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I 28 fact-fillad pages written by expfti. AH !<br />
about choking, bore diam¥NfS ihotgun \<br />
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BE-LDING and M U L L<br />
101 N. FOURTH ST.. PHILIPSBURG, PA.<br />
scope: wide field of view, plenty of eye relief,<br />
good resolution, good light-gathering ability,<br />
get on that always allusive whitetail buck,<br />
mule deer, or ball elk.<br />
and proper reticule. A 2%X swpe has a generous<br />
field of view of 44 feet. At 50 yards, it<br />
gives you a 22 foot circle~enough to enable<br />
Increase the power of the swpe and you<br />
get less eye relief. This is a payment which<br />
must always be made for more power. A 3X<br />
you to place the reticule on a fast-moving<br />
deer and keep on him-if all the other fachas<br />
an eye relief, on an average, of 3 to 4%<br />
inches, instead of 3 to 5 inches; and when<br />
tors of a good hunting scope are present:<br />
good eye relief, good resolution, light gatheryou<br />
go to a 4X powered scope, the eye relief<br />
is from 3 to 4% inches,-just 1% inches of<br />
ing ability, and a proper reticule.<br />
leeway in eye placement for a clear target.<br />
Resolution, or clear definition, is the least<br />
understood of all big-game hunting scope requirements.<br />
It starts with proper exit pupil<br />
diameter in the scope. Under good, bright<br />
light, the pupil of the human eye adjusts to<br />
about 2 or 3 millimeters. At dusk, or under<br />
poor light, it enlarges to about 5 millimeters,<br />
or a relative brightness of 25. For good clear<br />
viewing under adverse light conditions, a<br />
scope sight must have an exit pupil of at<br />
least 5.25 millimeters.<br />
A scope exit pupil of 7 to 8 millimeters<br />
is much better because it is less critical of<br />
eye placement as the rifle is snapped to the<br />
shoulder for a fast shot. Under the stress<br />
of the essence, it isn't always possible to<br />
cheek the stock precisely in the same manner<br />
each time. In typical eastern whitetail<br />
deer covers, this is especially true.<br />
That is not too critical, but it is indicative of<br />
the little prices one pays for extra magnification.<br />
Increase magnification and you cut down<br />
field of view, unless there is a corresponding<br />
increase in the size of the objective lens.<br />
The average 2%X scope has a field of view<br />
of 44 feet. The 3X covers 40 feet. The 4X<br />
has a field of view of 33 feet-all these at<br />
a hundred yards. A field of view of 33 feet<br />
is about as small as is practical on a scope<br />
for all around big game shooting.<br />
But how about those long range big game<br />
shots? Wouldn't more power pay off here?<br />
Within reason, yes. Here is a place where<br />
a 6X or even an 8X scope would help. But<br />
remember, it is a specialized instrument;<br />
what you gain for this shot you pay for with<br />
loss of efficiency on the more common targets;<br />
and what you gain is not as much as<br />
OST 2%X to 4X scopes of the better<br />
M makes have exit pupils of around 8<br />
millimeters. This gives a relative brightness of<br />
64Ñsomethin which is directly connected<br />
with good resolution, ability to bring out<br />
detail, even though this is essentially a matter<br />
of precision-ground lenses. A good, high<br />
grade scope of from 2%X to 4X should have<br />
the ability to resolve %" lines at 100 yards,<br />
which means lines placed this far apart<br />
should appear separate.<br />
Another factor of equal importance in a<br />
hunting scope is eye relief, the distance (or<br />
some hunters think. It just isn't so that<br />
an 8X scope is twice as accurate as a 4X<br />
one. Studies made in the Bureau of Standards<br />
by Dr. Francis E. Washer to determine<br />
the effect of magnification on accuracy,<br />
showed very little difference, in terms of<br />
hunting needs, between scopes of different<br />
power. (His formnla, incidentally, in case<br />
you go in for match as well as big game<br />
hunting, is as follows: PES = 4.962 +<br />
M<br />
M8.1 The probable error of aim between<br />
a 6X and 20X scope is .508 second for indoor<br />
shooting, slightly more for outdoor shooting<br />
span of distances) between the scope eye<br />
piece and the shooter's eye. Just as it is not<br />
due to air turbulence. A minute of angle is,<br />
roughly, one inch at a hundred yards. .So<br />
always possible to have your eye exactly cen- it is readily apparent that an error of aim<br />
tered behind the scope to catch the image in of SO8 second is relatively unimportant from<br />
a critically small exit pupil, so you must also the standpoint of hunting accuracy.<br />
have a hunting scope with plenty of eye relief<br />
to enable you to aim quickly. The average<br />
good quality scope, such as the Lyman<br />
Alaskan, Bushnell Scopechief, Bausch &<br />
Lomb Balfor and Balvar, the Texan, and<br />
others, have eye relief of from 3" to 5" in<br />
the 2% to 4 powers. That means that if<br />
your eye is not more than five or less than<br />
Where a scope is selected for out and out<br />
sniping, such as long range mountain shooting,<br />
a bit of horse trading is in order. You<br />
can trade some relative brightness and field<br />
of view for additional magnification, though<br />
there are very practical limits to the power<br />
which can be efficiently used. It is doubtful<br />
if more than 8X or 10X is ever needed in<br />
three inches away from your scope, you will<br />
get a clear-cut view of your target. Thig is<br />
a full two inches of leeway in which to see<br />
without blurring; enough so that there need<br />
a hunting scope. And these more powerful<br />
scopes must be readily adjustable for parallax<br />
for every range from 50 yards on out to<br />
a full 300 yards.<br />
be no loss of time in cheeking the stock<br />
just exactly right when you are trying to<br />
. A much more important feature for the<br />
big-game hunting scope is the ability to re-<br />
Exmar* R ifleman's<br />
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The BAHLER SELF-ALIGNING DIE (patented)<br />
uses a completely new mechanical principle to<br />
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Write far #alder.