Le Prof Le Prof - TEACH Magazine
Le Prof Le Prof - TEACH Magazine
Le Prof Le Prof - TEACH Magazine
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A <strong>TEACH</strong> MAGAZINE PUBLICAT I O N MAR / APR 2001 ISSUE PAGE 1 8<br />
are becoming more mobile than ever given that many of<br />
our information needs can be fed to us without wires virtually<br />
anywhere in the world. A recent Arctic expedition<br />
kept in touch with their supporters via email and posted<br />
their progress on the Internet through satellite access via<br />
notebook computers that employed batteries that were<br />
recharged using energy from solar panels. The panels, in<br />
conjunction with special batteries provided enough<br />
power for the computers throughout the expedition. All<br />
of this means that information is now accessible anywhere<br />
and anytime.<br />
In a previous series of teaching units we developed, we<br />
broached the idea of a future society and how to develop<br />
one in The Past, Present and Future of Communications.<br />
<strong>Le</strong>t us refer you to the unit on The Future of<br />
Communications (soon to be posted at this web address:<br />
w w w. s c h o o l n e t . c a / t e a c h) where you can go through<br />
the exercise with your students of designing your future<br />
society in part, by examining existing societal models.<br />
Then, it is possible to think about the needs and requirements<br />
of the citizens of that society and what products<br />
and services they may want.<br />
This lesson plan is intended as a bit of a departure from<br />
those we normally publish. It won’t be as rigidly structured<br />
and most of it will contain some examples of products<br />
and projects that are actually in the process of being<br />
developed. For much of this, we must thank the Media<br />
Lab at the Massachusetts Institute of Te c h n o l o g y<br />
(w w w. m e d i a . m i t . e d u) and some futurist organizations<br />
and Web sites where many of these ideas are being<br />
worked on feverishly by the practitioners there. The listing<br />
of these examples is intended to give you a stimulus<br />
for the development of your own product ideas in conjunction<br />
with your students. We hope it will get you<br />
thinking creatively.<br />
The following curriculum areas are applicable:<br />
Technology/Computers, Media Studies, Language Arts,<br />
Visual Arts, History and Social Studies. This teaching unit<br />
is most appropriate for Grades 4-12. Research tools:<br />
Encyclopedias (hard copy and CD-ROM, Library<br />
R e s o u rces, Books and the Internet.<br />
<strong>Le</strong>arning Outcomes<br />
Students will:<br />
❶ Have a basic understanding of how society is structured<br />
and how it functions.<br />
❷ Work toward solving challenges with practical<br />
solutions.<br />
❸ Understand somewhat the technical aspects of<br />
some manufacturing processes.<br />
❹ See the relationship between events in the past,<br />
present and future.<br />
❺ Create, invent and build products for a future<br />
societ y<br />
❻ Enhance socialization by working in teams.<br />
❼ Use critical thinking skills to solve future-world<br />
p r o b l e m s .<br />
Brainstorm<br />
We gather impressions through the information that is<br />
presented to us in the media. If one were to poll a group<br />
of young students who happened to be Star Trek fans<br />
(whichever generation), it wouldn’t be a surprising result<br />
to discover they believed that individuals will have the<br />
ability to transport from one destination to another<br />
instantly through some sort of device. Or at least they<br />
would believe in the likelihood of something like that<br />
being invented in the not too distant future. That’s is not<br />
to say, that only entertainment media is responsible for<br />
Ge o r g e Je t s o n Ja n e Je t s o n Ju d y Je t s o n