Computer Graphics
Computer Graphics
Computer Graphics
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void Render::mouseMove(int x, int y){ <br />
if (mBuVon == LEFT) <br />
{ <br />
rot[0] -‐= ((mOldY -‐ y) * 180.0f) / 1000.0f; <br />
rot[1] -‐= ((mOldX -‐ x) * 180.0f) / 1000.0f; <br />
clamp(rot[0], rot[1], rot[2]); <br />
} <br />
else if (mBuVon == MIDDLE) <br />
{ <br />
eye[2] -‐= ((mOldY -‐ y) * 180.0f) / 500.0f; <br />
clamp(rot[0], rot[1], rot[2]); <br />
} <br />
else if (mBuVon == RIGHT) <br />
{ <br />
eye[0] += ((mOldX -‐ x) * 180.0f) / 1000.0f; <br />
eye[1] -‐= ((mOldY -‐ y) * 180.0f) / 1000.0f; <br />
clamp(rot[0], rot[1], rot[2]); <br />
} <br />
mOldX = x; <br />
mOldY = y; <br />
// I changed values to be used in the modelview matrix. <br />
// Update my display and the objects on the screen <br />
glutPostRedisplay();}