretty much graph<br />

themselves. The reciprocal of 0 is which is undefined by the First Mathematical Commandment,<br />

<br />

and results in a vertical asymptote. The reciprocal of 1 is still 1, so the maximums and minimums of<br />

sine and cosine stay the same. (Fig. 1) As a number gets smaller, its reciprocal gets bigger, and<br />

when a positive number gets infinitely close to 0, its reciprocal approaches infinity, and when a<br />

negative number gets infinitely close to 0, its reciprocal approaches negative infinity, resulting in the<br />

bold graphs of cosecant and secant (Fig. 2).<br />

y<br />

y<br />

<br />

<br />

sin(x)<br />

csc(x)<br />

<br />

<br />

<br />

<br />

<br />

x<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

Fig. 1 <br />

Fig. 2<br />

cos(x)<br />

y<br />

<br />

<br />

<br />

sec(x)<br />

<br />

<br />

<br />

y<br />

<br />

<br />

<br />

<br />

x<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

Example 1<br />

Graph f(x) = 5 sec (x − 8) − 2.<br />

<br />

The origin translates to (8, −2).<br />

The “amplitude” increases to 5.<br />

The period increases to (2π) = 8.<br />

<br />

Example 2<br />

Graph f(x) = −3 csc(3x + ) + 5.<br />

−2<br />

0<br />

3<br />

−7 16<br />

8<br />

f(x) = −3 csc 3 x + + 5.<br />

<br />

The origin translates to , 5.<br />

The “amplitude” increases to 3.<br />

The period decreases to (2π) = .<br />

The graph reflects vertically.<br />

5<br />

− <br />

8<br />

2 <br />

− <br />

<br />

Note: Secant and cosecant graphs don’t have amplitudes per se, hence the quotations. Instead, we<br />

have to think of the amplitudes applying to their reciprocals, sine and cosine.<br />

212<br />

Cogswell – PCM


Tangent & Cotangent Graphs<br />

Tangent and cotangent graphs are unique in comparison to the others. Their uniqueness comes<br />

about because they are not a specific value on the unit circle, but because they are slopes (or<br />

reciprocals of slopes) that are formed from two values on the unit circle. Remember, the slopes at 0<br />

and π are 0, and the slopes at and are undefined (vertical asymptotes). Additionally we know<br />

<br />

tan = 1, tan = −1, tan = 1, and tan = −1. We also may remember from our study of<br />

<br />

vectors in III.B.1 that the tangent values of two angles 180° (π rad) apart are equal, which means the<br />

period of tangent is only π, not 2π like the others. Following the trends of the points, we get:<br />

<br />

<br />

<br />

y<br />

<br />

x<br />

<br />

<br />

<br />

Notice, we have twice as many periods in the same domain as the other four trig functions, because<br />

the period is half as long.<br />

<br />

<br />

<br />

The cotangent graph can be derived from its reciprocal relationship with tangent. Remember that the<br />

reciprocal of 0 is undefined, and, conversely, the reciprocal of undefined is 0. The reciprocal of 1 is 1,<br />

and the reciprocal of -1 is -1. If we plot these facts on the coordinate grid, connect the dots, and<br />

follow the trends, we will get a cotangent graph.<br />

<br />

<br />

<br />

y<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

Example 1<br />

Graph f(x) = 3 tan (x + 6) − 8.<br />

<br />

The origin moves to (−6, −8).<br />

The “amplitude” dilates to 3, and the period dilates to (π) = 5.<br />

<br />

−8 −11<br />

−5<br />

−11<br />

−6<br />

−1<br />

Example 2<br />

Graph f(x) = 2 cot(−5x + 2π) + 1.<br />

2 cot −5 x − + 1.<br />

<br />

1<br />

3<br />

−1<br />

The origin moves to , 1.<br />

The “amplitude” dilates to 2, and the period dilates to (π) = .<br />

The graph reflects horizontally.<br />

<br />

<br />

<br />

<br />

<br />

<br />

213<br />

Cogswell – PCM


IV.B.2 <strong>Independent</strong> Practice<br />

Label all tick marks based on the following equations.<br />

1. y = 3 sec (x + 2) − 5<br />

7. y = 5 tan(3x + 9π) − 2<br />

<br />

8. y = 3 tan (x − 2) − 8<br />

2. y = 5 sec 3 x + + 2<br />

<br />

<br />

9. y = 9 tan(3πx − 12π) − 4<br />

3. y = 8 sec2π(x − 9) + 3<br />

10. y = 6 cot 6 x + + 2 <br />

4. y = 2 csc(4x − π) + 8<br />

5. y = 5 csc x + − 2<br />

11. y = 12 cot (x − 5) + 9<br />

<br />

<br />

12. y = 2 cot(5x − 10π) − 5<br />

6. y = 7 csc (x − 5) − 9 <br />

214<br />

Cogswell – PCM


Section<br />

IV.B.3<br />

Inverse Trig Functions &<br />

Initial Values<br />

Because the trig functions are periodic, they fail the horizontal line test, making them non-invertible,<br />

however, if we restrict the domain of the original functions, we can make them invertible.<br />

Inverse Sine<br />

sin(x) (D: R; R: {[−1,1]}) sin(x) (D: − , ; R: {[−1,1]}) sin (x) (D: {[−1,1]}; R: − , )<br />

<br />

y<br />

<br />

y<br />

<br />

y<br />

x<br />

x<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

Inverse Cosine<br />

cos(x) (D: R; R: {[−1,1]}) cos(x) (D: {[0, π]}; R: {[−1,1]}) cos (x) (D: {[−1,1]}; R: {[0, π]})<br />

<br />

y<br />

<br />

y<br />

<br />

y<br />

<br />

x<br />

<br />

x<br />

<br />

<br />

<br />

x<br />

<br />

<br />

Inverse Cosecant<br />

csc(x) (D: {x ≠ aπ}; R: {(−∞, −1] ∪ [1, ∞)})<br />

csc(x) (D: − , 0 ∪ 0, ; R: {(−∞, −1] ∪ [1, ∞)}) csc (x) (D: {(−∞, −1] ∪ [1, ∞)}; R: − , 0 ∪ 0, )<br />

<br />

y<br />

<br />

y<br />

<br />

y<br />

<br />

<br />

<br />

x<br />

<br />

x<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

Inverse Secant<br />

sec(x) (D: x ≠ ; R: {(−∞, −1] ∪ [1, ∞)}) sec(x) <br />

(D: 0, ∪ , π ; R: {(−∞, −1] ∪ [1, ∞)}) sec (x) (D: {(−∞, −1] ∪ [1, ∞)}; R: 0, ∪ , π)<br />

<br />

y<br />

<br />

y<br />

<br />

y<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

x<br />

Inverse Tangent<br />

tan(x) (D: x ≠ ; R: R) tan(x) (D: − , ; R: R) tan (x) (D: R; R: − , <br />

y<br />

<br />

y<br />

<br />

y<br />

<br />

<br />

<br />

<br />

<br />

x<br />

<br />

x<br />

<br />

x<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

Inverse Cotangent<br />

cot(x) (D: {x ≠ aπ}; R: R) cot(x) (D: (0, π); R: R) cot (x) (D: R; R: (0, π))<br />

y<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

y<br />

<br />

<br />

<br />

x<br />

<br />

<br />

<br />

y<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

x<br />

215<br />

Cogswell – PCM


This probably seems like a lot to take in. Here are the real keys to inverse trig functions.<br />

The angles sin x , csc x, and tan x are restricted to quadrants I and IV of the unit circle.<br />

The angles cos x , sec x, and cot x are restricted to quadrants I and II of the unit circle.<br />

Since inverse trig functions take in a ratio and produce an angle, we can utilize the hand trick to<br />

perform the reverse of how we’ve used it before.<br />

Example 1<br />

sin =<br />

<br />

<br />

is the sine value (vertical component of the unit circle), so we have to fold<br />

down the fourth finger in order to get a sine value of . The fourth finger<br />

<br />

represents 30°, so sin = .<br />

Example 2<br />

sec −√2 =<br />

Since the secant value, −√2, is negative, the angle is in the second quadrant of the<br />

unit circle where the horizontal components are negative. Since sec x = −√2,<br />

cos x = − <br />

= − √ . Holding down the middle finger produces the necessary two<br />

√ <br />

fingers for the cosine value, which means the reference angle is 45° or . Since the actual angle is in<br />

<br />

the second quadrant, the correct angle is either 135° (45° from 180°) or <br />

( from π).<br />

<br />

Example 3<br />

tan − √<br />

=<br />

Since the tan x = − √ , x is in the fourth quadrant of the unit circle, where the slopes<br />

<br />

are negative. − √ = − <br />

, which means sin x = − √ <br />

hold down the fourth finger, giving us a reference angle of 30° or <br />

angle (in the fourth quadrant) is either −30° or − .<br />

√<br />

and cos x = , which means we<br />

<br />

. The correct<br />

216<br />

Cogswell – PCM


IV.B.3 <strong>Independent</strong> Practice<br />

Solve the following in degrees.<br />

1. sin √<br />

=<br />

7. sin (0) =<br />

2. cos (−1) =<br />

8. cos − =<br />

3. tan √3 =<br />

9. tan (0) =<br />

4. sec (2) =<br />

10. sec −√2 =<br />

5. csc − √<br />

=<br />

11. csc ( 2) =<br />

6. cot (1) =<br />

12. cot − √<br />

=<br />

Solve the following in radians.<br />

13. sin (−1) =<br />

19. sin − √<br />

=<br />

14. cos √<br />

=<br />

20. cos (−1) =<br />

15. tan (−1) =<br />

21. tan −√3 =<br />

16. sec (1) =<br />

17. csc (−2) =<br />

22. sec √<br />

=<br />

23. csc (1) =<br />

18. cot (0) =<br />

24. cot √3 =<br />

217<br />

Cogswell – PCM


Section<br />

IV.B.4<br />

Arcsine, Arccosine, &<br />

Arctangent<br />

Arcsine, arccosine, and arctangent are the actual non-function inverses of sine, cosine, and tangent<br />

without the restricted domain. These calculate all angles that result in the given ratios, but to<br />

understand them, we will have to look back at the unit circle.<br />

Arccosine<br />

<br />

y<br />

The cosine value, as we’re well aware of by now, is the horizontal<br />

component of the unit circle. The two angles shown have identical cosine<br />

values, and, likewise, have identical reference angles. In this case ±x<br />

would be the two angle values. Therefore:<br />

<br />

x<br />

-x<br />

1<br />

cos(x)<br />

1<br />

<br />

x<br />

arccos(x) = ±cos x + 2πn<br />

arccos(x) = ± cos x + 360°n<br />

<br />

Arcsine<br />

The sine value is the vertical component of the unit circle. The two angles<br />

shown have identical sine values and identical reference angles.<br />

Remembering the angle is measured from the positive x-axis, we can<br />

show that the two angles shown add to π. Therefore the two angles are x<br />

and π − x. Thus:<br />

sin(pi-x)<br />

<br />

y<br />

<br />

1<br />

pi-x<br />

x<br />

x<br />

1<br />

sin(x)<br />

<br />

x<br />

arcsin(x) = <br />

sin x + 2πn<br />

π − sin x + 2πn <br />

arcsin(x) = <br />

sin x + 360°n<br />

180° − sin x + 360°n <br />

<br />

Arctangent<br />

The tangent value is the slope of the radius of the unit circle, and, as we’ve shown before, the period<br />

length of tan(x) is π. Based on this information, and the shape of the tangent graph, there are no<br />

y<br />

<br />

shared tangent values in a single period. So:<br />

<br />

arctan(x) = tan x + πn<br />

arctan(x) = tan x + 180°n<br />

<br />

x<br />

<br />

<br />

<br />

<br />

Understanding these facts is the key to learning how to use them.<br />

218<br />

Cogswell – PCM


Example 1<br />

arcsin √<br />

=<br />

<br />

sin √ + 2πn<br />

<br />

<br />

= <br />

+ 2πn <br />

π − sin √ + 2πn <br />

+ 2πn<br />

<br />

or<br />

sin √<br />

<br />

<br />

+ 360°n 60° + 360°n<br />

= <br />

180° − sin √ + 360°n 120° + 360°n <br />

<br />

Example 2<br />

arccos − √<br />

=<br />

± cos − √<br />

+ 2πn = ± + 2πn<br />

or<br />

± cos − √ + 360°n = ±135° + 360°n<br />

<br />

Example 3<br />

arctan(−1) =<br />

tan (−1) + πn = − + πn<br />

or<br />

tan (−1) + 180°n = −45° + 180°n<br />

Example 4<br />

arcsin − =<br />

<br />

sin − + 2πn<br />

<br />

π − sin − + 2πn = − + 2πn <br />

<br />

+ 2πn <br />

<br />

or<br />

sin − <br />

<br />

+ 360°n<br />

+ 360°<br />

180° − sin − = −30°<br />

+ 360°n 210° + 360° <br />

<br />

219<br />

Cogswell – PCM


IV.B.4 <strong>Independent</strong> Practice<br />

Determine all values for the following arc-functions in degrees.<br />

1. arcsin √ =<br />

5. arccos 1 =<br />

<br />

2. arccos − =<br />

6. arctan(−1) =<br />

<br />

7. arcsin 1 =<br />

3. arctan 0 =<br />

8. arccos √ =<br />

4. arcsin − √ = <br />

<br />

Determine all values for the following arc-functions in radians.<br />

9. arcsin 0 =<br />

13. arccos 0 =<br />

10. arccos √<br />

=<br />

14. arctan−√3 =<br />

11. arctan √<br />

=<br />

15. arcsin − =<br />

12. arcsin(−1) =<br />

16. arccos(−1) =<br />

220<br />

Cogswell – PCM


Section<br />

IV.B.5<br />

Solving Simple<br />

Trigonometric Functions<br />

We will now combine all knowledge of trigonometric functions and functions in general to solve for<br />

specific angular values in both degrees and radians.<br />

Example 1<br />

Solve for the first four positive values of θ: 4 sin2(θ − 5) + 7 = 9.<br />

4 sin2(θ − 5) = 2<br />

sin2(θ − 5) = <br />

2(θ − 5) = arcsin = <br />

sin + 360°n<br />

30° + 360°n<br />

= <br />

<br />

180° − sin + 360°n 150° + 360°n <br />

<br />

15° + 180°n<br />

θ − 5 = <br />

75° + 180°n <br />

20° + 180°n<br />

θ = <br />

80° + 180°n <br />

The first four positive values are {20°, 80°, 200°, 260°}.<br />

Example 2<br />

Solve for the first four positive values of x: 6 cos (x + 2) = −3√3.<br />

<br />

cos √<br />

(x + 2) = −<br />

<br />

<br />

<br />

(x + 2) = arccos −<br />

√<br />

= ± cos − √<br />

+ 2πn = ± + 2πn<br />

x + 2 = 12<br />

π ± 5π 6<br />

+ 2πn = ±10 + 24n<br />

x = 8 + 24n<br />

−12 + 24n <br />

The first four positive values are {8,12,32,36}.<br />

Example 3<br />

Solve for the first four positive values of x: 5 tan 2 x − − 8 = −13.<br />

<br />

tan 2 x − = −1<br />

<br />

2 x − = arctan(−1) = tan (−1) + πn = − + πn<br />

x = + − + πn = − + n = + n<br />

, , <br />

<br />

, <br />

.<br />

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IV.B.5 <strong>Independent</strong> Practice<br />

Solve the following problems for the first four positive degree values.<br />

1. 5 sin3(θ − 23°) + 7 = 12<br />

4. −2 sin (θ + 85°) + 5 = 6<br />

<br />

3. 4 tan (θ − 22°) + 7 = 3 <br />

2. 2 cos5(θ + 76°) = √3<br />

5. 8 cos5(θ − 120°) − 5 = −5<br />

6. √3 tan (θ + 95°) + 8 = 7<br />

<br />

Solve the following problems for the first four positive radian values.<br />

7. 6 sin (x − 4) + 2 = 5<br />

<br />

11. 5 cos <br />

(x − 6) + 9 = 4<br />

8. 7 cos (x + 7) − 4 = 3<br />

<br />

12. 7 tan 2π x + + 8 = 8<br />

9. 2 tan (x − 9) + 2√3 = 4√3<br />

<br />

13. 4 sin 2 x + − 3 = −1<br />

<br />

10. 8 sinπ(x + 3) + 8√2 = 4√2<br />

14. 8 tan x − − 3 = 5<br />

222<br />

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Chapter<br />

IV.C<br />

223<br />

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Chapter<br />

IV.C Chapter<br />

Overview<br />

‣ IV.C.1 – Law of Sines<br />

This section will provide a rule for solving AAS and ASA oblique triangles, as well as a proof of the<br />

area formula learned in III.A.4.<br />

‣ IV.C.2 – Law of Cosines<br />

This section will allow for the solving of SSS and SAS oblique triangles using both forms of the<br />

Law of Cosines.<br />

‣ IV.C.3 – Three Dimensional Vectors<br />

This section will investigate three dimensional vectors and their different aspects.<br />

‣ IV.C.4 – Cross Product<br />

This section will develop a new type of vector product that results in a vector rather than the dot<br />

products numerical value.<br />

‣ IV.C.5 – Cross Product Applications<br />

This section will apply our knowledge of three-dimensional vectors and cross product to find areas<br />

of triangles knowing only their vertices’ coordinates and determining equations for entire planes<br />

within three dimensional space.<br />

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Section<br />

IV.C.1 Law of Sines<br />

We may or may not remember the following fact about triangles: the smallest angle is opposite the<br />

smallest side, the largest angle is opposite the largest side, and the remaining angle is opposite the<br />

remaining side. This fact is cemented in the Law of Sines:<br />

<br />

<br />

= <br />

<br />

= <br />

<br />

We will use to solve AAS and ASA triangles, i.e. triangles of which we know a<br />

side and any two angles. Again, if know two angles, we can easily calculate the third.<br />

Example 1 (AAS)<br />

A<br />

b<br />

c<br />

C<br />

a<br />

B<br />

Given the triangle at right, calculate a, c, and C.<br />

5<br />

C<br />

a<br />

We can calculate C = 180° − 32° − 47° = 101°.<br />

° °<br />

Then solving = through cross multiplication leads to a = 3.623.<br />

Solving<br />

°<br />

<br />

=<br />

<br />

°<br />

<br />

<br />

results in c = 6.711.<br />

32<br />

c<br />

47<br />

Example 2 (ASA)<br />

Given the triangle at right, calculate a, b, and C.<br />

C = 180° − 22° − 67° = 91°<br />

° °<br />

= → a = 2.623<br />

<br />

°<br />

<br />

=<br />

<br />

°<br />

<br />

→ 6.445<br />

22<br />

b<br />

7<br />

C<br />

a<br />

67<br />

Prove: Area = <br />

.<br />

<br />

Proof:<br />

Area = ab sin C as proved in III.A.4.<br />

<br />

Area = <br />

Area = <br />

<br />

<br />

<br />

a sin C since = <br />

and b = <br />

.<br />

<br />

<br />

by simplification. Q.E.D.<br />

Note: The Law of Sines should never be used to solve an angle since sin could possibly return a<br />

negative angle but never an obtuse angle. It might be an easy law, but it’s much too limited.<br />

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IV.C.1 <strong>Independent</strong> Practice<br />

Solve the following AAS and ASA triangles. Round to three decimal places.<br />

b<br />

57<br />

a<br />

b<br />

C<br />

a<br />

1.<br />

64<br />

10<br />

B<br />

6.<br />

72<br />

7<br />

56<br />

b<br />

121<br />

a<br />

b<br />

C<br />

a<br />

2.<br />

43<br />

6<br />

B<br />

7.<br />

30<br />

8<br />

68<br />

b<br />

143<br />

a<br />

b<br />

C<br />

a<br />

3.<br />

23<br />

6<br />

B<br />

8.<br />

12<br />

5<br />

128<br />

b<br />

57<br />

a<br />

b<br />

C<br />

a<br />

4.<br />

36<br />

3<br />

B<br />

9.<br />

48<br />

5<br />

75<br />

b<br />

42<br />

a<br />

b<br />

C<br />

a<br />

5.<br />

87<br />

12<br />

B<br />

10.<br />

33<br />

1<br />

98<br />

226<br />

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Section<br />

IV.C.2<br />

Law of<br />

Cosines<br />

As discussed in the previous section Law of Sines is very limited and shouldn’t be used to solve<br />

angles. That’s where the Law of Cosines comes in; it’s much more versatile and can be used to<br />

solve SAS and SSS triangles.<br />

c = a + b − 2ab cos C<br />

C = cos <br />

<br />

<br />

Note: Side c is whatever side is given, and angle C is the angle opposite c. We must make sure we<br />

calculate correctly.<br />

Example 1<br />

A<br />

b<br />

C<br />

C<br />

a<br />

B<br />

Given the triangle at right, calculate a, B, and C.<br />

7<br />

C<br />

a<br />

a = 5 + 7 − 2(5)(7) cos 35° = 16.659 → a = √16.659 = 4.082.<br />

B = cos <br />

()() = 120.029°.<br />

C = 180° − 35° − B = 24.971°.<br />

35<br />

5<br />

B<br />

Note: We must make sure to store values in our calculator as we solve for them, so as not to use a<br />

rounded value to calculate something else. In the previous example the variable a was used in<br />

equation B and variable B was used in equation C to signify the storage of the values.<br />

Example 2<br />

Given the triangle at right, calculate A, B, and C.<br />

5<br />

C<br />

8<br />

A = cos <br />

= 92.866°<br />

()()<br />

B = cos <br />

= 38.625°<br />

()()<br />

C = 180° − A − B = 48.509°<br />

A<br />

6<br />

B<br />

The Law of Cosines can be used to prove Hero’s Formula from III.A.4, but we don’t know enough yet<br />

to prove it. We will do so in VI.C.1.<br />

In the mean time, let’s sit back, relax, and do some math!<br />

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IV.C.2 <strong>Independent</strong> Practice<br />

Solve the following SAS and SSS triangles. Round to three decimal places.<br />

7<br />

C<br />

a<br />

4<br />

C<br />

8<br />

1.<br />

52<br />

9<br />

B<br />

6.<br />

A<br />

6<br />

B<br />

8<br />

C<br />

a<br />

12<br />

C<br />

15<br />

2.<br />

123<br />

4<br />

B<br />

7.<br />

A<br />

5<br />

B<br />

7<br />

C<br />

a<br />

3<br />

C<br />

10<br />

3.<br />

78<br />

5<br />

B<br />

8.<br />

A<br />

6<br />

B<br />

9<br />

C<br />

a<br />

12<br />

C<br />

9<br />

4.<br />

95<br />

2<br />

B<br />

9.<br />

A<br />

5<br />

B<br />

12<br />

C<br />

a<br />

7<br />

C<br />

3<br />

5.<br />

23<br />

6<br />

B<br />

10.<br />

A<br />

13<br />

B<br />

228<br />

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Section<br />

IV.C.3<br />

Three Dimensional<br />

Vectors<br />

Technically speaking, three dimensional vectors don’t necessarily fall under the general umbrella that<br />

is trigonometry. In fact these last three sections won’t have very much trig in them at all. Woo hoo!<br />

Three dimensional vectors are exactly like two dimensional vectors except trying to describe the<br />

direction in terms of an angle would drive every crazy, so we won’t worry about it. The same<br />

formulas from III.B still work for three dimensions with some minor alterations. Given a⃗ = 〈a , a , a 〉<br />

and b⃗ = 〈b , b , b 〉:<br />

Example 1<br />

|a⃗| = a + a + a <br />

<br />

a⃗ ∙ b⃗ = a b + a b + a b <br />

Calculate the angle, θ, between a⃗ = 〈3,4,7〉 and b⃗ = 〈2,5, −3〉 when they are placed tail-to-tail.<br />

a⃗ ∙ b⃗ = 3(2) + 4(5) + 7(−3) = 6 + 20 − 21 = 5<br />

|a⃗| = √3 + 4 + 7 = √9 + 16 + 49 = √74<br />

b⃗ = 2 + 5 + (−3) = √4 + 25 + 9 = √38<br />

a⃗ ∙ b⃗ = |a⃗|b⃗ cos θ → 5 = (74)(38) cos θ → θ = 84.590°.<br />

Example 2<br />

Calculate the scalar projection, p, and vector projection, p⃗, of a⃗ = 〈3,5, −1〉 onto b⃗ = 〈2, −5, −3〉.<br />

a⃗ ∙ b⃗ = 3(2) + 5(−5) − 1(−3) = −16<br />

|a⃗| = √9 + 25 + 1 = √35<br />

b⃗ = √4 + 25 + 9 = √38<br />

p = ⃗∙ = − <br />

⃗ √<br />

p⃗ = p ⃗<br />

= − 〈,,〉<br />

= 〈− <br />

, <br />

, 〉.<br />

⃗ √ √<br />

<br />

Example 3<br />

Determine the point that is 25% from a(2,5, −1) to b(−6,1,11).<br />

ab ⃗ = 〈−6 − 2,1 − 5,11 − (−1)〉 = 〈−8, −4,12〉<br />

a⃗ + ab ⃗ = 〈2,5, −1〉 + .25〈−8, −4,12〉 = 〈2,5, −1〉 + 〈−2, −1,3〉 = 〈0,4,2〉<br />

The resultant is a position vector that points to the answer, (0,4,2).<br />

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IV.C.3 <strong>Independent</strong> Practice<br />

Determine the following given each pair of vectors.<br />

1. a⃗ =< 3,5,4 > & b⃗ =< 2,6, −3 ><br />

a. 3a⃗ + 2b⃗ =<br />

b. |a⃗| =<br />

c. b⃗ =<br />

d. a⃗ + b⃗ =<br />

2. a⃗ =< 5, −2,7 > & b⃗ =< −3,8, −4 ><br />

a. 2a⃗ − 5b⃗ =<br />

e. a⃗ ∙ b⃗ =<br />

f. θ =<br />

g. p =<br />

h. p⃗ =<br />

e. a⃗ ∙ b⃗ =<br />

b. |a⃗| =<br />

f. θ =<br />

c. b⃗ =<br />

g. p =<br />

d. a⃗ + b⃗ =<br />

h. p⃗ =<br />

3. a⃗ =< 5,2,7 > & b⃗ =< −2, −5,9 ><br />

a. a⃗ − 2b⃗<br />

b. |a⃗| =<br />

c. b⃗ =<br />

d. a⃗ + b⃗ =<br />

e. a⃗ ∙ b⃗ =<br />

f. θ =<br />

g. p =<br />

h. p⃗ =<br />

4. Find the displacement vector from (3, −1,8) to (5,7, −9).<br />

5. Find the displacement vector from (−2,5,1) to (8, −1, −6).<br />

6. Find the point 60% of the way from (3,2, −4) to (13, −8,1).<br />

7. Find the point 35% of the way from (6,2,1) to (4, −1, −3).<br />

230<br />

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Section<br />

IV.C.4 Cross<br />

Product<br />

The cross product is distinctly different from the dot product in that a cross product results in a vector,<br />

a vector that is extremely special. The cross product, a⃗ × b⃗, is perpendicular to both a⃗ and b⃗. We say<br />

that it’s normal (another word for perpendicular) to the plane that contains a⃗ and b⃗ when they are<br />

placed tail-to-tail (a requirement for vector multiplication). In this section, we’ll simply learn how to<br />

calculate the cross product.<br />

Cross Product<br />

The easiest way to calculate the cross product is to calculate the determinant of a 3 × 3 matrix by<br />

hand. For a quick review, we can look back at II.D.3. Also, as a quick reminder, ı⃗, ȷ⃗, and k⃗ are unit<br />

vectors in the positive x, y, and z directions, respectively. A vector 〈5,2,3〉 can be written as<br />

5ı⃗ + 2ȷ⃗ + 3k⃗.<br />

Example 1<br />

Calculate the cross product 〈2,3,5〉 × 〈6,2,4〉.<br />

ı⃗ ȷ⃗ k ⃗<br />

2 3 5 = 3(4) − 2(5)ı⃗ − 2(4) − 6(5)ȷ⃗ + 2(2) − 6(3)k⃗ = 2ı⃗ + 22ȷ⃗ − 14k⃗ = 〈2,22, −14〉<br />

6 2 4<br />

Note: Remember we cross the row and column containing ı⃗ and calculate the 2 × 2 determinant not<br />

crossed out. We do the same thing for ȷ⃗ and k⃗, making sure to negate the ȷ⃗ term.<br />

Example 2<br />

〈2, −5,1〉 × 〈−4,2, −3〉 =<br />

ı⃗ ȷ⃗ k ⃗<br />

2 −5 1 = −5(−3) − 2(1)ı⃗ − 2(−3)— 4(1)ȷ⃗ + 2(2) − (−4)(−5)k⃗<br />

−4 2 −3<br />

= 13ı⃗ + 10ȷ⃗ − 16k⃗ = 〈13,10, −16〉.<br />

Now for some practice…<br />

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IV.C.4 <strong>Independent</strong> Practice<br />

Calculate the following cross products.<br />

1. < 3,5,6 > × < 4,8,2 > =<br />

2. < 5, −2, −1 > × < −1,4,2 > =<br />

3. < 8,2, −5 > × < 4, −5, −3 > =<br />

4. < −4,3,1 > × < 8,7, −2 > =<br />

5. < 9,3,6 > × < 6, −3, −2 > =<br />

6. < 5,2, −4 > × < −3,1,0 > =<br />

7. < −1, −3, −6 > × < 2, −4,9 > =<br />

8. < 5,2,4 > × < −3, −4, −10 > =<br />

9. < 0,4, −2 > × < 3, −5, −1 > =<br />

10. < −4,7,5 > × < 6,1, −2 > =<br />

232<br />

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Section<br />

IV.C.5<br />

Cross Product<br />

Applications<br />

There are two main applications for cross products we will take a gander at in this section: calculating<br />

the area of a triangle, knowing only the three dimensional coordinates of its vertices, and determining<br />

the equation for a two dimensional plane in three dimensional space.<br />

Area of a Triangle<br />

We have calculated the area of triangles before, and, truth be told, we could calculate the lengths of<br />

the sides using the “distance formula” and then calculate the area with Hero’s formula… But there’s a<br />

much easier way to go about it. If we can connect two vectors tail-to-tail that line up as two sides of<br />

the triangle, then<br />

Example 1<br />

Area = a⃗ × b ⃗<br />

Calculate the area of the triangle with vertices a(3,2,4), b(5,1,7), & c(6,2,1).<br />

We need two vectors that line up tail-to-tail, so we’ll find displacement vectors ab ⃗ and ac ⃗.<br />

ab ⃗ = 〈5 − 3,1 − 2,7 − 4〉 = 〈2, −1,3〉 and ac ⃗ = 〈6 − 3,2 − 2,1 − 4〉 = 〈3,0, −3〉<br />

ab ⃗ × ac ⃗ = ı⃗ ȷ⃗ k ⃗<br />

2 −1 3 = 〈−3,3,3〉<br />

3 0 3<br />

Area = |〈−3,3,3〉| = (−3) + 3 + 3 = √27 = 2.598.<br />

<br />

Equation of a Plane<br />

The equation of a plane in three dimensional space is Ax + By + Cz = D, where 〈A, B, C〉 is a vector<br />

that is normal to the plane. If only we had some way to calculate a normal vector… Additionally,<br />

three non-collinear points define any plane.<br />

Example 2<br />

Determine the equation of the plane that contains the points a(3, −2,1), b(2,5, −4), & c(−2,5,1).<br />

ab ⃗ = 〈−1,7, −5〉 & ac ⃗ = 〈−5,7,0〉<br />

ab ⃗ × ac ⃗ = ı⃗ ȷ⃗ k ⃗<br />

−1 7 −5 = 〈35,25,28〉<br />

−5 7 0<br />

The equation of the plane is 35x + 25y + 28z = D, but how do we calculate D? Well (x,y,z) is any<br />

point in the plane, and we have three to choose from. 35(3) + 25(−2) + 28(1) = 83.<br />

Therefore, the equation of the plane is 35x + 25y + 28z = 83. We can verify this equation with either<br />

of the two other points, and we’ll get 83 every time.<br />

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IV.C.5 <strong>Independent</strong> Practice<br />

Calculate the areas of the triangles with the given vertices.<br />

1. (3,2,1), (5,4,7), & (6,2,4)<br />

2. (5, −2,4), (7,4, −6), & (−3,8,6)<br />

3. (7,3, −1), (−3, −7,2), & (7, −1,9)<br />

4. (5,3,2), (−5,3, −6), & (5, −7, −1)<br />

5. (−2, −4, −7), (6,2,1), & (6, −3, −4)<br />

6. (5, −3,1), (−4, −3,5), & (2,8, −7)<br />

Determine the equations for the planes that contain the following points.<br />

7. (5,1,7), (6,4,1), & (4,2,8)<br />

8. (3, −1, −6), (−2,4,7), & (1,4, −7)<br />

9. (2,5,1), (5, −3,7), & (−2,5,9)<br />

10. (5,3, −2), (−5, −2, −8), & (0, −4,6)<br />

234<br />

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Unit<br />

V<br />

235<br />

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Unit<br />

V Unit Overview<br />

The Purpose of the Unit<br />

The purpose of this unit is to introduce advanced counting methods for calculating sample sets and<br />

probabilities. This information will help lead to any statistics courses we may take in college.<br />

This History of Combinatorics<br />

The earliest form of combinatorics can be traced back to India in 300 BCE in a written text called the<br />

Bhagabati Sutra, which actually was an ancient “cook<strong>book</strong>” of sorts, asking how many different<br />

flavors one could experience choosing one, two, or three tastes from six total. Binomial coefficients<br />

were discovered by Pingala as a byproduct of musical investigation, which would be expanded by<br />

Bhaskara and Hemacandra over one thousand years later. Bhaskara would develop the idea of<br />

“choice” and Hemacandra would use music to develop the Fibonacci sequence (which would<br />

eventually be named for a European mathematician who brought the idea from India to Italy).<br />

The ideas of combinatorics would be investigated by China, Egypt, and Greece but not to the same<br />

extend they had in India. China would use it to establish how many arrangements there are in the I<br />

Ching and on the board of a game of Go. The Middle East developed the idea of symmetric binomial<br />

coefficients, their connection to binomial expansion, and Pascal’s triangle. Even though Pascal<br />

wouldn’t be born for another 600 years, the triangle is named for him due to the extensive proofs he<br />

conducted in relation to it, which goes to show how important mathematicians consider proof.<br />

The ideas of combinatorics migrated to Europe (along with our modern day numbering scheme)<br />

thanks to Fibonacci and Jordanus de Nemore. Pascal and Liebnitz (one of the discoverers of<br />

calculus) are considered the founders of modern combinatorics, due to their work with Pascal’s<br />

triangle and partitions. Euler would use the ideas to develop concepts in probability and graph<br />

theory.<br />

Back in the 17 th century, Blaise Pascal and Pierre de Fermat developed the first probability theory to<br />

describe likelihoods of outcomes in a game of chance. De Moivre and Bernoulli would go on to<br />

developed probability as a sound field of mathematics. As a result, binomial probability is known by<br />

statisticians as Bernoulli trials.<br />

236<br />

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Chapter<br />

V.A<br />

237<br />

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Chapter<br />

V.A Chapter<br />

Overview<br />

‣ V.A.1 – Factorial Arithmetic<br />

This section introduces the factorial, using them to simplify advanced multiplication and division<br />

problems.<br />

‣ V.A.2 – Counting Choices<br />

This section explains the concept of choice and how we can use it to calculate totals without<br />

counting each individual possible outcome.<br />

‣ V.A.3 – Rearrangements<br />

This section calculates all of the possible rearrangements of a sequence of elements including<br />

and excluding repetition.<br />

‣ V.A.4 – Permutations<br />

This section defines permutations in terms of counting choices and rearrangements from the<br />

previous two sections in terms of factorials.<br />

‣ V.A.5 – Combinations<br />

This section utilizes the previous four sections to understand the concept of combinations in<br />

preparation for probability in the next chapter.<br />

238<br />

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Section<br />

V.A.1 Factorial<br />

Arithmetic<br />

In III.E, we dealt with sequences and series of values, where series were the sums of sequences. A<br />

factorial is a special form of a product of sequences, and we use an exclamation point, “!”, to denote a<br />

factorial.<br />

Example 1<br />

Calculate 5!<br />

7! = 7 ∙ 6 ∙ 5 ∙ 4 ∙ 3 ∙ 2 ∙ 1 = 5040.<br />

n! = n(n − 1)(n − 2) … (3)(2)(1)<br />

Factorials follow all rules of fractions, where we can cancel out common factors from the numerator<br />

and denominator.<br />

Example 2<br />

Rewrite<br />

!<br />

∙∙<br />

as a single factorial.<br />

!<br />

= ∙∙∙!<br />

= 75! .<br />

∙∙ ∙∙<br />

Note: As we can see in the previous example we can expand a factorial as much as or as little as we<br />

wish.<br />

Example 3<br />

Calculate !<br />

! .<br />

!<br />

= ∙∙!<br />

= 95 ∙ 94 = 8930.<br />

! !<br />

Example 4<br />

Write 20 ∙ 19 ∙ 18 in terms of factorials.<br />

As we can see 20 ∙ 19 ∙ 18 are the first terms in 20!, but we’re missing the other 17 terms. Therefore<br />

20 ∙ 19 ∙ 18 = !<br />

! .<br />

Now, we’re all set for the rest of the chapter. See? Factorials are exciting!<br />

239<br />

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V.A.1 <strong>Independent</strong> Practice<br />

Expand the following factorials and calculate the numerical value.<br />

1. 1! =<br />

4. 4! =<br />

2. 2! =<br />

5. 5! =<br />

3. 3! =<br />

6. 6! =<br />

Rewrite the following as a single factorial.<br />

7. 5! ∙ 6 ∙ 7 =<br />

10. !∙∙<br />

<br />

=<br />

8.<br />

!<br />

∙∙ =<br />

11.<br />

!<br />

=<br />

∙∙∙<br />

9. ∙∙<br />

<br />

=<br />

12. 120 ∙ 56 =<br />

Simplify the following and calculate the numerical value.<br />

13. !<br />

! =<br />

16. !<br />

! =<br />

14. !<br />

! =<br />

17. !∙!<br />

!<br />

=<br />

15. !<br />

!<br />

=<br />

18. !<br />

(!) =<br />

Rewrite the following in terms of factorials.<br />

19. 95 ∙ 96 ∙ 97 =<br />

<br />

∙∙∙∙ =<br />

20. 36 ∙ 37 =<br />

<br />

21. ∙∙<br />

22.<br />

23. 121<br />

24.<br />

∙<br />

∙<br />

120 ∙ 119 ∙ 118 =<br />

∙∙ =<br />

240<br />

Cogswell – PCM


Section<br />

V.A.2<br />

Counting Choices<br />

To determine the total number of possible outcomes, we must understand the concept of choice.<br />

Example 1<br />

A license plate used to have six characters. Originally, the first three were letters and the last three<br />

were numbers. How many different license plate “numbers” are possible?<br />

We have six “spaces” to fill. The first space has 26 choices, as do the second and third spaces. The<br />

fourth, fifth, and sixth spaces have 10 choices (0-9) each. Therefore, there are<br />

26 ∙ 26 ∙ 26 ∙ 10 ∙ 10 ∙ 10 = 26 ∙ 10 = 17,576,000 possible license plate numbers.<br />

Example 2<br />

A license plate now has seven characters, and numbers and letters can appear in any order.<br />

However the letters I and O are not allowed due to their resemblance to 1 and 0. Additionally, in<br />

certain states, they do not allow repetition of characters. How many plate “numbers” are possible?<br />

There are 26 + 10 − 2 = 34 possible characters that we can use. The first space, then, has 34<br />

choices. Due to the fact that we cannot repeat elements, once the first element has been chosen,<br />

there are only 33 to choose from for the second space, and so on. Therefore, there are<br />

34 ∙ 33 ∙ 32 ∙ 31 ∙ 30 ∙ 29 ∙ 28 = !<br />

! = 2.711 × 10 possible license plate numbers, quite a few more<br />

than what we found in Example 1.<br />

Example 3<br />

A new pizza place offers four types of meats, seven types of vegetables, and three types of cheese,<br />

and two types of crusts. How many different pizzas can be created if we have one choice from each<br />

category? Keep in mind, we can have a meatless pizza or a pizza with no vegetables. However,<br />

pizzas must have crust and cheese. Otherwise it’s no pizza we want.<br />

There are four “spaces” in this problem. The first is 5 (4 meats and 1 no-meat), the second is 8 (7<br />

veggies and 1 no-veggie), the third has 3, and the last has 2. Therefore, there are 5 ∙ 8 ∙ 3 ∙ 2 = 240<br />

possible pizzas!<br />

Although, it won’t come up in this section, there is a distinct difference between the words “and” and<br />

“or”. In a word problem concerning counting, “and” indicates multiplication, and “or” indicates<br />

addition. All of the above problems and problems in the practice set are “and” problems, hence we’ve<br />

only multiplied. We’ll talk about “or” in the next chapter when we deal with probability.<br />

241<br />

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V.A.2 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. Debbie wants to open a sandwich shop. She will offer 5 different meats and 3 different<br />

cheeses and 7 different breads. How many sandwiches can she offer her customers?<br />

2. The local ice cream shop offers 4 different cones, 20 different flavors of ice cream, and 8<br />

different “mix-ins”, of which a customer can only choose one of each. How many ice cream<br />

combinations can one order?<br />

3. A combination lock has 50 numbers on it. If a combination contains three numbers, how many<br />

combinations are possible?<br />

4. In the smaller states, a license plate has three letters followed by three numbers. The letters O<br />

and I are not used because of their resemblance to 0 and 1. How many license plates can be<br />

issued?<br />

5. Many alarm codes are made up of four digits ranging from 0 to 9. How many codes are<br />

possible?<br />

6. In order to make the code more difficult to crack, George decides to not repeat numbers in his<br />

code. Out of how many codes does George have to choose one? Does the elimination of<br />

repetition increase or decrease his choices?<br />

7. There are 15 six-year-olds at a birthday party. If there are 4 kinds of party hats to choose<br />

from, how many possible ways are there for party hats to be dispensed to the kids?<br />

8. There are 6 chairs, and the 15 children are playing musical chairs. How many ways can the<br />

chairs be filled at the end of the song?<br />

9. How many possible combinations of initials can a person have?<br />

10. If Dave tosses 3 different colored 6-sided dice, how many results are possible?<br />

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Section<br />

V.A.3 Rearrangements<br />

In this section we will examine all rearrangements of a set of finite data. In simplistic terms, it’s like<br />

finding the number of different anagrams one can make from a given word. In this unit, the term<br />

“words” indicates rearrangements of a given set of letters. They do not have to be pronounceable.<br />

Example 1<br />

How many ways are there to rearrange the letters in FERMAT?<br />

There are six spaces, six choices for the first, five for the second, and so on. Therefore, there are<br />

6! = 720 possible rearrangements.<br />

This leads to the fact that if a sequence has n unique terms, there are n! ways to rearrange the<br />

sequence. This is all well and good, but as we know, many words in the English language have<br />

repeated letters in them. What do we do about those?<br />

Example 2<br />

How many ways are there to rearrange the letters in BHASKARA?<br />

If all 8 letters in this problem were unique, there would be 8! = 40,320 different rearrangements.<br />

However, there are 3 A’s in the word. If each A were unique, there would be 3! = 6 rearrangements<br />

of them, which means each 8-letter rearrangement is actually being counted 6 times each. Therefore<br />

there are !<br />

= <br />

= 6,720 different rearrangements of BHASKARA.<br />

! <br />

Example 3<br />

How many ways are there to rearrange the letters in FIBONACCI?<br />

In this 9-letter word there are 2 I’s and 2 C’s. Therefore, there are !<br />

Example 4<br />

How many ways are there to arrange 4 guests around a circular table?<br />

!!<br />

= 90,720 rearrangements.<br />

Firstly, looking at the tables at right, because there is no head of a circular<br />

D 1 B C 2 A B 3<br />

table, tables 1 and 2 have the same arrangement. They’re just rotations.<br />

C<br />

B<br />

C<br />

Table 3 is a completely different arrangement. Since all four people will sit at the table, we can<br />

choose one to be our point of reference. If we choose A as our point of reference, then we have 3<br />

choices for the next clockwise position, 2 for the next, and 1 for the last. So for four people sitting<br />

around a round table there are only 3! = 6 different arrangements.<br />

Note: A key ring problem is a tricky form of the round-table problem. With a key ring, arrangements 1<br />

and 3 above would be considered the same since the key ring can flip over. In a key ring problem,<br />

we would have to divide by 2 as our last step.<br />

A<br />

D<br />

A<br />

D<br />

243<br />

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V.A.3 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. How many ways are there to rearrange the letters in WACO?<br />

2. How many ways are there to rearrange the letters in AUSTIN?<br />

3. How many ways are there to rearrange the letters in HOUSTON?<br />

4. How many ways are there to rearrange the letters in DALLAS?<br />

5. How many ways are there to rearrange the letters in SAN ANTONIO?<br />

6. If 10 people are running in a race, in how many ways can the 10 people finish?<br />

7. In how many ways can 8 people sit around a table?<br />

8. In how many ways can 4 men and 4 women sit around a table such that no man sits next to<br />

another man and no woman sits next to another woman?<br />

9. In how many ways can 10 keys be arranged on a key ring?<br />

10. If a coach needs to put together a 9-person team, randomly assigning positions, how many<br />

teams could the coach create?<br />

11. If you have 16 different colored billiard balls, in how many ways can they be drawn randomly<br />

from a bag?<br />

12. There are 9 <strong>book</strong>s on a shelf. If two of the <strong>book</strong>s must be next to one another no matter what,<br />

in how many ways can the <strong>book</strong>s be arranged?<br />

13. In how many ways can the 9 <strong>book</strong>s be arranged if 3 of the <strong>book</strong>s must be set together?<br />

14. Doug’s dog, Wanda, has 8 puppies. There is a white puppy, a brown puppy, and 6 black<br />

puppies. If the six black puppies are identical, in how many ways can he arrange the puppies<br />

in a row for a family picture?<br />

15. Dorian finally got a girl’s phone number, but he tried to impress her by memorizing it. The next<br />

day all he can remember is that there are 2 threes, 3 eights, and 2 fives. How many different<br />

numbers will he have to try to guarantee he calls the right person?<br />

244<br />

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Section<br />

V.A.4 Permutations<br />

A permutation is the same thing as an arrangement, however, traditionally, we relegate the term to<br />

indicate no repeated elements in the population and a sample set of any size less than or equal to<br />

that of the overall population. What does that mean? We’re not restricted to having to use every<br />

element given to us, and we won’t have repetitions.<br />

Example 1<br />

How many four-letter words can be made from the letters in FERMAT?<br />

Since we’re creating four-letter words from six letters, this is like having four blank spaces to fill. We<br />

have 6 choices for space 1, 5 choices for space 2, 4 choices for space 3, and 3 choices for space 2.<br />

Therefore, there are 6 ∙ 5 ∙ 4 ∙ 3 = !<br />

= 360 different possible words.<br />

Notation<br />

!<br />

Traditionally, the number of permutations of size r from a set of size n is written as P , and as we<br />

can see in Example 1,<br />

Example 2<br />

P = !<br />

()!<br />

Fifty people are running in a marathon. There are prizes for the top 10 places. In how many ways<br />

can there be a top 10?<br />

Essentially, this is asking us to calculate<br />

P =<br />

!<br />

= !<br />

= 50 ∙ 49 ∙ 48 ∙ … ∙ 42 ∙ 41 = 3.728 × ()! ! 10 .<br />

Example 3<br />

How many ways can Bob arrange 5 rubber ducks in a row given 10 rubber ducks to choose from.<br />

There are P = !<br />

!<br />

= 10 ∙ 9 ∙ 8 ∙ 7 ∙ 6 = 30,240 arrangements of rubber ducks.<br />

245<br />

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V.A.4 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. 8 horses are running a race. In how many ways could there be a different first, second, and<br />

third place?<br />

2. 10 people are running for four offices: President, Vice President, Secretary, and Historian. If<br />

any person can earn any position, how many possible ways can the offices be assigned?<br />

3. How many four letter ‘words’ can be created from the letters in MONKEY without repetition?<br />

4. How many three letter ‘words’ can be created from the letters in BACHELOR without<br />

repetition?<br />

5. If there are 8 available seats on a bus, and 15 people get on, in how many ways can the seats<br />

be filled?<br />

6. Bill has a bag filled with 10 different-colored markers. If you need four markers, in how many<br />

ways can the markers be pulled out one at a time?<br />

7. If there is room on a shelf for only 5 out of 12 different rubber ducks, how many ways can<br />

rubber ducks be arranged on a shelf?<br />

8. Out of a deck of 52 cards, in how many ways can you draw 5 cards one at a time?<br />

9. If a license plate has 3 letters and 3 numbers and no repetitions are allowed, how many<br />

license plates can be produced (Reminder: no O’s or I’s)?<br />

10. In a video game, how many ways are there for four people to choose a character from a roster<br />

of 35 if no character can be chosen more than once?<br />

246<br />

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Section<br />

V.A.5 Combinations<br />

Combinations are exactly like permutations except for one thing: THE ORDER DOES NOT MATTER.<br />

This means the combination ABC is the same as CBA, ACB, CAB, BCA, and BAC. These six<br />

permutations are the same combination. So, turn to turn an P into a C , we need to divide <br />

.<br />

Keep in mind, there are six rearrangements of ABC because 3! = 6.<br />

Example 1<br />

How many ways can 4 letters be chosen from ABCDEFG?<br />

There are P = !<br />

= 7 ∙ 6 ∙ 5 ∙ 4 = 840 permutations. We must divide by the 4! different arrangements<br />

!<br />

of each possible combination of four elements. So, there are <br />

= 35 combinations.<br />

Notation<br />

There are two notations that mean combination: C and n . Both are read as “n choose r”. The<br />

r<br />

formula for combinations is<br />

Example 2<br />

C = n r = <br />

!<br />

!<br />

= !<br />

()!!<br />

How many ways are there to choose an 8 person dodge ball team from a set of 16 people?<br />

Since the order doesn’t matter, there are 16<br />

8 = !<br />

= 12,870 different dodge ball teams possible.<br />

!!<br />

Example 3<br />

If there are 10 men and 8 women in a group, how many ways are there to select 4 men and 3<br />

women?<br />

10<br />

4 8 3 = !<br />

∙ !<br />

= 11,760 ways.<br />

!! !!<br />

Now, in the previous problem we can see that in 10<br />

4 = !<br />

, the two numbers in the bottom sum to<br />

!!<br />

the top number. Therefore, 10<br />

4 = 10 , and it’s this instance of symmetry that Pascal’s Triangle is<br />

6<br />

based upon.<br />

247<br />

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Pascal’s Triangle<br />

Here are the first 6 rows of Pascal’s Triangle:<br />

n = 0: 1<br />

n = 1: 1 1<br />

n = 2: 1 2 1<br />

n = 3: 1 3 3 1<br />

n = 4: 1 4 6 4 1<br />

n = 5: 1 5 10 10 5 1<br />

Each term in Pascal’s Triangle is the sum of the two terms above it, in a recursive way. So the n = 6<br />

row would be 1 6 15 20 15 6 1. The first term in each row is r = 0, and the last is r = n. Therefore,<br />

4 would be on the n = 4 row, and r = 3 would be the fourth element in the row, 4. Also, Pascal’s<br />

3<br />

triangle reveals certain nifty facts: n 0 = n n = 1 and n 1 = n<br />

n − 1 = n.<br />

Calculator Interlude<br />

Factorials, Permutations, and Combinations can be performed in the TI-84 calculator. If we go to<br />

MATH and scroll over to the PRB menu we see “2: nPr”, “3:nCr”, and “4:!”. To use nPr and nCr, we<br />

input the n value into the home screen, choose nPr or nCr, then input r, and press ENTER. The<br />

factorial sign is used normally.<br />

Now that we’re approaching more difficult problems, it’s vital we learn alternate ways to calculate<br />

combinations, as they are more prolific than permutations.<br />

Poker Problems<br />

One of the most interesting and complicated forums for combinations is poker hands. Traditionally,<br />

mathematicians concentrate on 5 card hands, specifically 5-card stud since no cards can be traded<br />

back. In order to master poker problems, we must understand a standard deck of playing cards: 52<br />

cards made up of thirteen different values (A, 2-10, J, Q, K) in four suits (red hearts, red diamonds,<br />

black spades, and black clubs). We usually ignore the two jokers.<br />

Example 4<br />

In how many ways can a three-of-a-kind be dealt in a game of 5-card stud?<br />

A three-of-a-kind is a hand with three cards of the same value and two random cards that don’t match<br />

the three-of-a-kind’s value nor each other’s. So first we need to choose the value of the three of a<br />

kind 13<br />

, then we have to choose<br />

1 , then we have to choose the three suits of the three of a kind 4 3<br />

the last two values from the 12 remaining values 12 , and lastly we choose the suits for each of the<br />

2<br />

singletons 4 1 . 13<br />

1 4 3 12 2 4 1 4 = 13 ∙ 4 ∙ 66 ∙ 4 ∙ 4 = 54,912 possible three-of-a-kinds.<br />

1<br />

Note: The value of the three-of-a-kind must be chosen separately from the other two. The two<br />

singletons must be chosen at the same time because they’re both one-of-a-kinds. If we were asked<br />

for two pairs, we would choose both values at the same time 13 . If we consider the number of<br />

2<br />

cards of the same value as the degree, values of the same degree will be chosen together.<br />

248<br />

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V.A.5 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. In how many ways can a school board of 6 people be chosen from a pool of 18 candidates?<br />

2. How many ways can 4 different-colored markers be pulled from a bag of 10 all at the same<br />

time?<br />

3. If 100 people enter a drawing, and 8 people can all win the same prize, in how many ways can<br />

those 8 people be chosen?<br />

4. How many 5-card poker hands are in a deck of 52 cards?<br />

5. In how many ways can 9 <strong>book</strong>s out of 30 be chosen for a <strong>book</strong> shelf?<br />

6. In how many ways a coin be flipped 20 times and come up heads 12 of those times?<br />

7. How many ways can 3 letters be chosen from the word GARBLED?<br />

8. A certain pizza parlor is offering pizzas with 2 meats and 3 veggies. If it has 6 meats and 10<br />

veggies to choose from, how many pizzas can be created?<br />

9. How many ways can a full house be drawn in a game of 5 card stud?<br />

10. How many ways can two pair be chosen in a game of 5 card stud?<br />

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Chapter<br />

V.B<br />

250<br />

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Chapter<br />

V.B Chapter<br />

Overview<br />

‣ V.B.1 – Probability Conceptually<br />

This section will introduce notation for probability and multiple statistical terms. It will also<br />

describe in detail the conceptual nature of probability.<br />

‣ V.B.2 – Probability Graphically<br />

This section will demonstrate graphical representations of probability, as well as conditional<br />

probability.<br />

‣ V.B.3 – Probability of Permutations & Combinations<br />

This section will apply the information from V.A to calculate advanced probabilities.<br />

‣ V.B.4 – Binomial Probability<br />

This section will utilize Pascal’s Triangle to explain probability of success and failure.<br />

‣ V.B.5 – Mathematical Expectation<br />

This section will describe mathematical expectation in terms of games of chance, something that<br />

the study of probability is based on.<br />

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Section<br />

V.B.1 Probability<br />

Conceptually<br />

Now that we understand basic counting principals, it’s time we put them to use. In this section, we<br />

will introduce the notation and concepts of probability we will use throughout the chapter.<br />

What is Probability?<br />

Probability is the likelihood of an event occurring. To calculate it, we divide the number of ways to<br />

achieve a specific event by the number of total possible events. For instance, the probability of<br />

getting a royal flush in poker can be calculated as<br />

P(Royal Flush) =<br />

<br />

=<br />

<br />

= 1.539 × 10 = 1.539 × 10 % because there are only 4 possible<br />

royal flushes in a game of poker and there are 52 total possible random 5-card hands. Generally,<br />

5<br />

Intersections<br />

P(specific outcome) =<br />

<br />

<br />

An intersection is our friendly neighborhood “and”, which, if we remember, implies multiplication.<br />

P(A ∩ B) is read “the probability of A and B” and means “the probability that both events A and B will<br />

occur. To calculate the probability of an intersection:<br />

P(A ∩ B) = P(A)P(B|A)<br />

This says the probability of A and B is equal to the probability of A times the probability of B given that<br />

A has already occurred.<br />

Example 1<br />

Given a bag containing 20 red poker chips, 15 blue poker chips, and 10 white poker chips, what is the<br />

probability of drawing two red poker chips and a white poker chip without replacement?<br />

If we let R = drawing a red poker chip, and W = drawing a white poker chip, then the problem is<br />

asking P(R ∩ R ∩ W) = P(R)P(R|R)PW(R ∩ R). There are 45 chips total, so P(R) = <br />

. Since<br />

<br />

we’re not replacing chips after we’ve drawn them, P(R|R) = <br />

: one less red chip out and one less<br />

chip total. Finally, PW(R ∩ R) = <br />

as there are still 10 white chips, and now only 43 chips total<br />

(two have been drawn). P(R ∩ R ∩ W) = <br />

<br />

Example 2<br />

<br />

<br />

<br />

= .045 = 4.463%.<br />

Given the same situation in Example 1, what is the probability of drawing two red poker chips and a<br />

white poker chip with replacement?<br />

Since the chips are replaced after being drawn, P(R) = <br />

P(R ∩ R ∩ W) = <br />

<br />

<br />

<br />

<br />

, P(R|R) = , PW(R ∩ R) = . Thus<br />

<br />

= .0439 = 4.390%, which is very close to the answer in Example 1.<br />

In Example 2, the three situations are considered independent because the outcomes have no<br />

influence on each other. If two events A and B are independent, then P(A ∩ B) = P(A)P(B).<br />

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Unions<br />

A union is an “or” operation, which implies an addition operation. P(A ∪ B) is read “the probability of<br />

A or B” and means “the probability of A occurring, B occurring, or both”. In both statistics and logic<br />

the term, “or”, is not exclusive. It’s actually an “and/or”.<br />

P(A ∪ B) = P(A) + P(B) − P(A ∩ B)<br />

The significance of the subtracted intersection, P(A ∩ B), comes about because any element<br />

contained within the intersection will be counted once in P(A) and again in P(B). We can’t allow any<br />

element to be counted twice, so we have to subtract one of the repeated instances. This fact will be<br />

made much clearer in the next section.<br />

Example 3<br />

Every student in a small school is required to be in band or choir. If there are 50 students in band, 40<br />

students in choir, and 20 students in both, what is the probability of choosing a band student at<br />

random?<br />

Let B = Students in Band, and C = Students in Choir. To calculate the probability of choosing one of<br />

the 50 band students, we must know how many students there are total. This works exactly like<br />

probability: n(B ∪ C) = n(B) + n(C) − n(B ∩ C) = 50 + 40 − 20 = 70. Therefore P(B) = <br />

.<br />

Example 4<br />

There are 30 students on the football team, 25 students on the basketball, and 15 students on the<br />

swim team. No students are allowed to be in more than one sport. What is the probability of a<br />

student chosen at random being a member of the basketball team or swim team?<br />

Let B = basketball player and S = swimmer. Then P(B) = <br />

<br />

, P(S) = , P(B ∩ S) = 0. Then<br />

P(B ∪ S) = <br />

+ <br />

= <br />

= .<br />

In Example 2, P(B ∩ S) = 0, because no student can be in more than one sport. In this instance<br />

Basketball and Swimming are considered mutually exclusive, since there is no overlap. In general,<br />

if P(A ∩ B) = 0, then A and B are mutually exclusive, and P(A ∪ B) = P(A) + P(B).<br />

Negations<br />

The tilde symbol, “~”, translates to “not”, and P(~A) = 1 − P(A).<br />

Example 5<br />

If there are 30 students in a club, and 5 them are the leaders, what is the probability of choosing a<br />

non-leader at random?<br />

P(~L) = 1 − P(L) = 1 − = <br />

= .<br />

<br />

<br />

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Important Facts<br />

The probability of a certainty is 1. For instance if B = Boy and G = Girl, then the probability of<br />

choosing a boy or girl at random is P(B ∪ G) = 1 or 100%. This is true because B ∪ G contains all<br />

members of the set.<br />

The probability of an impossibility is 0. For instance if B = Boy and G = Girl, then the probability of<br />

choosing a person at random who is both a boy and a girl is P(B ∩ G) = 0 because there are no<br />

people who are both. We can argue these two points, of course, due to the nature of<br />

hermaphrodites, but we’ll save that discussion for biology, anatomy, or genetics.<br />

Negations are actually quite powerful devices if we truly understand them. Many people mistakenly<br />

believe that “all” is the negation of “none”. This is not the case. In actually, the negation of “none” is<br />

“at least one”. Let’s say, for instance, that we flip 5 coins with an outcome of either heads or tails.<br />

P(H = n) is the probability of flipping n heads, where n is any number from 0 to 5 in our example. If<br />

we’re asked to find P(H ≥ 1), we could either find P(1 ∪ 2 ∪ 3 ∪ 4 ∪ 5) = P(1) + P(2) + P(3) + P(4) +<br />

P(5), which may take a while, or we can understand that P(H ≥ 1) = 1 − P(0), which would be much<br />

easier to find.<br />

Generally, ~(A ∪ B) = ~A ∩ ~B, and ~(A ∩ B) = ~A ∪ ~B.<br />

Also, we have shown P(A ∪ B) = P(A) + P(B) − P(A ∩ B), but for three elements<br />

P(A ∪ B ∪ C) = P(A) + P(B) + P(C) − P(A ∩ B) − P(B ∩ C) − P(A ∩ C) + P(A ∩ B ∩ C)<br />

which will be explained in detail in the next section.<br />

254<br />

Cogswell – PCM


V.B.1 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. In a study of 1200 people chosen at random, 832 liked dogs more than cats (d), 256 liked cats<br />

more than dogs (c), and the remaining subjects liked neither equally (n). The same 1200<br />

people were asked if they would be willing to spend more than $30 on a special collar. 532<br />

said ‘Yes’ (y), and everyone else said ‘No’ (~y).<br />

a. P(d) =<br />

g. P(d ∩ y) =<br />

b. P(c) =<br />

h. P(c ∩ ~y) =<br />

c. P(n) =<br />

i. P(d ∪ c ∪ n) =<br />

d. P(y) =<br />

j. P(c ∪ d) =<br />

e. P(~y) =<br />

k. P(d ∪ ~y) =<br />

f. P(d ∩ c) =<br />

l. P(c ∪ y) =<br />

2. In a study of 250 households, 142 owned 3 or more televisions (t), and the rest owned less<br />

than 3 televisions (~t). In the same 250 households, 112 watched comedies most often (c), 56<br />

watched dramas most often (d), and the rest preferred nature shows (n).<br />

a. P(t) =<br />

h. P(~t ∩ d) =<br />

b. P(~t) =<br />

i. P(t ∩ n) =<br />

c. P(c) =<br />

j. P(c ∩ d) =<br />

d. P(d) =<br />

k. P(c ∪ d) =<br />

e. P(n) =<br />

l. P(d ∪ n) =<br />

f. P(t ∩ ~t) =<br />

m. P(t ∪ c) =<br />

g. P(t ∩ c) =<br />

n. P(~t ∪ n) =<br />

255<br />

Cogswell – PCM


Section<br />

V.B.2 Probability<br />

Graphically<br />

In this section, we will represent the information gleaned in the last section graphically.<br />

Venn Diagrams<br />

Let’s start with 2-circle venn diagrams.<br />

Example 1<br />

Given the venn diagram at right, calculate P(A), P(B), P(~A), P(~B),<br />

P(A ∩ B), P(A ∪ B), P(~A ∪ ~B), P(~A ∩ ~B).<br />

25<br />

A<br />

21 15 13<br />

B<br />

Firstly, let’s investigate the venn diagram. 21 represents A ∩ ~B (only A), 15 represents A ∩ B, 13<br />

represents B ∩ ~A (only B), and 25 represents ~A ∩ ~B. The combined values within the circles<br />

represent A ∪ B. Additionally, the total number of elements is 25 + 21 + 15 + 13 = 74.<br />

P(A) = <br />

<br />

P(B) = <br />

<br />

P(~A) = <br />

<br />

P(~B) = <br />

<br />

= <br />

, <br />

= <br />

, <br />

= <br />

= 1 − P(A),<br />

<br />

<br />

= 1 − P(B), P(A ∩ B) =<br />

= <br />

<br />

P(A ∪ B) = <br />

<br />

= <br />

<br />

P(~A ∪ ~B) = <br />

<br />

P(~A ∩ ~B) = <br />

<br />

,<br />

= P(A) + P(B) − P(A ∩ B),<br />

= <br />

<br />

= 1 − P(A ∪ B).<br />

= 1 − P(A ∩ B), and<br />

Hopefully, by now we understand the concept of negation. Now let’s move on to 3-circle venn<br />

diagrams.<br />

Example 2<br />

Given the venn diagram at right, calculate P(A), P(B), P(C), P(A ∩ B), P(B ∩ C),<br />

P(A ∩ C), P(A ∩ B ∩ C), and P(A ∪ B ∪ C).<br />

There are 21 + 15 + 13 + 14 + 5 + 32 + 25 = 125 elements.<br />

P(A) = <br />

= <br />

,<br />

<br />

P(B) = ()<br />

<br />

P(C) = <br />

<br />

P(A ∩ B) = <br />

P(B ∩ C) =<br />

<br />

<br />

, <br />

P(A ∩ C) = <br />

<br />

P(A ∩ B ∩ C) =<br />

= <br />

, <br />

= <br />

, <br />

= <br />

,<br />

=<br />

<br />

,<br />

<br />

<br />

, and <br />

21 + 15 + 13 + 14 + 5 + 32<br />

P(A ∪ B ∪ C) = = 100<br />

125<br />

125<br />

P(A) + P(B) + P(C) − P(A ∩ B) − P(B ∩ C) − P(A ∩ C) + P(A ∩ B ∩ C) = <br />

+ <br />

+ <br />

− <br />

− <br />

− <br />

+ <br />

= <br />

,<br />

<br />

1 − P~(A ∪ B ∪ C) = 1 − <br />

= <br />

.<br />

25<br />

A<br />

21 15 13<br />

5<br />

14 0<br />

32<br />

C<br />

B<br />

256<br />

Cogswell – PCM


Tree Diagrams and Conditional Probability<br />

Conditional probability has already been discussed when we introduced P(A|B), which is the<br />

probability of A given that B has already occurred. B occurring is the condition.<br />

Example 3<br />

Many athletes are superstitious. For instance, Doug, a football player, thinks that if his team wins the<br />

coin toss, he will be more likely to score a touchdown in the game. This thought actually creates a<br />

physical outcome. Based on his stats, if the team wins the coin toss, Doug has a 70% of scoring a<br />

touchdown, and if the team loses the coin toss, Doug has only a 35% chance of scoring a touchdown.<br />

What is the probability that (a) the team will win the coin toss and Doug will score a touchdown, (b)<br />

the team winning the coin toss and Doug not scoring a touchdown, (c) the team not winning the coin<br />

toss and Doug not scoring a touchdown, and (d) the team losing the coin toss and Doug scoring a<br />

touchdown?<br />

We can easily express this as a tree diagram:<br />

70%<br />

touchdown<br />

1/2<br />

win<br />

30%<br />

no touchdown<br />

coin toss<br />

35%<br />

touchdown<br />

1/2<br />

lose<br />

65%<br />

no touchdown<br />

If W = win, then ~W = lose, and if T = touchdown, then ~T = no touchdown.<br />

(a) P(W ∩ T) = P(W)P(T|W) = (. 5)(. 7) = .35 = 35%<br />

(b) P(W ∩ ~T) = P(W)P(~T|W) = (. 5)(. 3) = .15 = 15%<br />

(c) P(~W ∩ ~T) = P(~W)P(~T|~W) = (. 5)(. 65) = .325 = 32.5%<br />

(d) P(~W ∩ T) = P(~W)P(T|~W) = (. 5)(. 35) = .175 = 17.5%<br />

All we have to do is multiply along the branches.<br />

Note: If we add all probabilities together in Example 1, we get 100%. If we don’t, we’ve done<br />

something wrong.<br />

257<br />

Cogswell – PCM


V.B.2 <strong>Independent</strong> Practice<br />

Describe the meaning of each probability and calculate each percentage.<br />

1. The following Venn Diagram describes the result of a study of students who are involved in<br />

B<br />

athletics (A), band (B), and Choir (C).<br />

A<br />

a. P(A) =<br />

i. P(~A ∪ C) =<br />

b. P(B) =<br />

j. P(A ∩ B ∩ C) =<br />

23 31 30<br />

18<br />

14 20<br />

25<br />

19<br />

C<br />

c. P(C) =<br />

d. P(~A) =<br />

e. P(~B) =<br />

f. P(~C) =<br />

g. P(A ∪ B ∪ C) =<br />

h. P(A ∪ ~B) =<br />

k. P(A ∩ ~C) =<br />

l. P(~B ∩ C) =<br />

m. P(~A ∩ ~B ∩ ~C) =<br />

n. P(A ∩ B) ∪ C =<br />

o. P(A ∩ ~B) ∩ C =<br />

p. P(A ∪ B) ∩ ~C =<br />

2. The following is a conditional probability tree diagram that describes the results of a study on ice<br />

cream flavors. Men (A) and Women (~A) were asked if the preferred vanilla (B), chocolate (C), or<br />

36% B<br />

strawberry (D).<br />

a. P(A) =<br />

b. P(~A) =<br />

j. P(A ∩ B) =<br />

k. P(A ∩ C) =<br />

65%<br />

35%<br />

A<br />

~A<br />

52%<br />

12%<br />

C<br />

D<br />

43% B<br />

27%<br />

C<br />

30%<br />

D<br />

c. P(A ∪ ~A) =<br />

d. P(B|A) =<br />

e. P(C|A) =<br />

f. P(D|A) =<br />

g. P(B|~A) =<br />

h. P(C|~A) =<br />

i. P(D|~A) =<br />

l. P(A ∩ D) =<br />

m. P(~A ∩ B) =<br />

n. P(~A ∩ C) =<br />

o. P(~A ∩ D) =<br />

p. P(B) =<br />

q. P(C) =<br />

r. P(D) =<br />

258<br />

Cogswell – PCM


Section<br />

V.B.3<br />

Probability Using<br />

Permutations & Combinations<br />

In this section, we’re going to delve back into the permutations and combinations we learned back in<br />

V.A, and use them to calculate probability.<br />

Example 1<br />

A blind person wants to organize a series of 6 identically-shaped <strong>book</strong>s on a shelf. What is the<br />

probability that he will put the first <strong>book</strong> first and last <strong>book</strong> last?<br />

This is a rearrangement problem, and because he’s blind, there are 6! = 720 different possible<br />

arrangements. We want to know how many ways there are for the first <strong>book</strong> to be first and the last<br />

<strong>book</strong> to be last. If we place those two accordingly, there’s still four blank spaces in between to fill with<br />

4! = 24 different arrangements. Therefore the probability is !<br />

= <br />

= .<br />

! ∙ <br />

Example 2<br />

Three men and three women will sit at a round table. What is the probability they will sit boy-girl?<br />

We know from V.A.3, that if all six people sat at the table randomly, there would be 5! = 120 different<br />

seating arrangements. To determine how many of these are boy-girl, we select one person to be our<br />

point of reference. Assuming we’ve chosen a man, then the seat next to him has to be one of the 3<br />

women, the next seat must be one of the remaining 2 men, the next seat will be one of the 2<br />

remaining women, and the last two seats must be the remaining man and woman. Therefore there<br />

are 3(2)(2)(1)(1) = 12 boy-girl seating arrangements. The probability is <br />

= .1 = 10%.<br />

Example 3<br />

259<br />

= <br />

11 slips of paper numbered 1 to 11 are in a hat. If Roberta draws 3 slips, what is the probability 1 will<br />

be odd and 2 will be even?<br />

Firstly, there are 11 = 165 possible ways for Roberta to draw 3 slips of paper, randomly. Since<br />

3<br />

there are 6 odd numbers and 5 even numbers, there are 6 = 6 ways to draw and odd number and<br />

1<br />

5 ()<br />

= 10 ways to draw two even numbers. Since this is an “and” problem, the probability is<br />

2 = <br />

.<br />

<br />

Example 4<br />

What is the probability of being dealt a flush in a game of 5-card stud?<br />

A flush is a hand where all 5 cards share the same suit. There are 4 = 4 ways to choose the suit,<br />

1<br />

13 = 1287 ways to choose the 5 cards in that suit, and 52 = 2598960 possible hands. The<br />

5 5<br />

probability is ()<br />

= 0.199%! That’s highly unlikely.


V.B.3 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. What is the probability of rolling a total of 7 when rolling two six-sided dice?<br />

2. 10 horses are running in a race. What is the probability that Runsalot will come in first?<br />

3. If you buy an 8-pack of markers, what is the probability that red will be first and green will be<br />

last in the package?<br />

4. If you have a bag with 6 different colored billiard balls, what is the probability you will draw out<br />

the red ball first, orange ball third, and green ball fourth without replacing each ball after you<br />

draw it. What is the probability of the same thing happening if you replace the ball back in the<br />

bag after drawing it?<br />

5. If you randomly scramble the letters in BACHELOR, what is the probability you will have a<br />

‘word’ where the vowels stay in the same place?<br />

6. In a door prize drawing with 40 entries, 3 names are to be drawn. What’s the probability<br />

Georgette’s name will be drawn?<br />

7. A combination lock has 50 numbers on it. If the combination has three different numbers, what<br />

is the probability of getting none of the three numbers correct? What is the probability of<br />

getting at least one number correct? What is the probability of getting all three numbers<br />

correct?<br />

8. If 12 men and 16 women are running for a committee of 10 people, what is the probability that<br />

the committee will be made up of 5 men and 5 women?<br />

9. Teddy has a penny, a nickel, a dime, a quarter, a half dollar, and a silver dollar. If he selected<br />

two from his pocket, what is the probability of not choosing the dime?<br />

10. If Harold draws 3 cards from a standard deck of 52 cards, what is the probability he will draw<br />

two 5’s and a face card?<br />

11. What is the probability of getting dealt a royal flush in a game of 5 card stud?<br />

12. What is the probability of getting dealt a full house in a game of 5 card stud?<br />

260<br />

Cogswell – PCM


Section<br />

V.B.4<br />

Binomial Probability<br />

In this section we’re going to look at the binomial theorem, its relationship with Pascal’s Triangle,<br />

and what it all has to do with probability. Here’s a quick glance back at Pascal’s Triangle. Take a<br />

good look at it we can see the connection in a couple minutes.<br />

We have seen in I.C.1, that (a + b) = a + 2ab + b . Furthermore,<br />

(a + b) = a + 3a b + 3ab + b and (a + b) = a + 4a b + 6a b + 4ab + b .<br />

Made the connection yet? If not, take a gander at the coefficients. They match the row in Pascal’s<br />

Triangle corresponding to the exponent. Additionally, the exponents of each term in the expansion<br />

add up to that same exponent as well, with a’s exponent decreasing each time and b’s increasing to<br />

compensate. We also know from V.A.5, that the values in Pascal’s Triangle correspond to<br />

combinations. Thus, (a + b) = 3 0 a + 3 1 a b + 3 2 ab + 3 3 b , where the n value matches the<br />

exponent of the binomial, and the r value matches the exponent of b in each term.<br />

This is essentially the binomial theorem, and the actual simplification is called binomial expansion,<br />

since we’re applying exponents to binomial expressions. Now, what in the world does all of this have<br />

to do with Binomial Probability?<br />

Binomial Probability<br />

Binomial probability concerns instances with only two possible outcomes. In statistics, we refer to<br />

these as success and failure, however, doing so sometimes result in awkward phrases. For instance,<br />

if we’re trying to determine the probability of someone having cancer, according to statisticians,<br />

getting cancer is a success. See? Awkward…<br />

Let’s instead think of binomial probability as a coin flip with a severely bent coin. Because the coin is<br />

bent, the weight is not evenly distributed. After much coin flipping, we have come to the conclusion<br />

that the coin is 65% likely to land heads-up, so it is 35% (100% − 65%) likely to land tails-up. This is<br />

a binomial probability problem just waiting to happen because there are only two possible outcomes.<br />

Example 1<br />

n = 0: 1<br />

n = 1: 1 1<br />

n = 2: 1 2 1<br />

n = 3: 1 3 3 1<br />

n = 4: 1 4 6 4 1<br />

n = 5: 1 5 10 10 5 1<br />

If we flip the coin described above 8 times, what is the likelihood it will land heads-up 4 times?<br />

If we let H = heads-up and T = tails-up. This problem is asking for<br />

P(H ∩ H ∩ H ∩ H ∩ T ∩ T ∩ T ∩ T). Because one coin flip has no effect on any other coin flip, the flips<br />

are independent. So, we have to find P(H)P(H)P(H)P(H)P(T)P(T)P(T)P(T) = P(H) P(T) =<br />

(. 65) (. 35) = .00267 = 2.67%, however we’ve actually calculated the probability of getting four<br />

heads and then four tails, which is not what the problem is asking. Order doesn’t matter in this<br />

problem. If we picture the 8 flips as blank spaces, we know 4 of them will be heads and 4 will be tails.<br />

If we choose the four spaces to be heads, then the remaining four have to be filled with tails.<br />

Therefore, there are 8 = 70 ways to get 4 heads and 4 tails, and the probability of this occurring is<br />

4<br />

. 00267(70) = .188 = 18.751%.<br />

261<br />

Cogswell – PCM


In Example 1, we found that the probability of getting 4 heads in 8 flips of our special coin was<br />

8 4 P(H) P(T) , which should look awfully familiar. This is the r = 4 term of the n = 8 degree<br />

expansion of the binomial P(H) + P(T). In other words we expand P(H) + P(T) and pick out the<br />

term that has 4 H’s.<br />

Example 2<br />

If we flip our bent coin 7 times, what is the probability of getting 3 Heads?<br />

Expanding P(H) + P(T) , we want the 7 4 P(H) P(T) term, which is 35(. 65) (. 35) = .144 =<br />

14.424%. This small probability is understandable since the probability of a head is almost twice as<br />

likely as that of a tail.<br />

If, in Example 2, we wanted to find the probability of each different outcome, the probabilities would<br />

always add up to 1 or 100%.<br />

Example 3<br />

If we flip our bent coin 5 times, what is the probability of getting 1 or 2 heads?<br />

1 head and 2 heads are mutually exclusive events, so we will have to calculate them separately and<br />

add the probabilities together. 5 4 (. 65) (. 35) = .0488 and 5 3 (. 65) (. 35) = .181. So<br />

P(1 ∪ 2) = .0488 + .181 = .230 = 22.992%.<br />

Example 4<br />

If we flip the bent coin 10 times, what is the probability of getting at least 1 tail?<br />

We could calculate all of options from 1 tail to 10 tails and add them together, but that would take a<br />

considerable amount of time. However, we know that at least 1 tail is the negation of 0 tails. So if we<br />

calculate the probability of no tails, then we can subtract the probability from 1.<br />

P(T ≥ 1) = 1 − P(T = 0) = 1 − 10<br />

0 (. 65) (. 35) = .987 = 98.654%. This may seem large, until we<br />

realize that at a 35% tail rate, statistically, we should get a tail approximately 3 out of the 10 times,<br />

which is greater than 1 time. Therefore, it’s almost a guarantee we will get at least one.<br />

Note: 5 4 = 5 because 5 flips choose 4 heads is the same as 5 flips choose 1 tail.<br />

1<br />

262<br />

Cogswell – PCM


V.B.4 <strong>Independent</strong> Practice<br />

Answer the following questions.<br />

1. Kathryn is genetically disposed to having daughters. If a doctor estimates that she has a 65%<br />

chance of having a daughter and she plans on having 6 children, what is the probability<br />

a. She will have all six daughters?<br />

b. She will have three daughters?<br />

c. She will have no daughters?<br />

d. She will have at least one daughter?<br />

e. She will have three sons?<br />

2. Paul historically can make a free throw 72% of the time, what is the probability<br />

a. He will make 8 out of his next 10 baskets?<br />

b. He will make 4 out of his next 12 baskets?<br />

c. He will make 2 out of his next 3 baskets?<br />

d. He will make 7 out of 7 baskets?<br />

e. He will make at least one of his next 5 baskets?<br />

3. Dorian says “Um” 22% of the time. What is the probability<br />

a. He will say “Um” twice in the next 9 words?<br />

b. He will say “Um” four times in the next 20?<br />

c. He won’t say “Um” in 30 words?<br />

d. He will say “Um” at least twice in the next 15 words?<br />

e. He will say “Um” 4 out of the next 5 words?<br />

4. Jenna has a strange allergy. She’s allergic to 45% of all dogs. What is the probability<br />

a. She will be allergic to 3 out of the next 8 dogs she encounters?<br />

b. She will be allergic to 1 or 2 out of the next 12 dogs she encounters?<br />

c. She will be allergic to 10 of the next 20 dogs she encounters?<br />

d. She will be allergic to at least 1 of the next 5 dogs she encounters?<br />

e. She will be allergic to all of the next 6 dogs she encounters?<br />

263<br />

Cogswell – PCM


Section<br />

V.B.5 Mathematical<br />

Expectation<br />

In games of chance, there are often rewards for accomplish specific feats. The Mathematical<br />

Expectation is how much on average each player is expected to win or lose. The games we might<br />

play at carnivals are constructed in such a way that the probability of winning is extremely low enough<br />

that the mathematical expectation for each person might be to lose. This way, even if some people<br />

win, the game is expected to earn a profit if enough people play.<br />

Example 1<br />

Billie wants to play a game where he pays $2 to throw three balls at 9 fluffy-haired clown faces. If he<br />

knocks down 1 face, he wins a 25-cent yo-yo, two faces will get him a $1.50 stuffed animal filled with<br />

Styrofoam, and three faces will get him a $5 giant stuffed animal. However, the clown faces only take<br />

up 25% of the area, the other 75% is made up of the deceptive fluffy hair. He must hit the face to<br />

knock it down. Should he play the game?<br />

Firstly, let’s look at the prizes. If he’s paying $2 to play, the 25 cent yo-yo is actually a loss of $1.75,<br />

the $1.50 stuffed animal is a loss of 50 cents, and the $5 stuffed animal is only a net gain of $3. Don’t<br />

forget if he misses all three throws, he loses his $2. Add on to that the fact that he only has a 25%<br />

chance of knocking a face over, and we start to get a sneaky suspicion that this is a bad idea. We do<br />

have to prove this mathematically, however.<br />

situation is a binomial expansion where A = head knocked down and ~A = head not knocked down.<br />

We need to calculate the four distinct possibilities:<br />

P(A = 0) = 3 0 (. 25) (. 75) = .422<br />

P(A = 1) = 3 1 (. 25) (. 75) = .422<br />

P(A = 2) = 3 2 (. 25) (. 75) = .141<br />

P(A = 3) = 3 3 (. 25) (. 75) = .016<br />

Remember, if we add these together we should get 1. And if we look at the probabilities, only 1 or 2<br />

people in 100 players will earn the big prize. To calculate the mathematical expectation of the game,<br />

we multiply each probability by its financial outcome and add them together.<br />

. 422(−2) + .422(−1.75) + .141(−.5) + .016(3) = −$1.61.<br />

On average a person would expect to lose $1.61 playing this game. If 100 people play, even with the<br />

1 or 2 that win the grand prize, the booth operator will expect to make $161. Pretty crooked, huh?<br />

264<br />

Cogswell – PCM


V.B.5 <strong>Independent</strong> Practice<br />

Answer the following questions about the following carnival games.<br />

1. DOORDINARY: You are presented with 7 doors. Behind 4 of them is a red square, behind 2<br />

of them is a yellow square, and behind 1 of them is a green square. The doors randomize on<br />

each go. For $2 a player can open a single door. If they find the green square, they get a $10<br />

stuffed animal. If they find the yellow square, they get a $0.50 pen. And if they find the red<br />

square, they get nothing.<br />

a. P(Green) =<br />

b. P(Yellow) =<br />

c. P(Red) =<br />

d. How much should a person expect to win or lose for each round?<br />

e. How much should be won or lost total when 100 people play?<br />

2. HOOP IT UP: For $3 you get to shoot 3 free throws. If you make all 3, you get a $15<br />

basketball. If you make 2 out of the 3, you get a $4 mini basketball. If you make 1 out of the 3,<br />

you get a $1 golf ball painted to look like a basketball. If you make no baskets, you win<br />

nothing. The hoop, however, is bent, so there is only a 23% you can actually make the basket.<br />

a. P(0) =<br />

b. P(1) =<br />

c. P(2) =<br />

d. P(3) =<br />

e. How much should a person expect to win or lose for each round?<br />

f. How much should be won or lost total when 100 people play?<br />

3. BEANBAG BULLSEYE: For $1, you can fire a bean bag out of a cannon at a giant target. If<br />

you miss the target, you are allowed to throw again until you hit the target. The middle circle<br />

has a radius of 1 foot, the middle ring has an outer radius of 3 feet, and the outer-most ring has<br />

an outer radius of 6 feet. If the bean bag hits the bullseye, you will win a large $5 bean bag<br />

animal. If the bean bag hits the middle ring, you will win a $1.50 bean bag animal. If you hit<br />

the outer-most ring, you will win a $0.50 plastic baggie filled with beans.<br />

a. P(Bullseye) =<br />

b. P(Middle) =<br />

c. P(Outer) =<br />

d. How much should a person expect to win or lose for each round?<br />

e. How much should be won or lost total when 100 people play?<br />

265<br />

Cogswell – PCM


266<br />

Cogswell – PCM

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