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Toivanen v. Electronic Arts (Canada) Inc. (No. 2 ... - Canada.com

Toivanen v. Electronic Arts (Canada) Inc. (No. 2 ... - Canada.com

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[55] Ms. Chung described the work environment as fast paced and “Mach 3”. EA is<br />

highly demanding of its employees in terms of quality and meeting deadlines for<br />

production. She said that, in order for EA to be the number one developer of video<br />

games, each game iteration has to be faster and better. As a result, change is constant,<br />

and although projects are alike in terms of genre, with some standardized processes, each<br />

is unique in content and design. There is a “crunch time” for each game, when it is being<br />

finalized to meet the shipping date deadline. This is usually approximately two months<br />

before the shipping date. The usual target is to ship for the U.S. Thanksgiving, so that<br />

means September/October is the “crunch time”. The demand on employees is extremely<br />

high at that time, hours are long, and employees work through breakfast, lunch and<br />

dinner, and on weekends.<br />

[56] In exchange for the demands it places on employees, EA has on-site facilities for<br />

their use, such as: a gym; physiotherapy and massage therapy; yoga, spin, kickboxing,<br />

and Pilates classes; as well as a steam room. EA provides a full concierge service for<br />

employees, including laundry, dry cleaning, car washing, and aesthetics. It has a large<br />

cafeteria with healthy food, as well as pizza, sushi, a stir fry bar, and an ice cream bar.<br />

[57] EA has benefit coverage for employees, including: life insurance with accidental<br />

death and dismemberment; medical, dental and extended health care; and LTD insurance.<br />

The premiums for the LTD plan are paid for by the employees – deducted from their<br />

paycheques and remitted by EA to the carrier. In this way, the benefits, when received,<br />

are not taxable.<br />

[58] EA employees are eligible for target bonuses which are based on a percentage of<br />

their base salary. The bonus percentage rate varies by position, and is based on grade and<br />

job level. Bonuses are tied both to an employee’s performance and the overall studio’s<br />

performance. Full-time employee bonuses are paid annually after the fiscal year end,<br />

March 31.<br />

[59] EA employees are also eligible for merit increases which are based on the results<br />

of performance reviews conducted annually in October. Employees are given ratings on<br />

a scale of one to five. The higher the performance level, the larger the salary increase.<br />

14

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