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Time - space compression in cyberspace art - Signal & Image ...

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On April 27, 1992, the sculptor Ezra Orion directed the performance Super Cathedral<br />

I, aim<strong>in</strong>g laser beams perpendicularly and simultaneously around the world up to the sky and<br />

the <strong>in</strong>f<strong>in</strong>ity of the universe. This action is the f<strong>in</strong>al detachment of sculpture from the<br />

physicality that had governed it s<strong>in</strong>ce prehistory, towards immense energy fields, at the speed<br />

of light. The laser beams left the solar system <strong>in</strong> five hours; today they are 18 light years from<br />

E<strong>art</strong>h. The laser beams jo<strong>in</strong> the cathedral of radio waves broadcast from E<strong>art</strong>h, and their<br />

height is around 90 light years. Orion proposed a cont<strong>in</strong>uation of this project, to be called<br />

Super Cathedral 4, aim<strong>in</strong>g for a unique <strong>in</strong>terstellar cosmic arrangement. Accord<strong>in</strong>g to the<br />

laws of Riemann‟s non-Euclidian geometry, eventually the laser beam will execute a<br />

Moebius-strip-like loop <strong>in</strong> <strong>space</strong>, and return to its orig<strong>in</strong>: the <strong>art</strong>ist‟s body and consciousness.<br />

The transmitted galactic laser beam loop creates <strong>compression</strong> of <strong>space</strong> and time of<br />

Schwarzschild‟s cube model, while unit<strong>in</strong>g between <strong>space</strong>-time, subject, and object.<br />

The cyber<strong>space</strong> surfer immersed <strong>in</strong> a Virtual Reality (VR) data sphere is equipped<br />

with a VR headset that <strong>in</strong>cludes display, earphones, microphone, and a data suit and data<br />

gloves that connect him via computer to net hubs. His sensation is similar to the Scann<strong>in</strong>g<br />

Electron Microscope operator who alters the tested matter by his sight and cognition. The<br />

surfer navigates with<strong>in</strong> the electronic hyper-data that change while surf<strong>in</strong>g. The surfer<br />

becomes an <strong>art</strong>ist creat<strong>in</strong>g worlds and events, thanks to the responsive data sphere. The net<br />

surfer is anonymous, veiled by a computer screen and a headset that hide his identity, ethnic<br />

orig<strong>in</strong>, age, and other characteristics that are no longer significant <strong>in</strong> cyber<strong>space</strong>. His m<strong>in</strong>d<br />

and senses are wholly isolated from the material world by means of electronic equipment; the<br />

physical environment has lost its past mean<strong>in</strong>g. He rema<strong>in</strong>s alone; the other subjects, who<br />

accompanied him <strong>in</strong> the real world, become avatars. There is nobody besides himself;<br />

everyth<strong>in</strong>g is data.<br />

Jean Baudrillard argued that once one has passed beyond this po<strong>in</strong>t of detachment<br />

from the real, the process becomes irreversible. 4 We will no longer be able to f<strong>in</strong>d the objects<br />

and events that existed before the cyber immersion. We will not be able to f<strong>in</strong>d the history<br />

that had been before cyber<strong>space</strong>. The orig<strong>in</strong>al essence of <strong>art</strong> and the orig<strong>in</strong>al concept of<br />

history have disappeared; all now is p<strong>art</strong> of a real-time holistic data sphere <strong>in</strong>separable from<br />

its models of perfection and simulation. Cyber<strong>space</strong> has compressed time and <strong>space</strong> <strong>in</strong>to a<br />

short circuit hyper-reality.<br />

Cyber<strong>space</strong> is more real than everyday life; computer games are more fasc<strong>in</strong>at<strong>in</strong>g and<br />

allur<strong>in</strong>g than the daily activities of school, work, sports or politics, and hyper-real theme parks<br />

like Disney World and VR environments are more attractive than actual geographical sites.<br />

The hyper-real symbolizes the death of the real, and the rebirth of a holistic reality resurrected<br />

with<strong>in</strong> a system of digital data. History, sociology, philosophy and <strong>art</strong> will never aga<strong>in</strong> be as<br />

before this po<strong>in</strong>t. We will no longer be able to know, ever, what <strong>art</strong> had been before it

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