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FREE THROW CONTEST RULES - RecSports

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RULE 4: TIMING<br />

1. LENGTH OF GAME: There is no time limit. Participants must continuously shoot until<br />

finished.<br />

RULE 5: PLAYING THE GAME<br />

1. START: Participant will start when ready.<br />

2. BALL RESPONSIBILITY: Intramural staff will rebound and pass the ball to each<br />

participant.<br />

3. PRACTICE SHOTS: Participants will be given 1 practice shot before beginning.<br />

Participants are encouraged to practice before beginning the contest.<br />

4. SHOTS: Each participant will shoot 25 shots from the regulation free throw line.<br />

5. WINNER: The male and female contestant who makes the highest percentage of his or<br />

her shots will be declared the winner of the contest.<br />

6. The tie-breaker will be determined by the shooter who made the most consecutive<br />

shots.<br />

RULE 6: SPORTSMANSHIP<br />

1. RATING: Each team will begin the contest with a 5 sportsmanship rating and shall be rated by<br />

the officials at the end of the contest. The authority of the officials’ ratings exists prior to,<br />

during, and following all contests to which that official is assigned, and extends to all persons<br />

on, at, or near the playing site. Sportsmanship ratings shall be marked on the score sheet<br />

prior to captain signing off on the score and sportsmanship rating.<br />

a. 5 – Excellent Sportsmanship: Players cooperate fully with the intramural sports<br />

staff and opposing team members. If necessary, the captain converses calmly with<br />

officials about rule interpretations and calls.<br />

b. 4 - Good Sportsmanship: Team members verbally complain about some decisions<br />

made by the intramural sports staff and/or show minor dissent which may or may<br />

not merit a conduct warning (unsportsmanlike penalty / technical foul / yellow<br />

cards / etc.). Teams that receive one conduct warning will receive no higher than a<br />

"4" rating.<br />

c. 3 - Mediocre Sportsmanship: Team constantly comments to the intramural sports<br />

staff or the opposing team. The team captain exhibits little or no control over<br />

teammates or him/herself. Teams that receive one ejection or two conduct<br />

3

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