German Light Panzer Company... - Flames of War
German Light Panzer Company... - Flames of War
German Light Panzer Company... - Flames of War
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HAUPTmann<br />
HAUPTMANN<br />
<strong>Company</strong> Command 2iC Command<br />
<strong>Panzer</strong>befehlswagen <strong>Panzer</strong> II C (early)<br />
<strong>Company</strong> HQ<br />
Leichte <strong>Panzer</strong>kompanie HQ<br />
Leutnant<br />
Leutnant<br />
Leutnant<br />
<strong>Light</strong> Armoured <strong>Company</strong><br />
(Tank <strong>Company</strong>)<br />
Command <strong>Panzer</strong>befehlswagen<br />
Command HQ Section <strong>Panzer</strong>befehlswagen<br />
HQ Section<br />
Unter<strong>of</strong>fizier<br />
Unter<strong>of</strong>fizier<br />
Unter<strong>of</strong>fizier<br />
Unter<strong>of</strong>fizier<br />
<strong>Panzer</strong> II C (early) <strong>Panzer</strong> I <strong>Panzer</strong> II C (early) <strong>Panzer</strong> I<br />
<strong>Panzer</strong> II C Section (early) <strong>Panzer</strong> I<br />
<strong>Panzer</strong> II C Section (early) <strong>Panzer</strong> I<br />
<strong>Panzer</strong> Leichte Section <strong>Panzer</strong> Platoon <strong>Panzer</strong> Section<br />
Leichte <strong>Panzer</strong> Platoon<br />
Leutnant<br />
Leutnant<br />
<strong>Panzer</strong> II C<br />
(early)<br />
<strong>Panzer</strong> I<br />
Combat Platoons Headquarters<br />
Motivation and Skill<br />
The Leichte <strong>Panzer</strong>kompanie (pronounced liesht-er pant-serr kom-pan-ee) is the core <strong>of</strong><br />
a <strong>German</strong> armoured division, with most <strong>Panzer</strong> battalions having three or even four <strong>of</strong><br />
them. A Leichte <strong>Panzer</strong>kompanie is rated as Confident Veteran.<br />
Headquarters<br />
<strong>Company</strong> HQ<br />
Armour<br />
Leichte <strong>Panzer</strong> Platoon<br />
Armour<br />
Leichte <strong>Panzer</strong> Platoon<br />
Armour<br />
67<br />
67<br />
67<br />
Weapons Platoons<br />
Reconnaissance<br />
Kradschützen Platoon<br />
Infantry<br />
81<br />
Divisional Support Platoons<br />
Infantry<br />
Reconnaissance<br />
Artillery<br />
Reluctant<br />
Confident<br />
Fearless<br />
<strong>Panzer</strong>schützen Platoon<br />
Schützen Platoon<br />
Kradschützen Platoon<br />
<strong>Light</strong> <strong>Panzer</strong>späh Platoon<br />
Mixed <strong>Panzer</strong>späh Platoon<br />
Heavy <strong>Panzer</strong>späh Platoon<br />
Conscript<br />
Trained<br />
Veteran<br />
You must field one platoon from each box shaded black and may field one platoon from each<br />
box shaded grey.<br />
A Leichte <strong>Panzer</strong>kompanie can have Luftwaffe platoons (marked ) as support options.<br />
Remember that Luftwaffe platoons retain their own ratings, and count as Allied Platoons (see<br />
page 183 <strong>of</strong> the rulebook).<br />
Armour<br />
Leichte <strong>Panzer</strong> Platoon<br />
<strong>Panzer</strong> II Platoon<br />
67<br />
67<br />
Motorised <strong>Light</strong> Artillery Battery<br />
79<br />
75<br />
81<br />
82<br />
83<br />
83<br />
104<br />
Command <strong>Panzer</strong> III E<br />
HQ Section<br />
Leichte <strong>Panzer</strong> Platoon<br />
<strong>Panzer</strong> III Platoon<br />
67<br />
69<br />
Leichte Pionier Platoon<br />
89<br />
Anti-tank<br />
Motorised Heavy Artillery Battery<br />
Bunkerflak Platoon<br />
105<br />
106<br />
Unter<strong>of</strong>fizier<br />
Unter<strong>of</strong>fizier<br />
Armour<br />
Heavy Anti-aircraft<br />
Gun Platoon<br />
107<br />
<strong>Panzer</strong> III E<br />
<strong>Panzer</strong> III E<br />
<strong>Panzer</strong> Section<br />
<strong>Panzer</strong> Section<br />
<strong>Panzer</strong> III Platoon<br />
<strong>Panzer</strong> II Platoon<br />
<strong>Panzer</strong> III Platoon<br />
67<br />
69<br />
Anti-aircraft<br />
<strong>Light</strong> Anti-aircraft<br />
Gun Platoon<br />
107<br />
Leutnant<br />
Leutnant<br />
Mittlere <strong>Panzer</strong> Platoon<br />
69<br />
Aircraft<br />
Air Support<br />
102<br />
Command <strong>Panzer</strong> II C<br />
HQ Section<br />
Unter<strong>of</strong>fizier<br />
Unter<strong>of</strong>fizier<br />
<strong>Panzer</strong> II C <strong>Panzer</strong> II C <strong>Panzer</strong> II C <strong>Panzer</strong> II C<br />
<strong>Panzer</strong> Section<br />
<strong>Panzer</strong> Section<br />
<strong>Panzer</strong> II Platoon<br />
Army size:<br />
1170 Points
These special rules reflect the doctrine and training that give <strong>German</strong> soldiers their edge in battle. These special rules<br />
are the standard rules from the rulebook (on pages 166 to 168). Not all <strong>of</strong> the special rules in the rulebook apply as the<br />
<strong>German</strong> Army has not yet developed some <strong>of</strong> the equipment it would later use to good effect.<br />
Doctrine<br />
Tank Teams<br />
Armour<br />
Name Mobility Front Side Top Equipment and Notes<br />
Weapon Range ROF Anti-tank Firepower<br />
Kampfgruppe<br />
The Kampfgruppe, or battle group, is an important part <strong>of</strong><br />
<strong>German</strong> military operations. Leaders at every level form<br />
mission-specific task forces from any troops available.<br />
Before deploying your force at the start <strong>of</strong> the game, you may take<br />
up to half <strong>of</strong> the Sections or Squads (excluding the HQ Section)<br />
from any Combat or Weapons platoons in the company and place<br />
them in a special Kampfgruppe Platoon. The 2iC Command<br />
team becomes the Platoon Command team for this platoon,<br />
ceasing to be an Independent team and no longer counting<br />
as a 2iC Command team. Teams placed in the Kampfgruppe<br />
Platoon are no longer part <strong>of</strong> their original platoons.<br />
The Kampfgruppe Platoon counts as a platoon for all purposes<br />
including deployment and <strong>Company</strong> Morale Checks.<br />
Mission Tactics<br />
Before battle, every soldier in the company is briefed on their<br />
mission and how it relates to the overall battle plan. Far from<br />
compromising security, this trust allows any soldier to take<br />
over when their superior is killed.<br />
If a Platoon Command Infantry team is Destroyed, another team<br />
takes over immediately. Remove any other Infantry team in the<br />
platoon that is within Command Distance <strong>of</strong> the Command<br />
team and replace it with the original Platoon Command team.<br />
If a Platoon Command Tank team is Destroyed, another team<br />
takes over immediately. Nominate any other Tank team in the<br />
platoon that is within Command Distance <strong>of</strong> the Destroyed<br />
Command team to be the new Platoon Command team.<br />
If there is no team <strong>of</strong> an appropriate type within Command<br />
Distance, then the Platoon Command team is Destroyed and<br />
the platoon is left leaderless.<br />
Stormtroopers<br />
<strong>German</strong> soldiers have inherited the Stormtrooper ethos from<br />
their fathers in the First World <strong>War</strong>. While other armies wait<br />
for orders, the Stormtroopers are racing ahead to take their<br />
objective.<br />
Any <strong>German</strong> platoon with a Platoon Command team may<br />
attempt a Stormtroopers move in its Assault Step.<br />
Roll a Skill Test for each platoon.<br />
• If the test is passed, the platoon treats the Assault Step as a<br />
Movement Step in which it can move up to another 4”/10cm,<br />
regardless <strong>of</strong> its normal movement distance.<br />
• If the test is failed, the platoon cannot move any further this<br />
turn.<br />
Either way, a platoon that attempts to make a Stormtroopers<br />
move cannot Launch an Assault in the same turn.<br />
Although it is not the Movement Step, teams making a<br />
Stormtroopers move may mount and dismount as if it was a<br />
Movement Step.<br />
Platoons cannot make Stormtroopers moves if they moved At<br />
the Double. Bogged Down or Bailed Out vehicles cannot make<br />
Stormtroopers moves.<br />
Only Armoured vehicles can make Stormtroopers moves<br />
if they are Pinned Down. Other types <strong>of</strong> team cannot make<br />
Stormtroopers moves if they are Pinned Down.<br />
Gun teams that shot earlier in the turn cannot make a<br />
Stormtroopers move. Teams <strong>of</strong> any type that have fired an artillery<br />
bombardment cannot make a Stormtroopers move.<br />
Tanks<br />
<strong>Panzer</strong> I A or B Half-tracked 1 1 1 Twin MG.<br />
<strong>Panzer</strong>befehlswagen Half-tracked 1 1 1 Hull MG.<br />
<strong>Panzer</strong> II A to C (early) Fully-tracked 1 1 1 Co-ax MG, Protected ammo.<br />
2cm KwK38 gun 16”/40cm 3 5 5+<br />
<strong>Panzer</strong> III E or F Fully-tracked 3 3 1 Twin co-ax MG, Hull MG, Protected ammo.<br />
3.7cm KwK gun 24”/60cm 3 6 4+<br />
Vehicle Machine-guns<br />
Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.<br />
Twin vehicle MG 16”/40cm 4 2 6 ROF 2 if other weapons fire.<br />
Armoured Infantry<br />
Mounted Assault<br />
Whereas most armoured infantry use their half-tracks as<br />
battle taxis to get them close to the enemy, then dismount<br />
and assault on foot, <strong>German</strong> <strong>Panzer</strong>schützen assault light opposition<br />
still mounted in their half-tracks.<br />
A Transport team cannot normally Charge into Contact.<br />
However, a <strong>German</strong> Transport team from a platoon that is<br />
capable <strong>of</strong> making a mounted assault may do so. A Transport<br />
team making a mounted assault must not have mounted or<br />
dismounted passengers earlier in the turn.<br />
In the first Assault Combat Round, one Infantry team carried<br />
as a passenger in each Transport team that is not Bailed Out<br />
may fight as if it was a Tank team (remember that Tank teams<br />
cannot assault Tanks). The Transport teams themselves cannot<br />
fight in the assault.<br />
The passengers remain mounted in their half-tracks until the<br />
platoon launches a Counterattack, whereupon they must<br />
dismount.<br />
Infantry teams that started the Assault Step dismounted fight<br />
alongside the half-track-mounted teams using the normal<br />
assault rules.<br />
As the platoon is not made up entirely <strong>of</strong> Armoured Tank teams,<br />
it will fall back if Pinned Down by Defensive Fire, even if the<br />
vehicles’ armour protects the platoon from casualties.