Immersive Medien - Ein Unterrichtskonzept
Immersive Medien - Ein Unterrichtskonzept
Immersive Medien - Ein Unterrichtskonzept
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Kieler Kuppel-Kalender 2007<br />
›The Mission‹ by Arely Martinez<br />
he Mission is the idea for an interactive game<br />
that has been developed to be played inside two<br />
continuous 360° domes in real time. […]<br />
here are two reasons for this game to require<br />
2 diferent domes. he irst reason is: the whole<br />
environment in which the players will be surrounded<br />
in. One of the main ideas of the game is<br />
to completely immerse 5 the player into the game.<br />
he second reason is to have a conceptual connection<br />
with the story behind it. Since the whole<br />
story evolves around the balance of good and<br />
evil, this balance should be constant throughout<br />
the whole experience of the game. herefore,<br />
there is dome “Earth”, which in essence is good<br />
and known to us humans and animals that live<br />
in it. he dome “Purgatory”, is not known to any<br />
of us and can bring unexpected scenarios that<br />
may not make sense to earthly living creatures,<br />
and yet they can and do exist in this dome.<br />
he dome “Earth” will be surrounded by mostly<br />
things we recognize from the world we live in<br />
with water, sky, trees, animals and forces of gravity.<br />
As well as the normal day and night, during<br />
the game, there will be a whole day’s worth with<br />
rising of the sun and sunset.<br />
Of course, this time will be speeded up and compressed<br />
into 90 minutes. However, these domes<br />
are meant to be completely unconventional, they<br />
are meant to surround the player into the whole<br />
environment with both the images projected<br />
onto the top of the dome and also the real props<br />
that will be inside the dome. (his applies to<br />
both domes).<br />
Since the setting is centuries ago, the loor of<br />
the dome “Earth” will be completely covered in<br />
dirt, there will be some plants and trees, maybe<br />
some we don’t recognize now because they have<br />
become extinct. he reclinable seats are made<br />
of wood logs but cushioned with cotton plants<br />
for comfort.<br />
As for the dome “Purgatory”, this will be a world<br />
completely strange to humans and the creatures<br />
found there are not of human or animal nature.<br />
he seats will be made of a material that won’t<br />
be recognizable to us and they do not contemplate<br />
the laws of gravity. he player can expect<br />
his or her seat to levitate and change positions<br />
at any given time. (Security precautions will be<br />
taken into account for this feature.) here will be<br />
smells and sights we won’t be able to understand<br />
and yet, these things that will appear cannot let<br />
the player be distracted from the goal. […]<br />
5 Immersion − I agree with Florian Rötzer with his<br />
definition of Immersion: »Interaction and not realism is<br />
the most important prerequisite for immersion«. And<br />
author Barbara Becker states something similar:<br />
»Precondition for the immersion is to possess implicit<br />
contact with people and objects of the situation«. With<br />
these definitions in mind, I have reached a definition of my<br />
own that deals with the concept and development of this<br />
game: Immersion: at least two of our senses should be<br />
involved in the whole experience for it to be really called<br />
immersion. It‹s important that at least two senses are<br />
involved because then, for a certain amount of time, (be<br />
this minutes or hours) the attention span given to the<br />
situation is much higher.<br />
»Graphic of the Dome« – Miriam Pelka<br />
18