19.01.2015 Views

Charisma

Thank you for picking up the first edition of the Charisma+2 Quarterly. I created this as a means to showcase gamers, models, and industry professionals who fully realize that, yes, we are gamers, but also real people too! If you would like to have a printed copy of it, please visit Cplus2magazine.com/issues Sometimes we need inspiration, sometimes we have some hope to give. At times, we just want to be fun and silly or play games and cosplay. Other times, we simply want to discover the real story of the lives behind some of the industry’s leading professionals (such as will be showcased in our column, “Level Up IRL”). We also get emails asking, “whatever happened to___ (model)?” You will get to read about some of the incredible things our former and current models have been doing. Eight years ago, I made a very conscientious choice to uplift spirits, provide safe haven, and create possibilities for girls (now guys too) in the gaming industry. I had Three Rules: No Jerks, No Drama, and Always Be Professional. These tenants still stand and have brought together some of the finest guys and girls I have ever met. Each decision at Charisma+2 has been based with some crucial foundational questions in mind. Will this: encourage the hopeless? represent without bias the strengths of those who apply? instill a strong business ethic that can be carried over into the workplace after they move on? benefit those less privileged? and make sound business sense? In addition, choosing to have strict authentic geek standards, narrowed me to reject non-gamer Playboy and mainstream models who would have brought in significant revenue, but not complied with the other requirements. It may have taken a bit more work to get the agency where I wanted by sticking to my principles, but I do not regret it because it meant I was able to keep my self integrity and that of my agency. Going forward in 2015, we look forward to expanding our celebrations of some fabulous geek girls and guys who are friends of Charisma+2 featuring the crafts, charity work, and excitement of people just like you!

Thank you for picking up the first edition of the Charisma+2 Quarterly.
I created this as a means to showcase gamers, models, and industry professionals
who fully realize that, yes, we are gamers, but also real people too!
If you would like to have a printed copy of it, please visit Cplus2magazine.com/issues
Sometimes we need inspiration, sometimes we have some hope
to give. At times, we just want to be fun and silly or play games and cosplay.
Other times, we simply want to discover the real story of the lives behind some of the
industry’s leading professionals (such as will be showcased in our column, “Level Up IRL”).
We also get emails asking, “whatever happened to___ (model)?”
You will get to read about some of the incredible things our former and
current models have been doing.
Eight years ago, I made a very conscientious choice to uplift spirits, provide
safe haven, and create possibilities for girls (now guys too) in the gaming industry.
I had Three Rules: No Jerks, No Drama, and Always Be Professional. These tenants
still stand and have brought together some of the finest guys and girls I have ever met.
Each decision at Charisma+2 has been based with some crucial foundational
questions in mind. Will this: encourage the hopeless? represent without bias the
strengths of those who apply? instill a strong business ethic that can be carried over
into the workplace after they move on? benefit those less privileged? and make
sound business sense?
In addition, choosing to have strict authentic geek standards, narrowed me to reject
non-gamer Playboy and mainstream models who would have brought in significant
revenue, but not complied with the other requirements. It may have taken a bit more
work to get the agency where I wanted by sticking to my principles, but I do not regret
it because it meant I was able to keep my self integrity and that of my agency.
Going forward in 2015, we look forward to expanding our celebrations of some
fabulous geek girls and guys who are friends of Charisma+2 featuring the crafts,
charity work, and excitement of people just like you!

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

The fighting in Inquistion has<br />

gotten significantlybetterthan<br />

in itspredecessors.You are able<br />

to participate more in battles<br />

which isbetterthan the auto<br />

fighting thatthe firstDA had.Idid<br />

notromance anyone due to the<br />

factthatIwasabitofadouche<br />

to althe characters.<br />

Qunarimage aintnothing to messwith!(Sucka)Ifyou are afan<br />

ofthe Dragon Age seriesorafirsttime playeryou wilnotbe<br />

disappointed bythe engaging story,addictive game playorthe<br />

fantasticcharactersithas,prettymuch giving you amajorcase<br />

ofthe feelsdepending on how you play. The game also adds<br />

on amultiplayermode.You choose whatpartyou playin the<br />

team,Rogue,Mage,orWarrior. From whatI’ve seen,the best<br />

wayto go aboutyou multiplayerdungeon crawlisto have every<br />

job in yourparty.1rogue and 3 magesaren’tthe bestatkiling<br />

tanksofdoom… .Mypoorsquishymage….Iknew ye wel….<br />

TLDR; Playthe game because it’sprettyfriggin awesome.Story,<br />

Dialogue,and Game playare alA+in mybook.<br />

Dragon Age:Inquisition<br />

-<strong>Charisma</strong>Plus2.com/NinjaMuffin<br />

On the positive side,the single playerhad fantasticdialogue,<br />

story,and voice direction!Anotherreliablywonderfulpartisthe relationships!<br />

Who doesn’tlove the progressive and fun romancing in Bioware’stitles.<br />

Sadlythough thisDA feltlike itwasnotcompletelyreadyforbeing published.<br />

Some problemsincluded the horrificjumping mechanics,the atrocious<br />

indicatoron where to go when senton amission (frequently,the goal<br />

appearsto be rightbythe currentlocation butthe gamerisrequired to go<br />

averylong distance around mountainsofobstaclesin orderto reach the<br />

destination.Too often,time iscompletelywasted finding outtheirdirection<br />

around abig terrain waswrong.Sluggish,unfinished,and poordesign made<br />

thisDA inferiorto the excelence one expectsfrom Bioware.<br />

Ifyou’re anticipating the phenomenalMP ofMassEffect3Don’t.Itisone plane,<br />

tighthalways,and notfun.Ibelieve Ihave become spoiled to expectpure<br />

perfection from the premiere studio.Regardless,Iam stilridiculouslyanxious<br />

fortheirnextrelease!<br />

-an anonymous,yetstildie hard Bioware fan

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!