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German Light Panzer Company... - Flames of War

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HAUPTmann<br />

HAUPTMANN<br />

<strong>Company</strong> Command 2iC Command<br />

<strong>Panzer</strong>befehlswagen <strong>Panzer</strong> II C (early)<br />

<strong>Company</strong> HQ<br />

Leichte <strong>Panzer</strong>kompanie HQ<br />

Leutnant<br />

Leutnant<br />

Leutnant<br />

<strong>Light</strong> Armoured <strong>Company</strong><br />

(Tank <strong>Company</strong>)<br />

Command <strong>Panzer</strong>befehlswagen<br />

Command HQ Section <strong>Panzer</strong>befehlswagen<br />

HQ Section<br />

Unter<strong>of</strong>fizier<br />

Unter<strong>of</strong>fizier<br />

Unter<strong>of</strong>fizier<br />

Unter<strong>of</strong>fizier<br />

<strong>Panzer</strong> II C (early) <strong>Panzer</strong> I <strong>Panzer</strong> II C (early) <strong>Panzer</strong> I<br />

<strong>Panzer</strong> II C Section (early) <strong>Panzer</strong> I<br />

<strong>Panzer</strong> II C Section (early) <strong>Panzer</strong> I<br />

<strong>Panzer</strong> Leichte Section <strong>Panzer</strong> Platoon <strong>Panzer</strong> Section<br />

Leichte <strong>Panzer</strong> Platoon<br />

Leutnant<br />

Leutnant<br />

<strong>Panzer</strong> II C<br />

(early)<br />

<strong>Panzer</strong> I<br />

Combat Platoons Headquarters<br />

Motivation and Skill<br />

The Leichte <strong>Panzer</strong>kompanie (pronounced liesht-er pant-serr kom-pan-ee) is the core <strong>of</strong><br />

a <strong>German</strong> armoured division, with most <strong>Panzer</strong> battalions having three or even four <strong>of</strong><br />

them. A Leichte <strong>Panzer</strong>kompanie is rated as Confident Veteran.<br />

Headquarters<br />

<strong>Company</strong> HQ<br />

Armour<br />

Leichte <strong>Panzer</strong> Platoon<br />

Armour<br />

Leichte <strong>Panzer</strong> Platoon<br />

Armour<br />

67<br />

67<br />

67<br />

Weapons Platoons<br />

Reconnaissance<br />

Kradschützen Platoon<br />

Infantry<br />

81<br />

Divisional Support Platoons<br />

Infantry<br />

Reconnaissance<br />

Artillery<br />

Reluctant<br />

Confident<br />

Fearless<br />

<strong>Panzer</strong>schützen Platoon<br />

Schützen Platoon<br />

Kradschützen Platoon<br />

<strong>Light</strong> <strong>Panzer</strong>späh Platoon<br />

Mixed <strong>Panzer</strong>späh Platoon<br />

Heavy <strong>Panzer</strong>späh Platoon<br />

Conscript<br />

Trained<br />

Veteran<br />

You must field one platoon from each box shaded black and may field one platoon from each<br />

box shaded grey.<br />

A Leichte <strong>Panzer</strong>kompanie can have Luftwaffe platoons (marked ) as support options.<br />

Remember that Luftwaffe platoons retain their own ratings, and count as Allied Platoons (see<br />

page 183 <strong>of</strong> the rulebook).<br />

Armour<br />

Leichte <strong>Panzer</strong> Platoon<br />

<strong>Panzer</strong> II Platoon<br />

67<br />

67<br />

Motorised <strong>Light</strong> Artillery Battery<br />

79<br />

75<br />

81<br />

82<br />

83<br />

83<br />

104<br />

Command <strong>Panzer</strong> III E<br />

HQ Section<br />

Leichte <strong>Panzer</strong> Platoon<br />

<strong>Panzer</strong> III Platoon<br />

67<br />

69<br />

Leichte Pionier Platoon<br />

89<br />

Anti-tank<br />

Motorised Heavy Artillery Battery<br />

Bunkerflak Platoon<br />

105<br />

106<br />

Unter<strong>of</strong>fizier<br />

Unter<strong>of</strong>fizier<br />

Armour<br />

Heavy Anti-aircraft<br />

Gun Platoon<br />

107<br />

<strong>Panzer</strong> III E<br />

<strong>Panzer</strong> III E<br />

<strong>Panzer</strong> Section<br />

<strong>Panzer</strong> Section<br />

<strong>Panzer</strong> III Platoon<br />

<strong>Panzer</strong> II Platoon<br />

<strong>Panzer</strong> III Platoon<br />

67<br />

69<br />

Anti-aircraft<br />

<strong>Light</strong> Anti-aircraft<br />

Gun Platoon<br />

107<br />

Leutnant<br />

Leutnant<br />

Mittlere <strong>Panzer</strong> Platoon<br />

69<br />

Aircraft<br />

Air Support<br />

102<br />

Command <strong>Panzer</strong> II C<br />

HQ Section<br />

Unter<strong>of</strong>fizier<br />

Unter<strong>of</strong>fizier<br />

<strong>Panzer</strong> II C <strong>Panzer</strong> II C <strong>Panzer</strong> II C <strong>Panzer</strong> II C<br />

<strong>Panzer</strong> Section<br />

<strong>Panzer</strong> Section<br />

<strong>Panzer</strong> II Platoon<br />

Army size:<br />

1170 Points


These special rules reflect the doctrine and training that give <strong>German</strong> soldiers their edge in battle. These special rules<br />

are the standard rules from the rulebook (on pages 166 to 168). Not all <strong>of</strong> the special rules in the rulebook apply as the<br />

<strong>German</strong> Army has not yet developed some <strong>of</strong> the equipment it would later use to good effect.<br />

Doctrine<br />

Tank Teams<br />

Armour<br />

Name Mobility Front Side Top Equipment and Notes<br />

Weapon Range ROF Anti-tank Firepower<br />

Kampfgruppe<br />

The Kampfgruppe, or battle group, is an important part <strong>of</strong><br />

<strong>German</strong> military operations. Leaders at every level form<br />

mission-specific task forces from any troops available.<br />

Before deploying your force at the start <strong>of</strong> the game, you may take<br />

up to half <strong>of</strong> the Sections or Squads (excluding the HQ Section)<br />

from any Combat or Weapons platoons in the company and place<br />

them in a special Kampfgruppe Platoon. The 2iC Command<br />

team becomes the Platoon Command team for this platoon,<br />

ceasing to be an Independent team and no longer counting<br />

as a 2iC Command team. Teams placed in the Kampfgruppe<br />

Platoon are no longer part <strong>of</strong> their original platoons.<br />

The Kampfgruppe Platoon counts as a platoon for all purposes<br />

including deployment and <strong>Company</strong> Morale Checks.<br />

Mission Tactics<br />

Before battle, every soldier in the company is briefed on their<br />

mission and how it relates to the overall battle plan. Far from<br />

compromising security, this trust allows any soldier to take<br />

over when their superior is killed.<br />

If a Platoon Command Infantry team is Destroyed, another team<br />

takes over immediately. Remove any other Infantry team in the<br />

platoon that is within Command Distance <strong>of</strong> the Command<br />

team and replace it with the original Platoon Command team.<br />

If a Platoon Command Tank team is Destroyed, another team<br />

takes over immediately. Nominate any other Tank team in the<br />

platoon that is within Command Distance <strong>of</strong> the Destroyed<br />

Command team to be the new Platoon Command team.<br />

If there is no team <strong>of</strong> an appropriate type within Command<br />

Distance, then the Platoon Command team is Destroyed and<br />

the platoon is left leaderless.<br />

Stormtroopers<br />

<strong>German</strong> soldiers have inherited the Stormtrooper ethos from<br />

their fathers in the First World <strong>War</strong>. While other armies wait<br />

for orders, the Stormtroopers are racing ahead to take their<br />

objective.<br />

Any <strong>German</strong> platoon with a Platoon Command team may<br />

attempt a Stormtroopers move in its Assault Step.<br />

Roll a Skill Test for each platoon.<br />

• If the test is passed, the platoon treats the Assault Step as a<br />

Movement Step in which it can move up to another 4”/10cm,<br />

regardless <strong>of</strong> its normal movement distance.<br />

• If the test is failed, the platoon cannot move any further this<br />

turn.<br />

Either way, a platoon that attempts to make a Stormtroopers<br />

move cannot Launch an Assault in the same turn.<br />

Although it is not the Movement Step, teams making a<br />

Stormtroopers move may mount and dismount as if it was a<br />

Movement Step.<br />

Platoons cannot make Stormtroopers moves if they moved At<br />

the Double. Bogged Down or Bailed Out vehicles cannot make<br />

Stormtroopers moves.<br />

Only Armoured vehicles can make Stormtroopers moves<br />

if they are Pinned Down. Other types <strong>of</strong> team cannot make<br />

Stormtroopers moves if they are Pinned Down.<br />

Gun teams that shot earlier in the turn cannot make a<br />

Stormtroopers move. Teams <strong>of</strong> any type that have fired an artillery<br />

bombardment cannot make a Stormtroopers move.<br />

Tanks<br />

<strong>Panzer</strong> I A or B Half-tracked 1 1 1 Twin MG.<br />

<strong>Panzer</strong>befehlswagen Half-tracked 1 1 1 Hull MG.<br />

<strong>Panzer</strong> II A to C (early) Fully-tracked 1 1 1 Co-ax MG, Protected ammo.<br />

2cm KwK38 gun 16”/40cm 3 5 5+<br />

<strong>Panzer</strong> III E or F Fully-tracked 3 3 1 Twin co-ax MG, Hull MG, Protected ammo.<br />

3.7cm KwK gun 24”/60cm 3 6 4+<br />

Vehicle Machine-guns<br />

Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.<br />

Twin vehicle MG 16”/40cm 4 2 6 ROF 2 if other weapons fire.<br />

Armoured Infantry<br />

Mounted Assault<br />

Whereas most armoured infantry use their half-tracks as<br />

battle taxis to get them close to the enemy, then dismount<br />

and assault on foot, <strong>German</strong> <strong>Panzer</strong>schützen assault light opposition<br />

still mounted in their half-tracks.<br />

A Transport team cannot normally Charge into Contact.<br />

However, a <strong>German</strong> Transport team from a platoon that is<br />

capable <strong>of</strong> making a mounted assault may do so. A Transport<br />

team making a mounted assault must not have mounted or<br />

dismounted passengers earlier in the turn.<br />

In the first Assault Combat Round, one Infantry team carried<br />

as a passenger in each Transport team that is not Bailed Out<br />

may fight as if it was a Tank team (remember that Tank teams<br />

cannot assault Tanks). The Transport teams themselves cannot<br />

fight in the assault.<br />

The passengers remain mounted in their half-tracks until the<br />

platoon launches a Counterattack, whereupon they must<br />

dismount.<br />

Infantry teams that started the Assault Step dismounted fight<br />

alongside the half-track-mounted teams using the normal<br />

assault rules.<br />

As the platoon is not made up entirely <strong>of</strong> Armoured Tank teams,<br />

it will fall back if Pinned Down by Defensive Fire, even if the<br />

vehicles’ armour protects the platoon from casualties.

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