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ating of her weapon (or +1, when armed<br />
with normal weapons; if different bonuses<br />
would apply for each hand, use the lesser<br />
of the two). The difficulty is 1 for normal<br />
weapons, 3 for exceptional or enchanted<br />
weapons, or 5 for artifacts. If this roll<br />
succeeds, the attacker’s weapon is broken.<br />
In order to use this against an artifact, an<br />
additional point of temporary Willpower<br />
must be spent, and the artifact is not<br />
broken, but rendered useless until the end<br />
of the scene. Even if the weapon remains<br />
unbroken, the spinning teeth of the gears<br />
or the nimble hands of the martial artist<br />
may yet disarm the foe. Unless the target<br />
succeeds at a Wits + (relevant combat<br />
Ability) roll at a difficulty equal to the<br />
martial artist’s permanent Essence, the<br />
weapon is snatched and thrown (martial<br />
artist’s Essence) × 10 yards in a random<br />
direction. This Charm augments a parry,<br />
and does not provide one.<br />
non-combat action may benefit from this.<br />
(For example, this ability does not allow<br />
the martial artist to defuse a bomb any<br />
faster, though it does allow him to defuse a<br />
bomb as normal while effortlessly attacking<br />
and parrying.) In addition, the martial artist<br />
may counter any ranged attacks against him<br />
with a ranged counter-attack using only his<br />
Dexterity. This Charm gives the martial<br />
artist a point of temporary Clarity each time<br />
it is activated.<br />
THOUSAND RAZORS PRANA<br />
Cost:<br />
7 motes, 1 Willpower<br />
Type:<br />
Simple<br />
Duration: One scene<br />
Min. MA: 5<br />
Min. Ess: 4<br />
Prereqs: Many-Toothed Maw,<br />
Two Gears as One,<br />
Industrial Recycling<br />
Method<br />
A master of the Thousand Wounds Gear<br />
Style moves with fluid and deadly accuracy,<br />
a whirlwind of death, a clockwork killer<br />
of the finest order, brutally efficient in his<br />
movements, reacting with superhuman<br />
speed. Add his permanent Essence to the<br />
rate of any weapon he wields. Subtract<br />
his permanent Essence from all multiple<br />
action penalties. No more than a single<br />
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