Bastogne Rules.indd - MMP Gamers Archive
Bastogne Rules.indd - MMP Gamers Archive
Bastogne Rules.indd - MMP Gamers Archive
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<strong>Bastogne</strong>, SCS #13<br />
1.8<br />
Disorganized<br />
Units (DG)<br />
Units can become DG<br />
because of barrage fires<br />
or when they overstack<br />
as a result of a retreat. They attack,<br />
barrage, defend and move at 1/2<br />
strength. DG units lose any Exploit<br />
Capability or ZOC they might have<br />
had. DG units cannot Road March.<br />
Otherwise, they behave normally.<br />
1.9 Supply<br />
There are no trace supply<br />
requirements in this game.<br />
1.10 Ranged Weapons<br />
Artillery and some weapon-type<br />
units (88s, Mortars,<br />
Infantry Guns, etc.)<br />
can fire at hexes that<br />
are not adjacent to<br />
them. For simplicity,<br />
these are all referred to<br />
as “artillery” in these<br />
rules.<br />
There are no Line of<br />
Sight requirements. A<br />
friendly unit, however,<br />
must be adjacent to the<br />
desired target. Artillery<br />
can “self-spot” target<br />
hexes adacent to<br />
themselves.<br />
The range is on the<br />
counter (in the colored<br />
Page 2<br />
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