Immersive Medien - Ein Unterrichtskonzept
Immersive Medien - Ein Unterrichtskonzept
Immersive Medien - Ein Unterrichtskonzept
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Kieler Kuppel-Kalender 2007<br />
geneigt sind an Konzeptideen zu stricken, als<br />
diese eigenhändig umzusetzen, als auch Menschen<br />
die kreatives Potential in sich tragen. Die<br />
Grundlagen zu formen für ein umfassenderes<br />
theoretisches Wissen bezüglich des Mediums<br />
digital dome theatre, seiner Klassiizierung als<br />
(teil-)immersives Medium und die Anregung zu<br />
kreativer Ideenindung rund um den <strong>Medien</strong>dom,<br />
wollte ich mit diesem Kurs bewirken. Die<br />
aus dem Kurs hervorgegangenen Hausarbeiten<br />
belegen die Efektivität dieses Konzeptes, denn<br />
Teilnehmerinnen, die zu Anfang den Begrif der<br />
Immersion nicht kannten, gehen nun souverän<br />
damit um.<br />
Auszüge aus den Semesterarbeiten:<br />
›Draft for a Realization‹ by Miriam Pelka<br />
In the area of immersive media exist various<br />
terms that are not clearly deined by dictionaries<br />
or a common understanding; every author<br />
uses expressions like immersion or virtual reality<br />
in a diferent way. herefore it is necessary<br />
to deine how several terms will be used within<br />
this work.<br />
Immersion<br />
In this work immersion is seen to be prevailing if<br />
a person can totally identify with an artiicial situation<br />
and temporary forget about the real world<br />
around. Referring to the deinition of Florian<br />
Rötzer (2000) every medium can lead to immersion<br />
and interaction is one of the most efective<br />
methods to achieve it. However, in my opinion<br />
interaction is not an essential condition, since<br />
a person can also immerse in a book or a ilm,<br />
which usually do not require action from the<br />
consumer. Unlike Rötzer I also think that there<br />
should be a certain amount of reality within the<br />
media presentation to get immersed. his reality<br />
does not need to last the whole presentation<br />
but it is helpful to pass into the virtual world<br />
presented. he spectator in the beginning needs<br />
something he or she knows like a igure that resembles<br />
a person or an animal or at least a world<br />
that follows the physical laws. his connection<br />
to reality can decline during the presentation<br />
so that in the end the user feels totally detached<br />
from the real world. his technique also can be<br />
found in romantic literature where the Jacob’s<br />
ladder was used to switch over from reality into<br />
a visionary story. he possibility to immerse into<br />
an atmosphere without being aware of it, like it<br />
is described from Barbara Becker (2004), seems<br />
to be the most efective and haunting way to get<br />
immersed in a situation. hus, creating those<br />
atmospheres should be a primary aim for producers<br />
of immersive media. […]<br />
The Dome<br />
(also see gure on page 18)<br />
he construction of the dome for this drat differs<br />
from the current building at the University<br />
of Applied Sciences Kiel. It has a similar size<br />
but the interior equipment diverges from it: he<br />
screen of the dome reaches from the ceiling onto<br />
the ground to achieve a real full dome projection<br />
without borders or edges. he spectators will see<br />
the show in whatever direction they are looking,<br />
except for the loor. In order to get into the room<br />
the visitors of the dome have to go upstairs from<br />
the entrance hall and enter the room via a kind<br />
of trap door on the loor of the dome. he 360°<br />
screen is made of one piece to achieve that there<br />
will be no seams that could interrupt or destroy<br />
the image and therewith the immersion.<br />
he visitors of the dome do not sit in chairs but<br />
lying on the ground. herefore the whole loor<br />
of the dome will be provided with an enormous<br />
mattress and pillows for every visitor. he aim is<br />
to establish a cushy atmosphere where everyone<br />
16