New in Maya 5 - 3DV
New in Maya 5 - 3DV
New in Maya 5 - 3DV
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Pa<strong>in</strong>t Effects to Polygons<br />
With <strong>Maya</strong> 5, <strong>Maya</strong> Pa<strong>in</strong>t Effects strokes can be converted to, and then edited as, polygonal meshes − <strong>in</strong>clud<strong>in</strong>g the construction history. This new<br />
capability allows you to take advantage of all available rend<strong>in</strong>g options <strong>in</strong>clud<strong>in</strong>g mental ray, which enables the <strong>Maya</strong> Pa<strong>in</strong>t Effects to show up <strong>in</strong><br />
reflections, refractions and through transparent objects.<br />
Mesh Brush Type<br />
You can now create trees and plants that are conv<strong>in</strong>c<strong>in</strong>g even at close views, us<strong>in</strong>g the Mesh brush type tool <strong>in</strong> the <strong>Maya</strong> Pa<strong>in</strong>t Effects technology.<br />
Us<strong>in</strong>g triangulated tubes, as opposed to the usual brush stamps, this new brush also enables you to realize formerly impossible shapes, such as the<br />
hard edges of a build<strong>in</strong>g.<br />
Mesh Environment Reflections<br />
<strong>Maya</strong> artists can now readily achieve such looks as chrome, water, glass and sh<strong>in</strong>y pa<strong>in</strong>t through the new Mesh Environment Reflections tool. This<br />
simple ramp-based environment can also be used <strong>in</strong> conjunction with the Mesh brush type.<br />
Displacement/Bump Mapp<strong>in</strong>g<br />
A greater level of organic realism can be achieved through the new Displacement/Bump Mapp<strong>in</strong>g tool which displaces the triangles created<br />
when us<strong>in</strong>g the Mesh brush type. When this tool is used <strong>in</strong> conjunction with Per Pixel Shad<strong>in</strong>g, a bump map is also applied along with the triangle<br />
displacement.<br />
Thorns on Mesh<br />
Thorns and prickles on plants or spikes on a mace, previously very difficult to create, can now be easily generated off the surfaces of <strong>Maya</strong> Pa<strong>in</strong>t<br />
Effects polygons through the new Thorns on Mesh brush.<br />
Hair Render<strong>in</strong>g<br />
The speed and quality of hair render<strong>in</strong>g has seen significant improvements with <strong>Maya</strong> 5 through the addition of three new features: the Multi Streak<br />
method, Th<strong>in</strong> L<strong>in</strong>e brush type, and oversampl<strong>in</strong>g. The latter solution renders <strong>Maya</strong> Pa<strong>in</strong>t Effects at double resolution for better anti-alias<strong>in</strong>g. A<br />
weighted filter can also be applied to the over sampled image for better smooth<strong>in</strong>g.<br />
The Multi Streak method allows you to create a number of additional tubes or hairs around the orig<strong>in</strong>al tube so as to <strong>in</strong>crease render efficiency as<br />
well as to provide a wide range of new hair looks such as wet and clump<strong>in</strong>g hair. Through a new brush draw type, Th<strong>in</strong> L<strong>in</strong>e uses a direct anti-aliased<br />
l<strong>in</strong>e draw rather than a series of brush stamps, improv<strong>in</strong>g render speeds of large numbers of f<strong>in</strong>e tubes. Used <strong>in</strong> conjunction with the Multi Streak<br />
method, the Th<strong>in</strong> L<strong>in</strong>e brush type can render hair up to 100 times faster than the Pa<strong>in</strong>t brush type, while actually featur<strong>in</strong>g better l<strong>in</strong>e detail.<br />
“Width” and “Length” Scale Graph Widgets<br />
With <strong>Maya</strong> 5, graph widgets are available for several “width” and “length” scale attributes. Among other th<strong>in</strong>gs, these widgets allow you to control<br />
the width of a tube from root to tip, rather than us<strong>in</strong>g a simple l<strong>in</strong>ear <strong>in</strong>terpolation between two values. This new level of control means you can<br />
<strong>in</strong>tuitively def<strong>in</strong>e previously impossible shapes such as traffic cones, the profile of a leaf or the shape of a twig.<br />
Growth Attributes<br />
The range of realistic plant looks that can be achieved with <strong>Maya</strong> Pa<strong>in</strong>t Effects has been vastly <strong>in</strong>creased through a number of new growth attributes<br />
<strong>in</strong>clud<strong>in</strong>g: Bend, Curl, Twirl and Stiffness as well as through the fact that specular control is now available on leaves, flowers and plants.<br />
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