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Xfrog 4.4 for CINEMA 4D Reference Manual (PDF, English 17.9MB)

Xfrog 4.4 for CINEMA 4D Reference Manual (PDF, English 17.9MB)

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17<br />

By inserting other Objects in the first position<br />

of the Branch Object subhierarchy it is possible<br />

to multiply cubes or any given other type<br />

of geometry along the Branch Object. The<br />

amount of multiplied instances can be controlled<br />

through the Number parameter of the<br />

spline in the second position of the Branch Objects<br />

subhierarchy. This parameter defines the<br />

amount of intermediate points <strong>for</strong> this spline.<br />

nodes along the Branch Object. Connecting<br />

another Branch Object creates a new branching<br />

level with smaller branches coming out<br />

of the trunk or the branches of the previous<br />

branching level. Other objects like a Cube<br />

connected to the third position would create<br />

cubes instead of branches:<br />

The second position in the Branch Object's subhierarchy<br />

contains a Cubic Spline that defines<br />

the curvature of the trunk or the branches. By<br />

editing the control points of this Spline the<br />

curvature of the Branch Object can be influenced<br />

The fourth position in the Branch Object subhierarchy<br />

is reserved <strong>for</strong> the Object that is linked<br />

to the end of the Branch Object. This creates<br />

<strong>for</strong> example a possibility to put a leaf at the<br />

end of a branch, or using the Branch Object<br />

to create a stem of a flower, this would be the<br />

place where the blossom needs to be linked to<br />

appear at the end of the stem.<br />

The third position in the Branch Object subhierarchy<br />

contains the Object that is multiplied<br />

along the trunk or branch. New instances of<br />

this Object are generated at the branching

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