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OpenGL 4.2 (Compatibility Profile) - April 27, 2012

OpenGL 4.2 (Compatibility Profile) - April 27, 2012

OpenGL 4.2 (Compatibility Profile) - April 27, 2012

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CONTENTS<br />

x<br />

M.3.30 Point Sprites . . . . . . . . . . . . . . . . . . . . . . . . 676<br />

M.3.31 Fragment Program Shadow . . . . . . . . . . . . . . . . . 676<br />

M.3.32 Multiple Render Targets . . . . . . . . . . . . . . . . . . 676<br />

M.3.33 Rectangular Textures . . . . . . . . . . . . . . . . . . . . 676<br />

M.3.34 Floating-Point Color Buffers . . . . . . . . . . . . . . . . 677<br />

M.3.35 Half-Precision Floating Point . . . . . . . . . . . . . . . 677<br />

M.3.36 Floating-Point Textures . . . . . . . . . . . . . . . . . . . 677<br />

M.3.37 Pixel Buffer Objects . . . . . . . . . . . . . . . . . . . . 677<br />

M.3.38 Floating-Point Depth Buffers . . . . . . . . . . . . . . . . 678<br />

M.3.39 Instanced Rendering . . . . . . . . . . . . . . . . . . . . 678<br />

M.3.40 Framebuffer Objects . . . . . . . . . . . . . . . . . . . . 678<br />

M.3.41 sRGB Framebuffers . . . . . . . . . . . . . . . . . . . . 678<br />

M.3.42 Geometry Shaders . . . . . . . . . . . . . . . . . . . . . 678<br />

M.3.43 Half-Precision Vertex Data . . . . . . . . . . . . . . . . . 679<br />

M.3.44 Instanced Rendering . . . . . . . . . . . . . . . . . . . . 679<br />

M.3.45 Flexible Buffer Mapping . . . . . . . . . . . . . . . . . . 679<br />

M.3.46 Texture Buffer Objects . . . . . . . . . . . . . . . . . . . 679<br />

M.3.47 RGTC Texture Compression Formats . . . . . . . . . . . 679<br />

M.3.48 One- and Two-Component Texture Formats . . . . . . . . 679<br />

M.3.49 Vertex Array Objects . . . . . . . . . . . . . . . . . . . . 680<br />

M.3.50 Versioned Context Creation . . . . . . . . . . . . . . . . 680<br />

M.3.51 Uniform Buffer Objects . . . . . . . . . . . . . . . . . . 680<br />

M.3.52 Restoration of features removed from <strong>OpenGL</strong> 3.0 . . . . 680<br />

M.3.53 Fast Buffer-to-Buffer Copies . . . . . . . . . . . . . . . . 681<br />

M.3.54 Shader Texture Level of Detail Control . . . . . . . . . . 681<br />

M.3.55 Depth Clamp Control . . . . . . . . . . . . . . . . . . . . 681<br />

M.3.56 Base Vertex Offset Drawing Commands . . . . . . . . . . 681<br />

M.3.57 Fragment Coordinate Convention Control . . . . . . . . . 681<br />

M.3.58 Provoking Vertex Control . . . . . . . . . . . . . . . . . 681<br />

M.3.59 Seamless Cube Maps . . . . . . . . . . . . . . . . . . . . 682<br />

M.3.60 Fence Sync Objects . . . . . . . . . . . . . . . . . . . . . 682<br />

M.3.61 Multisample Textures . . . . . . . . . . . . . . . . . . . . 682<br />

M.3.62 BGRA Attribute Component Ordering . . . . . . . . . . . 682<br />

M.3.63 Per-Buffer Blend Control . . . . . . . . . . . . . . . . . . 682<br />

M.3.64 Sample Shading Control . . . . . . . . . . . . . . . . . . 682<br />

M.3.65 Cube Map Array Textures . . . . . . . . . . . . . . . . . 683<br />

M.3.66 Texture Gather . . . . . . . . . . . . . . . . . . . . . . . 683<br />

M.3.67 Texture Level-Of-Detail Queries . . . . . . . . . . . . . . 683<br />

M.3.68 <strong>Profile</strong>d Context Creation . . . . . . . . . . . . . . . . . 683<br />

M.3.69 Shading Language Include . . . . . . . . . . . . . . . . . 683<br />

<strong>OpenGL</strong> <strong>4.2</strong> (<strong>Compatibility</strong> <strong>Profile</strong>) - <strong>April</strong> <strong>27</strong>, <strong>2012</strong>

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