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Gears of War 2 Unofficial guide - SuperCheats.com

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<strong>SuperCheats</strong>.<strong>com</strong> Un<strong>of</strong>fical <strong>Gears</strong> <strong>of</strong> <strong>War</strong> 2 Guide<br />

http://www.supercheats.<strong>com</strong>/<strong>guide</strong>s/gears-<strong>of</strong>-war-2<br />

Check back for updates, videos and <strong>com</strong>ments for this <strong>guide</strong>.<br />

<strong>Gears</strong> <strong>of</strong> <strong>War</strong> 2 Guide - Act 3: Gathering Storm<br />

Chapter 3: Rude Awakening<br />

The Sires in the laboratory downstairs have been awakened. If you still have a Lancer Assault Rifle with you, fighting<br />

<strong>of</strong>f these creatures will be a cinch since the chainsaw bayonet can easily cut through them. Best <strong>of</strong> all, while cutting<br />

through one Sire you'll be immune to damage any others around you.<br />

When you're ready, head back down to the lab and walk <strong>of</strong>f to the right to trigger a brief cutscene. Ready your<br />

Lancer and slice through the first Sire. Move deeper into the lab to trigger more. Make your way into the next room<br />

and continue to walk around the cells and chainsaw the Sires as they pop up.<br />

Move on to the final section <strong>of</strong> the lab and make your way over to the gate. There is a handwheel on either side <strong>of</strong><br />

this gate, both <strong>of</strong> which must be turned at once to open it. Wait until the way is clear before grabbing one <strong>of</strong> the<br />

wheels. If you notice a Sire <strong>com</strong>ing up from behind while you're turning the wheel, tap the X button to get <strong>of</strong>f so you<br />

can chainsaw the creature. When the gate opens, go down the steps in this room and look for the terminal and lever<br />

<strong>of</strong>f to the left. Switch the lever to shut down the facility's security system.<br />

Afterwards, proceed through the doorway and head down the hall to enter the next area. A group <strong>of</strong> Locust burst<br />

through the wall here. Toss a Frag Grenade over if you have one to spare. Shooting at the tanks on a Flamer's back<br />

will cause it to explode. You'll know you've done enough damage to the tank once fire is shooting out from it. Just<br />

steer clear <strong>of</strong> the Flamer to avoid taking damage from the explosion that ensues.<br />

Continue on through the hole in the wall once the first batch <strong>of</strong> enemies has been dealt with. There is another<br />

auto-turret down this hall, so after stepping through the work area doorway, turn left and go through the doorway<br />

there to reach the switch that deactivates it. Hitting this switch brings up the turret in the work space across the way,<br />

likely wiping out the enemies covering there.<br />

Walk down to the end <strong>of</strong> the hall and grab the ammo box in the storage room on the left. Continue on into the next<br />

area to encounter even more Drones. Finish them <strong>of</strong>f and then kick in the double door to reach a circular room with<br />

a large skylight. Just sit behind cover and wait for the razorhail to break through the skylight and kill the Grinder and<br />

Drones in the center.<br />

As has just been demonstrated, standing in razorhail will get you killed. You're about to head outside, so you'll have<br />

to find a way to get to where you need to go while avoiding the hail. Walk around the area below the skylight to<br />

avoid the falling hail and head out the door at the other end <strong>of</strong> the room.<br />

Collectible (1/2): Once you're outside, turn right and roadie run and roll over to the building there. You'll take a bit<br />

<strong>of</strong> damage from the razorhail, but it won't kill you. The collectible (Doctor's Journal) is in the corner at the far end <strong>of</strong><br />

the building's interior.<br />

page 46 / 167

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