FX Composer User Guide - NVIDIA Developer Zone
FX Composer User Guide - NVIDIA Developer Zone
FX Composer User Guide - NVIDIA Developer Zone
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<strong>FX</strong> <strong>Composer</strong> 2.5 Getting Started <strong>User</strong>’s <strong>Guide</strong><br />
MTL Illumination Models<br />
illum_0<br />
illum_1<br />
illum_2<br />
illum_3<br />
illum_4<br />
illum_5<br />
illum_6<br />
illum_7<br />
illum_8<br />
illum_9<br />
illum_10<br />
Description<br />
Color on and Ambient off<br />
Color on and Ambient on<br />
Collada Blinn common profile<br />
Highlight on<br />
Transparency: Glass on, Reflection:<br />
Ray trace on<br />
Reflection: Fresnel on and Ray trace<br />
on<br />
Transparency: Refraction on,<br />
Reflection: Fresnel off and Ray trace<br />
on<br />
Transparency: Refraction on,<br />
Reflection: Fresnel on and Ray trace<br />
on<br />
Reflection on and Ray trace off<br />
Transparency: Glass on, Reflection:<br />
Ray trace off<br />
Casts shadows onto invisible surfaces<br />
<strong>FX</strong> <strong>Composer</strong> translates these illumination models with COLLADA <strong>FX</strong> Common profiles as such:<br />
MTL Illumination Models <strong>FX</strong> <strong>Composer</strong> 2<br />
COLLADA <strong>FX</strong> Common Profile<br />
illum_0<br />
illum_1<br />
illum_2<br />
illum_3<br />
illum_4<br />
illum_5<br />
Collada Constant common profile<br />
Collada Lambert common profile<br />
Collada Blinn common profile<br />
Not supported, default to Collada Phong<br />
common profile<br />
Not supported, default to Collada Phong<br />
common profile<br />
Not supported, default to Collada Phong<br />
common profile<br />
DU-002761-001_v01 97<br />
April 2008