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a normal Martial Arts attack. If it hits, the<br />
Exalt’s victim must roll his Resistance +<br />
Essence at a difficulty of the Exalt’s Essence.<br />
If he fails, he instantly dies, and his soul is<br />
immediately reincarnated in a newborn. If<br />
he succeeds, then he suffers the damage of<br />
the attack, which is enhanced by (Exalt’s<br />
Essence) additional damage successes. If the<br />
victim reincarnates, the Exalt may choose<br />
to spend 1 experience point. If he does so,<br />
then he instantly knows the location and<br />
identity of the new incarnation, who is<br />
fated to become a one-dot Ally of the Exalt<br />
in question when he grows to maturity. This<br />
Charm permits the user to have additional<br />
Allies in the same way that the previous<br />
Charm expands Familiar.<br />
EGG-FROM-ASHES TECHNIQUE<br />
Cost: None (12 motes, 1<br />
experience point)<br />
Duration: Permanent<br />
Type:<br />
Special<br />
Min. MA: 6<br />
Min. Essence: 7<br />
Prereqs:<br />
Luminous<br />
Reincarnation Strike<br />
And the moon shed tears of silver and<br />
ice.<br />
When the Exalted who knows this Charm<br />
dies, his corpse burns to a pile of ash. The<br />
next morning, he wakes up in the place<br />
he died, alive, with one Health Level; in<br />
the process the Charm is wiped from his<br />
mind and he must learn it again. He cannot<br />
use any Charms with this Charm as a<br />
prerequisite until he does so. This Charm’s<br />
effect is perfect; a character who knows<br />
it cannot by any means be permanently<br />
killed. Nonetheless it does not prevent a<br />
person’s final death, though Exalts who<br />
have mastered this Charm will naturally<br />
relearn the Style, without need of a tutor,<br />
when they are reborn, and recall all their<br />
other martial knowledge in the same way.<br />
Alternatively, the Exalted can use this as an<br />
attack on himself or another; in this form, it<br />
is an advanced variant of the Soul Refining<br />
Strike. This variation costs 12 motes and 1<br />
XP; the recipient of the attack is burnt away,<br />
and in the ashes he reappears; in all ways he<br />
is the same as before, except these:<br />
Age and infirmity are stripped away; if he<br />
was an adult or older when recieving this<br />
attack, he becomes an adolescent, and any<br />
nonmagical wounds, scars, etc. are healed.<br />
Madness and illness are removed; he is<br />
purified of any derangements, Wyld effects,<br />
poisons, diseases, and so forth.<br />
This does not restore lost Health Levels,<br />
nor will it remove magical markings like a<br />
Lunar’s Tell or tattoos. It is however not a<br />
form of shapeshanging, and will work on a<br />
tattooed Lunar.<br />
TORRENT OF STOLEN WARMTH<br />
Cost:<br />
12 motes (0 motes)<br />
Duration: Instant<br />
Type:<br />
Supplemental (Simple)<br />
Min. MA: 6<br />
Min. Essence: 6<br />
Prereqs: Two versions of<br />
Cinnamon {Caste} Pyre<br />
Soaking up the sunlight and drinking<br />
the waters of the moon, the bird said,<br />
This Charm has two uses.<br />
With the first, the Exalted steals the<br />
warmth of a victim with his touch; this is a<br />
normal Martial Arts attack, but does not deal<br />
damage as normal; instead, roll the attack’s<br />
normal damage pool; for each damage<br />
success, the target loses a dot of Stamina.<br />
If a victim’s Stamina is reduced to 0 by this<br />
Charm, he dies. This use costs 12 motes,<br />
which are committed until the energy so<br />
absorbed is released.<br />
With the second version of this Charm,<br />
the committed motes are released as the<br />
Exalt creates a simulacrum of flame from<br />
the stolen heat; this simulacrum permits<br />
him to make a normal Martial Arts attack<br />
at anyone he can see, using his Perception<br />
rather than Dexterity for the attack roll, and<br />
adding any successes beyond the previous<br />
victim’s Stamina on the damage roll. This<br />
simulacrum’s attack cannot be blocked or<br />
dodged. Its damage cannot be soaked by<br />
armour.<br />
RIVALRY OF IMMORTALS<br />
Cost:<br />
7 motes<br />
Duration: One Scene<br />
Type:<br />
Reflexive<br />
Min. MA: 6<br />
Min. Essence: 7<br />
Prereqs:<br />
Torrent of Stolen<br />
Warmth<br />
“Dragons! Gods! I have come for you!”<br />
Phoenix and dragon are forever rivals in<br />
the city of the gods. While this Charm is<br />
active, the Exalt adds the sum of his Virtues<br />
to all parries, attacks, and damage rolls<br />
against local gods and elementals, and half<br />
the sum of his Virtues to attacks against all<br />
other beings. He can also sense and strike<br />
gods and elementals even when they are<br />
dematerialized.<br />
RELENTLESS SOUL-FIRE CRUCIBLE<br />
Cost:<br />
20 motes<br />
Duration: One Scene<br />
Type:<br />
Simple<br />
Min. MA: 7<br />
Min. Essence: 7<br />
Prereqs: Golden Friends of<br />
P’êng, Egg-from-Ashes<br />
Technique, Rivalry of<br />
Immortals<br />
Then the bird descended to the heavens,<br />
where his light filled the Celestial City<br />
from horizon to horizon.<br />
The Exalt burns away all the dross and<br />
imperfections of his mortal self, temporarily<br />
becoming a silhouette of Essence flame. All<br />
his Attributes are raised to the same value<br />
as his Essence if they are below it. He is<br />
an immaterial form of energy, and is only<br />
vulnerable to the same kinds of attacks<br />
that affect dematerialized gods. Similarly,<br />
his attacks cannot be blocked except by<br />
defences that specifically ward off spiritual<br />
attack. This Charm is incompatible with<br />
armour.<br />
This Charm does not affect the Physical<br />
Attributes of tattooed Lunars; instead,<br />
they simply burn with coronae of blinding<br />
intensity.<br />
CINNAMON {CASTE} PYRE<br />
Solar: These effects are generally Bad<br />
Things that happen to other people.<br />
Dawn: The Exalt burns with crippling<br />
splendor. Enemies in his Pyre must make<br />
a Valor check each turn; if they fail, they<br />
temporarily lose a dot of their highest<br />
Dawn Caste Ability. On a botch, an enemy<br />
loses a dot of every Dawn Caste Ability.<br />
Lost Ability dots return once the victim has<br />
a change to rest and collect himself for at<br />
least a full day.<br />
Zenith: Same as the Dawn effect,<br />
but applicable only to demons and<br />
the undead; a Zenith’s Pyre also burns<br />
corpses automatically, and does one die of<br />
unsoakable lethal damage to undead within<br />
it each turn.