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My Brain hurts - Wunderman books

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THE DIGITAL<br />

REVOLUTION IS<br />

LEAVING THE<br />

CONSUMER<br />

BEHIND<br />

MY<br />

BRAIN<br />

HURTS


We must help<br />

consumers<br />

understand<br />

technology better.<br />

If we do not, the<br />

digital revolution will<br />

fail.<br />

Our jobs, house<br />

prices, pensions, the<br />

future of our nations<br />

all depend on the<br />

economic growth<br />

that digitization is<br />

bringing.<br />

Helping consumers<br />

to grasp technology<br />

is thus the defining<br />

issue of our time.<br />

By:<br />

Simon Silvester<br />

simon.silvester@wunderman.com<br />

tel: +44 20 7611 6356<br />

For new business enquiries, please<br />

contact:<br />

Deborah Peake<br />

deborah.peake@wunderman.com<br />

tel: +44 20 7611 6522<br />

For press enquiries, please contact:<br />

Bernard Barnett<br />

bernard.barnett@wunderman.com<br />

tel: +44 20 7611 6425<br />

The emailable version of this document is<br />

at pubs.wunderman.com/brain.pdf<br />

MY BRAIN HURTS<br />

‘The new net boom’ announces Fortune.<br />

In California, venture capital is flowing.<br />

After five years in the doldrums, tech is back.<br />

And it’s back big time<br />

Last time it was only dotcoms, telecoms and computers<br />

that boomed.<br />

Today virtually every industry on Earth is experiencing<br />

rapid change.<br />

Hollywood is digitizing.<br />

Airlines are digitizing.<br />

Fast food service is digitizing.<br />

Soon, with the arrival of radio ID chips on every package<br />

in every supermarket, the humble food and drink<br />

industries will digitize too.<br />

But<br />

But as the world again gets excited by all things tech,<br />

perhaps we should pause.<br />

MY BRAIN HURTS 1


And remember how things ended in 1999/2000.<br />

When a trillion dollars of technical development crashed<br />

into a mountain of user indifference, and tech entered a<br />

depression.<br />

Millions of people lost their jobs and their pensions.<br />

And it could happen again.<br />

How could it happen?<br />

Digital technology gets twice as powerful every eighteen<br />

months.<br />

And it’s predicted to keep doing so for the next two<br />

decades.<br />

No industrial change in history has happened as fast as<br />

today’s digital revolution.<br />

As this happens, we tend to forget that there is one part<br />

of the digital world that hasn’t gotten any more powerful.<br />

Not just in the past few years. But in the past ten<br />

thousand.<br />

The mind of its user.<br />

Strain on the brain<br />

Each year, consumers are presented with new, more<br />

complex digital products and services.<br />

But each year, their ability to understand them does not<br />

rise.<br />

Twenty years ago, a phone was a simple device, with one<br />

dial.<br />

Many of today’s phones are packed with complex, badly<br />

understood functions.<br />

Lest we forget the<br />

2000/1 dotcom<br />

bust.<br />

In 1980, televisions had<br />

a few buttons and a<br />

volume knob. No longer.<br />

How many of these commonly used tech symbols do you recognise?<br />

Do you know the precise meaning of any of them?<br />

2 WUNDERMAN


IMAGINE IF ALL MARKETING WAS<br />

LIKE TECH MARKETING:<br />

‘Hi honey, I’m home!’<br />

‘That’s great dear! I’m cooking<br />

XRC-30 tonight.’<br />

‘’Mmmmm – is that with quadband<br />

3G CDMA and a level 2<br />

cache?’<br />

‘Yes indeed – and would you like<br />

a little 802.11g on the side?’<br />

‘I’m licking my lips!’<br />

‘Now you just settle<br />

down with a nice<br />

bottle of XC-L30K<br />

and I’ll have it on<br />

the table shortly.’<br />

‘That’s great<br />

honey, I can’t<br />

wait to taste that<br />

delicious SD-<br />

RAM!’<br />

Twenty years ago a television had one dial and a volume<br />

knob. Today’s AV systems have tens of each.<br />

The technology is leaving its consumer behind.<br />

And it’s getting worse<br />

Meanwhile, technology keeps moving on at high speed.<br />

Digital devices will be ten times faster and more capable<br />

within five years, and perhaps one hundred times within<br />

ten.<br />

There is already a gulf between what technology can do<br />

and what consumers - both young and old - can make it<br />

do.<br />

As technology surges ahead, this gulf can do nothing<br />

else but grow.<br />

Not funny<br />

We may laugh when consumers fail to understand the<br />

full capabilities of their phones, TVs and computers.<br />

But the consumer’s failure to grasp technology is not<br />

trivial.<br />

It leads to the vaporization of venture capital.<br />

It is the issue that is increasingly holding back the whole<br />

digital revolution.<br />

Global growth, and the fate of nations depend on rapid<br />

adoption of new technology.<br />

It is thus the decisive issue of the early 21st century.<br />

Twenty years ago, phones<br />

were simple.<br />

MY BRAIN HURTS 5


THE DARK SECRET OF DIGITIZATION<br />

The human mind’s inability to assimilate technology is<br />

the dark secret of the tech industry:<br />

• Research by consumer electronics manufacturers<br />

reveals that consumers never touch most of the<br />

buttons on the remote controls in their living rooms.<br />

• Washing machine manufacturers report that however<br />

many programs they build into their washing<br />

machines, consumers rarely use more than two of<br />

them.<br />

• Software companies keep building extra commands<br />

into their programs, but quietly concede that<br />

consumers refuse to use more than a small fraction.<br />

• Banks offer a wide choice of funds in online<br />

investment supermarkets, but find that most people<br />

don’t even browse beyond the basic options.<br />

The consumer simply doesn’t use most of what<br />

technologically advanced companies build into their<br />

products.<br />

The consumer holds things back for decades<br />

The inability of consumers to understand a piece of<br />

technology can hold it back not just for years but for<br />

decades.<br />

Today, consumers marvel at how they can collect shows<br />

In the 21st century, you<br />

need a degree in rocket<br />

science just to iron a<br />

shirt.<br />

What does the button with two circles on it<br />

do?<br />

What do ‘SysRq’ and ‘Scroll Lock’ mean?<br />

What exactly does ‘chaos defrost’ do?<br />

Digital devices can get twice as fast - or as<br />

confusing - every eighteen months.<br />

6 WUNDERMAN


Consumers<br />

only use a<br />

couple of<br />

buttons on<br />

their remote<br />

controls.<br />

Even teens have litte idea<br />

what most of the buttons<br />

on their phones,<br />

computers and<br />

audiovisual equipment do.<br />

on their digital video recorder (like TiVo or Sky+) to play<br />

back later.<br />

TV schedules no longer dictate how they use their<br />

leisure time, and they love the freedom.<br />

But this isn’t the first time digital technology has made<br />

this promise.<br />

It was already promising time-shift viewing back in 1980<br />

with the invention of the video cassette recorder.<br />

It’s just that no one over fourteen could program a VCR<br />

to record the right channel at the right time.<br />

It took twenty-five years for the electronics industry to<br />

design a time-shift viewing device that ordinary<br />

consumers could actually use.<br />

This pattern is repeated in many other industries.<br />

It is thus the pace of consumer comprehension, not the<br />

pace of technological change, that will determine the<br />

pace of the digital revolution.<br />

Consumers struggle with new concepts too<br />

Consumer confusion also slows the introduction of new<br />

technological concepts.<br />

Sure, consumers can tell you they prefer HDTV to<br />

ordinary TV, but when it comes to evaluating really new<br />

technological ideas, they struggle:<br />

• When the telephone was first invented, many of its<br />

early users thought its main use would be to<br />

broadcast orchestral concerts.<br />

• When email first became popular in the mid 1990s,<br />

many CEOs responded by putting an email terminal in<br />

their telex room*.<br />

• When television first arrived, early viewers thought its<br />

8 * Telex was a key business telecommunication system before the arrival of fax.<br />

WUNDERMAN<br />

Even since the beginning of the century, digital technology has sped up dramatically.<br />

Computer chip speeds are already ten times faster. Download speeds are already thirty<br />

times faster.


iggest audiences would go to the newsreels they<br />

had seen in the movie theater, not to game shows.<br />

• And as Henry Ford put it in 1910, ‘if I’d asked my<br />

customers what they’d wanted, they’d have asked<br />

for a faster horse.’<br />

The consumer absorbs new technological concepts<br />

slowly, and with difficulty.<br />

Even young consumers struggle<br />

‘Don’t worry about complexity’ say some tech<br />

companies, ‘we’re targeting digitally literate 17 year<br />

olds.’<br />

Crap.<br />

Young people may absorb tech concepts faster than<br />

old people over 30, but they still struggle with how to<br />

make things work.<br />

• Y&R’s qualitative research has yet to find a<br />

teenager who knows what all the buttons on their<br />

phone do.<br />

• Few can explain even a quarter of the functions of<br />

their parents’ DVD, TV or VCR.<br />

• And Virgin mobile phones sell because they have<br />

the only pricing plan 17 year olds (or anyone else)<br />

can understand.<br />

Even amongst young people, it is the pace of<br />

consumer comprehension, not the pace of<br />

technological change, that will determine the pace of<br />

the digital revolution.<br />

But the tech industry has failed to acknowledge this.<br />

It needs to rethink its attitude towards its consumers<br />

and do so fast.<br />

10 10 TRANSISTORS<br />

PER DIE: LOG<br />

10 9<br />

SCALE<br />

10 8<br />

10 7<br />

10 6<br />

10 5<br />

10 4<br />

10 3<br />

10 2<br />

SOURCE: INTEL<br />

1970 1980 1990 2000 2010<br />

MOORE’S LAW MEANS DIGITAL<br />

TECHNOLOGY GETS BETTER<br />

FAST<br />

If a technology is digital, that technology<br />

obeys Moore’s Law.<br />

Moore’s Law, first proposed by Gordon<br />

Moore of Intel back in 1968, states that<br />

the number of transistors on a silicon<br />

chip, and therefore the speed and<br />

abilities of computers double every two<br />

years – since revised down to every<br />

eighteen months.<br />

Chips have obeyed that law for the past<br />

thirty-five years – and show all the signs<br />

of continuing to do so for the next twenty.<br />

Put simply, anything digital can get twice<br />

as good, or as fast - or as unintelligible -<br />

every eighteen months.<br />

Time for a change<br />

This booklet challenges the way tech companies<br />

do things.<br />

It argues that they should put the consumer first,<br />

not last.<br />

It uses Y&R’s intensive program of qualitative and<br />

quantitative research, consumer observation and<br />

analysis to set out some of the keys to successful<br />

communication.<br />

None are intuitive.<br />

Few are reflected in current marketing thinking on<br />

the web, in consumer electronics or in telecoms.<br />

The keys reflect the ways in which humans have<br />

responded to technological advance since time<br />

immemorial.<br />

As such, they risk being ridiculed by those within<br />

the technology community who regard any solution<br />

that is more than six months old as being out of<br />

date.<br />

But the eternal is eternal for a reason.<br />

And genuine marketing insights are no more abundant<br />

today than they were in the dotcom boom.<br />

Without an understanding of their consumer,<br />

technologies will struggle.<br />

The companies responsible for them will stumble, and<br />

industries will die.<br />

And they will do so however good their engineers,<br />

however smart their manufacturing - and however much<br />

money they spend on their marketing.<br />

THE BURSTING OF THE<br />

INTERNET BUBBLE<br />

DIDN’T STOP<br />

TECHNOLOGY<br />

Since the internet bubble burst in<br />

1999/2000, technology hasn’t<br />

stopped advancing.<br />

Many digital devices are now ten<br />

times better than they were then:<br />

Typical<br />

processor<br />

speed<br />

Typical home<br />

download<br />

speed<br />

Typical number<br />

of peanuts in a<br />

Snickers*<br />

2000 2006<br />

300KHz<br />

56Kbps<br />

22 22<br />

2000KHz<br />

2000Kbps<br />

* control<br />

10 WUNDERMAN MY BRAIN HURTS 11


Even in high science, good names are<br />

vital. The ‘relativistic gravitationally<br />

collapsed massive object’ was<br />

discovered in 1916. But it<br />

didn’t grab the popular<br />

imagination until<br />

someone<br />

renamed it the<br />

‘black hole’<br />

in 1967.<br />

THE 17 KEYS TO CONSUMER<br />

UNDERSTANDING<br />

Names<br />

need to<br />

work across<br />

cultures: The<br />

1967 worldwide<br />

media frenzy<br />

around black holes<br />

was subdued in France<br />

because ‘trou noir’ was French<br />

slang at the time for ‘asshole’.


1. THINK SIMPLE<br />

‘When I listen to music, I like to hum along<br />

and tap my feet’, they told him. ‘If other<br />

people can’t hear the music I’m doing it<br />

to, they’ll think I’m a psycho.’<br />

To communicate the idea, he needed a product<br />

that could be understood in one way only.<br />

And that meant it had to have one function only. The<br />

record button and radio had to go.<br />

So he overruled the engineers. And his one-function<br />

press and play device went into production.<br />

Because his new product could only be used in one way,<br />

young people were forced to take Morita’s intention<br />

seriously.<br />

Simplicity acts like a<br />

missile into the<br />

consumer<br />

consciousness.<br />

If you want to get inside the<br />

consumer’s head, simplicity<br />

is the key.<br />

In the late 1970s, Sony was developing a new consumer<br />

electronics device.<br />

The device would allow people, for the first time ever, to<br />

carry round music easily and listen to it anywhere<br />

without irritating others.<br />

The device was designed to do this – and nothing else.<br />

‘But they will still want a record function’, said the<br />

engineers, ‘and how about a radio?’<br />

But Akio Morita, the founder of Sony, knew that he had<br />

a serious communication problem on his hands.<br />

At the time, young people always shared music,<br />

wandering around in groups with throbbing ghettoblasters.<br />

He was asking them to wander around listening to<br />

music that no one else could hear. He knew they would<br />

find the concept weird, and would resist the idea.<br />

This forced the Walkman into the public consciousness,<br />

and made it a worldwide hit.<br />

‘The ideal<br />

consumer<br />

electronics<br />

device has only<br />

one button.’<br />

AKIO MORITA,<br />

FOUNDER OF SONY<br />

Which means<br />

A device that does one thing well is a much stronger<br />

consumer proposition than a complex multifunctional<br />

offer, no matter how advanced its specification.<br />

So if you want to get inside the consumer’s head, think<br />

simple.<br />

1. Simplicity gets remembered<br />

In the 1960s, offices flooded with new technology –<br />

duplicating machines, golf-ball typewriters, telexes and<br />

more.<br />

But the only machine in that office with one-button<br />

simplicity was the photocopier.<br />

Most companies that made office equipment in the<br />

1960s are now footnotes in history.<br />

Even government can be<br />

simple. Clinton’s 1992 election<br />

team pinned these words to<br />

their hotel room doors.<br />

14 WUNDERMAN<br />

MY BRAIN HURTS 15


Not so Xerox, the inventor of that photocopier.<br />

2. Simplicity builds loyalty<br />

Most tech products are so difficult to learn, that those<br />

that are easy inspire great loyalty from their users.<br />

Nokia gets the highest loyalty amongst mobile phone<br />

brands because their 2006 models work without your<br />

having to read the instruction manual – and in exactly<br />

the same way as their 1996 models.<br />

Similarly Canon’s Digital<br />

Ixus cameras inspire<br />

loyalty because<br />

their current<br />

seven megapixel<br />

model works in<br />

exactly the same<br />

way as their two<br />

megapixel model<br />

from 2001.<br />

3. Simplicity solves<br />

complex problems<br />

Even when a product is<br />

complex, it still pays to<br />

market it simply.<br />

When Microsoft was launching the<br />

latest Word upgrade a few years back, their engineers<br />

unveiled a product with many new capabilities.<br />

It had amazing mail merge, a 3D text graphics engine<br />

and web integration.<br />

But Microsoft’s marketing didn’t mention any of these.<br />

They focused all their efforts on communicating<br />

A $30,000 car needs an instruction<br />

book no more than 9mm thick. So<br />

why does a wireless router need one<br />

30mm thick?<br />

16 WUNDERMAN<br />

When they rent a car, most people can start<br />

it up and drive it without problem.<br />

Most people who use a computer less than<br />

once a month forget how to use it between<br />

sessions.<br />

But most new tech appliances do not work<br />

without reading an instruction book.<br />

The same is true of camcorders – many<br />

families simply forget how to operate theirs.


something quite simple – its ability to make simple<br />

spelling corrections like ‘ist’ to ‘its’ and ‘hte’ to ‘the’ as you<br />

typed.<br />

And the world went to their IT helpdesk and asked for<br />

the upgrade.<br />

4. You can never be too simple<br />

For years internet search engines prided themselves on<br />

their simplicity.<br />

Whilst other portals added complex offers and<br />

confusing navigation, the search engines stuck to one<br />

page.<br />

But all were trounced by Google with its one fill-in box,<br />

and otherwise blank screen.<br />

So<br />

So if you want your technology to fly, think simple:<br />

• Mobile phones are increasingly easy to make voice<br />

calls on, now their software has been simplified. But<br />

their airtime packages are still complex. Service<br />

providers think they are providing ‘choice’ and<br />

‘freedom’ by offering 25 different price plans. They<br />

might attract more customers if they just offered just<br />

one good one.<br />

• Most online banking sites are simple – security fears<br />

make banks keep the functions to a minimum. Not so<br />

online share dealing sites. Some don’t display vital<br />

information if your monitor isn’t large enough; others<br />

are drenched with obscure finance-speak. If online<br />

dealing is going to break into the mainstream, these<br />

sites need a fundamental rethink.<br />

The MP3 player market was flooded<br />

with multifunction devices that played<br />

FM radio and told the time as well as<br />

played music. Then Apple came in<br />

and took 80% of the market with a<br />

device that did only one thing.<br />

• Most national railway automatic ticketing machines<br />

have simple dialogues – but leave consumers<br />

thinking they could have got a better deal elsewhere<br />

if only they’d known the system better. To satisfy<br />

customers, you have to be transparently simple.<br />

• Moore’s Law means that software can get twice as<br />

complex every eighteen months. Message to<br />

software designers: making it so is a bad idea.<br />

18 WUNDERMAN<br />

MY BRAIN HURTS 19


As mankind’s first lunar<br />

module approached the<br />

moon’s surface in 1969, its<br />

main computer crashed.<br />

2. THINGS THAT DON’T WORK,<br />

DON’T WORK<br />

Today’s electronics consumer<br />

is far less tolerant of failure.<br />

Marketing money is wasted<br />

on unripe technologies.<br />

In 2003, millions of people were captivated by the<br />

picture messaging campaigns of mobile service<br />

providers.<br />

And they upgraded their mobile phone to a camera<br />

phone.<br />

Then they charged up their phone, took a picture, and<br />

sent it to a friend.<br />

Very few of those friends ever saw the picture:<br />

• The majority of the pictures were sent to phones<br />

unable to display pictures.<br />

• The networks hadn’t agreed common technical<br />

standards, so any picture which crossed networks<br />

disappeared.<br />

• Many people who did receive the pictures never saw<br />

them, because they didn’t know how to open them.<br />

20 WUNDERMAN


As a result, picture messaging failed in 2002/3.<br />

Compare that with the previous great mobile messaging<br />

technology, the SMS text:<br />

• Mobile service providers didn’t advertise SMS, as<br />

they saw it as a competitor to their lucrative voice<br />

calls.<br />

• As a result, text messaging grew organically.<br />

• Young people checked whether their friends had 2G<br />

phones or not, and only sent texts to those who did.<br />

• As compatibility grew in the mid 90s, text messaging<br />

exploded all over Europe, Africa and Asia, with<br />

billions of messages a year being sent by 1996.<br />

• Within a few years, texting was providing a new<br />

revenue stream of 7% of revenue for mobile service<br />

providers.<br />

Picture messaging failed, despite hundreds of millions of<br />

dollars of marketing because it wasn’t ready. Text<br />

messaging succeeded, despite any<br />

marketing, because it was ready.<br />

Technology producers need to think<br />

further about this, making sure their<br />

technology is ready before they set<br />

out to market it.<br />

Before a technology is ready, no<br />

amount of marketing will make it<br />

happen.<br />

Afterwards, not even silence can<br />

stop it.<br />

Networking computers<br />

together can still stump<br />

even the geekiest of<br />

consumers.<br />

So<br />

So make sure your technology works before you market<br />

it:<br />

• Is the home wireless network ready for the mass<br />

consumer market yet? Most routers require a PhD in<br />

computing to set them up.<br />

• Internet telephony is also not quite ready for the<br />

ordinary consumer. Congratulations to Skype, who<br />

are continuing to allow their service to spread virally,<br />

rather than pushing it at an unprepared mass market.<br />

• We’re still waiting for it – the video editing application<br />

for the common man.<br />

When home networks break<br />

down, how do you fix them?<br />

Sites like eBay and<br />

Craigslist are hitting<br />

newspaper classifeds<br />

hard in the US.<br />

In Russia though, lower<br />

computer ownership<br />

means that classified<br />

advertising is still going<br />

strong.<br />

22 WUNDERMAN<br />

MY BRAIN HURTS 23


3. WHAT WORKS NO LONGER MATTERS<br />

When a technology finally<br />

delivers on its promises,<br />

marketers should watch out.<br />

The late 19th century was a great time for farmers.<br />

New technology – in the shape of traction engines,<br />

harvesters and milling machines - was arriving on farms,<br />

making them more productive.<br />

Farming journals spoke of a new ‘golden age of farming’,<br />

of new heights of food production and of farming at last<br />

becoming an important, economically vital industry.<br />

But that’s not what happened.<br />

Over this period, agriculture fell from 60% of GDP to<br />

under 3% in some industrial nations.<br />

Farmers lost their power to affect change. Farming<br />

became a small part of the economy.<br />

Once the problem of adequate food production was<br />

solved, it ceased to be an issue.<br />

When watches ran fast and slow<br />

A similar thing happened with timekeeping in the late<br />

1960s.<br />

At the time, everyone had clockwork watches, many of<br />

which lost or gained five minutes a day.<br />

Daily conversations revolved around the correct<br />

time, and adjusting watches and clocks.<br />

‘Do you have the time please?’ was a standard<br />

pick-up line.<br />

Then digital quartz crystal technology arrived,<br />

promising precise timing.<br />

Precise timing caught the popular imagination.<br />

The dialogue of 1960s TV series reflects the<br />

widespread belief at the time that ever more precise<br />

timing was the way of the future:<br />

‘Negative, captain, the shuttle is landing in 24.8<br />

seconds.’<br />

‘You have eight minutes and three seconds to<br />

live Mr. Solo.’<br />

‘Arrival in two point three eight six minutes<br />

affirmative, Virkar.’<br />

But by 1980, everyone had a super-accurate quartz<br />

watch, everyone knew the precise time.<br />

And the timing issue – and with it the craze for precise<br />

timing - disappeared.<br />

The ungrateful consumer<br />

When the main benefit of a technology is delivered,<br />

The accuracy of clocks and<br />

watches was a popular topic<br />

of conversation for the two hundred<br />

years upto the invention of quartz<br />

digital watches. Nowadays, it’s<br />

just not an issue.<br />

24 WUNDERMAN<br />

MY BRAIN HURTS 25


consumers stop being grateful to companies for<br />

providing that benefit.<br />

And simply forget that that benefit exists.<br />

So watch out<br />

Consumers stop being grateful fast:<br />

• Mobile network service providers were the darlings of<br />

Europe in the 1990s as they let consumers talk to<br />

their friends anywhere, any time.<br />

But now that call quality is perfect, and everyone has<br />

a mobile phone, European mobile service providers<br />

are rapidly becoming perceived as little better than<br />

the state landline companies that preceded them.<br />

• In the 1920s, managing a steady flow of electricity<br />

into factories was such a critical issue that most<br />

companies had a main board electricity director.<br />

Once electricity supplies became secure, he<br />

disappeared. Does the same fate await CIOs, now<br />

that corporate PC and email systems all work?<br />

• With 24/7 global email and intranets, information<br />

flow within companies has now become so fast that<br />

information is no longer the critical factor holding<br />

them back. So are we now in the middle of the<br />

information age – or are we watching its end?<br />

Mobile phones which read barcodes on the bottom of ads will shortly be the wonder of the West.<br />

But they are already taken for granted in Japan.<br />

MY BRAIN HURTS 27


4. BEWARE THE COUNSEL OF NERDS<br />

Winning technologies are<br />

those that appeal to ordinary<br />

people, not just geeks.<br />

When Kodak introduced its point-and-shoot Box<br />

Brownie camera in 1900, American photographers<br />

laughed. They wanted better pictures – and that meant<br />

more sophisticated cameras. Kodak’s new offer was<br />

little more than a box with a hole at one end.<br />

But Kodak had inspired the average American to think<br />

that perhaps he could now take photographs all by<br />

himself.<br />

As there were a lot more ordinary Americans than there<br />

were photographers at the time, the brand rapidly came<br />

to dominate its market.<br />

Similarly with AOL in the 1990s<br />

Throughout its early days in the mid 1990s, the online<br />

community laughed at AOL, with its no-brainer sign-up<br />

Tech company employees often<br />

regard mainstreamers as dinosaurs.<br />

Some nerds choose to carry a selection of pens in their shirt pocket. Corporate health and safety<br />

manuals warn that this habit can be lethal in the event of an automobile accident.<br />

28 WUNDERMAN


process, and cutesy low-tech imagery. As an AOL user<br />

you were regarded as pond life in chat rooms. An AOL<br />

email address was social death.<br />

But AOL had inspired the average American to think<br />

that perhaps even he could take the on-ramp to the<br />

cyberactive infobahn thing everyone was talking about.<br />

And as there were many more ordinary Americans out<br />

there than wired people at the time, AOL rapidly became<br />

the main dial-up way of accessing the internet.<br />

Ten years later, AOL remained attractive to many<br />

millions of ordinary Americans – and one of the biggest<br />

money earners on the web.<br />

Your audience loses its brain<br />

What AOL and Kodak understood, and what most tech<br />

brands don’t, is that as a market develops, levels of<br />

understanding, and comfort do not rise. On the contrary,<br />

they fall.<br />

First come the nerds, with love of technology, and their<br />

intuitive sense of how it works.<br />

Then come the early adopters, excited by the<br />

technology, but with slightly less knowledge.<br />

Then the mainstream flood in, with their fears and<br />

ignorance.<br />

Finally come the laggards, who just don’t want to feel left<br />

out.<br />

Over time, as the market floods with new, less tech savvy<br />

consumers, the average level of understanding in the<br />

market falls rather than rises. And amongst advicehungry<br />

new entrants, the level of tech savvy is even<br />

lower.<br />

Not all software is designed by<br />

nerds for other nerds. On the<br />

computer map on Virgin Atlantic<br />

flights, a dancing Elvis appears<br />

as you fly over Greenland.<br />

Jeff Bezos at Amazon focused firmly on the<br />

mainstream.<br />

When he first launched Amazon in 1997, he<br />

included a phone number for people who didn’t feel<br />

confident about transmitting their credit card<br />

details online, together with rapid email<br />

confirmation that an order had been accepted, was<br />

being processed and had been mailed out.<br />

None of the geeks and nerds who were Amazon’s<br />

first customers used the phone number; most<br />

found the emails a nuisance.<br />

But a year later, when online purchasing became<br />

mainstream, suddenly Bezos’s planning bore fruit.<br />

Unlike at most other online retail sites, the<br />

mainstream knew when they had placed an order at<br />

Amazon. They knew they had an alternative if they<br />

didn’t want to transact online. And they knew when<br />

to expect the package.<br />

And so whilst all other online retailers were losing<br />

the mainstream’s trust with their bug-ridden<br />

payment processes and chaotic fulfilment, Amazon<br />

gained it.<br />

30 WUNDERMAN


Companies need to tune their offer to these successive<br />

waves of less and less techy consumers. As time goes<br />

on their marketing has to get more basic, not more<br />

sophisticated.<br />

So:<br />

• Online banking portals worked fine for their first<br />

users in the 90s. But the sort of people who are<br />

trying online banking for the first time now aren’t that<br />

comfortable with software interfaces. They need to be<br />

simplified to cope.<br />

• Similarly with microwave ovens. They worked fine<br />

when they were bought by tech-savvy early-adopter<br />

housewives in the 1990s. But now they’re<br />

mainstream. Brief to microwave designers: come up<br />

with a microwave as idiot-proof as a regular oven.<br />

• Vodafone are currently marketing simplified-interface<br />

mobile phones aimed at mainstream people over<br />

forty. Could such an approach pay off in the digital<br />

camera market too?<br />

Mainstreamers are different:<br />

In the early days of video in the<br />

1970s, cash-strapped mainstreamers<br />

plugged their new VCR into their old<br />

TV set.<br />

And the real benefit of a VCR to them<br />

was that they could, for the first time<br />

in their lives, experience the luxury of<br />

changing channel without getting out<br />

of their armchair.<br />

Are you a mainstreamer or some other type of person?<br />

Find out in our online personality test at http://4cs.yr.com/diys<br />

MY BRAIN HURTS 33


5. THINK INFECTION<br />

How fast a technology<br />

passes from person to<br />

person is decisive to its<br />

success.<br />

Between 2004 and 2007, two new devices appeared in<br />

the living rooms of the world: the flat panel TV, and the<br />

DVR.<br />

The flat panel TV rapidly became a must-have item<br />

across the world, despite its high prices.<br />

But the DVR grew much more slowly over the period -<br />

despite the fact that most DVR owners say that it has<br />

revolutionized their lives, and despite the fact that any<br />

satellite TV subscriber given a DVR never gives the<br />

service up.<br />

The reason flat panels have a much higher consumer-toconsumer<br />

infection rate:<br />

• In 2004, the flat panel TV was the high status item in<br />

early adopter homes. He talked about the amazing<br />

34 WUNDERMAN<br />

The most successful technologies spread virally from person to person.


picture quality; she endorsed its<br />

minimalist lines and space-saving<br />

ability.<br />

And they repeated their sell to every<br />

visitor to their home.<br />

• By 2005, the world was sold on flat<br />

panel TVs. Mr Average was inviting<br />

his friends round to watch football on<br />

it, and extolling its virtues to them.<br />

Compare that with DVRs over the<br />

period:<br />

• In 2004, the first TiVo and Sky+<br />

owners were amazed by their devices, and found<br />

themselves suddenly no longer watching live<br />

television.<br />

• They tried to communicate their experience to their<br />

friends, but couldn’t. Their friends just thought they<br />

had a digital version of a normal video player.<br />

• In 2005, DVRs had become more mainstream. But<br />

again, owners struggled to rave about them to their<br />

friends. ‘It lets you pause live TV.’ was the best they<br />

could do. ‘How often do I want to pause live TV?’<br />

came the reply.<br />

Today, in 2006, DVR owners continue to struggle to<br />

articulate what the DVR has done for them - despite the<br />

fact that they have moved into a completely new world<br />

of on-demand television.<br />

The flat panel TV succeeded rapidly because consumers<br />

found it easy to infect their friends with the need for one,<br />

At airports, retailers, and<br />

nightclubs plasma<br />

screens are spreading<br />

like wildfire.<br />

The DVR is growing much more slowly because no one<br />

can express quite why it’s so good.<br />

So<br />

If you want the world to accept your device quickly,<br />

concentrate on making it more infectious:<br />

• The iPod spread fast because even if you put yours<br />

inside your jacket pocket, your white headphones<br />

were still visible to everyone around you. Other MP3<br />

player manufacturers need to think up a similar<br />

mechanic.<br />

• It was the ‘my friends are’ section of the homepage<br />

that made <strong>My</strong>Space spread like wildfire through<br />

schools and colleges. Everyone went out and asked<br />

their friends to sign up and link to their page,<br />

because otherwise it would be obvious that they<br />

were simply not popular.<br />

• The Blackberry spread fast because every email it<br />

sent included ‘sent from my wireless BlackBerry<br />

handheld’ by default. Why don’t other<br />

communications systems brand their output?<br />

Photography only took off when<br />

people learned to ask their audience<br />

to pose and say cheese.<br />

36 WUNDERMAN<br />

MY BRAIN HURTS 37


6. BUYING IS ONLY THE BEGINNING<br />

Successful technologies are<br />

those that consumers<br />

rethink their lives around.<br />

Most tech marketers advertise and promote heavily to<br />

get their consumer to buy their products.<br />

Once that consumer has left the shop, they see their job<br />

as done.<br />

But the success of tech products relies massively on<br />

whether consumers adopt the product for everyday use<br />

or not.<br />

No tech product succeeds long term if the consumer<br />

buys the product, takes it home and puts it in a drawer.<br />

Whether they integrate it into their lives is what separates<br />

a successful tech product from the rest.<br />

Integrating the video camera<br />

For instance, most Americans or Europeans using a<br />

video camera will stand motionless, zooming in and out,<br />

producing boring video.<br />

Give that same video camera to a young Japanese<br />

woman, however, and the reaction is completely<br />

38 WUNDERMAN<br />

THERE’S NOT THAT MUCH GOING<br />

ON IN THE WORLD APART FROM<br />

THE DIGITAL REVOLUTION, SAY<br />

ECONOMIC HISTORIANS<br />

We still drive around in automobiles,<br />

invented in 1899, fly around in jumbo jets<br />

from 1968, and worry about atomic<br />

weapons invented in 1945.<br />

Our best scientists spend their time<br />

exploring Einstein’s theory of relativity<br />

from 1915 and the theory of quantum<br />

mechanics from the 1920s.<br />

Because not much else fundamental is<br />

happening in the world today, digital<br />

technology brands are some of the most<br />

energetic brands in the world, when<br />

measured on Y&R’s global BrandAsset<br />

Valuator study.<br />

But not all tech brands are equally<br />

successful.<br />

Some tech brands are less energetic than<br />

others, and the thing that drags the alsorans<br />

down is often consumer confusion.<br />

Imperfect marketing drags tech brands’<br />

energy levels down in three key ways:<br />

• Lack of consumer understanding of<br />

where a tech brand is heading in a<br />

philosophical sense drags down its level<br />

of VISION.<br />

• If consumers do not recognise and<br />

respond to a brand’s innovation<br />

activities, this drags down its level of<br />

INVENTION.<br />

• If the brand doesn’t exude a sense of<br />

buzz, this pulls down its level of<br />

DYNAMISM.<br />

On the right are energy levels for 30<br />

brands in the US.<br />

Google is top of the pile.<br />

BEX TM<br />

Google 99.8<br />

TiVo 99.7<br />

Nike 99.4<br />

iPod 98.6<br />

Starbucks 96.8<br />

PlayStation 92.3<br />

Crate & Barrel 88.0<br />

JetBlue 87.2<br />

Ben and Jerry’s 87.1<br />

Gap 86.7<br />

Subway 85.6<br />

Mini Cooper 85.0<br />

Target 74.7<br />

Louis Vuitton 71.0<br />

Staples 68.4<br />

McDonalds 65.8<br />

Samsung 64.1<br />

BlackBerry 61.2<br />

Banana Republic 59.6<br />

The Body Shop 56.6<br />

Heinz 54.7<br />

MasterCard 52.8<br />

Chipotle 52.0<br />

Domino’s Pizza 51.9<br />

Sierra Mist 43.8<br />

Blockbuster 43.5<br />

Amtrak 41.8<br />

Delta Air Lines 40.1<br />

Tostitos 32.7<br />

J Crew 32.2<br />

Source: BAV USA Jan-Dec 2004


different. Many will start narrating as they use the video<br />

camera, interviewing people as they film them, and<br />

producing their own personal documentary.<br />

The result is much more compelling and shareable.<br />

And so video cameras have become a much more<br />

central part of young Japanese life than they are in the<br />

West.<br />

Integrating the homepage<br />

It’s also the difference between ordinary homepages<br />

and the homepages people create on social<br />

networking sites like FaceBook, Bebo and <strong>My</strong>Space.<br />

The web homepage has been around for years, but<br />

never became a vital part of anyone’s life, because,<br />

after the first few hits, no one’s friends could ever<br />

be bothered looking at it.<br />

It was only when <strong>My</strong>Space decided that<br />

homepages were a social networking tool – and fifty<br />

million teenagers realised that they would never<br />

get another date without looking good on<br />

theirs - that the idea took off.<br />

In Japan, young women<br />

integrate technology<br />

into their lives much<br />

more readily than in the<br />

West.<br />

So<br />

Many tech brands should think harder about how<br />

they want people to use their products.<br />

Then they should publicise their ‘usage<br />

instructions’:<br />

• Computer manufacturers need to<br />

articulate better how their modern<br />

media-centric computers can change<br />

their users’ lives. They currently say<br />

The period 1900 to 1940 saw the appearance<br />

of the automobile, the airplane, electricity,<br />

radio and many other technologies.<br />

These technologies changed our grandparents’<br />

and great-grandparents’ lives out of all<br />

recognition.<br />

In the period 1980-2006 there has been much<br />

less change.<br />

Apart, that is, from the rapid development of<br />

digital technology.<br />

40


‘Store hours of TV’. It’s not enough to persuade nonowners<br />

to buy.<br />

• YouTube.com is attracting a lot of people who<br />

want to share the movies they’ve made with<br />

their webcam or MP4 recorder. But it has not<br />

yet defined how non movie-makers should use<br />

its site. They need to sell the ‘YouTube evening’<br />

as a more compelling alternative to TV.<br />

• Camcorders are getting smaller and more robust.<br />

Congratulations to Samsung on positioning their<br />

latest tiny camcorders as extreme sports recording<br />

devices.<br />

Extreme sports<br />

camcorders:<br />

Cooool.<br />

7. THE SECOND GENERATION USES<br />

DIFFERENTLY<br />

The true impact of<br />

technology on a society may<br />

take a generation.<br />

When mobile phones first became popular in the early<br />

nineties, the first generation of consumers to use them<br />

found they were a very useful part of their social lives.<br />

If they were late for a dinner appointment, they could call<br />

their friends and apologise from their car.<br />

If they made a mistake in an arrangement, they could<br />

call the other person and find them.<br />

The second generation are different<br />

But the next generation to use them do so differently.<br />

They no longer make plans in advance, because they<br />

don’t need to. They know that all their friends can be<br />

contacted at any time because they all have mobile<br />

phones with them.<br />

And so they just arrange their evening by phone on the<br />

go.<br />

42 WUNDERMAN<br />

MY BRAIN HURTS 43


For the first generation of users, mobile phones were a<br />

helpful aid to their existing social lives.<br />

For the second generation, mobile phones have<br />

redefined their social lives.<br />

Similarly with PCs<br />

A similar change happened with PCs.<br />

When the first generation of companies bought PCs in<br />

the 1980s, they regarded them as a better form of<br />

typewriter, and put them on their secretaries’ desks.<br />

But the next generation of executives in the 1990s were<br />

all computer literate.<br />

And so their companies gave them the PCs, and gave<br />

the secretaries pink slips.<br />

Similarly with email<br />

First generation CEOs used email to improve<br />

communications across their management structure.<br />

Next generation CEOs used the improved information<br />

flow to flatten command structures, cutting out the<br />

layers of management that were no longer necessary.<br />

With both PCs and email, the first generation of<br />

companies used them to make their existing structures<br />

work better.<br />

The second generation redefined their structures around<br />

the new technology.<br />

So<br />

Watch the way the second generation use technology<br />

for the way it will really impact the world:<br />

• Current TiVo users still do most of their viewing live,<br />

First generation corporations used<br />

email to allow their managers to<br />

communicate better.<br />

Second generation corporations<br />

eliminated the managers.<br />

When digitization hit, first generation<br />

musicians called their lawyers.<br />

But then Britain’s Arctic Monkeys made<br />

themselves famous through MP3 downloads.<br />

And singer Sandi Thom made it through<br />

webcasts.<br />

Today, savvy record companies use CDs as a<br />

medium for selling ringtones.<br />

44 WUNDERMAN


as they have TV schedules etched into<br />

their brains.<br />

But no one will remember TV schedules if<br />

they don’t have to. And so the next<br />

generation are likely to use their TiVos<br />

differently, collecting most of their viewing<br />

to watch when they want. Classical ad<br />

industry watch out.<br />

• Current drivers use satnav as an aid to the<br />

mental maps they already have in their<br />

heads. But who will bother to memorise a<br />

map if they don’t need to?<br />

Like the generation of schoolkids who forgot how to<br />

add one and one to get two because they were<br />

allowed calculators in their math exams, expect the<br />

next generation of motorists to be completely lost<br />

when their satnav breaks down.<br />

Expect the next<br />

generation of motorists to<br />

be completely lost when<br />

their satnav breaks down.<br />

8. CONSUMERS LEARN ONLY<br />

THROUGH DOING<br />

Every tech device or service today comes with an<br />

instruction manual, which can be up to five centimetres<br />

thick.<br />

Tech manuals are so incomprehensible that some<br />

manufacturers pray silently that someone will write a ‘for<br />

Dummies’ book to explain how to use their new device.<br />

But the problem goes beyond this.<br />

Observations show that most consumers never read the<br />

instruction book, no matter how well written.<br />

The only way most consumers learn is by handling a<br />

device and trying to make it work. The only way most<br />

consumers learn is by doing.<br />

‘Plug and play’ was therefore never a manufacturer<br />

strategy. It is just a consumer reality.<br />

Instructions for using<br />

payphones in South Africa<br />

are visual, because South<br />

Africans speak eleven<br />

different languages. Other<br />

telecoms companies could<br />

learn from this.<br />

46 WUNDERMAN<br />

MY BRAIN HURTS 47


Consumers fear the confusing<br />

What’s more, consumers know they don’t read<br />

instruction <strong>books</strong>.<br />

So when they look at a new device and they don’t<br />

understand how it works, they tend not to buy it.<br />

This means that one of the most useful roles of<br />

technology marketing is to explain what a thing does in<br />

advance. If consumers feel they understand a device<br />

before they buy it, one of the biggest fears they have is<br />

removed.<br />

This is why tech stores like CompUSA and Germany’s<br />

Saturn chain allow consumers to ‘play’ with their wares<br />

so freely.<br />

Consumers aren’t just playing with them – they are<br />

working out how to use them – and thus significantly<br />

increasing their likelihood to buy.<br />

Similarly with games – giving away the first few levels<br />

for free creates a huge market of hooked users, who<br />

simply have to finish.<br />

So:<br />

• The vogue for ‘usability testing’ – rooms full of<br />

students surfing to websites and exploring the userfriendliness<br />

of their navigation and payment systems<br />

happened too late in the internet boom to make a<br />

difference to the companies that used it. Usability<br />

testing needs a revival.<br />

• Most DV camcorders have a ‘demo mode’ for use by<br />

retailers. The camcorder cycles through<br />

demonstrations of its main features to the delight of<br />

browsing customers. All well and good – but a demo<br />

48 WUNDERMAN


mode for use by forgetful owners would also be<br />

useful.<br />

• And not just in audiovisual equipment - a demo mode<br />

would be massively helpful in office phone systems<br />

too.<br />

• The latest camcorders have ‘easy’ mode buttons that<br />

allow users who have never read the manual to use<br />

them. More consumer electronics devices, from<br />

satellite receivers to microwave ovens need such a<br />

button.<br />

9. PRICE DICTATES PERCEPTION<br />

Consumers value things<br />

according to their price.<br />

‘If the car had developed at the same speed as the<br />

computer’, say Silicon Valley geeks, ‘Today you’d be<br />

driving from Los Angeles to New York in under four<br />

minutes. And the car would cost you less than twenty<br />

cents.’<br />

The boast reflects the flipside of Moore’s Law: that<br />

digital technology tends to halve in price every couple of<br />

years or so, and keep doing so for decades:<br />

• $3000 plasma panels from 2003 sell for $500 today<br />

in 2006.<br />

• $1000 camcorders from 2003 now sell for $300.<br />

• $300 DVD players from 2002 now sell for less than<br />

the cost of the cable that connects them to the TV.<br />

Coping with such price falls, and resulting changes in<br />

consumer expectations and perceptions are amongst<br />

the most difficult issues in tech marketing:<br />

• Consumers who bought a state-of-the-art computer<br />

As PCs become cheaper, they are<br />

increasingly being sold by hard<br />

discount food outlets.<br />

50 WUNDERMAN<br />

MY BRAIN HURTS


in 2002 have difficulty accepting that their machine<br />

today is virtually obsolete.<br />

• Indeed, consumer expectations of price falls<br />

are often the biggest barrier to sales today:<br />

many consumers say they didn’t buy a 42 inch<br />

plasma to watch the 2006 World Cup on<br />

because they thought that plasma screens<br />

would halve in price by Christmas.<br />

• On the other hand, consumers are often so<br />

good at finding uses for cut-price technology<br />

that marketers need to be careful:<br />

The Mercury 1-2-1 mobile phone company thought<br />

they were doing their customers a small favour<br />

when they offered them unlimited free evening calls<br />

between their mobiles in the late nineties.<br />

What they didn’t expect was for their network to be<br />

jammed by customers who chose to go out drinking<br />

for the evening, leaving one phone permanently on<br />

in their baby’s cot at home as a baby monitor.<br />

In Ridley Scott’s Blade Runner,<br />

2019 Los Angeles detective<br />

Harrison Ford interviews an exotic<br />

dancer who performs with a snake.<br />

‘Is that a real snake?’ asks Ford.<br />

The snake is an artificial living<br />

copy.<br />

‘If I could afford a real snake,’<br />

replies the dancer, ‘would I be<br />

dancing here?’<br />

75% of the cost of running a newspaper lies in its distribution: printing, delivering and chopping down trees.<br />

Digitization is allowing newspaper proprietors to cut all of these costs - but the indications are that<br />

consumers value news they receive for free less.<br />

So<br />

The speed of falling prices are of massive importance<br />

to any tech based marketer:<br />

• Lexus built its reputation around the many<br />

electronic devices and features which were<br />

fitted as standard in its vehicles. Today though,<br />

the cost of these features has fallen dramatically, and<br />

many are now fitted as standard on mid range<br />

saloons. Lexus needs to develop new reputations –<br />

and to do so fast.<br />

Airtime is so<br />

cheap in 2006<br />

that mobile phone<br />

companies can<br />

offer free airtime to<br />

couples without risk.<br />

MY BRAIN HURTS 53


• As average voice revenue per user continues to fall<br />

for mobile phone companies, they need to encourage<br />

people to spend more time on the phone. Young<br />

women already rate their boyfriends by how<br />

frequently they call and text them; Perhaps marketers<br />

should start to suggest to them that the ultimate sign<br />

of commitment is the always-on relationship – where<br />

an (exceptionally besotted) couple agree to sleep,<br />

eat and work with an always-on phone connection<br />

between them.<br />

• ‘Information wants to be free’, said internet<br />

visionaries in the nineties. They may as well have said<br />

‘Information wants to be worthless.’<br />

‘Talk for hours,<br />

not minutes.’<br />

HEADLINE,<br />

HUTCHINSON WHAMPOA<br />

‘3’ MOBILE PHONE AD<br />

10. THE VISIBLE WINS<br />

Consumers place little value<br />

on things they can’t see.<br />

When Karl Benz’s first automobile hit the roads in 1889,<br />

people called it ‘the horseless carriage’. Every previous<br />

form of road transportation they had seen had horses in<br />

front. The striking thing about this one was that it didn’t.<br />

Similarly when the radio first appeared. Unlike<br />

gramophones and telephones, it had no wires attached.<br />

So people called it the ‘wireless’.<br />

But the names didn’t last.<br />

After a while, the lack of horses and wires faded from<br />

the public memory.<br />

And people started calling the wireless a radio.<br />

And the horseless carriage an automobile.<br />

Over time, consumers stop valuing, and eventually don’t<br />

even remember, things they can’t see.<br />

It’s a lesson technology-based companies have often<br />

failed to heed. If consumers can’t see your product or<br />

As wireless devices<br />

become commonplace,<br />

consumers will forget<br />

that wires ever existed.<br />

54 WUNDERMAN<br />

MY BRAIN HURTS 55


service, it stands a much lower chance of long-term<br />

success:<br />

• Consumers can’t see satellites. So they failed to get<br />

hooked by satellite phone technology. In the late<br />

1990s, the Iridium consortium had a network of forty<br />

satellites orbiting the earth, allowing phone coverage<br />

across the whole planet. It was a pretty cool idea. But<br />

the consumer didn’t buy - because all they saw was<br />

a handset the size of a brick.<br />

• Mobile network service providers suffer from being<br />

invisible. As a result, mobile handset manufacturers<br />

became stronger brands than mobile service<br />

providers across the world.<br />

The smart mobile service providers in the nineties<br />

were Orange and Vodafone, who insisted on putting<br />

their logos on phones connected to their networks.<br />

France Telecom paid $45 billion for Orange in 2001.<br />

That’s how much that brand was worth.<br />

• The Blackberry wireless handheld device took the<br />

corporate world by storm in 2003. But the<br />

Blackberry’s marketers were careful not to market<br />

their device as a ‘wireless network technology’. They<br />

simply sold it as a handheld device called a<br />

Blackberry. And the question on the lips of owners of<br />

all other PDAs was not ‘How do I get my PDA to<br />

connect?’ but ‘Why can’t I have a Blackberry?’<br />

Harman/Kardon took an<br />

invisible ingredient brand -<br />

the computer speaker -<br />

and turned it into a<br />

desirable object in its own<br />

right.<br />

So make yourself visible<br />

Digital marketers need to work out how to make their<br />

activity visible to the consumer, and then brand it:<br />

Breaking into your neighbour’s unsecured WiFi network is the yuppy game of the mid 2000s.<br />

But WiFi is invisible. As it becomes more widespread and more reliable, people will forget that it exists.<br />

MY BRAIN HURTS 57


• Can you see WiFi, GPS and BlueTooth? Don’t bank<br />

on these brand names being in perfect health in<br />

2010.<br />

• Congratulations to Dolby Labs for getting their logo<br />

on every piece of hi-fi equipment for the past thirty<br />

years. But surely they could have done more with<br />

such a famous brand?<br />

• Digital technology means consumers use ATM<br />

networks to withdraw money from banks nowadays,<br />

so no one goes into their branches any more.<br />

In the 19th Century, banks spent a fortune on a good<br />

visual appearance, decorating their branches with<br />

marble and other fine stones. Today, they need to<br />

spend some money making their ATMs look a little<br />

more special.<br />

• In today’s online world, the one visible thing a bank<br />

offers is a credit card. And the logo that guarantees<br />

acceptability of these cards is that of Visa, not the<br />

bank.<br />

Visa is thus the world’s strongest financial brand, and<br />

could play a powerful role in cross-selling the<br />

insurance and investment products banks are<br />

currently struggling with.<br />

ATMs are banks’ sole point of<br />

contact with their customer<br />

nowadays. They need a design<br />

upgrade.<br />

Airlines make their frequent flyer schemes visible through cards and luggage tags. Tech companies need to<br />

consider how to make their offerings more visible too.<br />

MY BRAIN HURTS


11. CONVERGE WITH CARE<br />

Today, analysts, consultants and engineers have<br />

convinced themselves that consumers want<br />

‘convergence’.<br />

By which they mean any device that has aspects of<br />

television, computing and telephony built into it.<br />

But do consumers want convergence?<br />

Convergence devices usually offer a range of benefits.<br />

And consumers gravitate not to those that offer a range<br />

of benefits, but those who promise just one good one:<br />

• Most business executives choose to carry both a<br />

mobile phone and a mobile email device – when each<br />

device can both make voice calls and send email.<br />

• Most people also continue to wear a wristwatch,<br />

when their phone tells the time perfectly well.<br />

• They also continue to buy separate VCR players,<br />

DVD players and TVs, when combination devices are<br />

widely available and cheap.<br />

Convergence isn’t good marketing<br />

Indeed the history of marketing is the opposite of<br />

convergence.<br />

With converged cameras and camcorders, you either get a good camera or you get a good camcorder.<br />

Rarely both.<br />

60 WUNDERMAN


When scientists invented synthetic detergent in the<br />

1940s, they saw it as an amazing product that would<br />

clean clothes, hair, floors and cars.<br />

But smart marketers recognized that consumers want<br />

different products for different needs, and launched<br />

separate shampoos, laundry detergents, floor cleaners<br />

and automotive foams based on synthetic detergent.<br />

Still think convergence is a good idea?<br />

Try washing your hair in laundry detergent.<br />

Convergence failed in the past<br />

It’s an idea has been with us for a very long time.<br />

In the 1920s, manufacturers put optional small nozzles<br />

and a reverse switch on to their vacuum cleaners so that<br />

you could also use them as a hair dryer too.<br />

The basic principle of convergence wasn’t attractive to<br />

consumers then, and it is no more attractive now.<br />

Where consumers are buying videophones and portable<br />

email devices, they are buying them because they offer<br />

them real, tangible benefits, not because they offer<br />

convergence.<br />

So<br />

So tech companies beware. You need to ensure your<br />

convergence concepts are driven by consumer need, not<br />

technological dreaming:<br />

• Do consumers really want a converged digital hub in<br />

their living room? Parents may like the idea of<br />

controlling all digital feeds in their home from the<br />

living room – but the last thing most sons want is<br />

62 WUNDERMAN<br />

In the late 1990s, mobile service providers invested upwards of $100 billion dollars in 3G phone<br />

licences. The research said that everyone wanted to see the person they were talking to. But the<br />

research forgot to ask whether they wanted the other person to see them.


parental oversight of the online sleaze they’re looking<br />

at in their bedroom.<br />

• At the time of writing, telecoms companies across<br />

are excited by the concept of triple and quadruple<br />

play – they idea of bundling broadband, landline,<br />

mobile and other services into one package and<br />

selling them to the consumer. There is a clear benefit<br />

to the telcos – they get to sell more. But what exactly<br />

is the benefit to the consumer?<br />

• Mobile telecoms companies have been bitterly<br />

disappointed over the past few years by the low takeup<br />

of all their new 3G technologies. Perhaps they<br />

would have done better to think better about the core<br />

need mobile phones deliver to their core 16-24<br />

consumers – social networking – and work out how<br />

to enhance that instead.<br />

In South Korea, SK Telecom has done that, by linking<br />

social networking webspace to users’ mobile phone<br />

accounts. And the users are paying real money to<br />

furnish their virtual living room, or ‘minihompy’ to<br />

impress their friends and dates.<br />

If she really wanted convergence,<br />

she’d be washing her hair in laundry<br />

detergent.<br />

12. CONSUMERS DON’T ALWAYS<br />

WANT VERSION 2.0<br />

They may want what they<br />

had yesterday.<br />

From the 1920s to the 1960s, the aviation industry<br />

focussed on producing better, faster, more comfortable<br />

passenger aircraft.<br />

First came the twin-propeller planes, then the seaplanes,<br />

then the jets.<br />

Transatlantic flights ceased refuelling in Newfoundland<br />

and Ireland, and flew direct to Paris and London.<br />

Then in 1968, Boeing launched the 747.<br />

The 747 flew 400 people from New York to Europe in<br />

about seven hours.<br />

And then…<br />

And then nothing.<br />

The 1920’s aviation<br />

industry was driven by the<br />

dream of ‘an airplane in<br />

every driveway’. Most<br />

consumers were happy with a car.<br />

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MY BRAIN HURTS 65


Faster, better competitors failed.<br />

1977’s supersonic Concorde today no longer flies.<br />

Other concept planes never left the drawing board.<br />

38 years later, in 2006, the main vehicle for crossing the<br />

world remains the 747.<br />

As the futurist Tom Morton put it in the Financial Times,<br />

‘The assumption is that because tech companies live for<br />

change, their customers should do also.’<br />

Many tech companies’ sales depend on there being a<br />

version 2.0.<br />

The consumer is often happy with version<br />

1.0.<br />

So<br />

• Phone handset manufacturers should be<br />

careful with the assumption that the<br />

consumer always wants the latest phone<br />

handset. Today in 2006, many are happy<br />

with the one they already have.<br />

• The digital camera industry has already<br />

reached this point: the mainstream<br />

consumer appears to be perfectly happy<br />

with a six megapixel sensor on their<br />

digital camera, and struggles to find<br />

a reason to upgrade to a ten<br />

megapixel model, or a digital<br />

SLR.<br />

In 1840, trains carried you at 30<br />

miles per hour, and covered you<br />

in soot and rain in open<br />

carriages.<br />

But by 1890, the train could<br />

take you at almost 100mph in<br />

elegant surroundings whilst you<br />

enjoyed fine food and wine.<br />

They haven’t gotten much better<br />

since.<br />

Not every technological rainbow has a pot of gold at its end.<br />

MY BRAIN HURTS 67


In the digital revolution,<br />

technology develops so fast<br />

that even industry insiders<br />

find their visions surpassed.<br />

The history of computing is<br />

littered with overcautious<br />

predictions from producers:<br />

‘The world market for<br />

computers’, said Thomas<br />

Watson of IBM in 1943, ‘will<br />

be about five units.’<br />

The photographic industry is heading for a slump.<br />

• Desktop publishing software needs a new big idea<br />

because the publishing industry remains comfortable<br />

with ten-year-old software releases.<br />

Surely such software ought now to be taking<br />

advantage of the amazing flexibility modern<br />

commercial digital printing now offers?<br />

• What can the consumer do with four gigabytes of<br />

RAM and a terabyte of memory on their laptop? The<br />

PC industry needs an answer fast.<br />

‘Everyone’ said Bill Gates in<br />

1982, ‘should be happy with<br />

640K of RAM’<br />

But the rule still stands.<br />

Consumer needs do not<br />

follow Moore’s<br />

Law.<br />

MY BRAIN HURTS 69


13. EVERYTHING NEEDS A KILLER<br />

APP<br />

Industries are an illusion.<br />

Consumer needs are what<br />

matter.<br />

In his 1960 article that defined the word ‘marketing’,<br />

Professor Theodore Levitt of the Harvard Business<br />

School argued that the oil industry didn’t actually exist.<br />

All there was, he said, was a series of overlapping<br />

consumer needs:<br />

In the 1890s, people need to light their homes. That<br />

meant kerosene lamps. The kerosene came from oil.<br />

But then electric light replaced kerosene lamps, and<br />

the market for lamp fuel collapsed.<br />

Fortunately for oil companies, a new need – of<br />

personal transportation – took over. The new<br />

automobiles needed gasoline, and gasoline too came<br />

from oil.<br />

70 WUNDERMAN<br />

Industries are an illusion, argued Professor Levitt.<br />

Consumer needs are what are real.


Then in the 1950s, consumers wanted to fly. Planes<br />

needed aviation fuel, and guess where aviation fuel<br />

came from.<br />

And as aviation matured, the plastics<br />

industry became more important, and that<br />

too depended on oil.<br />

There was no oil industry, said Levitt. There<br />

was just a series of growing and declining<br />

consumer needs, and oil just happened to<br />

meet them.<br />

And the fortunes of oil companies lay not in<br />

their drilling, refining or pumping, but in their<br />

ability, or the ability of others, to find uses - or<br />

‘killer apps’ for their product.<br />

Killer apps are vital in all technological<br />

products:<br />

• When CD players went mainstream in the<br />

mid 1980s, their killer app was the Dire<br />

Straits CD Brothers in Arms. Music aficionados all<br />

bought a copy to check out their new digital sound<br />

capabilities.<br />

• In 1999, large numbers of consumers went out and<br />

bought a copy of The Matrix to marvel at its high<br />

definition computer graphics. It was the killer app for<br />

that year’s new DVD players.<br />

• Apple’s success from 1987 through to the mid<br />

1990s was driven by a killer app: desktop publishing.<br />

As the publishing industry moved from pasteboard<br />

and glue to PageMaker, QuarkXpress and Adobe<br />

LCD panels are used for both<br />

information and TV in this<br />

Tokyo subway carriage. Expect<br />

many more uses for them to<br />

appear in coming years.<br />

72 WUNDERMAN<br />

Your next camera may well embed GPS satellite information into every picture you take.<br />

It’ll tell you where you went on holiday - in case you forgot - but what exactly is the killer app?


InDesign, they needed the computer these apps<br />

were designed for: the Apple Macintosh.<br />

Many more technologies and devices languish because<br />

no one has yet found them a killer app.<br />

So:<br />

The most important role of marketing in the digital world<br />

is finding and defining that killer app:<br />

• If the mobile phone industry had recognized before<br />

the 2000 3G licence auctions that the killer app for<br />

the mobile phone was voice, it could have saved itself<br />

a hundred billion dollars in licence fees.<br />

• What’s the point of having a GPS positioning chip on<br />

a laptop? The computer industry need an answer<br />

quick.<br />

• And what’s the point of having a GPS chip on a digital<br />

camera? The engineers are already starting to build<br />

them in. Is there anything more to it than reminding<br />

you where you went on holiday?<br />

• If you can’t find a killer app for your existing product<br />

or service, spend a lot of time with your consumers,<br />

and see what uses they’ve discovered for it. They may<br />

surprise you with their ingenuity.<br />

14. CONSUMERS HAVE THEIR OWN<br />

AGENDA<br />

‘48-hour internet outage plunges nation into<br />

productivity’ screamed satirical online weekly The Onion<br />

in the late nineties.<br />

The observation reflected reality. The internet had made<br />

employees more productive – but at shopping, banking,<br />

gossiping and flirting at their desk more than working at<br />

it.<br />

And none of these new productivities showed up in<br />

Department of Labor productivity statistics.<br />

Similarly, much of the additional RAM capacity in the<br />

1990s was eaten up, not by better office<br />

productivity software, but by screensavers<br />

and instant messaging programs.<br />

And the pressure on IT<br />

departments in 2000-3 to upgrade<br />

corporate networks was driven less by<br />

the size of spreadsheets circulating<br />

around those networks and more by<br />

employees trading illegal MP3s.<br />

Put simply, consumers use technology the way they<br />

Patients rarely<br />

take their pills exactly<br />

the way their doctor tells them<br />

to. Should we expect them to<br />

operate digital home medical<br />

devices correctly either?<br />

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MY BRAIN HURTS 75


want to use it, not how its manufacturers - or their<br />

employers - intend it to be used.<br />

The selfish consumer<br />

What’s more, consumers are relentless in their selfinterest.<br />

Electrical retailers moan that they can’t sell single region<br />

DVD players any more – because consumers want<br />

multi-region ones so they can watch the DVDs they buy<br />

on market stalls.<br />

And legitimate DVD producers find they can’t sell their<br />

legitimate DVDs in Asia. Not just because the pirates are<br />

releasing blockbusters faster – but also because the<br />

pirates are creating and including valuable extras like<br />

Chinese language commentaries in their versions.<br />

So<br />

Smart manufacturers and services must recognize that<br />

consumers act in this way:<br />

• In the 1990s, mobile<br />

phone<br />

manufacturers<br />

recognised that<br />

they needed to<br />

give their users a<br />

choice of<br />

ringtones so that<br />

consumers would<br />

know when their<br />

phone was<br />

ringing, rather<br />

than someone<br />

else’s.<br />

Videophones allow<br />

British teenagers to<br />

share their<br />

unprovoked ‘happy<br />

slapping’ attacks on<br />

strangers with their<br />

friends.<br />

‘The streetcar is the future: it is clean, safe and available to<br />

everyone.’ proclaimed civic leaders in the 1910s.<br />

Many rich families put their entire fortunes into streetcar<br />

stocks.<br />

But the consumer wanted wheels of their own.<br />

76 WUNDERMAN


But why did mobile service providers not offer to<br />

extend that range through downloads?<br />

Today the ringtone market is larger than the CD<br />

singles market –and is dominated by independent<br />

companies like Jamba and their Crazy Frog ringtone<br />

range, not by Verizon or Vodafone. Mobile service<br />

providers have sacrificed a vital revenue stream.<br />

• The test of a good corporate intranet is: are<br />

employees still using pinboards to sell their<br />

car/announce a baby shower/run their sideline<br />

businesses? If they are still using the pinboard, the<br />

intranet isn’t working properly.<br />

• Many phones today are equipped for video<br />

downloads, but few people are interested in the<br />

boring ones offered by mobile service providers. They<br />

ought to partner with the innovative two-minute video<br />

producers showcased on YouTube before someone<br />

else does.<br />

• Electronic home medical appliances is a huge new<br />

area for digital technology.<br />

Our experience working with pharmaceutical<br />

companies though is that patients rarely comply fully<br />

with treatment regimes once they leave hospital, and<br />

sometimes stop taking prescribed pills completely.<br />

Electronics companies entering the medical area<br />

need to take on board the complex issues of patient<br />

psychology if they want their devices to be used<br />

effectively.<br />

How many baby<br />

showers are<br />

advertised on your<br />

intranet?<br />

15. THE AWESOME POWER OF<br />

VIDEOGAMES<br />

Recently, murder suspects in several countries have<br />

defended themselves by arguing that when they killed<br />

they thought they were in a video game - and therefore<br />

should not be held liable for their actions.<br />

The ‘Matrix Defense’, as it is called, is not accepted in<br />

most parts of the world.<br />

But that’s because judges in most countries are old, and<br />

have therefore never played video games.<br />

Today’s video games can be powerful, mind-altering<br />

experiences.<br />

The fear you experience as a ruthless and methodical<br />

SWAT team hunt you down can be real.<br />

So if provocation from the real world - perhaps from<br />

finding your lover in bed with someone else - is an<br />

accepted defense, perhaps provocation from the virtual<br />

world ought to be too.<br />

Awesome power<br />

Videogames are so compelling that they are eating<br />

Television is losing its young male<br />

audience to videogames because<br />

videogames are much more<br />

compelling than TV.<br />

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MY BRAIN HURTS 79


heavily into the time young men spend watching<br />

television.<br />

Why watch the opening sequence of ‘Saving Private<br />

Ryan’ over and over again the way young men used to<br />

do in the nineties, when you can experience landing on<br />

Omaha Beach yourself in ‘Medal of Honor’?<br />

And indeed, why watch an action-adventure movie,<br />

when you can hunt down terrorists yourself in Tom<br />

Clancy’s Splinter Cell?<br />

Connect with the<br />

almighty through<br />

your Nintendo.<br />

So<br />

Innovators in other fields should think further about<br />

exploiting the intense immersive power of videogames:<br />

• Many people like to read <strong>books</strong> on philosophy or<br />

religion to guide them through life. But wouldn’t this<br />

role be much better performed by software? Armed<br />

with a smart mobile phone, they could receive<br />

situation-specific twenty-four-seven spiritual<br />

guidance.<br />

• A prediction: the next big religion to impact the world<br />

will be software, not book based.<br />

• Guidance in other areas could also be better done by<br />

game-like software than by a book. A diet that read<br />

the RFID chips on the food you ate, and told you what<br />

to eat and what exercise to do next could be ten<br />

times more compelling than any conventional diet<br />

program.<br />

Expect electronic entertainment to become increasingly immersive.<br />

MY BRAIN HURTS 81


16. TO COMMUNICATE IS FEMALE<br />

‘You can ball my wife if she wants you to, Ralph,’ says Al<br />

Pacino in the gangster classic Heat.<br />

‘You can lounge around here on her sofa in her exhusband’s<br />

dead-tech post-modernistic bullshit house if<br />

you want to.’<br />

‘But you do NOT get to watch MY television set.’<br />

Men can develop very strong attachments to the tech<br />

devices they own. This is rarely the case with women.<br />

On the other hand the average woman has more friends,<br />

and communicates with them more often:<br />

• As many shocked girlfriends have found, the address<br />

book of most men’s mobile phones usually contains<br />

more than 50% women, whereas their own contains<br />

far fewer than 50% men. This is not (always)<br />

because their boyfriends are being unfaithful to them.<br />

It is because women have greater social networks<br />

than men.<br />

• ‘The typical woman spends three times as much time<br />

Men are obsessed by machines<br />

and always have been.<br />

Women are more attracted<br />

to the communications<br />

possibilities of<br />

technology.<br />

on the telephone as men’ say landline telecoms<br />

execs. ‘They are our core customer.’<br />

• Observational research shows that women also like<br />

to communicate in media-rich ways, using their eyes<br />

and hands.<br />

This means that long term, women are likely to be better<br />

customers for all technologies driven by<br />

communications.<br />

This vital observation is lying in wait for mobile service<br />

providers, who, facing stagnating average revenue per<br />

user are desperate for ways to stimulate calls. As fixed<br />

line companies have discovered in the past, the key lies<br />

with women, and female behaviour patterns.<br />

It’s also important for picture messaging. At a dollar a<br />

pop, it’s currently expensive for many women. But<br />

women will be the eventual main users of it. If men want<br />

to celebrate a football score, they will happily do it with<br />

a one-line text. When a woman wants her friends to see<br />

her new hair, only a picture will do.<br />

And for the future of mobile communications, check out<br />

the Japanese school girl and her i-mode phone. Mail<br />

broadcast services allow them to wish their entire class<br />

at school goodnight, and waves of goodnight texts flash<br />

across Osaka and Tokyo every night.<br />

Network effects<br />

Because women are more focused on communication<br />

than men are, the way they adopt technology is different:<br />

If you are the first person in the world with a video<br />

camera, no problem. It doesn’t matter that no one<br />

else has one.<br />

Medical researchers are<br />

starting to regard autism as an<br />

extreme form of maleness.<br />

Communications devices are<br />

therefore skewed female.<br />

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MY BRAIN HURTS 83


But if you are the first<br />

person in the world with a<br />

fax machine, you have an<br />

issue.<br />

A fax machine is only<br />

useful if there is at least<br />

one other fax machine in the world, and<br />

even then it’s not very useful. The usefulness<br />

of a fax machine only rises as large numbers of<br />

other people buy them too. (an effect known<br />

as Metcalfe’s Law)<br />

As women are about communication, their<br />

use of technology is similar. The<br />

attractiveness of a technology rises as<br />

more people they know adopt it.<br />

Women therefore adopt later than men,<br />

but then adopt in crowds.<br />

So:<br />

• Social interaction between<br />

groups of young men in bars<br />

can be so perfunctory that<br />

there is little quality<br />

difference between<br />

their<br />

conversation in<br />

that bar and<br />

their<br />

conversation within<br />

broadband network games. So in the future, expect<br />

many to put on a headset and rest a can of beer on<br />

their keyboard instead.<br />

Some games<br />

manufacturers<br />

worked out<br />

some time ago<br />

that women<br />

didn’t get off on<br />

killing things the<br />

way men do. But<br />

most still have not<br />

worked out how to<br />

connect with women.<br />

Phone calls initiated by women last three times as long as phone calls initiated by men in some<br />

cultures. Women should therefore be regarded as the key consumer of mobile telecoms.<br />

MY BRAIN HURTS 85


• The games industry has always struggled to attract<br />

women to their product. The insight some companies<br />

are still missing is that unlike men, women don’t like<br />

killing things:<br />

Those gaming products that take this insight on<br />

board, like PS2’s SingStar, where singers get rated<br />

for pitch and accuracy do well amongst women.<br />

Watch also women’s choices in video arcades. In<br />

Japan and in China, it’s not the shoot-em-ups, but the<br />

ski machines that are popular.<br />

• Check out also the games that swept East Asian<br />

nightclubs a few years ago, where participants gain<br />

points for dancing on pressure-sensitive dance mats.<br />

Young women like technology when it does stuff they<br />

want.<br />

17. THE FUTURE LIES IN EMERGING<br />

MARKETS<br />

Technology isn’t just a rich country thing:<br />

• Wander into a village shop in Pakistan, and the<br />

shopkeeper will add your bill up using an electronic<br />

calculator.<br />

• Documentary crews working in the last unexplored<br />

parts of the Amazon basin are sure to take AA<br />

batteries with them. Because the young people in<br />

those villages demand batteries for their Walkmans<br />

in return for being filmed.<br />

• Go to any poor, remote village anywhere in the world,<br />

and the one piece of modern equipment they are<br />

guaranteed to have is a TV connected to a satellite<br />

dish.<br />

• Economic research shows that high mobile phone<br />

ownership can push up the GDP growth rate of poor<br />

rural areas by upwards of 1% a year.<br />

The poor like technology just as much as the rich do.<br />

And as a technology saturates rich countries, and its<br />

Increasing<br />

numbers of global<br />

corporations run<br />

their global<br />

computer systems<br />

from Malaysia.<br />

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MY BRAIN HURTS 87


price continues to fall, it becomes more and more<br />

affordable to ordinary people in emerging markets.<br />

By 2010, that Pakistani village shopkeeper will also have<br />

a $5 mobile phone.<br />

The inflight computer displays on aircraft from Islamic<br />

countries show you how to face Mecca at prayer.<br />

The internet has now reached the remotest places on<br />

Earth: Siberian Airlines bookings are now mainly webdriven.<br />

So<br />

Marketers of technology who look to the future need<br />

above all to understand better the way poorer people live<br />

and think.<br />

The poor are not just rich people with less money:<br />

• Incomes are rising so fast in China that ordinary<br />

home appliances have become fashion items. In small<br />

towns, the fashion item of today is the air conditioner.<br />

Next comes the VCD karaoke machine.<br />

• Why are people in Asia flocking to buy plasma and<br />

LCD panel TVs as fast as rich Americans? Because<br />

their homes are one quarter the size and house<br />

thirteen family members, that’s why.<br />

• What’s the appeal of the web to teen Tunisian girls?<br />

It’s the breakout from parental control. In Tunisia,<br />

neighbourhood internet cafes allow teenage girls to<br />

listen to the Arabic language stars that their fathers<br />

stop them listening to at home. They also get to flirt<br />

with boys without going through the strict process of<br />

parental approval.<br />

• Throughout the emerging world, most people’s first<br />

and only phone is a digital mobile. Why don’t they<br />

have a landline? Because thieves keep digging up<br />

the wires for the copper content, so there aren’t any.<br />

MOBILE PHONE<br />

USERS<br />

177M<br />

363M<br />

USA<br />

CHINA<br />

Source: Morgan Stanley 2005<br />

‘The future of the computer is<br />

the mobile phone.’ says The<br />

Economist. And that future is<br />

happening in China more<br />

than in the United States.<br />

GameBoys are a vital teen male accessory - even for<br />

monks, and even in Tibet.<br />

A mobile phone airtime vendor in Kerala, India.<br />

MY BRAIN HURTS 89


Above all<br />

The most important issue is that<br />

poor people don’t follow the same<br />

upgrade path through technologies<br />

that the West experienced:<br />

• Western European companies<br />

slipped up in the early 1990s<br />

when they tried to sell their<br />

obsolescent Windows 286 and<br />

286 machines to companies in<br />

Central and Eastern Europe.<br />

Poles and Hungarians weren’t<br />

buying - they went out and<br />

bought the latest kit instead.<br />

• Similarly, most emerging market<br />

bank customers go straight to<br />

the smart debit card, missing<br />

out the paper check book and<br />

pen.<br />

• And most mainland Chinese accountants went<br />

straight from a wooden abacus in the nineties to<br />

Excel today.<br />

SatNav is arguably of more<br />

use on the chaotic road<br />

systems of India and China<br />

than in the West.<br />

of interest: that the bank will actually pay them for<br />

looking after their money.<br />

• Producers of photographic film watch out: many<br />

emerging countries will go straight to digital.<br />

• Similarly with TV: as prices fall, most of the rural Third<br />

World is going straight to satellite.<br />

Europe’s most advanced e-<br />

government is in Estonia. Rich,<br />

technically literate countries like<br />

Germany are years behind.<br />

So<br />

When projecting the future of a digital technology brand,<br />

think poor:<br />

• Most of the words banks use: credit, debit, mortgage,<br />

withdrawal - are used only by banks. When you’re<br />

marketing to new emerging market people,<br />

remember they may never have heard of the concept<br />

90 WUNDERMAN<br />

MY BRAIN HURTS 91


electrifying effect on consumer mentality, clearing<br />

minds, and changing the way consumers think.<br />

8. But a technology must work for it to be able to do<br />

this. So many - like mobile phone picture messaging<br />

- were launched when they didn’t.<br />

9. We must also be conscious of the fact that<br />

consumers are rarely grateful for the changes tech<br />

brings to their lives. Once something works, they<br />

forget it exists.<br />

10. We must also be careful not to listen too closely to<br />

nerds - the early adopters who buy tech when it first<br />

comes out. Their thoughts are not those of the<br />

general population.<br />

11. We should think more about how technology<br />

spreads from person to person in the population.<br />

The resulting infection rate will determine how fast<br />

a technology takes off.<br />

12. We must recognize that whether consumers fit a<br />

technology into their lives or not is the true measure<br />

of success - and that the real impact of a new<br />

technology on a society may take a generation.<br />

13. Consumers do not read instruction <strong>books</strong>. Period.<br />

Tomorrow’s tech launches need to recognise this.<br />

14. Digital equipment also can get twice as cheap every<br />

two years. For the consumer, price is a positioning<br />

tool - and something that costs next to nothing can<br />

also be perceived as being worth next to nothing.<br />

15. Consumers are also visual creatures: after a while,<br />

they forget that invisible technologies - like WiFi -<br />

exist.<br />

SUMMARY<br />

1. Digital technology gets twice as fast, and as<br />

capable, and as powerful every eighteen months.<br />

2. Meanwhile the mind of its user has not gotten any<br />

more sophisticated in the past ten thousand years.<br />

3. One result is a widening gap between what<br />

technology can do, and what its users - both young<br />

and old - understand it can do.<br />

4. The other result is a growing confusion amongst<br />

consumers, as they lose touch with how their<br />

phones, computers, DVRs, VCRs, TVs, SatNavs,<br />

GPSs, home medical equipment and MP3 players<br />

work.<br />

5. As consumers and technology diverge, there is a<br />

growing risk of a crash. And as digitization is now<br />

critical in all industries and all parts of the economy,<br />

that crash would be economy-wide.<br />

6. Helping consumers understand technology is not<br />

easy. They struggle with the demands modern<br />

devices and software make of them, and fail to<br />

absorb new tech-based concepts.<br />

7. The key need is for simplicity. Simple devices and<br />

software that do one thing, not several can have an<br />

Podcasts discussing<br />

issues covered by ‘<strong>My</strong><br />

<strong>Brain</strong> Hurts’ are at<br />

pubs.yr.com/podcasts<br />

Successful technologies<br />

are simple technologies.<br />

92 WUNDERMAN<br />

MY BRAIN HURTS 93


16. At the moment, the tech world is buzzing with words<br />

like ‘convergence’. But beware: convergence<br />

devices do not necessarily contain a strong<br />

consumer benefit.<br />

17. Beware also of the conviction within tech<br />

companies that all technologies need to keep<br />

developing. True for the company that makes them.<br />

Not necessarily true for the consumer.<br />

18. For a tech device to fly, it needs a valuable use, a<br />

‘killer app’. Watch out for consumers developing<br />

their own - unexpected and often unwanted - uses<br />

for a technology.<br />

19. Study videogames carefully - they are taking<br />

consumer time away from television because they<br />

are much more compelling than television - just as<br />

compelling television took share away from passive<br />

radio and press in the 1950s.<br />

20. Watch out particularly for women. They are<br />

increasingly the key consumer of communications<br />

technologies.<br />

21. Watch out also for people in emerging markets.<br />

There are four billion of them, and they often use<br />

technology more effectively than people in richer<br />

countries.<br />

Consumers struggle<br />

to connect with new<br />

concepts:<br />

‘If I’d asked the<br />

consumer what they<br />

wanted,’ said Henry<br />

Ford, ‘they’d have<br />

asked for a faster<br />

horse.’<br />

‘A rose’ said William Shakespeare, ‘by any other name would smell as sweet.’<br />

But call it an XTY 667 J35 version 1.2 firmware 5.6, and who would care?<br />

MY BRAIN HURTS 95


CONCLUSION<br />

As digitization proceeds, technologies that humans do<br />

not understand will fail.<br />

Software that humans do not understand will fail.<br />

If humans fail to understand and want the capabilities of<br />

their next generation phones, the telecoms industry will<br />

fail too.<br />

Our choice is to follow where technology leads, and<br />

leave the consumer behind.<br />

Or to make technology work for humans, not against<br />

them.<br />

Choosing the second path is not easy for any company.<br />

It means going against the tide of the industry.<br />

And it is hazardous, because the consumer is a fickle<br />

friend.<br />

But it the only sure way to long term success.<br />

The emailable version of this document is at<br />

pubs.wunderman.com/brain.pdf<br />

If you liked this booket, you might also like other Y&R<br />

EMEA booklets, downloadable from emea.yr.com<br />

Permission to store and display the PDF of this<br />

publication on corporate intranets is freely given,<br />

provided it is not modified in any way.<br />

Permission to quote extracts from this publication is also<br />

freely given, as long as such extracts are clearly<br />

attributed to <strong>Wunderman</strong>.<br />

BrandAsset Valuator and BEX are registered trademarks<br />

of Young and Rubicam Brands inc.<br />

96 WUNDERMAN


WUNDERMAN EMEA, GREATER LONDON HOUSE, HAMPSTEAD ROAD,<br />

LONDON NW1 7QP

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