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<strong>Design</strong> <strong>is</strong> <strong>One</strong> Los Angeles, USA | Milan, Italy 2010 <strong>Southern</strong> <strong>California</strong> <strong>Institute</strong> <strong>of</strong> <strong>Architecture</strong>


DESIGN IS ONE 3<br />

LOS ANGELES | MILAN<br />

Part I<br />

Protagon<strong>is</strong>ts


5 Essays<br />

design and modernity<br />

With the predominant use <strong>of</strong> the<br />

same set <strong>of</strong> computer skills in different design<br />

fields, architects are quickly gaining access<br />

to a larger spectrum <strong>of</strong> projects. They<br />

are enabled to design at different scales and<br />

they are <strong>of</strong>ten embracing a multi-d<strong>is</strong>ciplinary<br />

approach in their pr<strong>of</strong>ession. Fabrication has<br />

rapidly become a privileged access to a new<br />

kind <strong>of</strong> craftsmanship that does not depend on<br />

manual skills or local know-how; rather than art<strong>is</strong>ans,<br />

architects now look into robotic capabilities<br />

to transform ideas into reality. And while in<br />

the past 15 years architects have gained new<br />

territories, it <strong>is</strong> clear that contemporary digital<br />

and manufacturing processes have also ra<strong>is</strong>ed<br />

some controversial questions. Is th<strong>is</strong> h<strong>is</strong>torical<br />

moment a rena<strong>is</strong>sance <strong>of</strong> design And if we<br />

believe it <strong>is</strong>, how do we redefine the boundary<br />

<strong>of</strong> our pr<strong>of</strong>ession What are the h<strong>is</strong>torical and<br />

geographical circumstances that previously<br />

caused similar d<strong>is</strong>ciplinary shifts What <strong>is</strong> the<br />

actual relationship between contemporary and<br />

traditional modes <strong>of</strong> production Does all <strong>of</strong><br />

th<strong>is</strong> produce increasing richness or does it flatten<br />

what we do as architects Th<strong>is</strong> book aims<br />

to learn from the recent h<strong>is</strong>tory <strong>of</strong> <strong>Southern</strong><br />

<strong>California</strong> and Northern Italy to answer some<br />

<strong>of</strong> these recurring questions.<br />

The idea that architects would pursue, throughout<br />

their career, a multid<strong>is</strong>ciplinary/multi-scale<br />

production <strong>is</strong> not a new one: they have always<br />

looked beyond the boundaries <strong>of</strong> their d<strong>is</strong>cipline,<br />

appropriating materials, methods and<br />

processes from other industries as needed.<br />

Often in h<strong>is</strong>tory they d<strong>is</strong>gu<strong>is</strong>ed themselves as<br />

art<strong>is</strong>ans, scient<strong>is</strong>ts, art<strong>is</strong>ts and philosophers all<br />

at the same time. In the 1920’s, the Bauhaus<br />

founder Walter Gropius famously declared<br />

that architects should design everything. H<strong>is</strong><br />

school cultivated a totalizing concept in which<br />

architecture was only one aspect <strong>of</strong> design. It<br />

promoted the idea <strong>of</strong> the architect as someone<br />

who could and would design buildings, cities<br />

and objects all with the same involvement. In<br />

Italy the method ‘Dal cucchiaio alla citta’ (“From<br />

the spoon to the city”, Ernesto Rogers, 1952)<br />

was born prec<strong>is</strong>ely from the meeting between<br />

the nascent Prussian industry and the v<strong>is</strong>ionary<br />

educational model developed in Dessau. Th<strong>is</strong><br />

utopian sentence defined an attitude that Italian<br />

designers have developed and sustained since<br />

the 1950’s. Th<strong>is</strong> philosophy found its ground in<br />

the optim<strong>is</strong>tic belief that a newly-born industrial<br />

production once applied to architecture would<br />

be able to produce a better and more affordable<br />

standard <strong>of</strong> living for many people. Th<strong>is</strong><br />

social approach was deeply engaged in the political<br />

dialogue with a growing post-war country<br />

in need <strong>of</strong> progress. A famous example <strong>of</strong><br />

th<strong>is</strong> design philosophy was the light switch that<br />

Castiglioni designed in 1968 for VLM, which he<br />

used to call “h<strong>is</strong> little secret”, because th<strong>is</strong> easily<br />

m<strong>is</strong>sed piece <strong>of</strong> inexpensive hardware was<br />

for him the ultimate anonymous design typology<br />

that improved the quality <strong>of</strong> life in millions<br />

<strong>of</strong> European apartments.<br />

It <strong>is</strong> interesting to notice that 1950’s Italian industrial<br />

technology was primarily applied to object<br />

design and not to architecture, while during<br />

the same period many other states understood<br />

buildings as a symbol for modernity. <strong>One</strong> <strong>of</strong><br />

the main reasons <strong>is</strong> that during the 1920’s and<br />

30’s the fasc<strong>is</strong>t regime chose modern architecture<br />

as a language <strong>of</strong> self-representation, and<br />

after the end <strong>of</strong> the war the newly born Italian<br />

republic went through a cultural reaction to<br />

the idea <strong>of</strong> architectural modernity, which was<br />

still associated with negative political implications.<br />

Throughout the 1950’s and 60’s Italians<br />

chose to express modernity not through their<br />

place <strong>of</strong> living, but through the possession <strong>of</strong><br />

highly crafted and technologically soph<strong>is</strong>ticated<br />

objects, thereby fueling mainly industrial<br />

expansion. After the war several small family


6<br />

businesses grew out <strong>of</strong> their shops and in three<br />

generations they became the famous companies<br />

that still play a leading role in the world<br />

<strong>of</strong> industrial design. These businesses were<br />

<strong>of</strong>ten originated by the v<strong>is</strong>ion <strong>of</strong> a single leader,<br />

who started a small commercial activity revolving<br />

around a specific material craftsmanship or<br />

technical skill. Art<strong>is</strong>ans became mid-size industry<br />

owners, highly specialized not only in terms<br />

<strong>of</strong> creativity in the design process, but also in<br />

production methodologies, earning the trust <strong>of</strong><br />

what “Made in Italy” still means today.<br />

While Italy entered western modernity in the<br />

1950’s, other European countries like Germany,<br />

England, France and United States transitioned<br />

from Arts and Crafts to industrial production<br />

in the mid-19th century. At the end <strong>of</strong><br />

the war, American industrialization was already<br />

establ<strong>is</strong>hed and it did not carry the same political<br />

connotations: <strong>Southern</strong> <strong>California</strong> viewed<br />

technology derived by the military industry as a<br />

symbol <strong>of</strong> modernity and an economic propeller<br />

for the other fields, including architecture.<br />

After WWII John Entenza’s Arts & <strong>Architecture</strong><br />

magazine sponsored the Case Study Houses<br />

program which, from 1945 until 1966, comm<strong>is</strong>sioned<br />

major architects <strong>of</strong> the day (including<br />

Richard Neutra, Charles and Ray Eames,<br />

Pierre Koenig and Eero Saarinen) to design<br />

and build inexpensive and efficient model<br />

homes for the United States residential housing<br />

boom caused by the end <strong>of</strong> war and the<br />

return <strong>of</strong> millions <strong>of</strong> soldiers. The announcement<br />

<strong>of</strong> the program clearly indicated that the<br />

technologies to be used for the design <strong>of</strong> future<br />

dwellings were the ones developed by the military<br />

industry during the war.<br />

“...We <strong>of</strong> course assume that the shape and<br />

form <strong>of</strong> post war living <strong>is</strong> <strong>of</strong> primary importance<br />

to a great many Americans, and that...the<br />

house[s]... will be conceived within the spirit <strong>of</strong><br />

our times, using as far as <strong>is</strong> practicable, many<br />

war-born techniques and materials best suited<br />

to the expression <strong>of</strong> man’s life in the modern<br />

world.”<br />

- Case Study House Program<br />

Arts & <strong>Architecture</strong>, January 1945<br />

It <strong>is</strong> clear that after the end <strong>of</strong> the war <strong>Southern</strong><br />

<strong>California</strong> military industry was forced to<br />

adapt its innovative processes to civil uses and<br />

technology was pragmatically transformed into<br />

a source <strong>of</strong> economical prosperity. Therefore<br />

much <strong>of</strong> the innovation and change in architecture<br />

during that time stemmed from the adoption<br />

<strong>of</strong> production processes based on technology<br />

invented for other industries.<br />

Even the multi-scalar design approach present<br />

in <strong>Southern</strong> <strong>California</strong> was deeply different from<br />

the utopian meaning <strong>of</strong> the phrase “from the<br />

spoon to the city” in Northern Italy. <strong>One</strong> clear<br />

example <strong>of</strong> th<strong>is</strong> dichotomy <strong>is</strong> the nine-minute<br />

film called Powers <strong>of</strong> Ten by Charles and Ray<br />

Eames in 1977. The movie described a design<br />

methodology <strong>of</strong> viewing ideas from an infinitesimal<br />

to a cosmic perspective. Starting with<br />

a sleeping man at a picnic, the film takes the<br />

viewer on a journey out to the edge <strong>of</strong> space<br />

and then back into a carbon atom in the hand<br />

<strong>of</strong> the man at the picnic, all in a single shot.<br />

In th<strong>is</strong> movie sequence, architectural design <strong>is</strong><br />

understood through the eyes <strong>of</strong> a thinker able<br />

to imagine beyond the usual boundaries, more<br />

than a politician in charge <strong>of</strong> the well-being <strong>of</strong><br />

a country. Technology, innovation and experimentation<br />

defined the essential ingredients <strong>of</strong><br />

a pragmatic and optim<strong>is</strong>tic way <strong>of</strong> thinking in a<br />

non-linear fashion. Th<strong>is</strong> blue-sky approach towards<br />

projects <strong>is</strong> typical <strong>of</strong> an American pioneer<br />

culture that relentlessly focuses on Research<br />

and Development <strong>of</strong> new territories rather than<br />

craftsmanship and refinement <strong>of</strong> production.<br />

It <strong>is</strong> not surpr<strong>is</strong>ing that a military invention like<br />

the computer started a revolution in the Silicon<br />

Valley and produced the most relevant number<br />

<strong>of</strong> new typologies in the industrial design field<br />

since Italy in the 1950’s.


7 Essays<br />

It <strong>is</strong> clear that today European architects have<br />

little interest in creating the “total environment”<br />

aspired to by Modern<strong>is</strong>t architects <strong>of</strong> Gropius’<br />

day and that the social agenda promoted by<br />

the utopian phrase “from the spoon to the city”<br />

failed, promoting instead a consumer<strong>is</strong>t approach<br />

to architecture. Lately Italian design<br />

has focused on the refinement and stylization<br />

<strong>of</strong> objects that have been in use for decades,<br />

and the phrase “Made in Italy” <strong>is</strong> now associated<br />

with luxury and perfection rather than innovation.<br />

On the other hand <strong>California</strong> <strong>is</strong> facing<br />

a moment when the moorings <strong>of</strong> global capital<br />

are coming undone and with it the certainties<br />

<strong>of</strong> corporate assumptions, while wars are still<br />

catalyzing the energy <strong>of</strong> the industry and their<br />

innovative capability.<br />

Th<strong>is</strong> multid<strong>is</strong>ciplinary and multi-scale approach<br />

to design that emerged again in architecture<br />

along with the digital revolution needs to be<br />

investigated through a new set <strong>of</strong> ideas. Th<strong>is</strong><br />

book aims to review these dated propositions<br />

and find new ones that reflect the changes that<br />

have taken place in our pr<strong>of</strong>ession.<br />

Elena Manferdini<br />

Los Angeles, June 2010


9<br />

Essays<br />

designing and making:<br />

exploring territoriality “from the spoon to the city”<br />

<strong>Design</strong> <strong>is</strong> <strong>One</strong> investigates the process<br />

<strong>of</strong> making in relationship to its physical<br />

and cultural territories. The development <strong>of</strong> cities<br />

like Milan and Los Angeles benefited from<br />

their adjacency to manufacturing regions which<br />

supported their creative endeavors, allowing<br />

them to develop into urban hubs <strong>of</strong> design innovation.<br />

Th<strong>is</strong> book analyzes, observes and<br />

presents the following propositions within each<br />

city’s h<strong>is</strong>torical and contextual framework:<br />

How does a territory contribute to characterizing<br />

and defining a project and its outcome<br />

How has design helped to shape the cities <strong>of</strong><br />

Milan and Los Angeles How has design been<br />

integrated into economic and cultural forces for<br />

new urban developments<br />

H<strong>is</strong>torically, most <strong>of</strong> the innovation in Los Angeles<br />

has occurred thanks to the film and aerospace<br />

industries. Hollywood flour<strong>is</strong>hed due<br />

to the abundance <strong>of</strong> land and the year round<br />

near-perfect weather conditions. True to the<br />

way movies are made, newer and faster fabrication<br />

technologies such as rapid prototyping,<br />

3D modeling, animation and virtual reality<br />

techniques have emerged within th<strong>is</strong> fertile environment<br />

supported by the availability <strong>of</strong> capital.<br />

The studios’ need for large spaces have<br />

produced a construction <strong>of</strong> the most nondescript<br />

warehouse buildings. Housed within th<strong>is</strong><br />

diffuse banal landscape <strong>of</strong> oversized windowless<br />

boxes, the innovative jewels <strong>of</strong> the movie<br />

industry transform and reconfigure reality into<br />

fiction within their interiors thanks to th<strong>is</strong> building<br />

typology.<br />

The industry also has drawn skillful craftsmen<br />

capable <strong>of</strong> recreating any scenery or building<br />

using the most prosaic materials. The fabrication<br />

techniques applied to economical recreation<br />

<strong>of</strong> ornamentation found on the movie<br />

sets have migrated to the building industry,<br />

garn<strong>is</strong>hing the most flamboyant <strong>of</strong> Beverly Hills<br />

mega-mansions. On a micro scale, movie studios<br />

have influenced the smallest <strong>of</strong> architectural<br />

details on buildings within the city. On a<br />

macro scale the proliferation <strong>of</strong> movie studios<br />

has shaped the development <strong>of</strong> the city, from<br />

Hollywood land, out towards the Valley to the<br />

North and to Culver City in the Southwest.<br />

In the virtual realm <strong>of</strong> influence, the movie industry<br />

has developed soph<strong>is</strong>ticated modeling<br />

and animation techniques to recreate any real<br />

or imaginary world through the use <strong>of</strong> 3D virtual<br />

reality. Contemporary designers have appropriated<br />

these technologies as generative tools,<br />

transforming the process <strong>of</strong> design. With its<br />

skillful craftsmen creating temporary, quick and<br />

inventive architectural solutions, the advanced<br />

s<strong>of</strong>tware <strong>of</strong> th<strong>is</strong> industry continues to inspire<br />

designers, from the Eames on.<br />

At a larger territorial level, <strong>Southern</strong> <strong>California</strong>’s<br />

generously funded military and aerospace industries<br />

have been leaders in engineering<br />

technologies and material science innovation.<br />

The military and aerospace industries and<br />

workforce had to diversify and move into new<br />

industries like sports and construction in the<br />

post-cold war era with the changing demands<br />

and reduced military spending. As a result <strong>of</strong><br />

th<strong>is</strong> change, new materials like composites,<br />

have now become mainstream in transportation<br />

and product design and are slowly being<br />

adopted by the building industry. Currently,<br />

designers experimenting heavily with th<strong>is</strong> new<br />

palette <strong>of</strong> materials, supported by soph<strong>is</strong>ticated<br />

computer modeling s<strong>of</strong>tware to test their proprieties<br />

and robotics to fabricate complex pieces.<br />

Milan owes its prestige and wealth to its excellence<br />

in fashion and design. Milan’s specialty<br />

industries have been some <strong>of</strong> the factors that<br />

contribute to the shaping <strong>of</strong> the ever changing


10<br />

contemporary post-industrial city: showrooms,<br />

fairs, surrounding manufacturing metropolitan<br />

region, the emergence <strong>of</strong> new neighborhoods<br />

and Milan 2015, the Expo, the city’s latest opportunity<br />

for transformation. Neighborhoods<br />

such as Zona Tortona, Bov<strong>is</strong>a, Lambrate, and<br />

Isola, have been transformed by the continued<br />

emergence <strong>of</strong> new activities connected to the<br />

design industry bringing a real change to the<br />

city, beyond its traditional planning and zoning<br />

schemes. The city’s physical renovation happened<br />

over the past fifteen years, via an informal<br />

and un-orchestrated bottom up makeover<br />

where private entrepreneurs appropriated parts<br />

<strong>of</strong> the d<strong>is</strong>mantled industrial city and reoccupied<br />

it with new activities that now open up to the<br />

public at least once a year during the Salone<br />

del Mobile to, like a peacock, show glimpses<br />

<strong>of</strong> the city’s hidden beauty. Together with the<br />

fashion industry, th<strong>is</strong> has provided Milan, over<br />

the past few decades, the real fuel for its physical<br />

and economical transformation.<br />

Milan’s leadership in the design world has been<br />

maintained and renewed every year by the occurrence<br />

<strong>of</strong> the Furniture Fair, the most important<br />

European event which hosts leaders <strong>of</strong><br />

design from around the world for the launch <strong>of</strong><br />

their new products; during the week the city and<br />

its inhabitants live in a 24-hour cycle <strong>of</strong> activities,<br />

rotating around all the showrooms <strong>of</strong> the<br />

Salone and FuoriSalone, d<strong>is</strong>playing to v<strong>is</strong>itors<br />

not only new products but also a slice <strong>of</strong> Italian<br />

cultural and social customs. The event <strong>is</strong> rich<br />

in the so-called “Italian Style” choreographing<br />

the city at different scales with a desire for elegance,<br />

attention to detail, scrutiny <strong>of</strong> materials,<br />

and laborious craftsmanship that <strong>is</strong> nurtured by<br />

a culture aiming for design perfection.<br />

At a larger scale these same economies have<br />

transformed the Northern Italian territory, nurturing<br />

the widespread presence <strong>of</strong> small art<strong>is</strong>an<br />

shops and medium size factories. Today<br />

the Padana plain <strong>is</strong> punctuated by clusters <strong>of</strong><br />

factories, many <strong>of</strong> which, as seen in the case <strong>of</strong><br />

Brianza, a region north <strong>of</strong> Milan, are dedicated<br />

to the production <strong>of</strong> furniture. Here, the family<br />

traditions <strong>of</strong> furniture making, born at the beginning<br />

<strong>of</strong> the nineteen-century, have both conserved<br />

and transformed the manual crafts. Today<br />

we can v<strong>is</strong>it factories, such as Cassina and<br />

Cappellini, which combine high technologies<br />

with ancient know-how. Th<strong>is</strong> century old knowhow,<br />

particularly when using natural materials<br />

such as wood, <strong>is</strong> critical in order to achieve<br />

beautiful, durable pieces. The newest generation<br />

<strong>of</strong> th<strong>is</strong> entrepreneurial population, <strong>of</strong>ten educated<br />

at the Polytechnic in Milan, <strong>is</strong> currently<br />

associating th<strong>is</strong> traditional knowledge with the<br />

most advanced machineries. In the past thirty<br />

years Italian leadership in manufacturing has<br />

expanded to the whole production cycle. Italians<br />

are world leaders in CNC, robotic and machinery<br />

manufacturing technologies, providing<br />

360 degrees <strong>of</strong> innovation in production, from<br />

the 100% hand made to the most complex tooling<br />

technologies. Anything <strong>is</strong> possible in Italy<br />

guided by experienced masters that support<br />

young designers to the process <strong>of</strong> making.<br />

“In Italy the design process <strong>is</strong> not done by designers<br />

only but also by manufacturers. Their<br />

energy and curiosity to say ‘let’s try th<strong>is</strong>’ <strong>is</strong> in<br />

itself an act <strong>of</strong> creativity. “<br />

-Gaetano Pesce<br />

By the middle <strong>of</strong> the twentieth century, the r<strong>is</strong>e<br />

<strong>of</strong> the chemical industry and the d<strong>is</strong>covery <strong>of</strong><br />

the new plastics added a creative alternative<br />

to the furniture design industry already present<br />

in the Brianza region. The Milanese company<br />

Kartell, was the first company to use plastics<br />

in the manufacturing <strong>of</strong> housewares and, later,<br />

furniture. Since the 1950’s Milan has considered<br />

itself as the hub <strong>of</strong> design. Architects<br />

have found themselves involved in designing<br />

at all scales, as Ernesto Rogers, echoing the<br />

Bauhaus total design credo, defined it with the<br />

famous “from the spoon to the city” phrase.<br />

Th<strong>is</strong> phrase, supported critically and conceptually<br />

by academia and design publications, has<br />

been embraced by most <strong>of</strong> the Italian architects<br />

leading to a unique multi-scalar design produc-


11<br />

Essays<br />

tion. However, the real pivotal moment for Italian<br />

international fame in design was defined by<br />

the 1972 MoMA exhibition curated by Emilio<br />

Ambasz, Italy: The New Domestic Landscape.<br />

The exhibition he masterminded left a longlasting<br />

impression within the American design<br />

community, portraying a new and fresh way <strong>of</strong><br />

designing, a way that was not only functional<br />

and rigorous, but allowed a shift from the Bauhaus<br />

lesson to design in the “Italian way”. In<br />

Ambasz’s own words, “V<strong>is</strong>itors were to realize<br />

that design in general, and Italian design<br />

in particular, meant more than simply creating<br />

objects to sat<strong>is</strong>fy functional and emotional<br />

needs: the processes and products <strong>of</strong> design<br />

could themselves be used to <strong>of</strong>fer critical commentary<br />

upon our society.” On another level,<br />

the exhibition sent shock waves through the<br />

community <strong>of</strong> American designers. Here, they<br />

found themselves confronting another breed <strong>of</strong><br />

designers, one unafraid <strong>of</strong> curves and taking<br />

unabashed delight in the sensual attributes <strong>of</strong><br />

the materials and textures he or she used.” The<br />

exhibition’s ripple effects reached well beyond<br />

MoMA’s walls bringing the r<strong>is</strong>e <strong>of</strong> the internationally<br />

recognized “Italian Style”. Since then<br />

the phrase “Made in Italy” has been defined by<br />

the union <strong>of</strong> both design creativity and manufacturing<br />

abilities brimming with social and cultural<br />

implications.<br />

Today Los Angeles and Milan share and face<br />

the same challenges <strong>of</strong> both how to retain their<br />

best creative people, <strong>of</strong>ten attracted by the<br />

eastern emerging dynamic markets, and simultaneously<br />

how to retain their production capacity<br />

locally, not only as a factor <strong>of</strong> providing jobs,<br />

but also, as a means to provide an immense<br />

source <strong>of</strong> inspiration to the many generations<br />

<strong>of</strong> designers to come. The retention <strong>of</strong> such industries<br />

<strong>is</strong> critical to the success <strong>of</strong> these cities.<br />

The twenty-first century brought a set <strong>of</strong> new<br />

challenges related to the rapid decline <strong>of</strong> economic<br />

and environmental resources. How will<br />

design address these changes How will the<br />

new set <strong>of</strong> tools, s<strong>of</strong>tware and hardware available<br />

counterbalance the moving <strong>of</strong> the most<br />

significant productions abroad Is th<strong>is</strong> moment<br />

at once the moment <strong>of</strong> rena<strong>is</strong>sance for mult<strong>is</strong>calar<br />

design, or yet a moment <strong>of</strong> sunset for the<br />

possibility <strong>of</strong> creative and supportive innovation<br />

due to the d<strong>is</strong>appearance <strong>of</strong> production in our<br />

territories How can we learn from our legacies<br />

and be prepared to keep our minds fresh and<br />

in contact with all phases <strong>of</strong> design, from cradle<br />

to cradle<br />

Perhaps little can be done about the current<br />

outsourcing movement, but one can look for<br />

new opportunities. Trends such as the growing<br />

world population benefit us with new immigration<br />

waves. As one <strong>of</strong> the fortunes <strong>of</strong> Los Angeles<br />

<strong>is</strong> its great population diversity, Milan may<br />

find in these new waves <strong>of</strong> multicultural<strong>is</strong>m and<br />

plural<strong>is</strong>m new pools <strong>of</strong> intellectual resources.<br />

Both Milan and Los Angeles share a fragmented<br />

and diverse set <strong>of</strong> specialty clusters that will<br />

allow the cities not only to thrive but to continue<br />

evolving using creativity as their basic fuel for<br />

innovation and transformation. Th<strong>is</strong> will require<br />

the understanding that a territory needs to redefine<br />

its boundaries in order to accommodate<br />

new social changes, be inclusive, and accept<br />

diversity, which in turn will provide the most significant<br />

stimulus for creative thinking. The Expo<br />

2015, “Feeding the Planet, Energy for Life”,<br />

has the rich potential to redefine and expand<br />

the boundaries for Milan. Conceived as an exploration<br />

<strong>of</strong> cultural diversity through food, the<br />

Expo <strong>is</strong> seen as the most prom<strong>is</strong>ing and hol<strong>is</strong>tic<br />

engine for the transformation <strong>of</strong> Milan and to a<br />

lesser extent Northern Italy. As for Los Angeles,<br />

city sprawl and densification <strong>is</strong> the next challenge<br />

to address along with the city’s population<br />

growth. Intervention must be strategic with<br />

funding to create an intense and efficient public<br />

transportation system capable <strong>of</strong> sustaining<br />

large masses using and connecting d<strong>is</strong>parate<br />

neighborhoods.<br />

Another major regional transformation <strong>is</strong> happening<br />

at an infrastructural level. With the<br />

creation <strong>of</strong> a high speed train connecting the


12<br />

major cities, the Padana plain has become one<br />

continuous space, where people and goods<br />

are moved and exchanged in a much more<br />

fluid manner. Similarly, <strong>Southern</strong> and Northern<br />

<strong>California</strong> will also soon be connected by high<br />

speed rail, providing a higher linkage between<br />

the two different economies. These infrastructural<br />

changes together with the continued advancement<br />

<strong>of</strong> high-tech products and services<br />

will allow us to communicate and therefore<br />

evolve in novel ways whereby challenging the<br />

current concept <strong>of</strong> boundaries.<br />

Th<strong>is</strong> book, through the testimony <strong>of</strong> several<br />

contemporary protagon<strong>is</strong>ts <strong>of</strong> both Italian and<br />

American design and manufacturing, answers<br />

these questions with the ultimate proposition<br />

that design evolves within its cultural and social<br />

setting and, consequently, acquires new values<br />

and meaning while maintaining its fundamentals.<br />

<strong>Design</strong> <strong>is</strong> an act <strong>of</strong> creative freedom: in<br />

Los Angeles and Milan we find societies open<br />

to removing physical and social boundaries in<br />

order to create innovative design not only at<br />

the scale <strong>of</strong> products but also at an urban and<br />

cultural level.<br />

Ilaria Mazzoleni<br />

Los Angeles, June 2010


Part I: Protagon<strong>is</strong>ts<br />

Preface<br />

15<br />

Itinerary<br />

17<br />

Maps<br />

20<br />

Don Chadwick<br />

Chadwick Studio<br />

Craig Hodgetts<br />

Hodgetts + Fung<br />

Greg Lynn<br />

Greg Lynn FORM<br />

Gaetano Pesce<br />

Gaetano Pesce the future <strong>is</strong> a very beautiful creature<br />

by Kyd Kitchaiya<br />

77<br />

Alessandro Mendini<br />

Atelier Mendini<br />

design <strong>of</strong> the soul<br />

by Natalie Goldfinger<br />

91<br />

Raffaella Mangiarotti<br />

Deep <strong>Design</strong><br />

beyond styling:<br />

designing from the inside out<br />

by Jordan Su<br />

29<br />

Peter Jon Pearce<br />

Peter Jon Pearce <strong>Design</strong><br />

high performance design<br />

by Heyu Lu<br />

39<br />

play at a human scale<br />

by Elizabeth DeTeresi<br />

51<br />

why be antiquated<br />

by Donovan Ballantyne<br />

65<br />

it’s only natural<br />

by Rina Lim<br />

101


Matteo Ragni<br />

Matteo Ragni Studio intentional design<br />

by Arthur Danielyan<br />

113<br />

Diego Grandi<br />

DGO beneath surfaces<br />

by Joe Carlos<br />

123<br />

Alberto Meda<br />

Alberto Meda<br />

Davide Angeli for<br />

aMDL Michele De Lucchi<br />

design <strong>is</strong> an evolution<br />

by Richard Molina<br />

151<br />

Andreas Kipar<br />

Studio LAND<br />

a simple man<br />

by Matthew Au<br />

137<br />

Diego Terna for<br />

Studio Italo Rota<br />

fashioning architecture<br />

by Genevieve Lum<br />

167<br />

land ho!<br />

by Chiahwa Lu<br />

177<br />

Giovanni La Varra<br />

Studio Barreca & La Varra one city... two city...<br />

old city... new city...<br />

by Matthew Noe<br />

187


15 Preface<br />

The journey started in Los Angeles, where<br />

students met five protagon<strong>is</strong>ts <strong>of</strong> the So-Cal<br />

design scene. The first interview was held at<br />

<strong>Design</strong>work-USA, where the creative director<br />

<strong>of</strong> the product department, Holger Hampf, introduced<br />

the class to a company whose philosthe<br />

protagon<strong>is</strong>ts <strong>of</strong> design<br />


ophy merges the corporate American structure<br />

with a rigorous German approach to design.<br />

Students v<strong>is</strong>ited the <strong>of</strong>fice <strong>of</strong> Greg Lynn, one<br />

<strong>of</strong> the most avant-garde and innovative protagon<strong>is</strong>ts<br />

<strong>of</strong> the design scene in So-Cal, who<br />

embraced the “far west” frontier attitude <strong>of</strong> Los<br />

Angeles adopting new tooling and fabrication<br />

techniques as ways <strong>of</strong> expanding the boundaries<br />

<strong>of</strong> architecture. Don Chadwick and Peter<br />

Jon Pearce shared with the students their personal<br />

and unique perspectives on what really<br />

matters in the design field and helped them to<br />

understand the h<strong>is</strong>torical reasons that made<br />

Los Angeles one <strong>of</strong> the prime centers for design,<br />

while Craig Hodgetts reminded us how<br />

“the new Italian domestic landscape” brought<br />

the Italian design influence to the attention <strong>of</strong><br />

the American public.<br />

While in Milan Alessandro Mendini outlined the<br />

evolution <strong>of</strong> the idea <strong>of</strong> “Industrial <strong>Design</strong>” in<br />

Italy starting after World War II until the past<br />

few decades. Michele De Lucchi <strong>of</strong>fice d<strong>is</strong>cussed<br />

their practice, which literally translates<br />

the concept “from the spoon to the city”<br />

as their <strong>of</strong>fices operate scalarly in th<strong>is</strong> way.<br />

Gaetano Pesce and Italo Rota’s work fluctuates<br />

between art and architecture, where materiality<br />

and craftsmanship are at the center <strong>of</strong><br />

their exploration. Alberto Meda and Raffaella<br />

Mangiarotti embraced the culture <strong>of</strong> industrial<br />

design in the most traditional Milanese sense<br />

with a prolific production that focuses on one<br />

scale but opens their practice to collaborations<br />

with international manufacturing scene. Matteo<br />

Ragni and Diego Grandi, the youngest Italian<br />

voices interviewed, introduced the students to<br />

a d<strong>is</strong>cussion about new materials and languages<br />

<strong>of</strong>ten in dialogue with h<strong>is</strong>tory. Giovanni La<br />

Varra, Andreas Kipar and Luca Molinari helped<br />

us to h<strong>is</strong>torically frame the city <strong>of</strong> Milan, while<br />

providing a v<strong>is</strong>ion for the city that in 2015 will<br />

host the Expo.<br />

d<strong>is</strong>course, together with some specific institutions,<br />

such as La Triennale and the Politecnico<br />

<strong>of</strong> Milan; designers influence culture not only<br />

through their design work, but also through<br />

the animated d<strong>is</strong>cussions which take place in<br />

these venues that are open to a larger public.<br />

The two weeks in Milan ended with a symposium<br />

hosted by NABA, where students had the<br />

opportunity to further d<strong>is</strong>cuss all they had experienced<br />

and observed and to draw parallels<br />

with the pr<strong>of</strong>essional practice as they know it in<br />

the United States. <strong>One</strong> <strong>of</strong> the main questions<br />

that emerged from the symposium was how to<br />

define the new territories (physical and virtual)<br />

the contemporary digital and manufacturing<br />

processes have opened up to our field.<br />

The different approaches to the definition <strong>of</strong><br />

architectural education and its h<strong>is</strong>torical tendency<br />

to cross fields with other d<strong>is</strong>ciplines constitutes<br />

the core for th<strong>is</strong> book, the aim <strong>of</strong> which<br />

<strong>is</strong> to re-contextualize these <strong>is</strong>sues and to find<br />

a h<strong>is</strong>torical perspective bridging the Italian tradition<br />

<strong>of</strong> design <strong>is</strong> one with the contemporary<br />

American design macro-trends.<br />

Elena Manferdini & Ilaria Mazzoleni<br />

Los Angeles, July 2010<br />

During the trip students v<strong>is</strong>ited the headquarters<br />

<strong>of</strong> magazines like Domus and Abitare,<br />

that h<strong>is</strong>torically played a key role in the design


65<br />

Greg Lynn<br />

1817 Lincoln Boulevard,<br />

Venice, CA 90291<br />

GREG LYNN FORM


Images <strong>of</strong> Greg Lynn’s Venice<br />

studio<br />

66


67<br />

Biography<br />

why be antiquated<br />

Avant-garde represents a violent<br />

fight against the things that pollute our cities,<br />

our culture, and our lives; against everything<br />

that <strong>is</strong> static and unchanging, the norm and<br />

the status quo. Interestingly enough, avantgarde<br />

was originally a French term used<br />

to describe the foremost part <strong>of</strong> an army<br />

advancing into battle, the “advance guard.”<br />

In the fight for <strong>Architecture</strong> there <strong>is</strong> no<br />

one more significant for inducing avantgarde<br />

change in the pr<strong>of</strong>ession than Greg<br />

Lynn. Lynn was born in Ohio in 1964. He<br />

attended Miami University <strong>of</strong> Ohio where<br />

he graduated cum laude with two degrees<br />

in 1986, one in environmental design and<br />

the other in philosophy. In the traditional<br />

architecture sense, these two phenomena<br />

coincide quite regularly, but Lynn applies h<strong>is</strong><br />

learnt knowledge in a very non-traditional<br />

way. After h<strong>is</strong> success at Miami University <strong>of</strong><br />

Ohio, Lynn was accepted into the Masters<br />

<strong>of</strong> <strong>Architecture</strong> program at the prestigious<br />

Princeton University where he studied under<br />

Michael Graves, among other influential<br />

architects and designers. Lynn graduated in<br />

1988 before he went on to work for Peter<br />

E<strong>is</strong>enman.<br />

<strong>of</strong> architectural ontologies. Ontologies in<br />

which he believes and argues to be calculus<br />

based.<br />

While Greg’s <strong>of</strong>fice <strong>is</strong> relatively small, it <strong>is</strong><br />

impossible to not be amazed by all <strong>of</strong> the<br />

interesting models and installation pieces<br />

that completely fill the space. During our<br />

v<strong>is</strong>it, Greg gave us a tour around h<strong>is</strong> <strong>of</strong>fice,<br />

which <strong>is</strong> compr<strong>is</strong>ed <strong>of</strong> a small meeting<br />

space, work stations, and model shop<br />

where he uses h<strong>is</strong> CNC milling machine for<br />

prototyping and laser cutters, as well as 3D<br />

printers for study and final models. While<br />

Greg <strong>is</strong> an architect, he <strong>is</strong> also a designer<br />

that takes on projects ranging in scale<br />

from silverware to boats to buildings. As an<br />

architect, a teacher, and a writer, he has had<br />

an extremely strong impact on the current<br />

trends in architecture. Greg began to crosspollinate<br />

some <strong>of</strong> the design techniques used<br />

by the automotive and animation industries<br />

in the nineties to influence the integration<br />

<strong>of</strong> digital technologies and manufacturing<br />

used by these industries within the practice<br />

<strong>of</strong> architecture, which currently uses these<br />

same tools.<br />

It was in 1992 that Lynn establ<strong>is</strong>hed h<strong>is</strong> own<br />

firm, FORM, and moved h<strong>is</strong> headquarters<br />

to Venice, <strong>California</strong> in order to be near<br />

Hollywood and the new animation s<strong>of</strong>tware<br />

programs used by film animators. H<strong>is</strong> firm<br />

works on everything from architecture and<br />

urban design, exhibit design and curation,<br />

and branding and advancing digital design<br />

tools. Time Magazine recently named Greg<br />

Lynn one <strong>of</strong> the 100 innovators <strong>of</strong> the next<br />

century. Greg <strong>is</strong> fascinated by mathematics,<br />

order, and form. He believes architecture<br />

<strong>is</strong> not a practice, but a d<strong>is</strong>cipline through<br />

which the development and process are an<br />

integral force in the continuous evolution


68<br />

TOP<br />

Alessi Flatware<br />

Middle Top<br />

Catamaran <strong>Design</strong><br />

for client in Abu Dhabi<br />

Middle Bottom<br />

Wilshire Pavillion Los Angeles<br />

Bottom<br />

Blob Wall


69<br />

Interview<br />

Th<strong>is</strong> interview took place at Greg Lynn’s <strong>of</strong>fice<br />

in Venice, <strong>California</strong>. H<strong>is</strong> <strong>of</strong>fice <strong>is</strong> located where<br />

most <strong>Southern</strong> <strong>California</strong> architects would like<br />

to work; next to the beach. It <strong>is</strong> in a small<br />

building camouflaged along the Los Angeles<br />

urban streetscape. The only element that<br />

suggests that th<strong>is</strong> <strong>is</strong> an architectural <strong>of</strong>fice <strong>is</strong> a<br />

very small sign that states, “Greg Lynn FORM”<br />

on the top right location on the front door. Th<strong>is</strong><br />

was very interesting, because through th<strong>is</strong> door<br />

our class entered another world that was filled<br />

with exciting avant-garde design that was the<br />

complete opposite experience from the banal<br />

streetscape that ex<strong>is</strong>ted outside.<br />

Donovan Ballantyne : Having worked on<br />

multi-d<strong>is</strong>ciplinary projects differing in scale<br />

from silverware to boats, to architecture,<br />

how does the design process change for<br />

you when approaching the different design<br />

problems associated with these different<br />

project types<br />

Greg Lynn: By starting with the typology, with<br />

some kind <strong>of</strong> precedent or problem that could<br />

be clearly stated. I usually look to h<strong>is</strong>toric<br />

examples and try to see what problems were<br />

trying to be solved, and then try to re-define<br />

what the problem would be or re-think what<br />

happens. I am not a person that likes to refine<br />

things on a project. For me it <strong>is</strong> more interesting<br />

re-defining the problem for every new project,<br />

but to do that I have to look h<strong>is</strong>torically and see<br />

what it once was. The way naval architects<br />

think about the design from the deck down in<br />

terms <strong>of</strong> how things move through the water<br />

and how much volume there <strong>is</strong> for function.<br />

Then everything above the deck <strong>is</strong> like a little<br />

house, which <strong>is</strong> why they call it the cabin. It <strong>is</strong><br />

literally like a little hut that they put on top <strong>of</strong><br />

it. Th<strong>is</strong> <strong>is</strong> how it has always been thought <strong>of</strong>:<br />

the deck <strong>is</strong> the ground, and the hut <strong>is</strong> the cabin<br />

top. For all <strong>of</strong> these boat projects, I have been<br />

trying to find a way to treat the cabin not as a<br />

little house, but as a part <strong>of</strong> the surfacing <strong>of</strong> the<br />

hulls and the deck. It <strong>is</strong> actually the same thing<br />

Philippe Starck did when he designed boats for<br />

Beneteau. It <strong>is</strong> the same approach to design<br />

for the flatware or even the restaurant pavilion;<br />

it’s about how to make a trell<strong>is</strong> and how to turn<br />

the building into the columns that support the<br />

trell<strong>is</strong>.<br />

DB : Can you d<strong>is</strong>cuss the benefits you<br />

have found within your practice having<br />

approached architecture from multiple<br />

directions from writing, building, and<br />

teaching Do you feel that th<strong>is</strong> <strong>is</strong> the best<br />

path for the next generation <strong>of</strong> architects as<br />

well<br />

GL: It <strong>is</strong> hard to find a time when architects were<br />

not writing; making manifestoes, relationships<br />

to h<strong>is</strong>tory or even explanations based on<br />

engineering. What you always find <strong>is</strong> that not<br />

all, but most architects write. Also, most are<br />

involved in some form <strong>of</strong> industrial design. The<br />

architects that I was taught by as well as my<br />

mentors did it all in parallel. Especially when<br />

I went to school in the 80s, that was when<br />

Swid-Powell, Alessi, Knoll and Vitra were all<br />

using architects to redefine their industrial<br />

design language, and likew<strong>is</strong>e, people like<br />

that also helped architects re-think their design<br />

language and how the communicated with the<br />

design public. In the 80s with post-modern<strong>is</strong>m,<br />

there were connections between industrial<br />

design and architecture and all kinds <strong>of</strong> forms<br />

<strong>of</strong> design. That was the norm, more the rule<br />

than the exception. However, It was a little bit<br />

different in the 90s. <strong>Architecture</strong> was looking<br />

more at design rather than design looking at<br />

architecture.<br />

DB: Having been influenced by a variety<br />

<strong>of</strong> d<strong>is</strong>ciplines from animation to the<br />

automotive industry, can you d<strong>is</strong>cuss<br />

your views on why collaboration between<br />

d<strong>is</strong>ciplines <strong>is</strong> so important to architecture<br />

GL: Looking to the entertainment industry<br />

was a way to get tools that would be useful for<br />

design. But what happened while I was doing<br />

that <strong>is</strong> I found out that the entertainment industry


70<br />

thinks about the audience, or thinks about how<br />

somebody <strong>is</strong> going to be experiencing their<br />

design before they even start designing. With<br />

the Korean church we had an idea about how it<br />

would be like a church, but we did not have an<br />

idea about how it would relate to the Korean-<br />

American population at that point in time, and<br />

how they would interpret the architecture.<br />

We were really just thinking in the kind <strong>of</strong> big<br />

h<strong>is</strong>tory, we weren’t thinking <strong>of</strong> our audience<br />

at the contemporary moment, whereas film<br />

and telev<strong>is</strong>ion were thinking about the h<strong>is</strong>tory<br />

<strong>of</strong> their field, they mostly thought about how<br />

it was going to be received and experienced.<br />

It has really changed the way I have thought<br />

about design, because that kind <strong>of</strong> impact on<br />

somebody <strong>is</strong> more interesting than the whole<br />

h<strong>is</strong>torical d<strong>is</strong>cussion. That <strong>is</strong> why the work I am<br />

doing at UCLA with D<strong>is</strong>ney right now <strong>is</strong> really<br />

fun, because D<strong>is</strong>ney thinks <strong>of</strong> their parks and<br />

resorts and cru<strong>is</strong>e ships, etc. really in terms <strong>of</strong><br />

guests and audience.<br />

The part <strong>of</strong> your question pertaining to<br />

collaboration <strong>is</strong> really important. Everybody <strong>is</strong><br />

using the exact same s<strong>of</strong>tware now. Ten years<br />

ago, everybody had their own boutique jewels,<br />

now there are really only three major platforms,<br />

if that. Most people use the Autodesk toolset.<br />

In the movie Avatar they tried using Revit for<br />

managing some <strong>of</strong> those scenes, so they were<br />

really deep into the same toolset that architects<br />

are using. So, you could have a d<strong>is</strong>cussion<br />

with them. Everybody <strong>is</strong> producing different<br />

things, but they are all using the same media<br />

to a certain extent. By collaborating you learn<br />

about the media differently by working with<br />

other d<strong>is</strong>ciplines.<br />

DB: Do you believe your career would have<br />

been as successful if you did not make the<br />

dec<strong>is</strong>ion to move Greg Lynn FORM from<br />

New Jersey to Los Angeles and why<br />

GL: It <strong>is</strong> all hypothetical. The culture <strong>of</strong> making<br />

stuff out <strong>of</strong> aerospace grade to d<strong>is</strong>posable<br />

Hollywood set grade <strong>is</strong> really interesting here.<br />

There’s a much more precious attitude towards<br />

construction in most places around the world.<br />

Here materials and construction methods are<br />

less precious. I do not think I would be using<br />

materials like the Swarovski Crystal sails, but<br />

all that stuff <strong>is</strong> really more West Coast based<br />

from the aerospace industry, and a little bit from<br />

the car industry. So that <strong>is</strong> different, I would<br />

have less focus on materials and method <strong>of</strong><br />

construction if I were someplace else. The<br />

whole entertainment culture here <strong>is</strong> totally<br />

unique. I would not have got involved with<br />

projects like the New City and Divide projects<br />

if I was not out here. For quite awhile LA has<br />

been the epicenter for American architecture.<br />

From Frank Gehry to Thom Mayne, there<br />

are a number <strong>of</strong> people here practicing at<br />

an international level that you do not find<br />

anywhere else in the states. In New York, I<br />

felt that the key figures were Steve Holl and a<br />

few others who were much more idiosyncratic<br />

in their approach. New York and New Jersey -<br />

that whole area – such as Princeton, Yale, have<br />

a deep connection to international architecture<br />

culture that does not ex<strong>is</strong>t in LA. Also, there are<br />

great institutions there but the architects are<br />

probably much stronger here than other places.<br />

DB: Having paved the way for the pr<strong>of</strong>ession<br />

<strong>of</strong> architecture for almost 20 years, if you<br />

were to look back at a younger Greg Lynn,<br />

<strong>is</strong> the current state <strong>of</strong> architecture what you<br />

would have env<strong>is</strong>ioned And if not, what<br />

would you have changed<br />

GL: 20 years ago, a lot <strong>of</strong> things that are now<br />

standard, I would never have thought would<br />

be standard. 20 years ago I was drafting with<br />

ink on mylar and cutting models by hand. You<br />

would do a set <strong>of</strong> drawings and it was 25% as<br />

many as you would do now, and you would<br />

completely rely on somebody else to build stuff.<br />

20 years ago the engineering firms were very<br />

small like architecture firms, usually around<br />

10 person firms. ARUP, Thorton Tomasetti<br />

and Happold were big international firms, but<br />

they didn’t have as much control. It’s funny


71<br />

that things have really changed a lot; very<br />

few people are trying to take control <strong>of</strong> how<br />

to build things and how to talk through the<br />

engineers and through the builders, but now<br />

the architects are much weaker in terms <strong>of</strong> their<br />

control and influence than they were 20 years<br />

ago. If you want to do something, you have to<br />

take more r<strong>is</strong>ks and do more work. I would not<br />

have foreseen the whole field dimin<strong>is</strong>hing the<br />

way it has in 20 years, in very general terms.<br />

I also would have seen a lot <strong>of</strong> the things that<br />

I am interested in become so normal for so<br />

few people. I wouldn’t have imagined 20 years<br />

ago that Frank Gehry would have a s<strong>of</strong>tware<br />

company. But he takes a lot <strong>of</strong> r<strong>is</strong>ks and <strong>is</strong><br />

very entrepreneurial that way. I think in general<br />

the normal architect has much less control on<br />

a building site, less reach into design culture<br />

outside <strong>of</strong> the building industry and therefore<br />

<strong>is</strong> less <strong>of</strong> a cultural figure. Of course there are<br />

important exceptions but the field <strong>is</strong> smaller<br />

and less ambitious and entrepreneurial.<br />

DB: Where do you see architecture going<br />

within the next twenty years, and how are<br />

your latest projects, like your New City<br />

project, a part <strong>of</strong> that<br />

GL: In terms <strong>of</strong> the long-term, things are going<br />

back more to the way they once were. The<br />

giant service firms have been hit worse than<br />

anybody right now, which <strong>is</strong> good. The kind<br />

<strong>of</strong> instant city phenomenon has really cooled<br />

<strong>of</strong>f. So instead <strong>of</strong> needing to provide a really<br />

economical service so you can build a series <strong>of</strong><br />

towers really fast in a place with low skill level,<br />

now we are seeing a return to high quality,<br />

thoughtful design, and good quality products;<br />

things that both last literally and culturally.<br />

There <strong>is</strong> not a lot that has been done in the<br />

last ten years that you would call landmark.<br />

Architects will go back to thinking about those<br />

kinds <strong>of</strong> <strong>is</strong>sues, which I think, in general, they<br />

have not thought about so much. Universities<br />

and publications, etc. are becoming more<br />

important again. However, I don’t think there<br />

are any really good publications out there right<br />

now, and I do not think there are any really great<br />

conferences out there anymore. 20 years ago,<br />

that stuff was really driving the field, but right<br />

now it <strong>is</strong> just more a way for people to publicize<br />

their work. So hopefully 20 years from now you<br />

will see more international conferences, strong<br />

schools, and a better quality <strong>of</strong> design within<br />

the field. Probably less quantity though.<br />

DB: Maybe it’s more like your w<strong>is</strong>hes in 20<br />

years , maybe th<strong>is</strong> question <strong>is</strong> more about<br />

what you would see…<br />

GL: For the field, what I really m<strong>is</strong>s are<br />

conferences; I m<strong>is</strong>s the AA as a real kind <strong>of</strong><br />

public, cultural place in Europe. There are<br />

all kinds <strong>of</strong> things I really m<strong>is</strong>s in terms <strong>of</strong><br />

architecture as a cultural practice, like the<br />

connections to the art and design world; I really<br />

m<strong>is</strong>s that stuff a lot and hope that it comes<br />

back, but right now I do not know where it<br />

went. I guess there <strong>is</strong> not money for that stuff.<br />

Also the whole publ<strong>is</strong>hing industry <strong>is</strong> trying to<br />

figure out the Internet. I know you guys are<br />

all students and maybe you are different, but<br />

I know my students at Yale and UCLA, they<br />

really do not know stuff they should know just<br />

because it does not ex<strong>is</strong>t on the Internet. They<br />

do not see Bramante, Bernini or Palladio, there<br />

are all sorts <strong>of</strong> architects and building that have<br />

come up that I have asked my students about,<br />

and they are not aware <strong>of</strong> them because if you<br />

want to go find the Heidi Weber Pavilion online,<br />

there are just not that many drawings <strong>of</strong> it, or<br />

not that many photographs <strong>of</strong> it, whereas, for<br />

me, I had Corbusier’s Ouvre Complete, like 12<br />

volumes in my library that I could always go to.<br />

I did not know it all, but if I wanted to find it, I<br />

could go find the sketch for it. If you wanted<br />

to find a sketch for the Heidi Weber Pavilion<br />

online, I am guessing you would have a hard<br />

time finding it. The accrediting team just came<br />

to UCLA and talked about how great the library<br />

was, and I asked my students if they had ever<br />

been to the library and literally none <strong>of</strong> them<br />

had ever set foot in the architecture library.


72<br />

Top<br />

Greg Lynn<br />

Middle<br />

Ravioli Chairs for Vitra<br />

Bottom<br />

UCLA’s Hammer Museum Fountain


73<br />

DB: So do you feel like the internet <strong>is</strong><br />

strengthening or weakening the field <strong>of</strong><br />

architecture<br />

GL: <strong>One</strong> thing that <strong>is</strong> good, <strong>is</strong> that over the last<br />

5 or 10 years more architects’ websites are<br />

available online. But nobody has digitized the<br />

collection you see in the library. All the drawings<br />

and photographs <strong>of</strong> models that you get out<br />

<strong>of</strong> the monograph just do not ex<strong>is</strong>t online. My<br />

students at UCLA are studying Ledoux right<br />

now, and some <strong>of</strong> them did not really even<br />

know who Ledoux was because you can’t find<br />

h<strong>is</strong> drawings online. Your generation will have<br />

to figure out within the internet how to re-learn<br />

that stuff.<br />

DB: Th<strong>is</strong> class <strong>is</strong> about Milan, <strong>Southern</strong><br />

<strong>California</strong> and Italy’s design culture. Is<br />

there any influence or any relevance in your<br />

work that comes from Italy<br />

GL: Italy <strong>is</strong> definitely a design hub, It <strong>is</strong> still<br />

hosting design in a way that other places are<br />

not. Both publ<strong>is</strong>hing and design fairs are still<br />

very important in Italy. People like, Patrizia<br />

Moroso are finding out where the design talent<br />

<strong>is</strong> and experimenting with where it <strong>is</strong> going. In<br />

addition, Italy <strong>is</strong> still hosting design in a way<br />

that other places are not, Italian design fairs<br />

manage to strike a good balance between<br />

a commercial fair, being provocative, and<br />

connecting with the art community.<br />

Interview by Donovan Ballantyne<br />

April 27, 2009


74<br />

Interview by Lorka Birn<br />

May 14, 2009<br />

Top<br />

ICA Numinous Lights<br />

Middle<br />

World Trade Center<br />

<strong>Design</strong> Competition New York<br />

Bottom<br />

Toy Robot installtion for Vitra


75 Conclusion<br />

Greg Lynn <strong>is</strong> a fascinating<br />

character that <strong>is</strong> quite particular from the<br />

rest <strong>of</strong> the designers we interviewed within<br />

th<strong>is</strong> publication. A major difference <strong>is</strong> Lynn’s<br />

Los Angeles location, where the automotive,<br />

animation, and aerospace industries have<br />

had a strong impact on h<strong>is</strong> work. The digital<br />

fabrication methods deployed in Los Angeles<br />

are a lot more advanced than those in Milan,<br />

which <strong>is</strong> evident in Lynn’s work.<br />

Lynn uses digital fabrication methods as a<br />

means <strong>of</strong> justifying craftsmanship within h<strong>is</strong><br />

work. Craftsmanship <strong>is</strong> traditionally defined<br />

as pertaining to things that are handmade;<br />

however th<strong>is</strong> definition does not suffice for<br />

the new era <strong>of</strong> design. The new definition <strong>of</strong><br />

craftsmanship pertains to the art <strong>of</strong> making,<br />

and whether that process <strong>is</strong> handmade or<br />

through digital fabrication tools <strong>is</strong> irrelevant.<br />

Italy <strong>is</strong> a country known for its handcraft, as<br />

illustrated for our class when we v<strong>is</strong>ited a<br />

master handcrafter who worked for the furniture<br />

company Cappellini. During our v<strong>is</strong>it, we<br />

witnessed an old man weave yarn through the<br />

structure <strong>of</strong> one <strong>of</strong> the company’s chairs. It was<br />

both beautiful and inspirational knowing that he<br />

has been doing th<strong>is</strong> since he was twelve years<br />

old, and that there <strong>is</strong> nothing he loves more<br />

than spending h<strong>is</strong> time doing what he does.<br />

However, it <strong>is</strong> becoming increasingly difficult to<br />

find people with h<strong>is</strong> level <strong>of</strong> hand craftsmanship<br />

within the industry, and in the next twenty years<br />

there will not be anyone left that can perform at<br />

h<strong>is</strong> handcraft skill level. The use <strong>of</strong> technology<br />

as a means <strong>of</strong> craftsmanship grants designers<br />

an endless palate <strong>of</strong> design techniques that<br />

handcraft techniques just cannot compete<br />

with. Lynn takes advantage <strong>of</strong> CNC milling<br />

and 3D printing to create complex prototypes<br />

to develop differentiation and transformations<br />

within h<strong>is</strong> work.<br />

to as a “plane <strong>of</strong> cons<strong>is</strong>tency” upon which<br />

differential transformations occur.” (Folds,<br />

Bodies, & Blobs, p.38) For Lynn, geometry <strong>is</strong><br />

about force, motion and flow; motion becomes<br />

the primary mode <strong>of</strong> organization, construction,<br />

composition, and stability. In the case <strong>of</strong> h<strong>is</strong><br />

Korean Presbyterian Church in New York,<br />

Greg composes th<strong>is</strong> project with a series <strong>of</strong><br />

folded and shredded surface strips that run<br />

though both the exterior and the interior, and<br />

<strong>of</strong>fer a sense <strong>of</strong> movement through differential<br />

transformations. Each element in the structure<br />

has a unique scalar d<strong>is</strong>tance, as well as a unique<br />

angle. Th<strong>is</strong> creates a v<strong>is</strong>ual differentiation<br />

while also demonstrating repetition.<br />

<strong>One</strong> <strong>of</strong> Lynn’s significant traits <strong>is</strong> that he<br />

approaches design by starting with the typology,<br />

with some kind <strong>of</strong> precedent or problem for<br />

every design regardless <strong>of</strong> scale. It <strong>is</strong> Lynn’s<br />

ability to shift within a range <strong>of</strong> multid<strong>is</strong>ciplinary<br />

projects from h<strong>is</strong> Korean Presbyterian Church,<br />

and then design silverware for Alessi, and<br />

boats for Abu Dhabi as well as h<strong>is</strong> avant-garde<br />

craftsmanship that makes him a reputable<br />

“<strong>Design</strong> <strong>is</strong> <strong>One</strong>” architect.<br />

“Geometry <strong>is</strong> no longer a static measure <strong>of</strong><br />

invariant and unitary character<strong>is</strong>tics, but what<br />

Gillies Deleuze and Felix Guattari have referred


Via Sannio, 24<br />

20135 Milano


TOP<br />

A sample <strong>of</strong> material to be used<br />

<br />

cabinets<br />

MIDDLE TOP<br />

<strong>Design</strong> tools and materials<br />

MIDDLE BOTTOM<br />

Francesco in the studio<br />

BOTTOM<br />

The entrance to the studio, a<br />

latent indication <strong>of</strong> the work<br />

inside<br />

86


from the infinitesimal to<br />

the infinite<br />

Alessandro Mendini, born in Milan<br />

in 1931, has been the chief editor <strong>of</strong> the<br />

magazines Casabella, Modo and Domus.<br />

He designs objects, furniture, environments,<br />

paintings, installations and architecture. He<br />

works with international companies like Alessi,<br />

Philips, Cartier, B<strong>is</strong>azza, Swatch, Hermes and<br />

Venini and also acts as a consultant curator<br />

for various industries helping them to solve<br />

problems related to image and design.<br />

H<strong>is</strong> work can be found in various museums and<br />

private collections as well as on the wr<strong>is</strong>ts and<br />

in the homes <strong>of</strong> the tens <strong>of</strong> thousands <strong>of</strong> people<br />

who have purchased products from Swatch or<br />

Alessi over the past decades. H<strong>is</strong> work as<br />

a theoretician, critic and designer <strong>is</strong> always<br />

developed at the crossroads between art,<br />

design and architecture. Put best by Beatrice<br />

<br />

body <strong>of</strong> work, “If the slogan <strong>of</strong> modern design<br />

was ‘from the spoon to the city,’ with Mendini it<br />

1 .<br />

Armed with h<strong>is</strong> Stileme, a body <strong>of</strong> symbols that<br />

have come to be the v<strong>is</strong>ual alphabet through<br />

which Mendini has spoken for decades, he<br />

shifts through many different worlds while<br />

<br />

him to communicate across many mediums.<br />

It <strong>is</strong> a v<strong>is</strong>ual language dynamic enough to apply<br />

to multiple dimensions and scales yet simple<br />

enough to ex<strong>is</strong>t wholly in a singular template,<br />

seen in h<strong>is</strong> Mendini-graph, a multidimensional<br />

mult<strong>is</strong>calar tool. H<strong>is</strong> ability to shift h<strong>is</strong> eye<br />

from the design <strong>of</strong> a factory to the design <strong>of</strong> a<br />

watch to the curation <strong>of</strong> an entire transportation<br />

system to a one-<strong>of</strong>-a-kind sculpture <strong>is</strong> certainly<br />

the envy <strong>of</strong> most designers.<br />

In the 1970s, Alessandro was a main<br />

personality for the radical design movement in<br />

Italy. In a time when very little was being built or<br />

produced in h<strong>is</strong> part <strong>of</strong> the world, Mendini took<br />

to designing a way <strong>of</strong> thinking which would lay<br />

the ground for all <strong>of</strong> h<strong>is</strong> work to come. During<br />

th<strong>is</strong> time Alessandro joined Studio Alchimia<br />

<br />

avant- garde including Ettore Sottsass, Andrea<br />

Branzi and Michele DeLucchi. The group’s<br />

exhibitions payed special attention to everyday<br />

objects and products whose inherent banality<br />

was accentuated by the addition <strong>of</strong> dramatic<br />

decorative features. It <strong>is</strong> with th<strong>is</strong> group that<br />

Alessandro was free to operate outside the<br />

constraints <strong>of</strong> mass production and to develop<br />

h<strong>is</strong> approach as a critic and editor. It was with<br />

Studio Alchimia where he initially began to<br />

balance th<strong>is</strong> multiplicity as both architect and<br />

critic, editor and curator, which would come to<br />

<br />

From there he was able to further develop<br />

h<strong>is</strong> ways <strong>of</strong> thinking with the Memph<strong>is</strong> Group,<br />

founded by fellow member <strong>of</strong> Studio Alchimia<br />

E. Sottsass. The group’s work debuted at the<br />

1981 Milan Salone del Mobile. Deriving its<br />

name from the Bob Dylan song Stuck Inside<br />

<strong>of</strong> Mobile With the Memph<strong>is</strong> Blues Again, the<br />

<br />

1980s and found assurance in considering itself<br />

a fashion rather than academic movement.<br />

<br />

balance between opposing elements.<br />

Th<strong>is</strong> balance can clearly be seen in the work<br />

that the studio has produced since 1989 when<br />

Alessandro began Atelier Mendini with h<strong>is</strong><br />

brother Francesco. The studio <strong>is</strong> currently<br />

working on a number <strong>of</strong> products for Alessi,<br />

developing curatorial and design work for the<br />

Naples subway system, creating art pieces<br />

for Cartier in addition to other projects and<br />

Alessandro’s work as a writer and a critic. H<strong>is</strong><br />

objects, h<strong>is</strong> environments and h<strong>is</strong> ideas seem<br />

to have permeated the entire world <strong>of</strong> design<br />

from design for mass production to design as a<br />

singular art form.<br />

87


TOP<br />

Alessi factory with color<br />

schemes and interiors by Atelier<br />

Mendini<br />

MIDDLE TOP<br />

The Proust Chair in production<br />

at the Cassina factory<br />

MIDDLE BOTTOM<br />

An application <strong>of</strong> 2D shapes in<br />

3D form<br />

BOTTOM<br />

A reinvention <strong>of</strong> the Proust Chair<br />

as seen in the most recent Fiore<br />

Salone<br />

88


Located in an unassuming neighborhood on<br />

the perimeter <strong>of</strong> a city that he has called home<br />

for many dini<br />

seems small in compar<strong>is</strong>on to the massive<br />

body <strong>of</strong> work he has produced over the past<br />

decades. At Atelier Mendini we were fortunate<br />

enough to speak with both Alessandro and<br />

Francesco, as well as essential members <strong>of</strong><br />

their design team, about their design philoso-<br />

<br />

<strong>of</strong> which proved to be the group <strong>of</strong> signs and<br />

symbols they have developed as a v<strong>is</strong>ual language.<br />

<br />

<br />

stileme<br />

<br />

Alessandro Mendini: In the beginning I started<br />

studying cub<strong>is</strong>m and futur<strong>is</strong>m. My studies are<br />

very strongly connected to futur<strong>is</strong>m. Not only<br />

with the signs but with the colors as well. The<br />

signs are very emotional and strong. It’s a<br />

kind <strong>of</strong> novel on the objects. It <strong>is</strong> an emotional<br />

communication, a poetry. For me, my work<br />

<strong>is</strong> based on those alphabets so I use the<br />

alphabets for all <strong>of</strong> my work.<br />

Francesco Mendini: The signs are a continuous<br />

play <strong>of</strong> changing scale and decoration. They<br />

can move between 2D and 3D, from the small<br />

scale to the large scale. Sometimes the objects<br />

are the signs and sometimes the signs are on<br />

the objects. They are applicable to multiple<br />

levels <strong>of</strong> project.<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

AM: Of course, there are many ways to understand<br />

an object or a space. There are different<br />

possibilities <strong>of</strong> interpretation. The alphabets<br />

change a lot over time as well as the colors, so<br />

everything changes. For example, designing<br />

a watch with all <strong>of</strong> its particular mechanics and<br />

designing an art object without prec<strong>is</strong>e function<br />

provide two very different situations in which to<br />

utilize the stileme.<br />

FM: The choice <strong>of</strong> symbols depends on many<br />

things although they are rarely tied to the<br />

location <strong>of</strong> a work. But scale, for example,<br />

gives you multiple ways to understand an<br />

object and <strong>of</strong>fers a means <strong>of</strong> shifting the use <strong>of</strong><br />

the stileme. A change in scale can change the<br />

reading <strong>of</strong> an object completely. It’s a question<br />

<strong>of</strong> the relationship between you and the object.<br />

<br />

<br />

<br />

AM: As an example, a piece <strong>of</strong> jewelry might<br />

have the same shape as a tower. But here our<br />

methods can adjust through materiality. So a<br />

ring can be like a tower in gold or it can be like<br />

<br />

as the material value <strong>is</strong> always a means <strong>of</strong> introducing<br />

another level <strong>of</strong> scale. There <strong>is</strong> then<br />

a difference in scale not simply based on size<br />

but also a difference in the scales <strong>of</strong> value.<br />

<br />

<br />

<br />

AM: Yes, since a design <strong>is</strong> always tied to its<br />

function. If you have to design an instrument<br />

in mass production it’s very different than designing,<br />

for example, a series <strong>of</strong> vases. Here<br />

are prototypes <strong>of</strong> a set <strong>of</strong> vases, made in Korea,<br />

utilizing a very old and traditional color and<br />

method used for more than 1000 years called<br />

‘celadon.’ They are to be part <strong>of</strong> an exhibit at<br />

<br />

<strong>is</strong> designing the piazza in front <strong>of</strong> the museum.<br />

We are renewing th<strong>is</strong> building, and here <strong>is</strong> the<br />

oldest factory <strong>of</strong> celadon in all the world where<br />

89


I produced those examples. These examples<br />

were produced in the oldest celadon factory<br />

in the world located in Korea. So far we have<br />

prepared ten shapes while also working closely<br />

with the craftsmen who produce the products.<br />

<br />

<br />

<br />

AM: Well, for example, th<strong>is</strong> vase <strong>is</strong> a sculptural<br />

object, so all the attention <strong>is</strong> on the shape and<br />

the quality <strong>of</strong> the material. If you design a watch<br />

for mass production there are a lot <strong>of</strong> engineering<br />

and economic <strong>is</strong>sues as well as marketing<br />

concerns, so different <strong>is</strong>sues are driving the<br />

project. These are two very different problems:<br />

design as art and design as mass production.<br />

You have to change your attitude — using <strong>of</strong><br />

course, in my case, my stileme.<br />

<br />

<br />

<br />

AM: <strong>One</strong> <strong>of</strong> our current interesting projects <strong>is</strong><br />

a d<strong>is</strong>play design for a collection <strong>of</strong> precious<br />

stones owned by the jeweler Cartier. Basically<br />

since the early 19th century Cartier had accrued<br />

a large number <strong>of</strong> precious stones which for<br />

various reasons could not otherw<strong>is</strong>e be used in<br />

jewelry work. The company asked us to create<br />

a means <strong>of</strong> d<strong>is</strong>playing these stones and invited<br />

us to the Cartier laboratory in Par<strong>is</strong> to produce<br />

the work. I decided to do a column. It <strong>is</strong> made<br />

out <strong>of</strong> 18 kilos <strong>of</strong> gold. There are modules in<br />

the column nested against each other so there<br />

<strong>is</strong> a joint made out <strong>of</strong> gold that holds a crystal<br />

container and within the crystal container are<br />

the gems. Each <strong>of</strong> the pieces slide together to<br />

create the overall form. There are over 17,000<br />

carats <strong>of</strong> gems in the project. It will be shown in<br />

June in Art Basel in Switzerland.<br />

<br />

<br />

<br />

<br />

<br />

AM: Yes, again th<strong>is</strong> would demonstrate our<br />

commitment to working with craftsman at<br />

multiple stages <strong>of</strong> a project. The jewelers at<br />

Cartier were extremely helpful in developing<br />

the design towards production. Everytime I<br />

work with new materials I rely on craftsmen to<br />

help me specialize my knowledge that I can<br />

then apply to our design dec<strong>is</strong>ions.<br />

<br />

<br />

<br />

<br />

<br />

FM: We were consultants for Swatch for many<br />

years. Alessandro served as art director. At<br />

that time there was a team <strong>of</strong> about 30 people<br />

working on designing Swatch watches. And<br />

in the period <strong>of</strong> one or two years, we had designed<br />

2000 watches. At the same time we<br />

started to design retail stores for the company.<br />

We were consultants for a certain period and<br />

by the end we had designed nearly 300 stores<br />

for Swatch. For Alessi, it’s different. We have<br />

continued to work for them for many years. We<br />

are still doing architecture and interiors and<br />

exhibitions in addition to product design. We<br />

are in some ways their main consultants. Our<br />

designs for them range from the architectural<br />

scale to the object scale. And in relation to the<br />

creation <strong>of</strong> a brand, our corkscrew for Alessi,<br />

for example, has become one <strong>of</strong> their most recognizable<br />

products.<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

90


AM: Every project that we do we has a number<br />

<strong>of</strong> new d<strong>is</strong>coveries and advancements. For example,<br />

in the Alessi factory everything changes<br />

very quickly. Sometimes new materials and<br />

new productions become available from China<br />

<br />

here in Italy. Currently all <strong>of</strong> the Alessi facilities<br />

are here in Italy and those factories are willing<br />

to try new methods <strong>of</strong> production. But it has to<br />

remain simple because, if not, it would have to<br />

go to China where the work <strong>is</strong> cheaper.<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

AM: Th<strong>is</strong> <strong>is</strong> a very important question and a<br />

rather dramatic problem that we face between<br />

using production here in Italy or working outside<br />

in China. But it <strong>is</strong> not always cheaper<br />

to produce a product in China. The Gong <strong>is</strong><br />

a product we are working on for Alessi that <strong>is</strong><br />

the redevelopment <strong>of</strong> a product the company<br />

produced at the turn <strong>of</strong> the century. The kinds<br />

<strong>of</strong> patterns etched into the stainless steel are<br />

designed to prec<strong>is</strong>ely integrate the methods <strong>of</strong><br />

etching in which Italy specializes. There <strong>is</strong> a<br />

very prec<strong>is</strong>e tradition <strong>of</strong> craftsmanship here,<br />

and to produce the same etching in China<br />

would in fact cost three times as much.<br />

Interview by Jeff Morrical<br />

May 6, 2009<br />

TOP<br />

A portion <strong>of</strong> the Stileme<br />

MIDDLE TOP<br />

An etching pattern for the Gong<br />

project for Alessi<br />

BOTTOM<br />

The ‘Mendini-graph,’ a kind <strong>of</strong><br />

french curve containing the<br />

shapes <strong>of</strong> the Stileme<br />

MIDDLE BOTTOM<br />

Alessandro with the original<br />

turn <strong>of</strong> the century ‘Gong’ tray,<br />

currently being redeveloped by<br />

Atelier Mendini<br />

91


TOP<br />

‘100% Makeup’ at the Alessi<br />

Museum, a demonstration <strong>of</strong><br />

Mendini in multiples as curator.<br />

Each vase <strong>is</strong> painted by a<br />

different designer, all chosen by<br />

Mendini.<br />

BOTTOM<br />

Mendini’s particular process <strong>of</strong><br />

object creation<br />

92


TOP<br />

Corkscrews for Alessi which<br />

have become some <strong>of</strong> their<br />

most iconic pieces<br />

MIDDLE<br />

Interior <strong>of</strong> the Alessi factory in<br />

Omegna<br />

BOTTOM<br />

Art objects with Mendini’s<br />

signature faciality at the<br />

entrance to the Alessi Museum<br />

93


M<br />

an entire generation <strong>of</strong> art<strong>is</strong>ts and designers<br />

through both direct and indirect means. H<strong>is</strong><br />

iconic designs for Swatch and Alessi are familiar<br />

long before one comes to understand the sheer<br />

omnipresence <strong>of</strong> Mendini’s hand throughout<br />

the design world. Through more latent means,<br />

<br />

h<strong>is</strong> critical essays and curatorial eye.<br />

Certainly the loyal and steady use <strong>of</strong> h<strong>is</strong><br />

stileme has been one <strong>of</strong> the guiding aesthetic<br />

principles <strong>of</strong> h<strong>is</strong> work over the years, but in a<br />

time when symbols are thought <strong>of</strong> as fallout<br />

from a postmodern past, can we consider the<br />

universal use <strong>of</strong> particular shapes a relevant<br />

method <strong>of</strong> designing For Mendini, I believe<br />

the stileme transcend use as simple symbolic<br />

representations. Placing emphas<strong>is</strong> on the<br />

emotional reading <strong>of</strong> h<strong>is</strong> v<strong>is</strong>ual language, it<br />

seems, for Mendini, that design <strong>is</strong> something to<br />

be felt and contemplated more than something<br />

to be seen clearly understood. The truly familylike<br />

atmosphere that ex<strong>is</strong>ted in the studio <strong>of</strong><br />

Atelier Mendini seems to lend credence to<br />

design as a creative collaboration between the<br />

designer, the user and the craftsman.<br />

Th<strong>is</strong> universality <strong>of</strong> application and multitude<br />

<strong>of</strong> interpretation has aided Mendini through a<br />

huge range <strong>of</strong> projects, perhaps demonstrated<br />

most clearly in the project 100% Makeup. Here<br />

we see Mendini’s role as both designer and<br />

curator. <strong>One</strong> object, designed by Mendini,<br />

embodies a multitude <strong>of</strong> readings when set<br />

to individual human experience. Each vase<br />

was decorated by a different creative cultural<br />

<br />

synthes<strong>is</strong> but <strong>is</strong> a result <strong>of</strong> relationships. Rather<br />

than individually, every element acquires value<br />

in its relation to each other like the characters<br />

in a comedy or tragic-comedy.”<br />

For Alessandro Mendini, then, surface becomes<br />

the ultimate form <strong>of</strong> expression. When twodimensional<br />

shapes, the stileme, are applied to<br />

<br />

begin to emerge — perhaps to be understood<br />

as a pidgin language to h<strong>is</strong> original alphabet, a<br />

language <strong>of</strong> invention and evolution rather than<br />

a static set <strong>of</strong> v<strong>is</strong>ual elements.<br />

<br />

own world, also seems to ex<strong>is</strong>t in a world all its<br />

own. Mendini seems to view h<strong>is</strong> own work not<br />

<br />

but as the frames, in continual development<br />

and nour<strong>is</strong>hment, <strong>of</strong> an emotional state — a<br />

way <strong>of</strong> thinking, decades in the making.<br />

Thus design must have its own level <strong>of</strong><br />

openness and integrity whilst maintaining<br />

enough mystery to invite a multitude <strong>of</strong><br />

readings. Every object <strong>is</strong> an embodiment <strong>of</strong><br />

the dialogue and relationships that we form<br />

each day with one another. Th<strong>is</strong>, for Mendini,<br />

<strong>is</strong> how our design can transcend a multitude <strong>of</strong><br />

<br />

95

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