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Contents - Connect-World

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Mobile Data<br />

Mobile data adoption and over-the-air device management<br />

by Olivier Graëff, co-founder and co-CEO of Swapcom<br />

Mobile operators in developing countries are attempting to popularise data services.<br />

SMS, multimedia, games and such play a major role familiarising users with mobile data.<br />

Once accustomed to data, users are more likely to use more serious, useful applications.<br />

Nevertheless, the complexities and costs of serving these relatively unsophisticated users<br />

challenge operators. Device recognition software permits over-the-air troubleshooting,<br />

bug patching, service updates and service installation, reduce the costs, make usage simpler<br />

for the customer and promote usage of advanced services.<br />

Olivier Graff is a co-founder and co-CEO of Swapcom. After studying sociology and applied computer<br />

science in Lyon, Olivier gained experience in the IT sector working as New Technologies Project<br />

Manager for Prosodie, French IT and Telecoms facilitator. Mr Graff subsequently worked in the development<br />

and sales departments of Mediaprogrs, an IT company specialised in online Videotext services.<br />

Mr Graff was recently invited by French President Jacques Chirac to take part in an official delegation<br />

of French businesses on a presidential tour of Vietnam. When not at work, Olivier is actively involved<br />

in the electronic music scene and enjoys composing music.<br />

Mr Graff holds a bachelors degree in Sociology and Applied Computer Sciences.<br />

In the telecoms industry, new technologies<br />

are emerging all the time and<br />

so are marketing opportunities, along<br />

with the hitches, the bugs and the costcutting<br />

guidelines.<br />

When designing end-to-end mobile<br />

solutions, one must cast a wide net and<br />

draw on experience to gain an accurate<br />

vision not only of emerging opportunities,<br />

but also of emerging headaches<br />

within the mobile technology sphere.<br />

That means listening attentively to<br />

operator needs, weighing the constraints<br />

and opportunities linked to<br />

size and demography, then trying to<br />

respond in the most effective and efficient<br />

way.<br />

The challenges facing multimedia<br />

take-up in areas of low literacy, for<br />

instance, are certainly far from those<br />

facing operators in the western world<br />

where converging technologies are<br />

calling for more profiling, more<br />

remote CRM (Customer Relationship<br />

Management) and more transmission<br />

tools to ensure seamless data delivery.<br />

From the poorest regions in the world,<br />

to the most hi-tech, delivering mobile<br />

multimedia services in the most appropriate<br />

way is an important concern.<br />

The majority of mobile networks in<br />

developing countries are attempting to<br />

make their first GSM data services<br />

popular. In these regions, SMS is playing<br />

a major role in familiarising users<br />

with mobile data.<br />

In many areas of sub-Saharan Africa,<br />

Asia and the Pacific, the poor understanding<br />

of technology and the low<br />

level of literacy are major drawbacks in<br />

promoting data applications.<br />

However, strong interest in mobile<br />

phone culture is encouraging young<br />

subscribers to read and use digital<br />

information.<br />

Local mobile content providers are<br />

well aware of the constraints of cultural<br />

awareness. They are often astute in<br />

defining trends and starting fashion<br />

crazes. Even simple mobile messaging<br />

content, such as ringtones, is an exciting<br />

way for young people in regions<br />

new to mobile telephonywho have<br />

never had even landline telephones<br />

to communicate with each other.<br />

It is a means of drawing youth towards<br />

information technology. Music festivals<br />

and roadshows are a way of drawing<br />

young people to see demonstrations<br />

of mobile services. In Kenya for<br />

instance, young music fans have been<br />

enticed to use SMS services by the<br />

opportunity to download a preview of<br />

a music clip by a popular rap artist.<br />

These are the youths who will become<br />

the prescribers of mobile culture and<br />

who will teach peers and family how to<br />

use them.<br />

Another means of raising data awareness<br />

among these communities is by<br />

running SMS voting in connection<br />

with with television programmes.<br />

Unaccustomed viewers learn how to<br />

follow a logical sequence of commands<br />

from instructions displayed on the TV<br />

screen. By selecting the keys one, two,<br />

or three and scrolling to vote, they gain<br />

confidence in their ability to use modern<br />

IT tools. What SMS is actually<br />

doing is taking the fear of technology<br />

away by making it fun to use.<br />

Mobile entertainment is a first step<br />

towards modernising daily life. Some<br />

countries exploring mobile multimedia<br />

content development are choosing<br />

to provide more useful daily services<br />

over the mobile. A mobile information<br />

portal implemeted on a network can<br />

53

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