Counselling and Therapy (pages 236-245) - Mind Resources
Counselling and Therapy (pages 236-245) - Mind Resources
Counselling and Therapy (pages 236-245) - Mind Resources
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COUNSELLING AND THERAPY<br />
The Good Mourning Game<br />
Nicholas J. Bisenius, Ph.D. <strong>and</strong> Michele Norris, M.S.W.; Art by Steve<br />
Galloway<br />
Ages 6 to 18<br />
An enchanting gameboard is the centerpiece of this<br />
wonderful therapy tool. It creates a magical yet<br />
peaceful environment where children who’ve suffered<br />
a loss can resolve their grief. The board illustrates<br />
nature’s basic cycle, which, like the grief cycle, moves<br />
from stormy intensity to relative calm. Game cards<br />
introduce techniques that can help children work<br />
through the grieving process. Players learn to share<br />
memories, explore feelings, enjoy laughter <strong>and</strong> play,<br />
relax, <strong>and</strong> identify their own coping strategies. When<br />
they complete the Star Path, they each receive a Shining<br />
Star—which serves as a reminder of new coping<br />
skills learned.<br />
Whether loss has occurred through illness, death, or a<br />
change in lifestyle—such as a move, a divorce, or new<br />
custody arrangements—this game lets children resolve<br />
their grief in an open, supportive, <strong>and</strong> caring environment.<br />
Research conducted with children’s grief groups<br />
shows that both group leaders <strong>and</strong> participants give<br />
the Good Mourning Game high ratings.<br />
It can be played by a therapist <strong>and</strong> one to three children,<br />
usually in about 45 minutes.<br />
MR #050232 The Good Mourning Game $ 56.95<br />
A game for sharing thoughts, feelings, <strong>and</strong> values.<br />
Between You & Me<br />
Cynthia M. Brody, MFT; game board <strong>and</strong> card design by Thomas Morris<br />
Ages 6 through Adolescence<br />
“Imagine <strong>and</strong> describe an invention that would<br />
change the world for the better.”<br />
The open-ended questions featured in this game offer<br />
children a fun, nonthreatening, <strong>and</strong> indirect way to<br />
identify their feelings <strong>and</strong> values <strong>and</strong> express what’s on<br />
their minds. Game cards pose questions that have no<br />
right or wrong answers but do address issues of right<br />
<strong>and</strong> wrong.<br />
The cards are organized into the following 9 categories:<br />
• Manage Your Anger<br />
• Be Creative<br />
• That’s Private!<br />
• Say When it Hurts<br />
• Express Yourself<br />
• Put Yourself in Someone Else’s Place<br />
• Trust Your Gut<br />
• Divorce<br />
• Do the Right Thing<br />
Questions presented on the cards give players the<br />
opportunity to discuss feelings, ethical dilemmas, difficult<br />
social situations, privacy issues, empathy, values,<br />
<strong>and</strong> more. The sharing that takes place during the<br />
course of the game is both therapeutic <strong>and</strong> fun. Also<br />
included are four brief Parent Guides: Raising Children<br />
We Can Be Proud Of; What We Need to Teach<br />
Our Children; Trust Your Gut; Discussing Drugs<br />
With Your Children, <strong>and</strong> The Darkest Secret—Talking<br />
About Sexual Abuse. These serve as a convenient<br />
way to involve parents in the therapeutic process <strong>and</strong><br />
reinforce open communication.<br />
Includes game plus one each of four Parent Guides<br />
MR #050234 Between You <strong>and</strong> Me $ 59.95<br />
MR #050235 Parent Guides (5 of each guide) 25.95<br />
Empower students by teaching emotional control.<br />
The Feelings Game<br />
Berthold Berg, Ph.D.<br />
Ages 8 <strong>and</strong> up<br />
The Feelings Game helps children <strong>and</strong> adolescents gain<br />
greater control over their feelings <strong>and</strong> emotions. It<br />
teaches them to:<br />
• Identify <strong>and</strong> label feelings<br />
• Differentiate levels of feeling<br />
• Recognize that thoughts, not circumstances, cause<br />
feelings<br />
• Identify the cognitive errors related to negative<br />
feelings<br />
• Replace negative thinking with positive thinking<br />
Game cards represent common experiences at school<br />
<strong>and</strong> at home. Two inventories (included) can be used<br />
to help select game cards that are most relevant for<br />
particular players.<br />
MR #050<strong>236</strong> The Feelings Game $ 56.95<br />
The Feelings Workbook<br />
This workbook reinforces the<br />
five skills taught in the game,<br />
giving students the opportunity<br />
to practice emotional control.<br />
“Homework” assignments can<br />
be used to extend the benefits<br />
of therapy.<br />
MR #050237 The Feelings Workbook $ 22.95<br />
Emotional Bingo<br />
Marjorie Mitlin, LICSW; illustrated by Joe Madden<br />
Ages 6 to 18<br />
Everybody knows how to play Bingo—but this version<br />
requires players to identify feelings rather than numbers<br />
on their Bingo cards. Ideal for counseling groups<br />
or classrooms, Emotional Bingo not only helps children<br />
learn to recognize various feelings, it also teaches<br />
empathy—a trait associated with lower incidence of<br />
violent behavior. Game rules provide opportunities for<br />
children to discuss their own feelings <strong>and</strong> to respond<br />
empathically to the feelings of others.<br />
Emotional Bingo offers a new, yet familiar, approach to<br />
feelings that appeals to kids of all ages. The game includes<br />
32 Emotional Bingo Cards (English on one side;<br />
Spanish on the other), a Poster (20” x 28”), Tokens,<br />
Call-Out Cards, <strong>and</strong> a helpful Leader’s Guide, with<br />
discussion guidelines <strong>and</strong> counseling suggestions. It is<br />
available in child <strong>and</strong> teen versions. The teen version<br />
features feelings that are common in adolescence.<br />
MR #050241 Emotional Bingo for Children $ 45.95<br />
MR #050242 Emotional Bingo for Teens $ 45.95<br />
Heartbeats<br />
Kendra Lince Davis, M.A.<br />
Ages 10 to 18<br />
Based on decades of experience<br />
with disadvantaged youth in<br />
low-income communities, this<br />
appealing game stays close<br />
to its roots. With game cards<br />
based on the comments of kids<br />
in group counseling sessions,<br />
Heartbeats feels authentic. It truly reflects the perspective<br />
of kids in difficult circumstances <strong>and</strong>, therefore, is<br />
likely to be accepted by them.<br />
The game encourages appropriate expression of feelings<br />
<strong>and</strong> development of empathy. It emphasizes the<br />
nourishing influence of animals <strong>and</strong> their capacity to<br />
change children’s lives. The game has an expansive<br />
breadth, addressing peer pressure, self-doubt, compassion,<br />
coping, <strong>and</strong> dealing with authority. Included<br />
with the game are 30 blank cards <strong>and</strong> card creation<br />
guidelines that allow you <strong>and</strong> your group to customize<br />
the game in ways that ensure player interest <strong>and</strong><br />
participation.<br />
MR #050243 Heartbeats $ 55.95<br />
Having trouble getting teens to open up?<br />
Talk-It-Out<br />
Gordon Greenhalgh, Ph.D.<br />
Ages 12 to Adult<br />
Specially designed to get teens talking, this game supports<br />
the therapeutic process by addressing cognitive,<br />
emotional, <strong>and</strong> behavioral issues that affect adolescents.<br />
And it’s fun!<br />
A sturdy, beautifully produced game board, spinner,<br />
<strong>and</strong> large, colorful game cards give teens the opportunity<br />
to discuss family, friends, feelings, values, dreams,<br />
<strong>and</strong> hopes for the future. Questions posed are thoughtprovoking,<br />
imaginative, <strong>and</strong> sure to engage even the<br />
most resistant teen.<br />
MR #050238 Talk-It-Out $ 56.95<br />
PHONE 877-414-6463 (TOLL FREE)<br />
FAX 877-585-2992 (TOLL FREE)<br />
www.mindresources.com<br />
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