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Go Learn In Space (Educational Fun With Orbiter - Pipex

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<strong>Go</strong> <strong>Learn</strong> <strong>In</strong> <strong>Space</strong><br />

(<strong>Educational</strong> <strong>Fun</strong> with <strong>Orbiter</strong>)<br />

by Bruce Irving<br />

bruceirvingmusic@pobox.com<br />

http://flyingsinger.blogspot.com<br />

December 15, 2005<br />

Picture from <strong>Orbiter</strong>: <strong>In</strong>ternational <strong>Space</strong> Station<br />

above the Northeastern United States


Contents<br />

� What is <strong>Orbiter</strong>?<br />

� What does <strong>Orbiter</strong> offer? (a visual tour with pictures from <strong>Orbiter</strong> 2005)<br />

� How it all works (<strong>Orbiter</strong> demo)<br />

� Conclusions<br />

� For teachers: Demo notes and educational possibilities


What is <strong>Orbiter</strong>?<br />

�<strong>Orbiter</strong> is a free space flight simulator, a<br />

game-like program with 3D graphics that<br />

makes you a “virtual astronaut” in the<br />

cockpit of a simulated spacecraft<br />

�Unlike most “space games” for PC’s or<br />

game consoles, <strong>Orbiter</strong> is based on real<br />

science, so spacecraft behave the way<br />

they really do in space<br />

�It’s fun to learn to change your orbit,<br />

launch into orbit from Earth, land on the<br />

Moon, dock with a space station, and<br />

much more


What does <strong>Orbiter</strong> offer?<br />

(A Visual Tour)<br />

Note: Several of the following pictures include optional add-on<br />

features that are not part of the basic <strong>Orbiter</strong> installation, but<br />

are available as free downloads for installation in <strong>Orbiter</strong>


The beauty of the Home Planet…


and the vastness of space.


The mystique of the Moon…


and the magic of Mars.<br />

(Proposed “Mars Direct” habitation module approaching Mars)


The “been there, done that…”<br />

(Lunar Module in 1969, from<br />

NASSP/Apollo add-on for <strong>Orbiter</strong>)


the old hat…<br />

(Deploying the Hubble <strong>Space</strong> Telescope with the Shuttle “robot arm”)


and the next big thing.<br />

(CEV - proposed Crew Exploration Vehicle docked at ISS)


New places to fly…<br />

(in Mars orbit, 54 km from Phobos, one of Mars’ two moons)


and new places to drive.<br />

(Rover-driver’s view at Vallis Dao, a valley on Mars)


Things to learn…


and things to burn (sorry).


The Serene…


and the Serenity.


And a lot of other cool stuff!<br />

(A hypothetical space elevator on a future terra-formed “Green Mars”)


How it all works<br />

(Live <strong>Orbiter</strong> demo, if available)


Fixing Up a Bad Orbit<br />

� If someone is available who can run <strong>Orbiter</strong>, they can show you<br />

a brief (15-20 minute) demonstration of how it all works<br />

� The demo is based on the steps shown in chapter 2 (“Smack!”)<br />

of <strong>Go</strong> Play <strong>In</strong> <strong>Space</strong> (free tutorial e-book for <strong>Orbiter</strong>)<br />

– Two Earth orbiting spacecraft have just docked nose to<br />

nose, but the low point of their orbit is too low<br />

– To fix up the orbit requires a few steps: “Kill” their axial<br />

rotation, undock, point both craft in the orbital direction, wait<br />

for apoapsis (high point of orbit), and fire main engines of<br />

each spacecraft to raise the low point to a safe 200 km or<br />

so above the surface (and make the orbit almost circular)<br />

– <strong>Orbiter</strong> lets you switch between different spacecraft and<br />

speed up or slow down time, so slow motion can be used to<br />

give enough time to do these steps for both spacecraft<br />

– The following few slides (figures from the book) help to<br />

illustrate key points of the demo


Smack! (Docked and Rotating)


Orbit Problem for “Smack!”


Orbit Terminology


Thrusters – Rotation vs. Translation


THE END


For Teachers:<br />

Demo Notes and <strong>Educational</strong> Ideas


<strong>Orbiter</strong> Overview<br />

� <strong>Orbiter</strong> is a free real-time space flight simulation for Windows PCs,<br />

developed by Dr. Martin Schweiger* as an educational and<br />

recreational application for orbital mechanics simulation.<br />

� <strong>In</strong>cludes modelling of atmospheric flight (launch and re-entry),<br />

sub-orbital, orbital and interplanetary missions (rendezvous,<br />

docking, transfer, slingshot, etc.)<br />

� Based on Newtonian mechanics, rigid body model of rotation,<br />

basic (static) atmospheric flight model.<br />

� Planet positions from public perturbation solutions. Time<br />

integration of state vectors or osculating elements.<br />

� Written in C++, using DirectX for 3-D rendering. Public<br />

programming interface for development of external module plugins<br />

(includes COM interface and Software Development Kit).<br />

� <strong>With</strong> an increasingly versatile API, development focus is beginning<br />

to shift from the <strong>Orbiter</strong> core to 3 rd party add-ons.<br />

� And oh yes…<br />

* University College London - thanks to Dr. Schweiger for this slide (and for <strong>Orbiter</strong>!)


<strong>Orbiter</strong> Demo Notes<br />

� If you don’t have an <strong>Orbiter</strong> user available to give a<br />

demonstration, it should take about 2 hours to read chapters<br />

1 and 2 of <strong>Go</strong> Play <strong>In</strong> <strong>Space</strong> (free tutorial e-book for <strong>Orbiter</strong>,<br />

see Resources slide at the end), download and install<br />

<strong>Orbiter</strong>, and practice the detailed steps given in chapter 2<br />

� Note that you don’t need a joystick to use <strong>Orbiter</strong> – most<br />

maneuvers use the keypad of a standard PC keyboard<br />

� Summary of the situation and steps:<br />

– Two Earth orbiting spacecraft have just docked, but the<br />

low point of their orbit is too low<br />

– Stop their axial rotation, undock, orient both craft in the<br />

“prograde” direction, wait for apoapsis (high point of<br />

orbit), fire main engines of each spacecraft to raise the<br />

low point above 200 km from the surface<br />

– This demo is visually interesting, well documented,<br />

pretty easy to explain, and takes only 15-20 minutes<br />

– The slides shown earlier (figures from the book) help to<br />

illustrate key points of the demo


Tips for the Demo<br />

� The Launchpad is the dialog box where you set <strong>Orbiter</strong><br />

parameters and choose and launch scenarios<br />

� The Smack! scenario is in the Delta-Glider folder on the<br />

Scenario tab of the Launchpad<br />

� Most digital projectors handle 1024 x 768*, so set this full<br />

screen resolution (and 32 bit color if possible) on the Video<br />

tab of the Launchpad dialog box<br />

� Use R and T to slow down and speed up time, and<br />

Control-P to pause<br />

� Use F1 to switch between internal and external views (updown<br />

arrows to slide the control panel down-up), use F3 to<br />

display a list of spacecraft for switching ships<br />

� It’s not essential to slow down time to allow doing everything<br />

for the two spacecraft at nearly the same time as the book<br />

suggests (it just looks cool to see them moving close together<br />

“in synch”), so if you find it easier to do or explain, just stay at<br />

normal time, boost one spacecraft to the higher orbit, then do<br />

the other one separately (or just skip it)<br />

* 800x600 works too, but requires arrow-key scrolling to see all the instrument panel buttons


<strong>Educational</strong> Ideas:<br />

General Notes<br />

� <strong>Orbiter</strong> is very “deep” with many possible things to learn,<br />

but it can be used for simpler (but still cool and instructive)<br />

things without a long learning curve – the first 34 pages of<br />

<strong>Go</strong> Play <strong>In</strong> <strong>Space</strong> provide a lot of fascinating and fun<br />

capability with detailed step by step scripts)<br />

� Grade levels for <strong>Orbiter</strong><br />

– <strong>Orbiter</strong> is a fairly complex real-time simulator, so its best<br />

use will depend on grade level<br />

– Up to grade 6, it is probably best as a teacher’s<br />

“dynamic audio-visual” demo tool to show general<br />

things like how rockets work, what orbits are, what the<br />

planets look like, and how they move<br />

– From grade 7, most students can probably learn to<br />

operate <strong>Orbiter</strong> and do simple or complex experiments<br />

with it<br />

– High school and college students can use it as a virtual<br />

lab for physics and flight experiments (both space and<br />

atmospheric flight)


� Science<br />

<strong>Educational</strong> Ideas:<br />

<strong>Orbiter</strong> Connects <strong>With</strong>…<br />

– Physics: Motion, relative motion, acceleration, forces,<br />

rotation, translation, gravitation, orbits, orbital<br />

mechanics<br />

– Astronomy: Planets, moons, planetary motion (planets<br />

both rotate and orbit the Sun, and most have one or<br />

more orbiting moons), atmospheres and their effects,<br />

sunrise/sunset, eclipses<br />

� Technology<br />

– <strong>Space</strong>craft, rockets, thrusters, orbital maneuvers,<br />

atmospheric flight, space stations, launch/takeoff, reentry/landing,<br />

rendezvous/dock, deploy satellites<br />

– Flight instruments, properties of orbits, airspeed vs.<br />

ground speed vs. orbital speed, navigation, planning of<br />

interplanetary flights


<strong>Educational</strong> Ideas:<br />

And also…<br />

� Geography and Earth Sciences (view the Earth and other<br />

planets from space, identification of surface features of<br />

Earth, Moon, Mars – surface and sky object labels can be<br />

selectively turned on or off)<br />

� History of technology (rocketry from Robert <strong>Go</strong>ddard to the<br />

<strong>Space</strong> Shuttle, piloted and unmanned space probes)<br />

� <strong>In</strong>vestigation of proposed future spacecraft and missions,<br />

and future/alternate propulsion systems (aircraft-launched<br />

spacecraft, ion engines, solar sails, electromagnetic mass<br />

drivers, space planes, SSTO [single stage to orbit],<br />

recoverable boosters, space elevators, etc.*)<br />

� Add-on development (<strong>Orbiter</strong> users can develop spacecraft,<br />

space stations, surface bases, and planetary surfaces – this<br />

involves 3D modeling, graphic arts, and programming for<br />

those who want these challenges, though most will just make<br />

use of the many available spacecraft, etc.).<br />

* Add-ons for most of these examples already exist


<strong>Educational</strong> Ideas:<br />

Uses of <strong>Orbiter</strong><br />

� <strong>In</strong>teractive and dynamic space flight and astronomy demo<br />

tool for teachers<br />

� Virtual physics and space flight lab for students of general<br />

science and physics<br />

� <strong>Space</strong> exploration and flight technology “virtual laboratory”<br />

for advanced students and space hobbyists (and<br />

professionals)<br />

– Create experiments and measure results<br />

– Use it to generate (static or dynamic) graphics for<br />

projects involving the Solar System<br />

– Simulate actual space missions to explain and<br />

understand them better<br />

– Use it for science fair projects involving space and/or<br />

atmospheric flight


<strong>Educational</strong> Ideas:<br />

Some Advantages of <strong>Orbiter</strong><br />

� Astronaut’s “first person” perspective and 3D graphics<br />

encourage student interest<br />

– “You are there” sensation of being in the cockpit and<br />

controlling the spacecraft<br />

– Sense of accomplishment when you achieve orbit, land<br />

on Moon, dock with ISS, or reach Mars<br />

– Science learning is implicit and intuitive – experiment<br />

with conditions, launch methods, trajectories, etc. and<br />

quickly see the results<br />

� Dynamic visualization – accelerate time up to 100,000x to<br />

visualize the rotation (including cloud movement) and<br />

orbital motion of planets, moons, and spacecraft<br />

� Sound effects and even music (MP3 player included with<br />

<strong>Orbiter</strong> Sound 3.0, free add-on)<br />

� No weapons or violence


<strong>Educational</strong> Ideas:<br />

Conclusions<br />

� <strong>Orbiter</strong> is a space flight simulator with accurate physics,<br />

beautiful 3D graphics, and a first-person, astronaut’s<br />

perspective<br />

� Basic capabilities and a wide-range of community<br />

supported add-ons make <strong>Orbiter</strong> a versatile tool for<br />

accurately simulating many aspects of space flight<br />

� <strong>Educational</strong> applications of <strong>Orbiter</strong> include demos and<br />

student “lab” activities to enrich classes in physics,<br />

astronomy, technology, geography, and more.<br />

� <strong>Orbiter</strong> is completely free!


Resources (All Free)<br />

� <strong>Orbiter</strong> main web site (many links):<br />

www.orbitersim.com<br />

� <strong>In</strong>troductory tutorial (<strong>Go</strong> Play <strong>In</strong> <strong>Space</strong>):<br />

www.orbiter.migman.com or<br />

www.aovi93.dsl.pipex.com/play_in_space.htm<br />

� Main <strong>Orbiter</strong> add-on site:<br />

www.orbithangar.com<br />

� <strong>Orbiter</strong> Discussion Forum:<br />

http://orbit.m6.net/v2/boardtalk.asp<br />

� Great general space flight introduction (JPL’s Basics of<br />

<strong>Space</strong> Flight, interactive web site):<br />

http://www2.jpl.nasa.gov/basics/

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