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Immersive Medien - Ein Unterrichtskonzept

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Kieler Kuppel-Kalender 2007<br />

geneigt sind an Konzeptideen zu stricken, als<br />

diese eigenhändig umzusetzen, als auch Menschen<br />

die kreatives Potential in sich tragen. Die<br />

Grundlagen zu formen für ein umfassenderes<br />

theoretisches Wissen bezüglich des Mediums<br />

digital dome theatre, seiner Klassiizierung als<br />

(teil-)immersives Medium und die Anregung zu<br />

kreativer Ideenindung rund um den <strong>Medien</strong>dom,<br />

wollte ich mit diesem Kurs bewirken. Die<br />

aus dem Kurs hervorgegangenen Hausarbeiten<br />

belegen die Efektivität dieses Konzeptes, denn<br />

Teilnehmerinnen, die zu Anfang den Begrif der<br />

Immersion nicht kannten, gehen nun souverän<br />

damit um.<br />

Auszüge aus den Semesterarbeiten:<br />

›Draft for a Realization‹ by Miriam Pelka<br />

In the area of immersive media exist various<br />

terms that are not clearly deined by dictionaries<br />

or a common understanding; every author<br />

uses expressions like immersion or virtual reality<br />

in a diferent way. herefore it is necessary<br />

to deine how several terms will be used within<br />

this work.<br />

Immersion<br />

In this work immersion is seen to be prevailing if<br />

a person can totally identify with an artiicial situation<br />

and temporary forget about the real world<br />

around. Referring to the deinition of Florian<br />

Rötzer (2000) every medium can lead to immersion<br />

and interaction is one of the most efective<br />

methods to achieve it. However, in my opinion<br />

interaction is not an essential condition, since<br />

a person can also immerse in a book or a ilm,<br />

which usually do not require action from the<br />

consumer. Unlike Rötzer I also think that there<br />

should be a certain amount of reality within the<br />

media presentation to get immersed. his reality<br />

does not need to last the whole presentation<br />

but it is helpful to pass into the virtual world<br />

presented. he spectator in the beginning needs<br />

something he or she knows like a igure that resembles<br />

a person or an animal or at least a world<br />

that follows the physical laws. his connection<br />

to reality can decline during the presentation<br />

so that in the end the user feels totally detached<br />

from the real world. his technique also can be<br />

found in romantic literature where the Jacob’s<br />

ladder was used to switch over from reality into<br />

a visionary story. he possibility to immerse into<br />

an atmosphere without being aware of it, like it<br />

is described from Barbara Becker (2004), seems<br />

to be the most efective and haunting way to get<br />

immersed in a situation. hus, creating those<br />

atmospheres should be a primary aim for producers<br />

of immersive media. […]<br />

The Dome<br />

(also see gure on page 18)<br />

he construction of the dome for this drat differs<br />

from the current building at the University<br />

of Applied Sciences Kiel. It has a similar size<br />

but the interior equipment diverges from it: he<br />

screen of the dome reaches from the ceiling onto<br />

the ground to achieve a real full dome projection<br />

without borders or edges. he spectators will see<br />

the show in whatever direction they are looking,<br />

except for the loor. In order to get into the room<br />

the visitors of the dome have to go upstairs from<br />

the entrance hall and enter the room via a kind<br />

of trap door on the loor of the dome. he 360°<br />

screen is made of one piece to achieve that there<br />

will be no seams that could interrupt or destroy<br />

the image and therewith the immersion.<br />

he visitors of the dome do not sit in chairs but<br />

lying on the ground. herefore the whole loor<br />

of the dome will be provided with an enormous<br />

mattress and pillows for every visitor. he aim is<br />

to establish a cushy atmosphere where everyone<br />

16

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