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Le Prof Le Prof - TEACH Magazine

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C O M P U T E R<br />

S EC RETS<br />

Mind<br />

OF THE<br />

&<br />

Hands-on Experiments for<br />

S M A R T<br />

K ID S : Discovering Life<br />

by Alison Girling<br />

Secrets of the Mind and Hands-on Experiments for kids were<br />

produced in France for the home and educational markets there.<br />

The versions under review have been translated into English,<br />

but no doubt French language versions would be available for<br />

schools with French language instruction.<br />

Hands-On Experiments for Smart Kids is a charming<br />

program. Sign in and a group of kids offer players<br />

the opportunity to try out a wide range of science<br />

experiments based on seemingly simple questions. Maria<br />

is the “Discovery” guide, follow her to try, “As time goes<br />

by,” “Sleight of hand,” “With giant steps or small steps,”<br />

or “Making a soft landing.” Sylvester is the lad whose<br />

experiments test properties of Water, and Louis is concerned<br />

with Air. This program covers a broad range of scientific<br />

areas including Physics, Biology, Chemistry,<br />

Ecology, Matter, Oceanography, Health, Optics, Geology,<br />

Mathematics, Electronics and Space. The diversity of disciplines<br />

makes it an especially useful classroom resource<br />

with the flexibility to add science experiments to any<br />

number of primary and junior science curriculum units.<br />

The experiments are well conceived. Equipment is easy<br />

to find and inexpensive. No labs are needed. The skill sets<br />

on the part of the students are rudimentary, guaranteeing<br />

successful outcomes. What’s more, the texts that accompany<br />

the experiments introduce the scientific principles<br />

that have just been demonstrated. In some instances the<br />

text provides a historic overview of a topic, looking at its<br />

evolution and discussing future developments.<br />

Every online, computer experiment is paired with a<br />

“hands-on experiment.” “Sleight of Hand” examines the<br />

sense of touch. We are taken to Sylvester’s bedroom; it is<br />

time for Sylvester to go to bed. Children are asked to look<br />

at the bedroom, then turn off the light and with their<br />

computer mouse, guide Sylvester past the various pieces of<br />

furniture to his bed. When a piece of furniture it bumped,<br />

it is briefly illuminated on the screen. The experiment<br />

makes one recall how difficult it is to find one’s way in the<br />

dark. Bumping into objects gives us clues about our location.<br />

Once Sylvester is safely in bed, the program’s narrator<br />

explains that hands are used for touching. The sense of<br />

touch calls on millions of sensors and preceptors on the<br />

skin to send information to the brain through the nerves.<br />

The brain makes an internal image of the object as it interprets<br />

what was felt and identifies that object. There is a follow-up<br />

discussion that looks at how the visually impaired<br />

have a heightened sense of touch. The subject of “virtual”<br />

simulated touching as a part of “virtual reality” is examined.<br />

“Sleight of Hand’s” “Hands on experiment” is quite<br />

down to earth. Instructors are asked to collect twenty<br />

objects with a variety of shapes, textures and materials.<br />

With a blindfold on, each child is given a turn to correctly<br />

identify ten objects’ shapes, materials and name. A point<br />

is scored for each correct answer.<br />

In some instances students perform an experiment<br />

twice; once in a computer simulation, the next time in the<br />

classroom or home. The classic experiment “How do you<br />

blow up a balloon without blowing?” is bound to be a hit.<br />

Quantities of bicarbonate of soda are added to a bottle<br />

holding vinegar. A balloon is stretched across the neck of<br />

the bottle. This is a good introduction to the energy of<br />

gases; it’s a lot of fun. Once again, the experiment is followed<br />

by a good explanation of what has occurred. Teachers<br />

can access these texts at any point in the program. The<br />

texts can be saved or printed. As a follow-up exercise for<br />

children there are rudimentary paint programs and word<br />

processing programs for children to draw pictures or write<br />

reports.<br />

<strong>TEACH</strong> 9

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