Superbrands 2004 - Brand Autopsy
Superbrands 2004 - Brand Autopsy
Superbrands 2004 - Brand Autopsy
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<strong>Superbrands</strong><br />
BRAND<br />
Sad Story: Why Do the Little<br />
Ones Grow Up So Fast?<br />
By Todd Wasserman<br />
Arecent survey by the NPD Group found that most boys<br />
would rather play a G.I. Joe videogame than play with a<br />
G.I. Joe action figure.<br />
This finding is perhaps not surprising to brand executives who<br />
have watched videogames slowly supplant traditional toys, a $20.7<br />
billion business that was down another 3% last year.<br />
Retailers, psychologists and industry observers<br />
who’ve witnessed the trend call it “age compression,”<br />
whereby kids abandon traditional toy categories<br />
at increasingly younger ages for more sophisticated<br />
products, such as cell phones, DVD players,<br />
CD players, MP3 devices and other electronics.<br />
Retail sales of video consoles and games combined<br />
for more than $10 billion in sales last year, nearly<br />
half the toy industry’s take and outpacing domestic<br />
movie box office rates for the third year.<br />
If that wasn’t enough to depress Toys “R”<br />
Us, the No. 2 player in toys, the variety of venues<br />
selling all those other games hurt, too.<br />
TRU’s fourth quarter 2003 sales fell 48%, primarily<br />
due to a 22% decline in sales by its<br />
videogame departments, which the company<br />
owed to a lack of new videogame systems. More<br />
bad news for TRU: There’s no big console<br />
launch slated for this year, either. Sony estimates<br />
it will sell 30% fewer PlayStation 2s this<br />
fiscal year (which started April 1). Microsoft,<br />
meanwhile, is said to be targeting 2005 for its<br />
next-generation game console, code-named<br />
Xenon, but PlayStation 3 probably won’t be out until 2006.<br />
The only glimmer of hope comes for Nintendo DS, a Game<br />
Boy sequel that’s expected to hit the U.S. sometime this year.<br />
Sony is expected to challenge Nintendo’s supremacy in the handheld<br />
game space, but not until next year.<br />
Against this backdrop, one might think the two toy giants<br />
that don’t have a game console—Mattel and Hasbro—would be<br />
foundering. That’s not the case, though. Mattel’s revenues rose<br />
2% last year to $4.96 billion, as lower domestic sales of Barbie and<br />
Hot Wheels were offset by Fisher Price and newcomers like Yu-<br />
Gi-Oh!, along with gains overseas. A streamlining of operations<br />
combined boys and girls entertainment properties as the giant<br />
aimed to keep costs in check and improve top-line growth.<br />
* estimated Sources: <strong>Brand</strong>week research (sales); TNS/CMR (media); Harris Interactive/EquiTrend: QxFxPI=E (see key, page S18)<br />
S66 JUNE 21, <strong>2004</strong><br />
COMPANY NAME,<br />
LOCATION<br />
TOYS<br />
Hasbro’s revenues, meanwhile, jumped 11% to $3.14 billion on<br />
the strength of products like Beyblade, Furreal Friends, My Pretty<br />
Pony, Video Now and the hip Bratz dolls it distributes for MGA<br />
Entertainment. Earnings were only $175 million, or 5% of revenues.<br />
Mattel boosted its marketing spend to $636 million (worldwide)<br />
in 2003 versus $552.5 million the year before, but is reviewing<br />
its budget strategy for this year, per its annual report.<br />
Hasbro took a similar gamble, upping its ad spend to $363.8<br />
million (worldwide) versus $296.5 million the prior year. Hasbro<br />
said it intends to keep spending to back its core brands and tie-ins<br />
with Disney/Pixar’s The Incredibles following its current run with<br />
DreamWorks’ Shrek 2. But after suffering through some movie tieins<br />
that didn’t live up to the hype, Hasbro is also making existing<br />
brands like Candy Land, the Weebles and G.I. Joe more like movie<br />
properties by bundling them with back story DVDs.<br />
In particular, the 40-year-old G.I. Joe will get a Valor v. Venom<br />
DVD to be promoted via a fall tie-in with McDonald’s. Mattel has<br />
also seized on the back story idea and is limiting<br />
its promotional exposure to Paramount’s<br />
SpongeBob SquarePants Movie and Nickelodeon<br />
TV properties. Lego, which took a bad tumble<br />
on licensed merch in 2003, will try a refresh<br />
with its Knight’s Kingdom construction set.<br />
Retro names got renewed interest not just<br />
from kids, but the Hot Topic set, as Care Bears<br />
licensed merch hit $250 million and Strawberry<br />
Shortcake piled up $210 million. On tap this<br />
year: Girl-powered fantasy toys Fairytopia (Mat-<br />
Back story: Hasbro spins tales to pump tel), Winx Club (4Kids Entertainment) and<br />
up its 40-year-old soldier, G.I Joe. Fairees (Bratz), all picking up on magical interest<br />
sparked by Harry Potter’s gal pal, Hermione.<br />
Retail consolidation continues to remake the category: 2003 saw<br />
more store closings (Zainy Brainy, Imaginarium and Kids “R” Us)<br />
and the bankruptcy of FAO Schwarz. Wal-Mart is now the country’s<br />
top toy seller, which explains some of TRU’s troubles, but<br />
also presents a red flag for toymakers. With fewer units, some distribution<br />
expenses will be lower, but Wal-Mart’s penchant for holding<br />
down prices will make it hard for brands to count profits.<br />
Overall, <strong>2004</strong> will likely be a ho-hum year. Without a hint of<br />
irony, Michael Redmond, senior industry analyst at NPD Funworld,<br />
called the toy category “mature.”<br />
“Back in 1999 [the category] grew 5%, but we had the WWE,<br />
and Furby and lots of licensing activity,” he said. “Since then<br />
it’s been up or down 2-3% a year.” B<br />
LEAD AGENCY,<br />
LOCATION<br />
1. Sony PlayStation Sony, Foster City, CA TBWA\Chiat\Day, LA $7.5 $95.9 7.04 70% 7.22 59.4<br />
T2. Mattel Mattel, El Segundo, CA Young & Rubicam, NY 5.0 186.0 7.14 86% 7.29 60.9<br />
T2. Nintendo Nintendo of Am., Redmond, WA Leo Burnett, Chicago 5.0 84.7 6.91 79% 6.70 56.4<br />
4. Hasbro Hasbro, Pawtucket, RI Grey, NY 3.1 118.3 6.86 72% 7.44 58.6<br />
5. Microsoft Xbox Microsoft, Redmond, WA McCann-Erickson, NY 2.8* 15.9 N/A N/A N/A N/A<br />
TOTAL<br />
SALES<br />
(billions)<br />
MEDIA<br />
EXPENDITURES<br />
(millions)<br />
QUALITY<br />
FAMILIARITY<br />
PURCHASE<br />
INTENT<br />
EQUITY<br />
www.brandweek.com