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THE MAKER STUDIO<br />

Rory Morgan turned a love of making furniture into a thriving successful business which<br />

designs unique statement pieces with a high level of craftsmanship<br />

Tell us a bit about The Maker Studio?<br />

We design and manufacture furniture from<br />

our studio/workshop in Noosa, QLD.<br />

Tell us about yourself and your<br />

background?<br />

I come from a family of artists, sculptors and<br />

potters so I’ve always been encouraged to<br />

be creative. We were never allowed video<br />

games or anything like that, our standard<br />

entertainment was paper, pencils, pastels<br />

and colouring pencils.<br />

Through high school all I wanted to be was<br />

an architect. Out of high school I travelled<br />

a bit, surfed a lot and did some odd jobs<br />

before deciding to start to study and work<br />

my way through an architecture degree. A<br />

year into this process I got a job as a draftsman<br />

and didn’t go back to study. Through being<br />

around architecture I got super interested in<br />

design of all types.<br />

I designed a few pieces of furniture that I got<br />

other people to make. I couldn’t really afford to<br />

be paying people to do this for me so I decided<br />

to start teaching myself about wood working<br />

and metal working. I now enjoy the making part<br />

as much if not more than designing.<br />

What sparked you to create The Maker<br />

Studio?<br />

It wasn’t ever really a plan but as I started<br />

making furniture I began to enjoy it more<br />

and more. A few people asked me to make<br />

things for them and it went from there.<br />

Basically it went from an enjoyable hobby to<br />

my full time work.<br />

What processes are involved in creating<br />

your pieces?<br />

The process usually starts with an idea being<br />

scribbled on paper. Sometimes if I have<br />

a clear idea in my head and have a good<br />

idea of how the piece will come together<br />

I head straight in to the workshop to start<br />

prototyping. Other times I will flesh out the<br />

idea a bit on the computer with 3D models<br />

etc.<br />

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