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Counselling and Therapy (pages 236-245) - Mind Resources

Counselling and Therapy (pages 236-245) - Mind Resources

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COUNSELLING AND THERAPY<br />

Common Ties<br />

Living Together in a Multicultural World<br />

Patricia del Valle, Ph.D., NCC, Maria Gondra, Psy.D., <strong>and</strong> Raysa Richardson,<br />

Ph.D.<br />

Ages 8 to 12<br />

When children enter a new culture, they often experience<br />

fear, anxiety, <strong>and</strong> stress. These children <strong>and</strong> their<br />

native-born peers are engaged in a socialization process<br />

— the former learning to navigate in a new environment,<br />

the latter learning to welcome children from<br />

unfamiliar cultures. Common Ties eases this process by<br />

helping children find shared feelings <strong>and</strong> experiences<br />

<strong>and</strong> accept differences in a non-divisive way.<br />

To start, each player is given a “passport.” The goal is<br />

to travel around the colorful game board, visiting seven<br />

geographic regions <strong>and</strong> answering questions posed on<br />

game cards. Appropriate answers are rewarded with<br />

tokens that players can insert in their passports.<br />

Game cards address friendship, emotions, customs,<br />

responsibilities, family traditions, holidays, favorite<br />

activities, <strong>and</strong> more. To introduce a bit of geography<br />

<strong>and</strong> stimulate discussion about other cultures, some<br />

cards ask players to identify countries based on clues<br />

provided. In addition, blank cards are included so that<br />

you can create questions relevant to your particular<br />

group.<br />

Common Ties helps newcomers learn <strong>and</strong> internalize<br />

the traditions, behaviors, <strong>and</strong> values of their new<br />

culture without losing their identities or respect for<br />

their original cultures. In a parallel process, it helps<br />

native-born children underst<strong>and</strong> cultures different<br />

from their own.<br />

For 2 to 4 players or teams.<br />

MR #050221 Common Ties $ 55.95<br />

Use Your I’s<br />

Donna L. McGoff, M.S.<br />

Ages 5 to 10<br />

Learning to be assertive instead of aggressive can be<br />

very effective in reducing anti-social behaviors. And<br />

one of the best ways to teach children assertiveness<br />

skills is by training them to use “I-Messages.” An<br />

I-Message is a way to express your feelings in a nonthreatening<br />

manner, by structuring statements in a<br />

specific way. When children use I-Messages to express<br />

themselves, they are more likely to be heard <strong>and</strong> less<br />

likely to get into conflict.<br />

Use Your I’s is a board game that teaches children<br />

how to express their feelings without jeopardizing the<br />

rights of others. Game cards provide realistic situations<br />

that provoke emotions such as anger, guilt, humiliation,<br />

happiness, <strong>and</strong> embarrassment. Players learn to<br />

verbally describe their feelings to others <strong>and</strong> explain<br />

why they feel the way they do. Use Your I’s also helps<br />

children become comfortable using the first-person<br />

pronoun to share their feelings.<br />

MR #050267 Use Your I’s $ 45.95<br />

Help kids discover their strengths.<br />

The Self-Concept Game<br />

Berthold Berg, Ph.D.<br />

Ages 8 <strong>and</strong> up<br />

The Self-Concept Game is an excellent tool to improve<br />

self-esteem. This appealing board game is an excellent<br />

way to engage—<strong>and</strong> treat—children who are too<br />

old for puppets <strong>and</strong> toys, but too young to express<br />

themselves readily in therapy. It improves self-esteem<br />

by giving children a clearer, more realistic picture of<br />

themselves in five areas: Scholastic Competence; Social<br />

Acceptance; Physical Appearance; Athletic Competence;<br />

<strong>and</strong> Behavioral Competence. It helps them<br />

discover their strengths <strong>and</strong> teaches them strategies for<br />

maintaining <strong>and</strong> enhancing self-esteem.<br />

To focus discussion, you can choose appropriate<br />

game cards based on the child’s responses to the Self-<br />

Concept Inventory <strong>and</strong> the Cognitive Orientation<br />

Inventory, both included in the game manual. Generally<br />

played by a therapist <strong>and</strong> one or more children,<br />

the game can also be used by parents or used in the<br />

classroom.<br />

MR #050272 The Self-Concept Game $ 56.95<br />

The Self-Concept Workbook<br />

Berthold Berg, Ph.D.<br />

This workbook reinforces self-esteem by encouraging<br />

a realistic evaluation of strengths <strong>and</strong> weaknesses. The<br />

child learns to apply nine different kinds of self-talk:<br />

Accepting Compliments, Making Realistic Comparisons,<br />

Not Overreacting to Failure, Minimizing<br />

Criticism, Recognizing Strengths, Expecting What’s<br />

Reasonable, Expecting Success, Praising Self, <strong>and</strong><br />

Taking Credit.<br />

Using self-talk, the student can improve his or her selfconcept<br />

<strong>and</strong> sense of competence in relation to school,<br />

friends, sports, behavior, <strong>and</strong> physical appearance.<br />

MR #050273 The Self-Concept Workbook $ 22.95<br />

Self-Concept StoryCards<br />

Berthold Berg, Ph.D.<br />

Here is the answer for client-centered therapists who<br />

want to add some structure to counseling sessions.<br />

Children’s responses to the illustrations <strong>and</strong> your story<br />

prompts reveal needs <strong>and</strong> conflicts. You can then help<br />

youngsters revise their stories to express more adaptive<br />

values. This process fosters a transfer of learning to the<br />

child’s own experience.<br />

MR #050274 Self-Concept StoryCards $ 33.95<br />

Self-Concept Thinking Skills Puppet<br />

DVD<br />

Berthold Berg, Ph.D.<br />

This most engaging component of Berg’s self-concept<br />

program clearly demonstrates the nine cognitive-behavioral<br />

principles taught by the game, workbook, <strong>and</strong><br />

story cards. The DVD presents two vignettes for each<br />

skill <strong>and</strong> two scenes (positive <strong>and</strong> negative models)<br />

for each vignette. An accompanying manual provides<br />

scripts, so you can easily present the skits yourself if<br />

you prefer. Best used in t<strong>and</strong>em with at least one of<br />

the other self-concept tools by Berg, this is an ideal<br />

introduction to game playing or storytelling sessions,<br />

especially for younger children.<br />

MR #050275 Self-Concept Thinking Skills Puppet DVD $ 56.95<br />

The self-esteem game that draws from the child’s own world<br />

Exploring My Self-Esteem<br />

Arley Loeffler, LCSW<br />

Ages 5 to 12<br />

Exploring My Self-Esteem is a nonthreatening game<br />

that draws on each child’s experiences <strong>and</strong> emotions,<br />

revealing for the therapist how children see themselves<br />

<strong>and</strong> how they typically deal with their feelings.<br />

Sentence completion cards deal directly with selfesteem<br />

issues, while other game elements elicit clinical<br />

information indirectly. Players have the opportunity,<br />

for example, to tell stories about various aspects of<br />

their world, thereby giving the therapist a chance to<br />

examine feelings, relationships, <strong>and</strong> responses to the<br />

events presented in the stories. The therapist can<br />

select meaningful material from the child’s stories <strong>and</strong><br />

incorporate it in the child’s treatment. As the game<br />

is played, the therapist can tell stories, too, modeling<br />

self-expression <strong>and</strong> showing children that feelings are<br />

normal <strong>and</strong> that the impulses resulting from strong<br />

feelings can be managed. This is an exceptional tool<br />

for improving self-esteem.<br />

The game can be played by a therapist <strong>and</strong> up to 5<br />

children.<br />

MR #050276 Exploring My Self-Esteem $ 55.95<br />

Feeling Good<br />

Crystal Barber<br />

Ages 9 to Adult<br />

Sometimes we need a little help to feel good about<br />

ourselves, whether it’s a compliment from a friend or<br />

a kindly gesture from a neighbor. And, now there’s<br />

another source of help: All you have to do is play the<br />

Feeling Good game. “Feeling Cards” get players thinking<br />

positive thoughts <strong>and</strong> help them recognize what<br />

makes them feel bad. “Doing Cards” give players the<br />

opportunity to act out feelings through role playing<br />

<strong>and</strong> drawing. Originally developed to help people<br />

recover self-confidence <strong>and</strong> optimism after a traumatic<br />

event or situation, Feeling Good encourages players to<br />

feel good about themselves by recognizing, underst<strong>and</strong>ing,<br />

<strong>and</strong> expressing their emotions.<br />

Up to 4 individuals or teams.<br />

MR #050277 Feeling Good $ 55.95<br />

PHONE 877-414-6463 (TOLL FREE)<br />

FAX 877-585-2992 (TOLL FREE)<br />

www.mindresources.com<br />

MIND RESOURCES<br />

130 SHOEMAKER STREET<br />

KITCHENER, ONTARIO N2E 3G4<br />

241

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