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Spring 2013 - Tufts University School of Dental Medicine

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Jenny Citrin, D14, works with<br />

students at the Josiah Quincy<br />

Upper <strong>School</strong> to develop iSmile,<br />

an educational video game app.<br />

Education with Byte<br />

Jenny Citrin, D14, invents a computer game that helps kids teach<br />

kids about oral health by Julie Flaherty<br />

he weapons on his utility<br />

belt are a toothbrush and floss.<br />

Cookies and candy are the enemies.<br />

And should his strength<br />

start to ebb, fluoride makes him all but<br />

invincible. His name is Tom; he is a gradeschool<br />

superhero, and he is coming soon to<br />

a video game near you.<br />

Tom is the main character <strong>of</strong> iSmile, a<br />

kind <strong>of</strong> third-person-flosser app that educates<br />

children about proper dental care.<br />

Jenny Citrin, D14, a Schweitzer Fellow,<br />

conceived iSmile as an <strong>of</strong>fbeat way to head<br />

<strong>of</strong>f oral disease in the next generation. She<br />

is creating the game with a group <strong>of</strong> teenagers<br />

at the Josiah Quincy Upper <strong>School</strong><br />

in Boston’s Chinatown neighborhood. The<br />

students will eventually use iSmile, with<br />

its message <strong>of</strong> good oral health, to teach<br />

elementary school students. The idea is to<br />

hit young kids where they live: video games,<br />

mobile devices and looking up to cool highschoolers<br />

(“peer-to-peer learning,” as the<br />

education experts call it).<br />

“Education is the way we’re going to<br />

address preventative oral health, which is<br />

the most important aspect <strong>of</strong> oral health<br />

and dentistry as I see it,” Citrin says.<br />

Conventional dental education hasn’t made<br />

a big enough impact, she says, perhaps<br />

because it “isn’t that much fun.”<br />

The team meets Tuesday afternoons in<br />

a computer lab at the high school. While<br />

snacking on pretzel rods and cheese sticks,<br />

Citrin and a half dozen teens talk about<br />

Closeup <strong>of</strong> the game in development.<br />

how Tom will have to navigate the game’s<br />

food obstacles. “Nutrition is one <strong>of</strong> the very<br />

overlooked aspects <strong>of</strong> dental health,” Citrin<br />

says. Tom will have to pick the good foods<br />

and avoid the bad ones—dentally speaking,<br />

that is. And not just the obvious ones, such<br />

as opting for apples over gummy bears. As<br />

the player reaches higher levels, the choice<br />

becomes more nuanced: apple or…banana<br />

They have a storyboard, but there is<br />

still much to decide. Will the game be<br />

like Temple Run, or have more <strong>of</strong> a Mario<br />

Brothers vibe “I think we moved away from<br />

Pac Man,” Citrin reminds the team.<br />

After some voting, all agree that players<br />

can earn points by completing minigames<br />

that show how to brush and floss properly.<br />

The ending is still uncertain. If Tom does<br />

poorly, does he get a mouth full <strong>of</strong> cavities<br />

The team breaks up into groups to work<br />

on details before heading over to the dental<br />

school for a tour. Some <strong>of</strong> the students are<br />

interested in going into health fields; others<br />

just like video games or art.<br />

While things are going well, Citrin has<br />

to admit that getting high school students<br />

excited about oral health can be a hard<br />

sell, especially when she is competing with<br />

homework and college applications for their<br />

attention. Citrin didn’t grow up as a gamer<br />

herself (she plans to subcontract the coding<br />

to an outside programmer), and her primary<br />

teaching experience has been as a gymnastics<br />

instructor (she was a competitive gymnast<br />

for many years). Keeping things on<br />

track can be as difficult as connecting back<br />

handsprings on the balance beam.<br />

Still, her mentors at the Schweitzer<br />

Fellowship Program, which encourages<br />

graduate students to address the health<br />

needs <strong>of</strong> the underserved, warned her that<br />

these endeavors rarely go exactly as planned.<br />

“They tell you, ‘You are never going to finish<br />

a project the way you started it,’ ” she says.<br />

For now, she is enjoying hearing all the<br />

silly and sometimes-inspired suggestions<br />

that the students <strong>of</strong>fer. “They have so many<br />

creative ideas,” she says. “I don’t know where<br />

they come up with all <strong>of</strong> them.”<br />

photos: alonso nichols<br />

spring <strong>2013</strong> tufts dental medicine 37

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