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RPG Character Compendiums, Volume 4 - Free Edition #11-15

This is a free version of Volume 4 of the RPG Character Compendiums, which includes characters #6 though #10 of RPGCCs Volume 4. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields

This is a free version of Volume 4 of the RPG Character Compendiums, which includes characters #6 though #10 of RPGCCs Volume 4. If you want full versions of these, come support and become part of the community at Patreon.com/Jeshields

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USING THE <strong>RPG</strong>CCS<br />

Use the charts and definitions below to convert Compendium <strong>Character</strong>s into your system of choice.<br />

Rank<br />

0<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

Better than Most in:<br />

None<br />

A Few People<br />

A Neighborhood<br />

A City/Town<br />

A County/Region<br />

A State/Province<br />

A Nation<br />

A Planet<br />

A Solar System<br />

A Galaxy<br />

A Universe<br />

Stat Categories<br />

Handicapped<br />

Adolescent<br />

Normal Human<br />

Above Average<br />

Olympic<br />

Superhuman<br />

Phenomenal<br />

Legendary<br />

Unearthly<br />

Cosmic<br />

God-Like<br />

Lift up to:<br />

0 lbs<br />

50 lbs<br />

100 lbs<br />

500 lbs<br />

1000 lbs<br />

100 tons<br />

1000 tons<br />

10K tons<br />

100K tons<br />

1M tons<br />

10M tons<br />

Education Equal to:<br />

Untrained<br />

Hobby<br />

Associates<br />

Bachelors<br />

Masters<br />

Doctorate<br />

National Expert<br />

Global Expert<br />

System Expert<br />

Galactic Expert<br />

Universal Expert<br />

Resources Equal to:<br />

Reduced Circumstances<br />

<strong>Free</strong>lance, Lower Class<br />

Salaried, Middle Class<br />

Professional Employment<br />

Businesses, Upper Class<br />

Corporations, Millionaires<br />

Multi-National Corporation<br />

National Government<br />

Planetary Empire<br />

Galactic Empire<br />

Inter-Galactic Empire<br />

ABILITIES (Traits, Powers, Stunts)<br />

AGILITY (Dexterity, Reflexes, Quickness)<br />

CHARISMA (Presence, Charm, Social)<br />

ENDURANCE (Constitution, Stamina, Vitality)<br />

HIT POINTS (Health, Life, Vitality)<br />

INTELLIGENCE (Reason, Intellect, Smarts)<br />

PERCEPTION (Alertness, Awareness, Intuition)<br />

POPULARITY (Fame, Reputation)<br />

RESOURCES (Wealth, Riches, Assets)<br />

STRENGTH (Might, Brawn, Muscle)<br />

WILLPOWER (Psyche, Spirit, Resolve)<br />

WISDOM (Common Sense, Insight, Acumen)<br />

SKILLS (Proficiency, Aptitude, Competence)<br />

Powers not normally inherent but stem from unique training, mutations,<br />

alien origin, experiments, enchantments, equipment, or other sources.<br />

The ability to move quickly & easily. Used to dodge, to catch objects,<br />

handle vehicles, and other feats that require quick co-ordinating action.<br />

Natural magnetic charm or appeal. Used to inspire, intimidate, promote<br />

diplomacy, and other feats requiring personal force to affect others.<br />

The ability to withstand hardship or strain. Used to resist disease, gas,<br />

poison, lack of oxygen, and other feats requiring physical toughness.<br />

Bodily condition and fervor to live. Used to determine how much<br />

physical abuse characters can withstand before unsciousness or death.<br />

The ability to comprehend information and think logically. Used to<br />

modify and invent technology, learn skills, and other intellectual feats.<br />

The ability to immediately apprehend situational information. Used to<br />

find clues, gain initiative, detect hidden items, and other attentive feats.<br />

A measure of a character's reputation around their usual environment.<br />

Often used to affect large crowds, gain favors, borrow items, etc.<br />

A character's monetary influence. Used to afford rent, hire staff, fund<br />

events, afford ransoms, and other feats requiring financial assets.<br />

The measure of physical muscular power. Used to lift objects, escape<br />

grapples, inflict melee damage, and other feats of raw physical power.<br />

A measure of mental strength. Used to resist attacks vs mind or will,<br />

resist fearful or stressful situations, and other feats of mental fortitude.<br />

The ability to think and act based upon knowledge & experience. Used<br />

to discern motives, judge proper action, and other feats of discernment.<br />

Individual abilities possessed by a character to effectively use their<br />

learned or developed knowledge in execution of particular tasks.

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