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Cannes edition - Lights Film Magazine

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Biz Notes on Cinema<br />

From Fashion to<br />

Fascination ….<br />

An interview with<br />

Mr.Robin Alter<br />

CEO and founder of Kreeda Games<br />

ideo games and smart phone games are catching<br />

up like fire. People of all age groups find<br />

Vrelaxation and pleasure in games. Games find an<br />

increasingly prominent role in the modern entertainment<br />

and media industry.<br />

Mr.Robin Alter, CEO and founder of Kreeda Games opens<br />

up his mind to All <strong>Lights</strong>….<br />

What motivated you to choose<br />

Mumbai for your business?<br />

Having worked across Asia-Pacific and the US, the<br />

opportunity for games in India was clear. Coupled with<br />

the growth in economy, internet penetration and mobile<br />

phones, there was a compelling reason to start a<br />

company.<br />

Winner of Golden cursor award for<br />

Best MMO -CNBC TV 18 & Animation<br />

express (2009) - A brief outline on<br />

this honor<br />

There were hardly any MMOs launched in India,<br />

particularly with Indian content and themes. We had put<br />

in place all the necessary servers, data centers, billing<br />

and advertising mechanisms required and launched our<br />

DanceMela MMO after it had been localized and tested.<br />

We also provided all the in-game CRM and marketing<br />

services needed to bring greater awareness and success<br />

to the game.<br />

Could you brief me the projects and<br />

the way they were executed?<br />

We had spent over 6 months localizing a Chinese game<br />

with new graphics, clothing, music, dance moves related<br />

to Bollywood and Indian themes. This award was given<br />

for the depth and quality of our localization efforts.<br />

How do you see the gaming industry<br />

to go in next 20 years?<br />

I believe the gaming will become much more integrated<br />

into our daily lives and accessible across platforms<br />

including PC, websites, mobiles, and TV. People will be<br />

able to play casually, while they are on the move and<br />

where ever they have a free moment to play.<br />

How do you see the market for Smart<br />

Phone Games?<br />

The SmartPhone market is poised for massive, rapid<br />

growth this year. With the introduction of 3G and lowcost<br />

Android phones, in a market with over 800Million<br />

mobiles users. Growth is inevitable.<br />

What are the challenges and hurdles<br />

in gaming industry?<br />

Viable monetization models are still to be explored. They<br />

are likely to take a different model than that have worked<br />

in other countries but will certainly have advertising and<br />

micro-transaction elements. Incentivizing players to pay<br />

and enable them to conduct transaction easily is<br />

currently the biggest challenge<br />

How is regional and cross-cultural<br />

34<br />

ALL LIGHTS, MAY 2011

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