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Max Miceli sprints away from<br />

a chasing zombie, Nerf Blaster<br />

in hand, in the war to stay<br />

human.<br />

website. That way we can keep track of all this and don’t<br />

have to rely on the honor system.”<br />

To make the game more elaborate, administrators often<br />

design missions in which humans must achieve some complex<br />

objective while the zombies attack. Traditionally, t<strong>here</strong><br />

are three or four missions throughout the week and a final<br />

mission on Friday evening.<br />

“The Friday mission is the craziest event of Humans<br />

Versus Zombies,” says Seligson. “It can last anyw<strong>here</strong> from<br />

five to 30 minutes depending on how quickly the humans<br />

get killed off. The humans don’t have to die but that’s the<br />

idea. The premise is that they’re the last few standing after<br />

the zombie apocalypse, so it’s not supposed to be easy.”<br />

the game, as it was getting dark and we were about to leave,<br />

a zombie was chasing a human up the steps. He tripped<br />

and chipped his tooth. It was pretty bloody.”<br />

Wolonick is careful to qualify, however, that t<strong>here</strong> is<br />

nothing uniquely dangerous about this game: “That could<br />

have happened with any sport. Really, if you were doing<br />

anything that involved running up those steps, it could<br />

have happened. It wasn’t the game itself.”<br />

“I haven’t heard of many injuries during this game,”<br />

Seligson says. “We repeatedly stress safety. When we design<br />

the missions, we make safety a huge factor. We don’t let<br />

people play on staircases or in the street. Overall, it’s been<br />

effective; injury isn’t much of a problem.”<br />

Seligson, then a freshman, was one of the first students<br />

to get involved.<br />

“In my biology class, I sat next to this kid named Nick<br />

Sinerth,” she says. “He and his friend Aubron Wood had<br />

played Humans Versus Zombies at (North Carolina School<br />

of Science and Mathematics) and really wanted to bring<br />

it to UNC-CH. He asked me if I wanted to help and I<br />

agreed, so I became a mod, which is basically a player who<br />

enforces rules during the game.”<br />

Seligson remained a mod during the spring of her freshman<br />

year and planned to do so again in the fall of 2011.<br />

Circumstances arose, however, that gave her more control<br />

over the game.<br />

“Our story line team needed help designing the game,<br />

so I stepped in and administered for them. My friend Ben<br />

Keilman and I ended up planning out all the missions,<br />

texting each other constantly to make sure everything<br />

worked out,” Seligson says. “After that, I felt like I had a<br />

lot of experience, and I wanted this to be ‘my game’ for<br />

a semester, so I asked the other organizers to put me in<br />

charge, and they did.”<br />

FROM HUMAN TO ZOMBIE<br />

At the start of the giant game of tag, every player is<br />

ostensibly human. A handful of Original Zombies (OZs)<br />

are chosen to spread the plague among other players.<br />

OZs are not marked as zombies and do not have to reveal<br />

themselves until they have converted at least one human.<br />

By the time all the OZs are revealed the zombie threat has<br />

generally grown beyond containment.<br />

“The administrators like to make it interesting,” says<br />

freshman Jason Wolonick, a Humans Versus Zombies<br />

enthusiast. “They like to put OZs deep within the groups<br />

of humans and add creative twists to give them an initial<br />

advantage. The humans would otherwise have a huge numerical<br />

advantage, so this levels the playing field and makes<br />

the game more fun.”<br />

Once the zombies are out in the open, the humans<br />

engage them in all-out warfare. If a zombie tags a human,<br />

that human turns into a zombie. The humans, armed with<br />

Nerf Blasters and rolled-up socks, can shoot the zombies,<br />

rendering them temporarily stunned. This presents an<br />

interesting contrast of advantages: unlike the zombies, the<br />

humans can attack from long range, but human attacks<br />

have only temporary effects, while zombie attacks are<br />

permanent.<br />

The only way to kill a zombie is to deprive it of food,<br />

or humans. The rules vary by school, but, generally, if a<br />

zombie goes for at least 48 hours without converting a human,<br />

it dies and is no longer in the game. Kills are tracked<br />

through the official Humans Versus Zombies website and<br />

makes it easier to ensure that the game is played fairly.<br />

“Every human holds an index card with a unique ID,”<br />

Seligson says. “Once the human is killed, he or she must<br />

give the card to the zombie. The zombie then registers that<br />

on the site, and the human turns over to a zombie on the<br />

SPREADING THE VIRUS<br />

Humans Versus Zombies recruits players in much the<br />

same way as other events, creating pages on Facebook and<br />

soliciting students in the Pit. Prospective players learn<br />

about the game from a variety of sources, often taking their<br />

own initiative to get involved.<br />

“I saw the event on Facebook,” says Wolonick, “and I<br />

got together with a group of friends who all resolved to do<br />

this. We went to Target, bought some guns and went out to<br />

meet all the other HVZ people. It was that simple.”<br />

“When I first got <strong>here</strong>, I was switched into Winston<br />

(Dorm) on North Campus w<strong>here</strong> a lot of other freshmen<br />

ended up,” says freshman John Woltz, another Humans<br />

Versus Zombies player. “It was really weird; almost half<br />

my hall was freshmen. Two or three of us were really big<br />

Nerf enthusiasts to start with, and they were talking about<br />

HVZ nonstop. They had been preparing for years to play<br />

this game and couldn’t wait to start. I had no interest in the<br />

game at the beginning of the year, but, because I was in this<br />

atmosp<strong>here</strong>, I started to want to get involved.”<br />

While Humans Versus Zombies is generally seen as innocent<br />

fun, it can be dangerous if players don’t take proper<br />

safety precautions. Injuries have forced the administrators<br />

to rethink the rules of the game, emphasizing safety and<br />

setting certain areas off limits.<br />

“We were running a mission at the Forest Theater,” says<br />

Wolonick, “which has those stone steps. Right at the end of<br />

STRUGGLE FOR SURVIVAL<br />

In addition to the threat of injury, Humans Versus<br />

Zombies faces opposition from portions of the student<br />

body who believe the game is disruptive and immature.<br />

“College is already a holding ground for people who<br />

aren’t ready to be in the real world,” says Eric Scheier, a<br />

sophomore. “T<strong>here</strong> are enough ways to avoid growing up.”<br />

“We don’t play this game to annoy people,” counters<br />

Seligson. “We have rules in place so that we don’t bother<br />

non-players. I hate that t<strong>here</strong>’s this social stigma against<br />

us. I wish everyone would try it once, because it’s a lot of<br />

fun. It helps get students who wouldn’t normally interact<br />

to come together. I’ve legitimately met Greek kids playing<br />

alongside nerds, and they end up close friends like no one<br />

would have expected. That’s what HVZ is about.”<br />

Whatever other students may think of it, Humans<br />

Versus Zombies is <strong>here</strong> to stay, at least for now. During the<br />

two years since it arrived on campus, the game has built up<br />

a loyal base of enthusiastic players, who will keep the game<br />

going and recruit vigorously. The game will be played next<br />

semester at least, and will likely continue far longer.<br />

“When you play HVZ,” says Wolonick, “you have to<br />

learn to take care of yourself and overcome obstacles that<br />

we don’t deal with in ordinary society. This game returns<br />

you to a state of animal instinct. It’s almost a vacation for<br />

our minds: we stop thinking about what’s due tomorrow,<br />

we forget our personal troubles and we struggle to survive.”<br />

Jen Sposit shows<br />

off her N-Strike<br />

Nerf Blaster,<br />

which is her first<br />

line of defense<br />

against a zombie<br />

attack.<br />

&<br />

10 CTOPS 2012 www.blueandwhitemag.com 11

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