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FX Composer User Guide - NVIDIA Developer Zone

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<strong>FX</strong> <strong>Composer</strong> 2.5 Getting Started <strong>User</strong>’s <strong>Guide</strong><br />

MTL Illumination Models<br />

illum_0<br />

illum_1<br />

illum_2<br />

illum_3<br />

illum_4<br />

illum_5<br />

illum_6<br />

illum_7<br />

illum_8<br />

illum_9<br />

illum_10<br />

Description<br />

Color on and Ambient off<br />

Color on and Ambient on<br />

Collada Blinn common profile<br />

Highlight on<br />

Transparency: Glass on, Reflection:<br />

Ray trace on<br />

Reflection: Fresnel on and Ray trace<br />

on<br />

Transparency: Refraction on,<br />

Reflection: Fresnel off and Ray trace<br />

on<br />

Transparency: Refraction on,<br />

Reflection: Fresnel on and Ray trace<br />

on<br />

Reflection on and Ray trace off<br />

Transparency: Glass on, Reflection:<br />

Ray trace off<br />

Casts shadows onto invisible surfaces<br />

<strong>FX</strong> <strong>Composer</strong> translates these illumination models with COLLADA <strong>FX</strong> Common profiles as such:<br />

MTL Illumination Models <strong>FX</strong> <strong>Composer</strong> 2<br />

COLLADA <strong>FX</strong> Common Profile<br />

illum_0<br />

illum_1<br />

illum_2<br />

illum_3<br />

illum_4<br />

illum_5<br />

Collada Constant common profile<br />

Collada Lambert common profile<br />

Collada Blinn common profile<br />

Not supported, default to Collada Phong<br />

common profile<br />

Not supported, default to Collada Phong<br />

common profile<br />

Not supported, default to Collada Phong<br />

common profile<br />

DU-002761-001_v01 97<br />

April 2008

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