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Grade 10 Exploring Integrated Technologies, TIJ1O - Canterbury ...

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<strong>Canterbury</strong> High School<br />

Ottawa-Carleton District School Board<br />

Technological Studies<br />

Semester II – 20<strong>10</strong> / 11 – Course Outline<br />

__________________________________________________________________________________<br />

Course Title: <strong>Exploring</strong> <strong>Integrated</strong> <strong>Technologies</strong> <strong>Grade</strong> Level: 9<br />

Course Code: TIJ<strong>10</strong> Credit Value: 1.0<br />

Prerequisite: Open<br />

Teachers: Mr. David Andrews , Michael Dearing<br />

Course Overview: 1<strong>10</strong> hours<br />

<strong>Exploring</strong> <strong>Integrated</strong> <strong>Technologies</strong>, <strong>Grade</strong> 9, Open (TIJ<strong>10</strong>)<br />

This course enables students to understand the technological and computer concepts they will need in<br />

order to design, develop, and build usable products or to deliver services, as well as to pursue further<br />

technological studies. Students will use the technological design process and a variety of tools and<br />

software to solve problems, complete projects, and strengthen their communication skills.<br />

Strands:<br />

Theory and Foundation<br />

By the end of this course, students will:<br />

• Demonstrate understanding of how to develop products or provide services to meet identified<br />

needs;<br />

• Identify ways to communicate design and research ideas and solutions through a variety of<br />

media;<br />

• Demonstrate understanding of how to evaluate project work in relation to identified<br />

specifications, using quality control procedures;<br />

• Describe the scope of activities supporting by computer and information technology;<br />

• Explain the fundamentals concepts underlying the creation of a computer program.<br />

Skill and Process<br />

By the end of the course, students will:<br />

• Fabricate products or deliver services using a design process and a variety of tools and<br />

equipment;<br />

• Share information locally and globally using communication tools such as email;<br />

• Use a variety of software application for research, to solve problems, and to document the<br />

design process;<br />

• Identify products techniques and materials to meet design specifications;<br />

• Use correctly problem solving model, such as the scientific method or design making model,<br />

completing all the required steps.<br />

Impact and Consequences<br />

By the end of the course, students will:<br />

• Apply safety standards when using materials, tools, and equipment;<br />

• Describe the environmental effects of materials, processes, and resources;<br />

• Demonstrate understanding of how developments in technologies influence people’s lives;<br />

• Identify technology – based careers and their educational requirements.


Units of Study:<br />

Unit Titles<br />

Unit One Technology & Society & Drafting 22 hours<br />

Unit Two Transportation: Mousetrap vehicle 22 hours<br />

Unit Three Construction and Technological Design: Dream House 22 hours<br />

Unit Four Focus on Manufacturing: Bird Feeder 22 hours<br />

Unit Five Design Focus: Locker Organizer 22 hours<br />

Unit Organization<br />

Unit 1: Technology, Society & Drafting<br />

Time: 22 hours<br />

Description<br />

This unit introduces students to the social and cultural implications of new technology; we also<br />

consider the role of women in technology and the morel and ethical implications of developing new<br />

technologies. We do a history of technological revolutions and consider the role of customer services.<br />

In this unit students six plain figure drawings, three sets of orthographic drawings, and study<br />

the conventions for dimensioning non- cylindrical objects. We draw one and two point perspective<br />

drawings, and students design a safety poster.<br />

Unit 2: Transportation: mousetrap vehicle<br />

Time: 22 hours<br />

Description<br />

The projects in this module introduces many aspects of transportation technology including vehicle propulsion<br />

aerodynamics design and drive rations. Students will design and produces a vehicle that is propelled by a<br />

mousetrap. Students will create sketches, dimension drawings, top front side drawings, they will construct and<br />

assemble the vehicle components, evaluate vehicle specifications and write a performances report.<br />

Unit 3: Construction and Technological Design: Dream House<br />

Time: 22 hours<br />

Description<br />

What is your dream home like Is it large and roomy or small and cozy Is it in the country side or the heart of<br />

the city The challenge is to research and design a home that is attractive comfortable and fictional. In this<br />

process students learn basic measuring skills sketching drawing, how to make a sale model safety procedures for<br />

working in a technical facility. Students also learn to brain storm and communicate design ideas and identify<br />

standard sizes of common architectural elements, and the basic use of universal architectural symbols.<br />

Unit 4: Focus on Manufacturing: Bird Feeder<br />

Time: 22 hours<br />

Description<br />

When you wake up in the morning did you ever consider that each and every item that you can see and touch<br />

has been designed, engineered and manufactured for your use In this unit you will discover the world of<br />

manufacturing, and create useful objects from a verity of materials. You will discover with manufacturing the


possibilities are endless. In this unit you will design and manufacture an innovative stylish and efficient bird<br />

feeder that will discourage pests, rodents, and predators. You will learn to document the steps in the design<br />

process, produces a technical report and a portfolio.<br />

Unit 5: Design Focus: locker Organizer<br />

Time: 22 hours<br />

Description<br />

This unit challenges students to apply all that they have previously learned about the design process, use of tools<br />

and equipment, as well as safety. In this project you will design and build an efficient storage organizer for a<br />

typical school locker. Your locker organizer must incorporate three different types of materials.<br />

Teaching/Learning Strategies<br />

The fundamental approach for teaching and learning is by providing a real-world, hands-on, project basis to the<br />

course in each unit. This course incorporates a variety of teaching/learning strategies, including student- and<br />

teacher-directed activities, individual learning activities, group work, and co-operative learning. The teacher<br />

should provide students at the beginning of each unit with the information, resources, and guidance necessary to<br />

complete each task safely and with maximum opportunity for success. Teachers provide students with<br />

opportunities to work both independently and in groups to perform the following tasks: problem solving,<br />

brainstorming, safely using hand and power tools, following various design processes, collecting information,<br />

report writing, assessing and evaluating projects, and making classroom presentations.<br />

Assessment/Evaluation Techniques<br />

Methods of assessment and evaluation include a wide variety of approaches to enhance the learning<br />

environment. Assessment methods may include: performance assessments such as project deliverables and skill<br />

demonstrations; personal communication assessment such as instructional questions and answers, conferences,<br />

classroom discussions, journals, or log books; and standardized tests such as classroom tests or examinations.<br />

Self- and peer assessment assist the student by providing directions to improve performance. Assessment charts<br />

included in each activity provide the basis for teacher evaluation rubrics, student self-assessment, or team<br />

assessment tools.<br />

Final summative assessment and evaluation should take the form of a research and presentation task that allows<br />

students to demonstrate their knowledge and understanding of the design process. Unit 5 includes activities that<br />

can be used as the summative task for evaluation purposes. The summative task may be supplemented by<br />

summative evaluation in the form of a test or exam.<br />

Evaluation Summary:<br />

Term 1: 35%<br />

Term 2: 35%<br />

Summative project: 30%<br />

Total : <strong>10</strong>0%

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