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0014 SP: Worlds of Learning<br />

Effective use of an asynchronous online voice system<br />

on Moodle in blended language learning<br />

Authors<br />

Terumi Miyazoe<br />

Terry Anderson<br />

Theme<br />

Making things happen<br />

Tags<br />

earlyResearch, learningDesign,<br />

voiceInteraction<br />

Interactive online voice interactions promise to enrich and add social<br />

presence to the text interactions that currently define online education<br />

systems. Reliable and easy-to-use online voice systems <strong>for</strong> teaching tools are<br />

scarce, and whether or how these online voice tools bring positive effects<br />

on the learning process is not known. This presentation reports on an<br />

empirical study that examined the effects of the systematic application of an<br />

asynchronous voice recording system integrated into the Moodle LMS. The<br />

study was conducted in a <strong>for</strong>eign language education context in which oral<br />

training is an essential component of the expected learning outcomes.<br />

The online voice activities were implemented over one semester at a<br />

university in Tokyo in two undergraduate English course classes comprising<br />

Engineering and Science major students (n = 127). The students were<br />

required to do two kinds of online voice recording, namely, reading a short<br />

text and reading a mini-speech aloud, as weekly out-of-class assignments.<br />

The asynchronous voice mode was designed to achieve the same results as<br />

were expected in synchronous oral communication in face-to-face classes.<br />

Pre- and post- course online questionnaires to evaluate this intervention<br />

were conducted. The survey included questions that rated the system<br />

usability using the System Usability Scale (Brooke, 1996) and asked about<br />

changes in attitudes towards speaking English. Quantitative and qualitative<br />

analyses of the data indicated that the students found the voice system to be<br />

usable enough to meet course objectives. The online voice assignments were<br />

associated with positive changes in the perceptions of the students with<br />

regard to speaking English. However, from a human-computer interaction<br />

perspective, half of the students were reluctant to use an online program,<br />

whereas the rest were willing to do so.<br />

The study concludes that asynchronous online voice activities can<br />

effectively support beginner-level <strong>for</strong>eign language learners in developing<br />

their oral abilities. The study also suggests the needs <strong>for</strong> improving specific<br />

areas of online voice systems such as sound quality and connectivity<br />

problems, as well as seamless integration into a learning management<br />

system such as the use of a stable linkage to the grading function and a<br />

friendly interface design.<br />

References<br />

Anderson, Terry, and Randy Garrison. 1998. Learning in a networked world: New roles and<br />

responsibilities. In Distance learners in higher education., ed. C. Gibson, 97-112. Madison, WI: Atwood<br />

Publishing.<br />

Brooke, J. 1996. SUS: A quick and dirty usability scale. In P. W. Jordan, B. Thomas, B. A.<br />

Weerdmeester & I. L. McClelland (Eds.), Usability evaluation in industry (no page number). London:<br />

Taylor & Francis.<br />

Millard, Mark O. 2010. Analysis of interaction in an asynchronous CMC environment. Paper presented at<br />

Proceedings of the WebSci10: Extending the Frontiers of Society On-Line, Raleigh, NC, USA.<br />

Miyazoe, Terumi, and Terry Anderson. 2010. Empirical research on learners’ perceptions: Interaction<br />

equivalency theorem in blended learning. European Journal of <strong>Open</strong>, Distance and E-Learning, www.<br />

eurodl.org/?article=397.<br />

15

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