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Teacher's Notes for How Fast I

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<strong>How</strong> <strong>Fast</strong> I<br />

This activity requires ROBOLAB 2.0 and the ROBOLAB Starter Set, especially The<br />

Car subset, and a LEGO Light Sensor (included in the Starter Set<br />

The Challenge<br />

Just how fast does your car go? Use a light sensor to find out.<br />

What to Do<br />

Building Ideas<br />

Build the Car from Set 9780 through step 1. Attach a light sensor to the front so the car<br />

can “see” the floor.<br />

Journal<br />

Import a JPEG of your car to a Journal page.<br />

Programming Ideas<br />

Use Program Level 2. Write a program to take light sensor data every 0.05 seconds.<br />

Turn on motor A at power level 5. Run the program <strong>for</strong> 40 seconds.<br />

Make a two-meter-long racetrack <strong>for</strong> your car. Mark the starting and finish lines with strips<br />

of paper two cm wide. Use black paper <strong>for</strong> a light-colored floor and white paper <strong>for</strong> a darkcolored<br />

floor. Make sure that the two lines are exactly two meters apart.<br />

Place your car behind the starting line. Run the program.<br />

Upload<br />

Upload the data to the computer. <strong>How</strong> can you tell when your car crossed each line?<br />

View<br />

Find the time that your car crossed each line. Subtract the start time from the finish time<br />

to determine your car’s race time. To find your car’s average speed <strong>for</strong> the race, divide<br />

two meters by your race time. The result is your car’s speed in meters/second.<br />

Run the car on the track twice more. Upload the data to the computer, putting each trial in<br />

a separate bin.<br />

©2000 The LEGO Group. LEGO, Dacta, Invent & Investigate and RCX are trademarks of The LEGO Group.<br />

This page may be photocopied <strong>for</strong> non-commercial educational use. All other rights reserved.<br />

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Journal<br />

Create a Conclusions page and answer the following questions.<br />

1. <strong>How</strong> fast did your car go in meters/second? Find the average speed <strong>for</strong> your three<br />

trials.<br />

2. Did you get the same speed <strong>for</strong> each of the three trials? If not, why do you think your<br />

answers differed?<br />

Present<br />

Prepare a presentation of the activity. Include the picture of the car, a data page <strong>for</strong> each<br />

trial, and the Conclusions page.<br />

Extensions<br />

Is the car’s speed constant? Place a strip of paper every half-meter on your racetrack and<br />

run the car. Does the car take the same amount of time to travel each interval?<br />

Do It Yourself: Design your own car. Use the light sensor to measure its speed.<br />

©2000 The LEGO Group. LEGO, Dacta, Invent & Investigate and RCX are trademarks of The LEGO Group.<br />

This page may be photocopied <strong>for</strong> non-commercial educational use. All other rights reserved.<br />

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Teacher’s <strong>Notes</strong> <strong>for</strong> <strong>How</strong> <strong>Fast</strong> I<br />

LEARNING OBJECTIVES<br />

__________________________________________________________________<br />

Students will understand:<br />

• <strong>How</strong> to use the data logging program with a sensor and a motor.<br />

• <strong>How</strong> to compare a graph to actual events.<br />

• <strong>How</strong> to calculate the speed of an object from distance and time measurements.<br />

• The importance of running multiple trials when collecting data.<br />

DISCUSSION<br />

__________________________________________________________________<br />

Building Ideas<br />

Students use the light sensor to find the average speed <strong>for</strong> a car on a two-meter-long<br />

course. The activity rein<strong>for</strong>ces the relationship between distance, time and speed.<br />

©2000 The LEGO Group. LEGO, Dacta, Invent & Investigate and RCX are trademarks of The LEGO Group.<br />

This page may be photocopied <strong>for</strong> non-commercial educational use. All other rights reserved.<br />

3


Students conduct three trials, comparing the data they obtain. The activity can be used to<br />

discuss sources of error and the importance of conducting multiple data runs.<br />

The car goes more slowly at first, since it is starting from a standstill. An alternative set-up<br />

would be to start the car one-half meter behind the first timing line, to give the car time to<br />

reach full speed.<br />

Programming Ideas<br />

This method can also be used to find the speeds of the cars in The <strong>Fast</strong>est Car activity<br />

(worksheet 5B). Students will need to shorten the time that the cars run from the <strong>for</strong>ty<br />

seconds given in the lab.<br />

Answers<br />

1. <strong>How</strong> fast did your car go in meters/second? Find the average speed <strong>for</strong> your three<br />

trials. Answers will vary.<br />

2. Did you get the same speed <strong>for</strong> each of the three trials? If not, why do you think your<br />

answers differed? Students will probably find small variations in the speeds they obtain.<br />

They may think that these differences reflect measurement error, actual differences in the<br />

speed of the car or both.<br />

©2000 The LEGO Group. LEGO, Dacta, Invent & Investigate and RCX are trademarks of The LEGO Group.<br />

This page may be photocopied <strong>for</strong> non-commercial educational use. All other rights reserved.<br />

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