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NHTI, Concord's Community College Catalog 2013-2014

NHTI, Concord's Community College Catalog 2013-2014

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Animation and Graphic Game Programming<br />

The degree of Associate in Science with a major in Animation and Graphic<br />

Game Programming (AGGP) will be awarded upon successful completion<br />

the program.<br />

Listen to Professor Simkin and an AGGP student on a radio station<br />

discussing the AGGP curriculum:<br />

http://media.podcastingmanager.com/7/2/9/1/3/141065-131927/Media/<br />

NHHEAF_09_16_12.mp3<br />

The business of game development in the United States has passed<br />

$25 billion dollars in annual sales, with the majority ($15 billion) in<br />

software sales. The game development industry is growing, with a wide<br />

range of industry applications, such as simulation development in the<br />

medical fields, educational training and assessment, military training and<br />

deployment, advertising, entertainment and digital media, or any industry<br />

incorporating animation and graphics with computer programming skills.<br />

Recently, interactive animation development has exploded in the areas of<br />

web based multi-player interactions and hand held devices. These changes<br />

have been fueled by advancements in new technology, including the massive<br />

adoption of social networks and the increasing use of smart phones and<br />

other hand held devices, expanding ways to serve interactive content to<br />

users.<br />

The AGGP degree program builds upon the skills of computer science,<br />

with a strong added emphasis on computer programming and interactive<br />

animated applications. For the AGGP students, creating computer<br />

programs is a challenging and fascinating process. Math and physics play<br />

a key role in animation development and are incorporated in all related<br />

courses. The program offers a unique course which blends math, physics,<br />

and interactive graphics programming. The students will be introduced<br />

to interactive animation development with Adobe Flash and Actionscript.<br />

An example of what is possible for students to create in the first course of<br />

the AGGP curriculum is available at the following link:<br />

http://www.metrocast.net/~mtibbals/.<br />

From the very beginning of their program, AGGP students are<br />

challenged to create computer programs and animation graphics,<br />

incorporating the following curriculum content:<br />

• Programming languages, including C++, C#, Java and Actionscript<br />

• Utilizing local area networks and the internet for project development<br />

• Advanced data structures for solving programming challenges<br />

• Designing and incorporating data bases<br />

• Math and physics represented in coding display solutions<br />

• Using current industry standard 2D and 3D graphical engines<br />

• Graphical user applications for creating art and animations<br />

• Development on a wide range of platforms; PC, Mac, hand held,<br />

game consoles and TV<br />

• Opportunities for game publication in the web marketplace<br />

• Familiarity with tools for team software development<br />

Key to the success of Animation and Graphic Game Programming<br />

graduates is the development of a web site portfolio which is used to<br />

display individual and team work capabilities. The portfolio is used for<br />

both obtaining a job and for entrance into schools.<br />

The AGGP program prepares students for both entry level computer<br />

programming jobs and the opportunity for advanced education. Upon<br />

program completion, graduates of the program have successfully transferred<br />

to programs in computer science, computer game design, artistic animation<br />

and graphics.<br />

The following schools have accepted student transfers from AGGP<br />

degree:<br />

• University of New Hampshire Computer Science Note1<br />

• Southern New Hampshire University Note1<br />

• Daniel Webster <strong>College</strong>, NH Note1<br />

• Digipen Institute of Technology, WA<br />

• Rochester Institute of Technology, NY<br />

• Savannah <strong>College</strong> of Art & Design, GA<br />

• Worcester Polytechnic Institute, MA<br />

Computer Programs<br />

• University of North Texas, TX<br />

• Carnegie Mellon University, PA<br />

• University of Southern California, CA<br />

• The Art Institute, FL<br />

• University of Advancing Technology, AZ<br />

• Becker <strong>College</strong>, MA Note 2<br />

• Guildhall at Southern Methodist U, TX Note 2<br />

Note 1 Transfer agreements in place<br />

Note 2 Working on transfer agreement<br />

A sampling of game and graphic companies recently offering jobs to AGGP<br />

graduates include:<br />

• Turbine Games<br />

• Disney Animation Studios<br />

• Sucker Punch (Sony studio)<br />

• Blizzard Entertainment<br />

• Crowd Star<br />

• Rampid Interactive<br />

• Piehead<br />

• Genuine Interactive<br />

• Haromix Music<br />

• Lineplot Productions<br />

• LOLapps<br />

• Tank Design<br />

• Moon Set Studios<br />

• Hatchling Studios<br />

(Earn your AGGP degree through the Division of Online & Continuing<br />

Education evenings option in four years. Contact Professor Simkin at<br />

tsimkin@ccsnh.edu for details.)<br />

Visit www.nhti.edu/academics/programs-study/computer-programs/<br />

animation-and-graphic-game-programming-degree<br />

Specific Admission Requirements<br />

1. Minimum Math Requirement: Provides the ability to complete the<br />

AGGP curriculum and the ability to obtain an initial job. High<br />

school algebra I with a grade of “C” or higher or <strong>NHTI</strong>’s MT 103<br />

Algebra I - Part I and MT 104 Algebra I - Part II, both with grades<br />

of “C” or higher. A mathematics assessment test is required prior to<br />

registration into MT 124 <strong>College</strong> Algebra. (Prepares students for MT<br />

124 math track.)<br />

Preferred Math: Ability to create more effective games<br />

in the AGGP curriculum and improves transferability to some<br />

other colleges. High school algebra I, algebra II, and geometry with<br />

grades of “C” or higher, or <strong>NHTI</strong>’s MT 108 Introductory Technical<br />

Mathematics I and MT 109 Introductory Technical Mathematics II<br />

both with grades of “C” or higher. A mathematics assessment test is<br />

required prior to registration into MT 133 Elementary Functions.<br />

(Prepares students for MT 133 math track.)<br />

Best Math: Ability to make very effective games while in<br />

the AGGP program and improves transferability to a wide range<br />

of colleges. Those students who have had high school math beyond<br />

the courses listed for “Preferred Math” listed above should take either<br />

MT 134 Pre-Calculus or MT 205 Calculus. Most major schools<br />

offering a BS degree in game development require Calculus in the<br />

initial first two years. A mathematics assessment test is required and/<br />

or approval of the Department Head prior to registration into either<br />

MT 134 Pre-Calculus or MT 205 Calculus.<br />

2. High school level physics is recommended.<br />

3. Basic working knowledge of the Windows operating system, word<br />

processing, spreadsheets, presentation software, and the Internet or<br />

IT 102 PC Applications with a grade of “C” or higher. (Students<br />

may be required to take computer skills assessment test.)<br />

26 <strong>NHTI</strong> <strong>Catalog</strong> <strong>2013</strong>-<strong>2014</strong>

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