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COVER FEATURE<br />

Autodesk Inventor 5 now<br />

supports importing IGES data.<br />

IGES surface models can be<br />

imported directly into the<br />

assembly environment, as<br />

shown here.<br />

Autodesk Inventor 5 has a new<br />

transitional assembly<br />

relationship, which allows for<br />

complex mechanisms like cams,<br />

cam followers in slots, and other<br />

common motion devices to be<br />

simulated.<br />

The Dynamic<br />

Constraints Engine<br />

powers a set<br />

of intelligent<br />

tools that let you<br />

quickly build assemblies<br />

and<br />

validate your design<br />

by dragging<br />

components to<br />

simulate complex<br />

mechanisms.<br />

As a result,<br />

you can<br />

create virtual<br />

prototypes of your entire design and reduce,<br />

or even eliminate, the need for physical prototyping.<br />

Functionality that leverages this<br />

engine consists of motion and transition constraints,<br />

DragMate, and Dynamic Drag.<br />

You can now suppress individual elements<br />

within an assembly component pattern.<br />

Components may be separated from the<br />

pattern while remaining in place in the assembly.<br />

You can retain the original source<br />

instance when deleting a pattern of components.<br />

This extends the existing associative<br />

pattern and makes it easier to replace parts or<br />

create unique members of an existing associative<br />

pattern.<br />

Storing Knowledge<br />

The Knowledge Vault is set of intelligent<br />

technologies that lets you capture, store, and<br />

reuse your embedded design knowledge.<br />

Composite iMates, iFeatures, iMates,<br />

iParts, and the Engineer’s Notebook make up<br />

the basis of this vault.<br />

The iMates<br />

technology describes<br />

the way<br />

components are<br />

used in assemblies,<br />

allowing<br />

individual iMate<br />

constraints to be<br />

saved with parts<br />

and reused later<br />

to speed placement<br />

and replacement<br />

of<br />

parts in assemblies.<br />

You can<br />

create Composite<br />

iMates to automate repetitive tasks by collecting<br />

individual iMates into a single composite<br />

entity. The author who models the part<br />

makes its subsequent use in an assembly<br />

much easier. The designer placing the component<br />

only needs to deal with the composite.<br />

On average, 60 percent of an industrial machine’s<br />

parts are drawn from standard libraries.<br />

By using composite iMates, these designs<br />

will snap together quickly.<br />

Sketching<br />

Sketch dimensions can be displayed in<br />

calculated value, parameter name, and parameter<br />

name and calculated value. Constructing<br />

equations is easier because there is<br />

no need to use the parameter dialog box. In<br />

addition, sketch dimensions now update<br />

smarter and scale for extreme model sizes.<br />

You can design products with units that vary<br />

from nanometers to miles.<br />

When you change dimensions, sketch geometry<br />

and dimension position move proportionally.<br />

Because the dimensions update<br />

their placement more intelligently, this eliminates<br />

the need to clean up sketches after extensive<br />

editing.<br />

Using the “Sketch” command, you can<br />

select faces of other parts, which simplifies<br />

the process of sketching on the face of another<br />

part. This was a multi-step process in<br />

Autodesk Inventor 4.<br />

For sketch patterns, the basic workflow is<br />

similar to feature patterns. The two basic<br />

types of patterns are Rectangular and Polar.<br />

You can create either associative or nonassociative<br />

patterns. You can suppress pattern instances<br />

by selecting them in the graphics<br />

window. You can also change the orientation<br />

of rectangular patterns after creation by<br />

dragging the reference geometry. A pattern<br />

icon is added to the browser, which simplifies<br />

selection and editing of the pattern.<br />

The Symmetry constraint is now part of<br />

the constraint tools. Previously, the Symmetry<br />

constraint was added as part of Mirror,<br />

but it could not be applied separately. Now<br />

you have two workflows for creating symmetrical<br />

sketches: use Mirror primarily during<br />

forward creation and Symmetry when<br />

editing existing geometry.<br />

The new spline engine can distinguish between<br />

fit points (that are constrained) and<br />

shape points (that are unconstrained and can<br />

8<br />

Fall 2001 • www.autodesk.com

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