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RAH-66 Comanche vs. Ka-52 Hokum - EECH Central

RAH-66 Comanche vs. Ka-52 Hokum - EECH Central

RAH-66 Comanche vs. Ka-52 Hokum - EECH Central

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IN THIS CHAPTER<br />

Air To Air Combat - Helicopters<br />

Air To Air Combat - Fast Movers<br />

Infantry – MANPADS<br />

Dual Cockpit View Memory<br />

Padlock Waypoint – Multipurpose<br />

3.1 Air To Air Combat - Helicopters<br />

Success in helicopter air-to-air combat requires putting your nose (and hence weapon systems) onto<br />

the target while denying the enemy the same privilege. Helicopters are not very fast and don't have<br />

the speed to run away from fights once they have begun. Either you use available terrain to mask an<br />

escape - or you stand and fight.<br />

There are basic rules to keep in mind when engaging in air-to-air combat. Some of which are covered<br />

in this chapter.<br />

Remember<br />

CHAPTER 3<br />

Combat & Situational Awareness<br />

The best attack position is above and behind on the six-o'clock<br />

Ambush your foe wherever possible, the terrain of Enemy Engaged allows a pilot to exploit landscape<br />

features such as small depressions, dried up riverbeds, gullies and saddles. You can hide in such<br />

locations and wait for enemy helicopters to pass-by. Once an enemy exposes their rear, unmask,<br />

lock on with the helmet mounted sight (HMS), close to within 0.5km from above and use the cannon.<br />

That is the ideal situation and terribly sneaky hence satisfying for a combat helo pilot.<br />

AI entities will not actively engage you if you are not perceive as a threat or their mission target. If<br />

they are on Combat Air Patrol or have been called in by other forces that perceive you as a threat<br />

force then expect some form of response.<br />

Usually firing at an enemy AI will alert them immediately to your intentions and respond if they are<br />

able to do so (they could be out of ammunition or fixated on another target).<br />

Often you can easily sneak up behind a flight of enemy helicopters and start blasting at near pointblank<br />

range.<br />

A Hellfire or Vikhr missile has enough explosive power to destroy two or three helicopters with one<br />

good hit. If your targets wingmen are close, they will be caught in the blast. Laser guided weapons<br />

work best, these are difficult to spoof.<br />

Enemy Engaged - <strong>Comanche</strong> <strong>vs</strong> <strong>Hokum</strong> Strategy Guide<br />

3<br />

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