- Page 1 and 2: The OpenGL R○ Graphics System: A
- Page 3 and 4: Contents 1 Introduction 1 1.1 Forma
- Page 5 and 6: CONTENTS iii 2.15 Tessellation . .
- Page 7 and 8: CONTENTS v 3.12 Fog . . . . . . . .
- Page 9 and 10: CONTENTS vii A Invariance 587 A.1 R
- Page 11 and 12: CONTENTS ix L Version 4.2 658 L.1 N
- Page 13 and 14: CONTENTS xi M.3.70 BPTC texture com
- Page 15 and 16: LIST OF FIGURES xiii 3.11 Example o
- Page 17 and 18: LIST OF TABLES xv 3.10 UNSIGNED_SHO
- Page 19 and 20: LIST OF TABLES xvii 6.29 Pixel Oper
- Page 21 and 22: Chapter 1 Introduction This documen
- Page 23 and 24: 1.5. OUR VIEW 3 available to the us
- Page 25 and 26: Chapter 2 OpenGL Operation 2.1 Open
- Page 27 and 28: 2.1. OPENGL FUNDAMENTALS 7 section
- Page 29 and 30: 2.1. OPENGL FUNDAMENTALS 9 must not
- Page 31 and 32: 2.1. OPENGL FUNDAMENTALS 11 2.1.2 F
- Page 33 and 34: 2.3. GL COMMAND SYNTAX 13 describe
- Page 35 and 36: 2.3. GL COMMAND SYNTAX 15 indicates
- Page 37 and 38: 2.4. BASIC GL OPERATION 17 Transfor
- Page 39 and 40: 2.6. BEGIN/END PARADIGM 19 To allow
- Page 41 and 42: 2.6. BEGIN/END PARADIGM 21 Vertex C
- Page 43 and 44: 2.6. BEGIN/END PARADIGM 23 2.6.1 Be
- Page 45 and 46: 2.6. BEGIN/END PARADIGM 25 vertex A
- Page 47 and 48: 2.6. BEGIN/END PARADIGM 27 Figure 2
- Page 49: 2.6. BEGIN/END PARADIGM 29 Primitiv
- Page 53 and 54: 2.7. VERTEX SPECIFICATION 33 The Te
- Page 55 and 56: 2.7. VERTEX SPECIFICATION 35 The Co
- Page 57 and 58: 2.7. VERTEX SPECIFICATION 37 generi
- Page 59 and 60: 2.8. VERTEX ARRAYS 39 indicates the
- Page 61 and 62: 2.8. VERTEX ARRAYS 41 integer value
- Page 63 and 64: 2.8. VERTEX ARRAYS 43 does not exis
- Page 65 and 66: 2.8. VERTEX ARRAYS 45 and void Enab
- Page 67 and 68: 2.8. VERTEX ARRAYS 47 array is enab
- Page 69 and 70: 2.8. VERTEX ARRAYS 49 The command v
- Page 71 and 72: 2.8. VERTEX ARRAYS 51 if (mode, cou
- Page 73 and 74: 2.8. VERTEX ARRAYS 53 } cmd->count,
- Page 75 and 76: 2.8. VERTEX ARRAYS 55 InterleavedAr
- Page 77 and 78: 2.9. BUFFER OBJECTS 57 Target name
- Page 79 and 80: 2.9. BUFFER OBJECTS 59 while used a
- Page 81 and 82: 2.9. BUFFER OBJECTS 61 void BufferS
- Page 83 and 84: 2.9. BUFFER OBJECTS 63 Name Value B
- Page 85 and 86: 2.9. BUFFER OBJECTS 65 Unmapping Bu
- Page 87 and 88: 2.9. BUFFER OBJECTS 67 binding corr
- Page 89 and 90: 2.11. RECTANGLES 69 The command voi
- Page 91 and 92: 2.12. FIXED-FUNCTION VERTEX TRANSFO
- Page 93 and 94: 2.12. FIXED-FUNCTION VERTEX TRANSFO
- Page 95 and 96: 2.12. FIXED-FUNCTION VERTEX TRANSFO
- Page 97 and 98: 2.12. FIXED-FUNCTION VERTEX TRANSFO
- Page 99 and 100: 2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.14. VERTEX SHADERS 93 shader, its
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2.14. VERTEX SHADERS 95 If shader i
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2.14. VERTEX SHADERS 97 • One or
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2.14. VERTEX SHADERS 99 any stage.
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2.14. VERTEX SHADERS 101 2.14.4 Pro
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2.14. VERTEX SHADERS 103 been previ
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2.14. VERTEX SHADERS 105 • There
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2.14. VERTEX SHADERS 107 • A bool
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2.14. VERTEX SHADERS 109 2.14.6 Ver
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2.14. VERTEX SHADERS 111 convention
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2.14. VERTEX SHADERS 113 LinkProgra
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2.14. VERTEX SHADERS 115 Similarly,
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2.14. VERTEX SHADERS 117 uniformBlo
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2.14. VERTEX SHADERS 119 REFERENCED
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2.14. VERTEX SHADERS 121 of the val
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2.14. VERTEX SHADERS 123 OpenGL Sha
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2.14. VERTEX SHADERS 125 OpenGL Sha
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2.14. VERTEX SHADERS 127 passed to
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2.14. VERTEX SHADERS 129 If the val
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2.14. VERTEX SHADERS 131 • Member
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2.14. VERTEX SHADERS 133 matrix is
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2.14. VERTEX SHADERS 135 Additional
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2.14. VERTEX SHADERS 137 for the sh
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2.14. VERTEX SHADERS 139 2.14.9 Sam
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2.14. VERTEX SHADERS 141 ponents. F
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2.14. VERTEX SHADERS 143 • any va
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2.14. VERTEX SHADERS 145 • Per ve
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2.14. VERTEX SHADERS 147 • the co
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2.14. VERTEX SHADERS 149 Texture lo
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2.14. VERTEX SHADERS 151 • the ve
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2.14. VERTEX SHADERS 153 The INVALI
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2.14. VERTEX SHADERS 155 fragment s
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2.14. VERTEX SHADERS 157 command th
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2.14. VERTEX SHADERS 159 accessed t
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2.15. TESSELLATION 161 • A boolea
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2.15. TESSELLATION 163 output varia
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2.15. TESSELLATION 165 Tessellation
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2.15. TESSELLATION 167 variables. U
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2.15. TESSELLATION 169 tive influen
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2.15. TESSELLATION 171 are typicall
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2.15. TESSELLATION 173 Figure 2.14.
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2.15. TESSELLATION 175 and horizont
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2.15. TESSELLATION 177 second outer
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2.15. TESSELLATION 179 Tessellation
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2.15. TESSELLATION 181 vertex being
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2.16. GEOMETRY SHADERS 183 2.16 Geo
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2.16. GEOMETRY SHADERS 185 Geometry
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2.16. GEOMETRY SHADERS 187 • Fron
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2.16. GEOMETRY SHADERS 189 • Stru
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2.16. GEOMETRY SHADERS 191 The buil
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2.17. COORDINATE TRANSFORMATIONS 19
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2.17. COORDINATE TRANSFORMATIONS 19
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2.18. ASYNCHRONOUS QUERIES 197 Each
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2.19. CONDITIONAL RENDERING 199 2.1
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2.20. TRANSFORM FEEDBACK 201 return
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2.20. TRANSFORM FEEDBACK 203 Transf
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2.20. TRANSFORM FEEDBACK 205 may be
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2.21. PRIMITIVE QUERIES 207 void Dr
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2.22. FLATSHADING 209 Primitive typ
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2.23. PRIMITIVE CLIPPING 211 the pl
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2.24. FINAL COLOR PROCESSING 213 2.
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2.25. CURRENT RASTER POSITION 215 f
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2.25. CURRENT RASTER POSITION 217 s
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219 Fixed function or fragment shad
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3.3. ANTIALIASING 221 In RGBA mode,
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3.3. ANTIALIASING 223 void GetMulti
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3.4. POINTS 225 size specifies the
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3.4. POINTS 227 with the vertex cor
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3.4. POINTS 229 6.0 5.0 4.0 3.0 2.0
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3.4. POINTS 231 where size is the p
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¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
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3.5. LINE SEGMENTS 235 Line Stipple
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3.5. LINE SEGMENTS 237 Figure 3.6.
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3.6. POLYGONS 239 3.6.1 Basic Polyg
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3.6. POLYGONS 241 For a polygon wit
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3.6. POLYGONS 243 3.6.5 Depth Offse
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3.7. PIXEL RECTANGLES 245 polygon r
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3.7. PIXEL RECTANGLES 247 3.7.2 The
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3.7. PIXEL RECTANGLES 249 Map Name
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3.7. PIXEL RECTANGLES 251 The color
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3.7. PIXEL RECTANGLES 253 In additi
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3.7. PIXEL RECTANGLES 255 Special f
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3.7. PIXEL RECTANGLES 257 Histogram
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¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡
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3.7. PIXEL RECTANGLES 261 type Para
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3.7. PIXEL RECTANGLES 263 Element S
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3.7. PIXEL RECTANGLES 265 type Para
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3.7. PIXEL RECTANGLES 267 UNSIGNED_
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3.7. PIXEL RECTANGLES 269 FLOAT_32_
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3.7. PIXEL RECTANGLES 271 Conversio
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3.7. PIXEL RECTANGLES 273 For integ
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3.7. PIXEL RECTANGLES 275 Arithmeti
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3.7. PIXEL RECTANGLES 277 The inter
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3.7. PIXEL RECTANGLES 279 Border Mo
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3.7. PIXEL RECTANGLES 281 where C[i
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3.7. PIXEL RECTANGLES 283 B i and A
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¡ ¡ ¡ ¡ ¡ ¡ 3.8. BITMAPS 285
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3.10. TEXTURING 287 not be performe
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3.10. TEXTURING 289 a texture matri
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3.10. TEXTURING 291 returns TRUE if
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3.10. TEXTURING 293 if TEXTURE_WRAP
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3.10. TEXTURING 295 parameter UNPAC
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3.10. TEXTURING 297 Generic compres
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3.10. TEXTURING 299 N is the number
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3.10. TEXTURING 301 Sized internal
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3.10. TEXTURING 303 Sized Base D S
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3.10. TEXTURING 305 Thus the last t
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3.10. TEXTURING 307 of TEXTURE_CUBE
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3.10. TEXTURING 309 1.0 5.0 4 3 t v
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3.10. TEXTURING 311 index values fr
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3.10. TEXTURING 313 counterparts. A
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3.10. TEXTURING 315 If the internal
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3.10. TEXTURING 317 by b s , b w ,
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3.10. TEXTURING 319 • data points
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3.10. TEXTURING 321 FORMAT, and TEX
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3.10. TEXTURING 323 If either width
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3.10. TEXTURING 325 Internal format
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3.10. TEXTURING 327 Name Type Legal
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3.10. TEXTURING 329 Major Axis Dire
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3.10. TEXTURING 331 Scale Factor an
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3.10. TEXTURING 333 where ∆x = x
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3.10. TEXTURING 335 If the selected
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3.10. TEXTURING 337 Figure 3.11. An
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3.10. TEXTURING 339 where max(1,
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3.10. TEXTURING 341 The internal fo
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3.10. TEXTURING 343 A cube map arra
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3.10. TEXTURING 345 and maximum lev
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3.10. TEXTURING 347 • If executin
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3.10. TEXTURING 349 • target is n
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3.10. TEXTURING 351 When target is
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3.10. TEXTURING 353 Texture Base RE
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3.10. TEXTURING 355 SRCn_RGB OPERAN
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3.10. TEXTURING 357 If the value of
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3.10. TEXTURING 359 bound texture i
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3.10. TEXTURING 361 state, all text
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3.10. TEXTURING 363 Texture target
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3.10. TEXTURING 365 unit, as enumer
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3.10. TEXTURING 367 • reading the
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3.12. FOG 369 Color sum is enabled
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3.13. FRAGMENT SHADERS 371 sections
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3.13. FRAGMENT SHADERS 373 A fragme
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3.13. FRAGMENT SHADERS 375 as follo
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3.13. FRAGMENT SHADERS 377 The buil
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3.13. FRAGMENT SHADERS 379 void Bin
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3.14. ANTIALIASING APPLICATION 381
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383 the GL context, the framebuffer
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4.1. PER-FRAGMENT OPERATIONS 385 th
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4.1. PER-FRAGMENT OPERATIONS 387 Al
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4.1. PER-FRAGMENT OPERATIONS 389 vo
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4.1. PER-FRAGMENT OPERATIONS 391 ba
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4.1. PER-FRAGMENT OPERATIONS 393 Bl
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4.1. PER-FRAGMENT OPERATIONS 395 Mo
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4.1. PER-FRAGMENT OPERATIONS 397 Fu
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4.1. PER-FRAGMENT OPERATIONS 399 is
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4.1. PER-FRAGMENT OPERATIONS 401 Ar
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.3. DRAWING, READING, AND COPYING
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¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.4. FRAMEBUFFER OBJECTS 427 4.3.4
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4.4. FRAMEBUFFER OBJECTS 429 Frameb
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4.4. FRAMEBUFFER OBJECTS 431 • A
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4.4. FRAMEBUFFER OBJECTS 433 Sized
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4.4. FRAMEBUFFER OBJECTS 435 set to
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4.4. FRAMEBUFFER OBJECTS 437 TEXTUR
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4.4. FRAMEBUFFER OBJECTS 439 • If
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4.4. FRAMEBUFFER OBJECTS 441 For th
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4.4. FRAMEBUFFER OBJECTS 443 • im
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4.4. FRAMEBUFFER OBJECTS 445 • At
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4.4. FRAMEBUFFER OBJECTS 447 4.4.5
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4.4. FRAMEBUFFER OBJECTS 449 Layer
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Chapter 5 Special Functions This ch
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5.1. EVALUATORS 453 Integers Reals
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5.1. EVALUATORS 455 The second way
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5.2. SELECTION 457 EvalCoord2(p *
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5.3. FEEDBACK 459 of each primitive
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5.4. TIMER QUERIES 461 Type coordin
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5.5. DISPLAY LISTS 463 started or s
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5.5. DISPLAY LISTS 465 provides an
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5.5. DISPLAY LISTS 467 Framebuffer
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5.7. SYNC OBJECTS AND FENCES 469 Pr
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5.7. SYNC OBJECTS AND FENCES 471 If
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5.8. HINTS 473 Target PERSPECTIVE_C
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6.1. QUERYING GL STATE 475 void Get
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6.1. QUERYING GL STATE 477 6.1.3 En
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6.1. QUERYING GL STATE 479 target m
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6.1. QUERYING GL STATE 481 • form
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6.1. QUERYING GL STATE 483 When the
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6.1. QUERYING GL STATE 485 format N
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6.1. QUERYING GL STATE 487 target m
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6.1. QUERYING GL STATE 489 resets a
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6.1. QUERYING GL STATE 491 names, a
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6.1. QUERYING GL STATE 493 void Get
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6.1. QUERYING GL STATE 495 To query
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6.1. QUERYING GL STATE 497 returns
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6.1. QUERYING GL STATE 499 which ha
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6.1. QUERYING GL STATE 501 tion att
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6.1. QUERYING GL STATE 503 obtain t
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6.1. QUERYING GL STATE 505 returns
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6.1. QUERYING GL STATE 507 • If p
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6.1. QUERYING GL STATE 509 If pname
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6.1. QUERYING GL STATE 511 Stack At
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6.2. STATE TABLES 513 Type code Exp
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6.2. STATE TABLES 515 Get value Typ
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6.2. STATE TABLES 517 Get value Typ
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6.2. STATE TABLES 519 Get value Typ
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6.2. STATE TABLES 521 Get value Typ
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6.2. STATE TABLES 523 Get value Typ
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6.2. STATE TABLES 525 Get value Typ
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6.2. STATE TABLES 527 Get value Typ
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6.2. STATE TABLES 529 Get value Typ
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6.2. STATE TABLES 531 Get value Typ
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6.2. STATE TABLES 533 Get value Typ
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6.2. STATE TABLES 535 Get value Typ
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6.2. STATE TABLES 537 Get Command I
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6.2. STATE TABLES 539 Get value Typ
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6.2. STATE TABLES 541 Get value Typ
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6.2. STATE TABLES 543 Get value Typ
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6.2. STATE TABLES 545 Get value Typ
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6.2. STATE TABLES 547 Get value Typ
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6.2. STATE TABLES 549 Get value Typ
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6.2. STATE TABLES 551 Get value Typ
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6.2. STATE TABLES 553 Get Command I
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6.2. STATE TABLES 555 Get value Typ
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6.2. STATE TABLES 557 Get value Typ
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6.2. STATE TABLES 559 Get value Typ
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6.2. STATE TABLES 561 Get value Typ
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6.2. STATE TABLES 563 Get value Typ
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6.2. STATE TABLES 565 Get value Typ
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6.2. STATE TABLES 567 Get value Typ
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6.2. STATE TABLES 569 Get Command M
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6.2. STATE TABLES 571 Get value Typ
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6.2. STATE TABLES 573 Get value Typ
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6.2. STATE TABLES 575 Get value Typ
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6.2. STATE TABLES 577 Get value Typ
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6.2. STATE TABLES 579 Get value Typ
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6.2. STATE TABLES 581 Get value Typ
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6.2. STATE TABLES 583 Get value Typ
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6.2. STATE TABLES 585 Get value Typ
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Appendix A Invariance The OpenGL sp
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A.3. INVARIANCE RULES 589 • Sciss
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A.4. TESSELLATION INVARIANCE 591
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A.5. ATOMIC COUNTER INVARIANCE 593
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Appendix B Corollaries The followin
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597 16. ColorMaterial has no effect
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C.1. RGTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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Appendix D Shared Objects and Multi
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D.2. SYNC OBJECTS AND MULTIPLE CONT
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D.3. PROPAGATING CHANGES TO OBJECTS
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Appendix E Profiles and the Depreca
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E.2. DEPRECATED AND REMOVED FEATURE
- Page 643 and 644:
E.2. DEPRECATED AND REMOVED FEATURE
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E.2. DEPRECATED AND REMOVED FEATURE
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F.2. DEPRECATION MODEL 627 • Fine
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F.4. CHANGE LOG 629 • Changed Cle
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F.5. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix G Version 3.1 OpenGL versi
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G.4. CREDITS AND ACKNOWLEDGEMENTS 6
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G.4. CREDITS AND ACKNOWLEDGEMENTS 6
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H.2. DEPRECATION MODEL 639 • BGRA
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H.4. CHANGE LOG 641 • Change flat
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H.5. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix I Version 3.3 OpenGL versi
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I.3. CHANGE LOG 647 I.3 Change Log
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Appendix J Version 4.0 OpenGL versi
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J.2. DEPRECATION MODEL 651 (GL_ARB_
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J.4. CREDITS AND ACKNOWLEDGEMENTS 6
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K.2. DEPRECATION MODEL 655 • Abil
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K.5. CREDITS AND ACKNOWLEDGEMENTS 6
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L.2. DEPRECATION MODEL 659 • Inst
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L.4. CHANGE LOG 661 • Change core
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L.4. CHANGE LOG 663 • Add error c
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L.4. CHANGE LOG 665 • Add multisa
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L.4. CHANGE LOG 667 • Remove clam
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L.5. CREDITS AND ACKNOWLEDGEMENTS 6
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M.3. ARB EXTENSIONS 671 combination
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M.3. ARB EXTENSIONS 673 M.3.6 Textu
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M.3. ARB EXTENSIONS 675 M.3.21 Low-
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M.3. ARB EXTENSIONS 677 The name st
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M.3. ARB EXTENSIONS 679 The name st
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M.3. ARB EXTENSIONS 681 M.3.53 Fast
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M.3. ARB EXTENSIONS 683 M.3.65 Cube
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M.3. ARB EXTENSIONS 685 M.3.76 RGB1
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M.3. ARB EXTENSIONS 687 M.3.90 Sepa
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M.3. ARB EXTENSIONS 689 introduced
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Index x, 549 x BIAS, 248, 545 x BIT
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INDEX 693 ATOMIC COUNTER BUFFER REF
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INDEX 695 ClearBuffer*, 199, 220, 4
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INDEX 697 CompressedTexSubImage, 66
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INDEX 699 DEPTH STENCIL ATTACHMENT,
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INDEX 701 558 equal spacing, 169 EQ
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INDEX 703 LAYER TARGETS, 444 FRAMEB
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INDEX 705 GetPixelMap, 477, 549 Get
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INDEX 707 GL ARB shader bit encodin
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INDEX 709 gl BackColor, 106 gl Back
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INDEX 711 304, 327, 328, 352, 353,
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INDEX 713 LIST BIT, 511 LIST INDEX,
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INDEX 715 394, 396, 405, 407, 411,
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INDEX 717 141, 577, 621, 628, 639 M
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INDEX 719 OR, 401 OR INVERTED, 401
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INDEX 721 SCALE, 281 PREVIOUS, 355,
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INDEX 723 RENDER, 458, 459, 586 REN
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INDEX 725 SampleCoverage, 388, 660
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INDEX 727 STENCIL BACK PASS DEPTH -
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INDEX 729 TEXTURE BINDING xD, 529 T
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INDEX 731 157 TEXTURE WIDTH, 315, 3
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INDEX 733 UNIFORM BUFFER START, 495
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INDEX 735 uvec3, 110, 122 uvec4, 11